From 892ac56cbccf70f5970218ad31f09cfab03a1acf Mon Sep 17 00:00:00 2001 From: 6d486f49 <76097bcc@gmail.com> Date: Fri, 25 Sep 2026 17:21:41 -0400 Subject: [PATCH] Adding markdown data of planets and masteries --- zs.docs/.obsidian/app.json | 3 +- zs.docs/.obsidian/types.json | 19 +- zs.docs/.obsidian/workspace.json | 267 +++++++++--------- .../[[Grell]]/{0 => }/Bloodwell Attacker.md | 0 .../Building/[[Grell]]/{0 => }/Bloomwell.md | 0 .../Building/[[Grell]]/{0 => }/Broodwomb.md | 0 .../[[Grell]]/{0 => }/Cultivator Defender.md | 0 .../Building/[[Grell]]/{0 => }/Cultivator.md | 0 .../Building/[[Grell]]/{3 => }/Elderwomb.md | 0 .../Building/[[Grell]]/{2 => }/Incubator.md | 0 .../{2.5 => }/Macrogenisis Canopy.md | 0 .../[[Grell]]/{1.5 => }/Nourishing Pod.md | 0 .../Building/[[Grell]]/{2.5 => }/Skyclutch.md | 0 .../[[Grell]]/{3.5 => }/Synapse Canopy.md | 0 .../Building/[[Grell]]/{0 => }/Vine Feeder.md | 0 .../[[Grell]]/{1.5 => }/Young Canopy.md | 0 zs.docs/Galactic War.md | 31 ++ zs.docs/PlanetaryMasteryItem/Accelerant.md | 15 + zs.docs/Prefect Aster.md | 0 zs.docs/StarSystem/Ashes of Revenge.md | 7 + zs.docs/StarSystem/Aurora Vale.md | 10 + zs.docs/StarSystem/Beta Clarity.md | 8 + zs.docs/StarSystem/Eden's Heart.md | 11 + zs.docs/StarSystem/Endless Wastes.md | 12 + zs.docs/StarSystem/Proxima Prime.md | 12 + zs.docs/StarSystem/Solaris Reach.md | 9 + .../StarSystem/Stronghold Nova Centauri.md | 12 + zs.docs/StarSystem/Yellow Dawn.md | 10 + zs.docs/SystemMastery/Hero Damage.md | 19 ++ .../SystemMastery/Hero Health and Shields.md | 14 + zs.docs/SystemMastery/Max Supply.md | 22 ++ .../Production Speed for Buildings.md | 16 ++ .../SystemMastery/Starting Topbar Energy.md | 12 + zs.docs/SystemMastery/The Undergrowth.md | 12 + zs.docs/SystemMastery/Turret Damage.md | 16 ++ ...it Energy and Regeneration (not heroes).md | 14 + .../SystemMastery/Unit Health and Shields.md | 12 + .../[[Corsair]]/{3 => }/Corsair Flamer.md | 0 .../[[Corsair]]/{2 => }/Corsair Hovercraft.md | 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rename zs.docs/Building/[[Grell]]/{0 => }/Cultivator.md (100%) rename zs.docs/Building/[[Grell]]/{3 => }/Elderwomb.md (100%) rename zs.docs/Building/[[Grell]]/{2 => }/Incubator.md (100%) rename zs.docs/Building/[[Grell]]/{2.5 => }/Macrogenisis Canopy.md (100%) rename zs.docs/Building/[[Grell]]/{1.5 => }/Nourishing Pod.md (100%) rename zs.docs/Building/[[Grell]]/{2.5 => }/Skyclutch.md (100%) rename zs.docs/Building/[[Grell]]/{3.5 => }/Synapse Canopy.md (100%) rename zs.docs/Building/[[Grell]]/{0 => }/Vine Feeder.md (100%) rename zs.docs/Building/[[Grell]]/{1.5 => }/Young Canopy.md (100%) create mode 100644 zs.docs/Galactic War.md create mode 100644 zs.docs/PlanetaryMasteryItem/Accelerant.md create mode 100644 zs.docs/Prefect Aster.md create mode 100644 zs.docs/StarSystem/Ashes of Revenge.md create mode 100644 zs.docs/StarSystem/Aurora Vale.md create mode 100644 zs.docs/StarSystem/Beta Clarity.md create mode 100644 zs.docs/StarSystem/Eden's Heart.md create mode 100644 zs.docs/StarSystem/Endless Wastes.md create mode 100644 zs.docs/StarSystem/Proxima Prime.md create mode 100644 zs.docs/StarSystem/Solaris Reach.md create mode 100644 zs.docs/StarSystem/Stronghold Nova Centauri.md create mode 100644 zs.docs/StarSystem/Yellow Dawn.md create mode 100644 zs.docs/SystemMastery/Hero