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291 lines
10 KiB
291 lines
10 KiB
using Model.BuildOrders; |
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using Model.Economy; |
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using Model.Entity; |
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using Model.Entity.Data; |
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using Model.Types; |
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namespace Services.Immortal; |
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public class EconomyComparisionService : IEconomyComparisonService |
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{ |
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public List<BuildToCompareModel> BuildsToCompare { get; set; } |
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public EconomyComparisionService() |
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{ |
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BuildsToCompare = new List<BuildToCompareModel>() |
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{ |
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new BuildToCompareModel { NumberOfTownHallExpansions = 0, Faction = DataType.FACTION_Aru, ChartColor = "green"}, |
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new BuildToCompareModel { NumberOfTownHallExpansions = 0, Faction = DataType.FACTION_Aru, ChartColor = "red"} |
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}; |
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BuildsToCompare[0].EconomyOverTimeModel = CalculateEconomy(BuildsToCompare[0], 0); |
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BuildsToCompare[1].EconomyOverTimeModel = CalculateEconomy(BuildsToCompare[1], 0); |
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} |
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void CalculateBuildOrder(BuildToCompareModel buildToCompare) |
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{ |
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buildToCompare.BuildOrderModel = new BuildOrderModel(buildToCompare.Faction); |
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foreach (var time in buildToCompare.TimeToBuildTownHall) |
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{ |
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var townHall = buildToCompare.GetTownHallEntity; |
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var townHallMining2 = buildToCompare.GetTownHallMining2Entity; |
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var townHallMining3 = buildToCompare.GetTownHallMining3Entity; |
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Add(townHall, buildToCompare, time); |
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Add(townHallMining2, buildToCompare, time + townHall.Production()!.BuildTime); |
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Add(townHallMining3, buildToCompare, time + townHall.Production()!.BuildTime + townHallMining2.Production()!.BuildTime); |
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} |
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CalculateEconomy(buildToCompare, 0); |
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} |
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public void Add(EntityModel entityModel, BuildToCompareModel buildToCompare, int atInterval) |
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{ |
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BuildOrderModel buildOrder = buildToCompare.BuildOrderModel; |
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if (!buildOrder.StartedOrders.ContainsKey(atInterval)) |
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buildOrder.StartedOrders.Add(atInterval, new List<EntityModel>()); |
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var production = entityModel.Production(); |
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var completedTime = atInterval; |
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if (production != null) completedTime += production.BuildTime; |
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if (!buildOrder.CompletedOrders.ContainsKey(completedTime)) |
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buildOrder.CompletedOrders.Add(completedTime, new List<EntityModel>()); |
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buildOrder.StartedOrders[atInterval].Add(entityModel.Clone()); |
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buildOrder.CompletedOrders[completedTime].Add(entityModel.Clone()); |
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NotifyDataChanged(); |
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} |
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private int IntervalMax = 1024; |
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private List<EconomyModel> CalculateEconomy(BuildToCompareModel buildToCompare, int fromInterval = 0) |
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{ |
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// We don't consider things mining at zero seconds |
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if (fromInterval == 0) |
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{ |
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fromInterval = 1; |
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} |
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BuildOrderModel buildOrder = buildToCompare.BuildOrderModel; |
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List<EconomyModel> buildEconomyOverTime = buildToCompare.EconomyOverTimeModel; |
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while (buildEconomyOverTime.Count < IntervalMax) |
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buildEconomyOverTime.Add(new EconomyModel { Interval = buildEconomyOverTime.Count - 1 }); |
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for (var interval = fromInterval; interval < IntervalMax; interval++) |
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{ |
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buildEconomyOverTime[interval] = new EconomyModel(); |
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var economyAtSecond = buildEconomyOverTime[interval]; |
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if (interval > 0) |
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{ |
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economyAtSecond.Alloy = buildEconomyOverTime[interval - 1].Alloy; |
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economyAtSecond.Ether = buildEconomyOverTime[interval - 1].Ether; |
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economyAtSecond.Pyre = buildEconomyOverTime[interval - 1].Pyre; |
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economyAtSecond.WorkerCount = buildEconomyOverTime[interval - 1].WorkerCount; |
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economyAtSecond.BusyWorkerCount = buildEconomyOverTime[interval - 1].BusyWorkerCount; |
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economyAtSecond.CreatingWorkerCount = buildEconomyOverTime[interval - 1].CreatingWorkerCount; |
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economyAtSecond.Harvesters = buildEconomyOverTime[interval - 1].Harvesters.ToList(); |
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economyAtSecond.CreatingWorkerDelays = buildEconomyOverTime[interval - 1].CreatingWorkerDelays.ToList(); |
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} |
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economyAtSecond.Interval = interval; |
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// Add funds |
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float freeWorkers = economyAtSecond.WorkerCount - economyAtSecond.BusyWorkerCount; |
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var workersNeeded = 0; |
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economyAtSecond.Harvesters = |
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(from harvester in buildOrder.GetHarvestersCompletedBefore(interval) |
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select harvester).ToList(); |
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// Add funds |
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economyAtSecond.Pyre += 1; |
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// Add funds |
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foreach (var entity in economyAtSecond.Harvesters) |
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{ |
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var harvester = entity.Harvest(); |
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if (harvester.RequiresWorker) |
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if (harvester.Resource == ResourceType.Alloy) |
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{ |
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var usedWorkers = Math.Min(harvester.Slots, freeWorkers); |
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economyAtSecond.Alloy += harvester.HarvestedPerInterval * usedWorkers; |
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freeWorkers -= usedWorkers; |
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if (usedWorkers < harvester.Slots) workersNeeded += 1; |
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} |
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if (harvester.RequiresWorker == false) |
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{ |
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if (harvester.Resource == ResourceType.Ether) |
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economyAtSecond.Ether += harvester.HarvestedPerInterval * harvester.Slots; |
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if (harvester.Resource == ResourceType.Alloy) |
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economyAtSecond.Alloy += harvester.HarvestedPerInterval * harvester.Slots; |
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} |
