## About Me

Software Developer with a focus on the .NET tech stack. Passionate about building robust backends, crafting clean APIs, and writing maintainable C# code. Experienced across the full stack with a drive to deliver quality software.

## Experience

### .NET Server Developer

2021 – 2026

TotalETO — Engineering to Order Solutions

- Wrote various API calls, unit tests to test said calls, and exact examples to show the frontend team on how to consume the GraphQL API.
- Converted SQL stored procedures into views usable by Entity Framework to support old functionality with new web app features.
- Moved from backend to frontend as needed to fix bugs and add features to React frontend to help the UI team with their higher workload.
- Took part in converting legacy VB-coded app functionality to a C# .NET web development server.
- Taken the initiative in creating a variety of onboarding internal wiki documents explaining parts of the codebase that were well-loved by the team.
- Created an Azure DevOps pipeline to automate taking snapshots of the database schema to be aware of changes from multiple teams altering the database.

### Fullstack Blazor Developer

2021

Personal Projects

- Created igpfanreference.ca to teach players in unreleased game basic play patterns, and to experiment with Blazor, Linux self-hosting and Azure web hosting.
- Twitch streamed live coding sessions to demonstrate developing the website, and crowd-sourced and credited players on ideas and functionality for the website.

### Angular Web Developer

2020 – 2021

CleanCode — Software Consultancy

- Came to the conclusion that I wanted to focus my career in .NET, and left the company to pursue Blazor research and C# opportunities.

### Full Stack Developer

2015 – 2020

bitHeads — Cloud-Based Technology

- Worked on a portal and mobile-facing web app for a SaaS project written in React.
- Eliminated routine project hours spent documenting by creating a Node.js tool in TypeScript that generated the API doc contents.
- Created brainCloud's Command Line tool in Node.js and other test tools, for developers and QA to test and stress test API and server features.
- Maintained customer success and brainCloud's unit tests, examples, and libraries in Java, ObjC, C++, C#, JS, Unity, and Unreal.
- Wrote documentation, tutorials, and offered guidance to bring new co-workers up to speed on the BaaS environment.
- Maintained and wrote Jenkins Pipeline in Groovy for improved test reporting and team CI.
- Developed Test Automation for brainCloud and Nortec/Condair Help websites in Java, to reduce manual testing time spent on an agile team.

### Mobile Game Developer

2012 – 2015

Smoke Labs — Mobile Games Startup

- Developed key systems in Blokus, Mattel-branded title nominated in the Canadian Video Game Awards for "Best Game Design" and "Best Social or Casual Game."
- Experience integrating a multitude of analytics, ad systems, and backends, including Google Analytics, Game Analytics, Flurry, Mopub, and Playhaven.
- Spent time working with the external QA team to bridge the company's knowledge gaps between the developer and QA workflows.
- Integrated ads, in-app purchases, analytics, and handled product releases of legacy client apps.