From 64b4ec8fb5172d2ff938e925cc6b942dba64d8cf Mon Sep 17 00:00:00 2001 From: Jonathan McCaffrey Date: Fri, 25 Sep 2026 22:11:32 +0000 Subject: [PATCH] AI: Link new systems as available systems for Unit Energy and Regeneration (not heroes) mastery --- .../SystemMastery/Unit Energy and Regeneration (not heroes).md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/zs.docs/SystemMastery/Unit Energy and Regeneration (not heroes).md b/zs.docs/SystemMastery/Unit Energy and Regeneration (not heroes).md index 9b8fc24..e8cc90b 100644 --- a/zs.docs/SystemMastery/Unit Energy and Regeneration (not heroes).md +++ b/zs.docs/SystemMastery/Unit Energy and Regeneration (not heroes).md @@ -8,6 +8,9 @@ level_5: +10% unit max energy and regeneration, -5% unit ability cooldown availableSystems: - "[[Eden's Heart]]" - "[[Crystallic Genesis]]" + - "[[Pleiades Cluster]]" + - "[[Ivory Fields]]" + - "[[Heigen Stream]]" --- I don't feel like there are good enough abilities that I would want to use this. I am sure this will rapidly change as more units get added to the roster. Perhaps that caster unit with [[Galavax]] is good. Some of the hotkeys on mercs are kind of bad, which is understandable given the sheer amount of variety. Perhaps I am also downplaying some of them, and tweaking the hotkeys will make them more friendly.