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using Model.Entity;
using Model.Entity.Data;
using Model.MemoryTester;
using static Services.IMemoryTesterService;
namespace Services.Immortal;
public enum MemoryTesterEvent
{
OnVerify,
OnRefresh
}
public class MemoryTesterService : IMemoryTesterService
{
private readonly List<MemoryEntityModel> memoryEntities = MemoryEntityModel.TestData;
private readonly List<MemoryQuestionModel> memoryQuestions = MemoryQuestionModel.TestData;
private readonly Random random = new();
public void Subscribe(MemoryAction action)
{
OnChange += action;
}
public void Unsubscribe(MemoryAction action)
{
OnChange -= action;
}
public void GenerateQuiz()
{
memoryEntities.Clear();
memoryQuestions.Clear();
//TODO redo this
var units = (from entity in EntityModel.GetListOnlyHotkey()
where entity.EntityType == EntityType.Army
where entity.Weapons().Count > 0
select entity).OrderBy(entity => random.Next()).Take(4).ToList();
var entityIndex = 0;
var questionIndex = 0;
foreach (var unit in units)
{
memoryEntities.Add(new MemoryEntityModel
{
Id = ++entityIndex,
Name = unit.Info().Name
});
var weaponIndex = 0;
foreach (var weapon in unit.Weapons())
{
weaponIndex++;
memoryQuestions.Add(new MemoryQuestionModel
{
Id = ++questionIndex,
MemoryEntityModelId = entityIndex,
Name = $"Range (Weapon {weaponIndex})",
Answer = weapon.Range,
IsRevealed = entityIndex == 1 || entityIndex == 3
});
}
memoryQuestions.Add(new MemoryQuestionModel
{
Id = ++questionIndex,
MemoryEntityModelId = entityIndex,
Name = "Speed",
Answer = (int)unit.Movement().Speed,
IsRevealed = entityIndex == 1 || entityIndex == 2
});
}
NotifyDataChanged(MemoryTesterEvent.OnRefresh);
}
public List<MemoryEntityModel> GetEntities()
{
return memoryEntities;
}
public List<MemoryQuestionModel> GetQuestions()
{
return memoryQuestions;
}
public void Update(MemoryQuestionModel memoryQuestion)
{
memoryQuestions[memoryQuestion.Id - 1].Guess = memoryQuestion.Guess;
}
public void Verify()
{
NotifyDataChanged(MemoryTesterEvent.OnVerify);
}
private event MemoryAction OnChange = null!;
//public delegate void MemoryAction(MemoryTesterActions memoryAction);
private void NotifyDataChanged(MemoryTesterEvent memoryAction)
{
OnChange?.Invoke(memoryAction);
}
}