Damage.md create mode 100644 zs.docs/SystemMastery/Hero Health and Shields.md create mode 100644 zs.docs/SystemMastery/Max Supply.md create mode 100644 zs.docs/SystemMastery/Production Speed for Buildings.md create mode 100644 zs.docs/SystemMastery/Starting Topbar Energy.md create mode 100644 zs.docs/SystemMastery/The Undergrowth.md create mode 100644 zs.docs/SystemMastery/Turret Damage.md create mode 100644 zs.docs/SystemMastery/Unit Energy and Regeneration (not heroes).md create mode 100644 zs.docs/SystemMastery/Unit Health and Shields.md rename zs.docs/[[Unit]]/[[Corsair]]/{3 => }/Corsair Flamer.md (100%) rename zs.docs/[[Unit]]/[[Corsair]]/{2 => }/Corsair Hovercraft.md (100%) rename zs.docs/[[Unit]]/[[Corsair]]/{1 => }/Corsair Raiders.md (100%) rename zs.docs/[[Unit]]/[[Corsair]]/{1 => }/Corsair Rovers.md (100%) rename zs.docs/[[Unit]]/[[Corsair]]/{1 => }/Corsair Snipers.md (100%) rename zs.docs/[[Unit]]/[[Grell]]/{3 => }/Behemoth.md (100%) rename zs.docs/[[Unit]]/[[Grell]]/{1 => }/Brood Guard.md (100%) rename zs.docs/[[Unit]]/[[Grell]]/{0 => }/Gatherer.md (100%) rename zs.docs/[[Unit]]/[[Grell]]/{2 => }/Harbinger.md (100%) rename zs.docs/[[Unit]]/[[Grell]]/{1.5 => }/Lasher.md (100%) rename zs.docs/[[Unit]]/[[Grell]]/{2 => }/Mandragora.md (100%) rename zs.docs/[[Unit]]/[[Grell]]/{3 => }/Reaver.md (100%) rename zs.docs/[[Unit]]/[[Grell]]/{2.5 => }/Skrell.md (100%) rename zs.docs/[[Unit]]/[[Grell]]/{1 => }/Stinger.md (100%) rename zs.docs/[[Unit]]/[[Grell]]/{2.5 => }/Thresher.md (100%) rename zs.docs/[[Unit]]/[[Grell]]/{3 => }/Weaver.md (100%) diff --git a/zs.docs/.obsidian/app.json b/zs.docs/.obsidian/app.json index e609a07..4d49ab3 100644 --- a/zs.docs/.obsidian/app.json +++ b/zs.docs/.obsidian/app.json @@ -1,3 +1,4 @@ { - "promptDelete": false + "promptDelete": false, + "alwaysUpdateLinks": true } \ No newline at end of file diff --git a/zs.docs/.obsidian/types.json b/zs.docs/.obsidian/types.json index 98e6c9f..60fbfbd 100644 --- a/zs.docs/.obsidian/types.json +++ b/zs.docs/.obsidian/types.json @@ -18,6 +18,23 @@ "limit": "number", "Armor rating": "number", "Energy": "number", - "Rank": "number" + "Rank": "number", + "isSideSystem": "checkbox", + "Available Systems": "multitext", + "availableSystems": "multitext", + "connectedSystems": "multitext", + "startingSupply": "number", + "maxSupply": "number", + "higherChanceForItems": "checkbox", + "heroDamage": "number", + "heroCooldown": "number", + "turretDamage": "number", + "isHomeworldSystem": "checkbox", + "heroHealthAndShields": "number", + "heroHealthAndShieldRegen": "number", + "higherInfluenceYield": "checkbox", + "higherCreditYield": "checkbox", + 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zs.docs/Building/[[Grell]]/3.5/Synapse Canopy.md rename to zs.docs/Building/[[Grell]]/Synapse Canopy.md diff --git a/zs.docs/Building/[[Grell]]/0/Vine Feeder.md b/zs.docs/Building/[[Grell]]/Vine Feeder.md similarity index 100% rename from zs.docs/Building/[[Grell]]/0/Vine Feeder.md rename to zs.docs/Building/[[Grell]]/Vine Feeder.md diff --git a/zs.docs/Building/[[Grell]]/1.5/Young Canopy.md b/zs.docs/Building/[[Grell]]/Young Canopy.md similarity index 100% rename from zs.docs/Building/[[Grell]]/1.5/Young Canopy.md rename to zs.docs/Building/[[Grell]]/Young Canopy.md diff --git a/zs.docs/Galactic War.md