AI: Planetary items page — ZeroSpace/ZeroSpace.Model/PlanetaryMasteryItems.g.cs
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// <auto-generated />
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namespace ZeroSpace.Model;
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public static class PlanetaryMasteryItems
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{
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public static readonly PlanetaryMasteryItemData Accelerant = new(
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Id: "Accelerant",
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Name: "Accelerant",
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Levels: ["10% cooldown reduction on Topbar abilities.", "15% cooldown reduction on Topbar abilities.", "20% cooldown reduction on Topbar abilities.", "25% cooldown reduction on Topbar abilities.", "30% cooldown reduction on Topbar abilities."],
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ImageFileName: null,
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Body: "Grass gives [[Vynthra]] reduce damage taken. So I want cooldown reduction on Topbar to cast as many Healing Pods as possible.\n\nGiven Healing Pods also spawns three Seedlings, it helps with [[Vynthra]]'s weakness of getting seedlings where needed, and I want those power AOE turrets that poison and slow that [[Vynthra]] has everywhere to spread the grass and deal with the constant random raids.");
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public static readonly PlanetaryMasteryItemData Battery = new(
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Id: "Battery",
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Name: "Battery",
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Levels: ["+10 starting topbar energy.", "+12.5 starting topbar energy.", "+15 starting topbar energy.", "+17.5 starting topbar energy.", "+20 starting topbar energy."],
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ImageFileName: "Battery.png",
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Body: "");
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public static readonly PlanetaryMasteryItemData EnergySiphon = new(
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Id: "EnergySiphon",
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Name: "Energy Siphon",
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Levels: ["+0.15 Topbar regeneration rate.", "+0.2 Topbar regeneration rate.", "+0.25 Topbar regeneration rate.", "+0.3 Topbar regeneration rate.", "+0.35 Topbar regeneration rate."],
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ImageFileName: "Energy Siphon.png",
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Body: "");
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public static readonly PlanetaryMasteryItemData FluxCache = new(
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Id: "FluxCache",
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Name: "Flux Cache",
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Levels: ["+50 Starting Flux", "+75 Starting Flux", "+100 Starting Flux", "+125 Starting Flux", "+150 Starting Flux"],
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ImageFileName: "Flux Cache.png",
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Body: "");
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public static readonly PlanetaryMasteryItemData GenesisPlating = new(
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Id: "GenesisPlating",
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Name: "Genesis Plating",
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Levels: ["+10% unit health and shields.", "+12.5% unit health and shields.", "+15% unit health and shields.", "+17.5% unit health and shields.", "+20% unit health and shields."],
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ImageFileName: "Genesis Plating.png",
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Body: "");
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public static readonly PlanetaryMasteryItemData HexiteCache = new(
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Id: "HexiteCache",
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Name: "Hexite Cache",
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Levels: ["+100 Starting Hexite", "+125 Starting Hexite", "+150 Starting Hexite", "+175 Starting Hexite", "+200 Starting Hexite"],
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ImageFileName: "Hexite Cache.png",
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Body: "");
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public static readonly PlanetaryMasteryItemData ImprovedWeaponry = new(
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Id: "ImprovedWeaponry",
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Name: "Improved Weaponry",
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Levels: ["+10% unit weapon damage.", "+12.5% unit weapon damage.", "+15% unit weapon damage.", "+17.5% unit weapon damage.", "+20% unit weapon damage."],
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ImageFileName: "Improved Weaponry.png",
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Body: "");
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public static readonly PlanetaryMasteryItemData ValkaruArcheoalloys = new(
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Id: "ValkaruArcheoalloys",
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Name: "Valkaru Archeoalloys",
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Levels: ["+1 armor to units.", "+1.5 armor to units.", "+2 armor to units.", "+2.5 armor to units.", "+3 armor to units."],
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ImageFileName: "Valkaru Archeoalloys.png",
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Body: "");
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public static IReadOnlyList<PlanetaryMasteryItemData> All { get; } =
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[
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Accelerant,
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Battery,
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EnergySiphon,
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FluxCache,
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GenesisPlating,
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HexiteCache,
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ImprovedWeaponry,
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ValkaruArcheoalloys,
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];
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public static IReadOnlyDictionary<string, PlanetaryMasteryItemData> ByName { get; } =
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All.ToDictionary(static item => item.Name, StringComparer.OrdinalIgnoreCase);
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}
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