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} |
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// Create new worker |
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if (economyAtSecond.CreatingWorkerCount > 0) |
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for (var i = 0; i < economyAtSecond.CreatingWorkerDelays.Count; i++) |
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if (economyAtSecond.CreatingWorkerDelays[i] > 0) |
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{ |
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if (economyAtSecond.Alloy > 2.5f) |
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{ |
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economyAtSecond.Alloy -= 2.5f; |
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economyAtSecond.CreatingWorkerDelays[i]--; |
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} |
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} |
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else |
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{ |
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economyAtSecond.CreatingWorkerCount -= 1; |
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economyAtSecond.WorkerCount += 1; |
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economyAtSecond.CreatingWorkerDelays.Remove(i); |
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i--; |
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} |
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if (workersNeeded > economyAtSecond.CreatingWorkerCount) |
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{ |
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economyAtSecond.CreatingWorkerCount += 1; |
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economyAtSecond.CreatingWorkerDelays.Add(50); |
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} |
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// Remove Funds from Build Order |
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if (buildOrder.StartedOrders.TryGetValue(interval, out var ordersAtTime)) |
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foreach (var order in ordersAtTime) |
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{ |
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var foundEntity = EntityModel.GetDictionary()[order.DataType]; |
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var production = foundEntity.Production(); |
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if (production != null) |
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{ |
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economyAtSecond.Alloy -= production.Alloy; |
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economyAtSecond.Ether -= production.Ether; |
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economyAtSecond.Pyre -= production.Pyre; |
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var finishedAt = interval + production.BuildTime; |
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if (production.RequiresWorker) economyAtSecond.BusyWorkerCount += 1; |
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if (production.ConsumesWorker) economyAtSecond.WorkerCount -= 1; |
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} |
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} |
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// Handle new entities |
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if (buildOrder.CompletedOrders.TryGetValue(interval, out var completedAtInterval)) |
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foreach (var newEntity in completedAtInterval) |
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{ |
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var harvest = newEntity; |
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if (harvest != null) economyAtSecond.Harvesters.Add(harvest); |
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var production = newEntity.Production(); |
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if (production != null && production.RequiresWorker) economyAtSecond.BusyWorkerCount -= 1; |
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} |
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} |
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return buildEconomyOverTime; |
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} |
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public void ChangeNumberOfTownHalls(int forPlayer, int toCount) |
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{ |
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if (BuildsToCompare[forPlayer].NumberOfTownHallExpansions == toCount) |
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{ |
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return; |
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} |
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BuildsToCompare[forPlayer].NumberOfTownHallExpansions = toCount; |
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CalculateBuildOrder(BuildsToCompare[forPlayer]); |
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NotifyDataChanged(); |
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} |
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public void ChangeTownHallTiming(int forPlayer, int forTownHall, int toTiming) |
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{ |
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if (BuildsToCompare[forPlayer].TimeToBuildTownHall[forTownHall] == toTiming) |
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{ |
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return; |
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} |
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BuildsToCompare[forPlayer].TimeToBuildTownHall[forTownHall] = toTiming; |
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CalculateBuildOrder(BuildsToCompare[forPlayer]); |
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NotifyDataChanged(); |
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} |
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public int GetTownHallCount(int forPlayer) |
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{ |
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return BuildsToCompare[forPlayer].NumberOfTownHallExpansions; |
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} |
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public int GetTownHallBuildTime(int forPlayer, int forTownHall) |
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{ |
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return BuildsToCompare[forPlayer].TimeToBuildTownHall[forTownHall]; |
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} |
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public List<int> GetTownHallBuildTimes(int forPlayer) |
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{ |
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return BuildsToCompare[forPlayer].TimeToBuildTownHall; |
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} |
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public void ChangeFaction(int forPlayer, string toFaction) |
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{ |
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if (BuildsToCompare[forPlayer].Faction.Equals(toFaction)) |
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{ |
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return; |
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} |
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BuildsToCompare[forPlayer].Faction = toFaction; |
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NotifyDataChanged(); |
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} |
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public string GetFaction(int forPlayer) |
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{ |
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return BuildsToCompare[forPlayer].Faction; |
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} |
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public void ChangeColor(int forPlayer, string toColor) |
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{ |
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if (BuildsToCompare[forPlayer].ChartColor.Equals(toColor)) |
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{ |
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return; |
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} |
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BuildsToCompare[forPlayer].ChartColor = toColor; |
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NotifyDataChanged(); |
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} |
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public string GetColor(int forPlayer) |
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{ |
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return BuildsToCompare[forPlayer].ChartColor; |
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} |
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public void Subscribe(Action action) |
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{ |
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OnChange += action; |
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} |
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public void Unsubscribe(Action action) |
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{ |
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OnChange -= action; |
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} |
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private event Action OnChange = null!; |
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private void NotifyDataChanged() |
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{ |
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OnChange(); |
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} |
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} |