Some economy and other notes
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category: GameSystem
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You start with a Mining Outpost that mines 133% value at full capacity.
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New Mining Outpost cost 400 hexite and mine at 100% value. This value is attached to the [[Hexite]] patch and not the base.
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Mining Outposts build structures that automatically harvest called Extractors.
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Most factions have up to 6, [[Xol]] have up to 4. It's all the same in total value.
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So the starting base harvests 8 [[Hexite]] a tick. 6 [[Hexite]] a tick for an expansion. There is also the concept of a base mining out, that causes it to harvest a reduced amount of [[Hexite]].
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Flux is harvested with [[Harvester]]s that can be built from the [[Mining Outpost]].
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A Xol harvester harvests at 1.8 flux a tick and costs 175 Hexite. Different factions can produce different amount of [[Harvester]]s, but its self to assume the total mined Flux is all the same. A [[Rich Flux]] patch allows harvesting at 1.75 speed.
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A basic unit Roller is 50 [[Hexite]]. Which means you have enough money to build a [[Roller]] every 6.25 ticks with only the main. If a [[Roller]] takes 34 to be able to build a new one, you should have ~5 [[Gyroforge]]s in the main to use your income in [[Roller]]s.
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So a calculator should allow the balancing of input and output.
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In coop, the main base mines at 150% rate, but the same 100% rate for one expansion. One coop mission has no expansions, some have 2. Which is a bit awkward to make the rates slightly different between coop and pvp, but oh well. You have slightly more Hexite in pvp.
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