diff --git a/zs.docs/SystemMastery/Unit Energy and Regeneration (not heroes).md b/zs.docs/SystemMastery/Unit Energy and Regeneration (not heroes).md index 9b8fc24..e8cc90b 100644 --- a/zs.docs/SystemMastery/Unit Energy and Regeneration (not heroes).md +++ b/zs.docs/SystemMastery/Unit Energy and Regeneration (not heroes).md @@ -8,6 +8,9 @@ level_5: +10% unit max energy and regeneration, -5% unit ability cooldown availableSystems: - "[[Eden's Heart]]" - "[[Crystallic Genesis]]" + - "[[Pleiades Cluster]]" + - "[[Ivory Fields]]" + - "[[Heigen Stream]]" --- I don't feel like there are good enough abilities that I would want to use this. I am sure this will rapidly change as more units get added to the roster. Perhaps that caster unit with [[Galavax]] is good. Some of the hotkeys on mercs are kind of bad, which is understandable given the sheer amount of variety. Perhaps I am also downplaying some of them, and tweaking the hotkeys will make them more friendly.