Adding quick vibe reference
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{
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"nodes":[
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{"id":"99ea1b2bbf92777c","type":"text","text":"---\n\n---\n# Bonuses\nTabs:\n- Occupation Bonus\n- Planetary Mastery Levels","x":-100,"y":-160,"width":396,"height":328},
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{"id":"29c6f20df6d3d44a","x":-700,"y":-184,"width":396,"height":384,"type":"text","text":"---\n\n---\n# Co-Op Information DB\n- Commanders\n\t- Aster\n\t- etc.\n- Maps\n\t- Among the Remants\n\t- etc.\n- Mechanics\n\t- Items\n\t- Bonuses\n\t- Modifiers"},
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{"id":"fa0ed6154212f81d","type":"text","text":"---\n\n---\n# Modifiers\nTabs:\n- Mutator\n- Boon","x":-100,"y":168,"width":396,"height":328},
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{"id":"497699bececf0465","type":"text","text":"---\n\n---\n# Items\nTabs:\n- Faction Item Powers\n- General Items\n- Planetary Mastery Items","x":-100,"y":-488,"width":396,"height":328},
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{"id":"2193554fea8653b3","x":-940,"y":600,"width":760,"height":420,"type":"text","text":"export abstract class MercFaction extends Faction {\n override get subtype(): FactionType {\n return \"mercenary\";\n }\n\n get factionType(): FactionType {\n return this.subtype;\n }\n}"}
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],
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"edges":[
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]
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}
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