b/zs.docs/Galactic War.md new file mode 100644 index 0000000..c8dd34f --- /dev/null +++ b/zs.docs/Galactic War.md @@ -0,0 +1,31 @@ +War about The Keeper Council, the Eden Accord, and The Obsidian Order. + +Not sure what these three factions are suppose to represent, or the lore behind them. + +Maybe it's something that will be reveal after whatever the details of the ZeroSpace are. That said, I don't read the lore, so something I should do before that sort of speculation. + +Just pick Blue, Green, or Red. You get more buffs if you pick the winning faction, so all things equal, pick the most unequal faction to have an easier time playing the game. The more buffs, the easier to run harder difficulties, and the easier it is, the more XP you will get per hour, thus leading to more buffs, and easier time. And with the sheer amount of grinding, it's going to take awhile before you reach XP caps in every [[System Mastery]]. + +--- + +When first entering the Galactic War, if your like me, your going to want to start playing some matches and getting hero XP. + +After, you might start to notice the [[Arsenal]], which has [[Faction Power Items]], [[General Items]], and [[Planetary Mastery Items]]. + +# General Items + +You get these by farming missions in systems marked as a higher chance to find valuable items. + +# Planetary Mastery Items + +You get these at planets with shops. In the Arsenal menu, click Shops to be taken to a planet with a shop. You will see the daily stock here, and be able to buy an item. You also get rerolls depending on the level of the shop. You still need to spend the credits to buy the item after you spend the credits to roll for it, so come prepared with credits. + +You can farm for credits at systems marked as a higher chance to find credits. + +# Faction Power Items + +I think I randomly got one when logging in, as a part of the Pirates event conclusion, or as a reward in the Xol relic event. + +So I am guessing these items can be event rewards, but besides that, I imagine they can found via the higher chance method, or the shop method. + + diff --git a/zs.docs/PlanetaryMasteryItem/Accelerant.md b/zs.docs/PlanetaryMasteryItem/Accelerant.md new file mode 100644 index 0000000..a750432 --- /dev/null +++ b/zs.docs/PlanetaryMasteryItem/Accelerant.md @@ -0,0 +1,15 @@ +--- +category: PlanetaryMasteryItem +level_1: 10% cooldown reduction on Topbar abilities. +level_2: 15% cooldown reduction on Topbar abilities. +level_3: 20% cooldown reduction on Topbar abilities. +level_4: 25% cooldown reduction on Topbar abilities. +level_5: 30% cooldown reduction on Topbar abilities. +--- +Grass gives [[Vynthra]] reduce damage taken. So I want cooldown reduction on Topbar to cast as many Healing Pods as possible. + +Given Healing Pods also spawns three Seedlings, it helps with [[Vynthra]]'s weakness of getting seedlings where needed, and I want those power AOE turrets that poison and slow that [[Vynthra]] has everywhere to spread the grass and deal with the constant random raids. + + + + diff --git a/zs.docs/Prefect Aster.md b/zs.docs/Prefect Aster.md new file mode 100644 index 0000000..e69de29 diff --git a/zs.docs/StarSystem/Ashes of Revenge.md b/zs.docs/StarSystem/Ashes of Revenge.md new file mode 100644 index 0000000..7eac312 --- /dev/null +++ b/zs.docs/StarSystem/Ashes of Revenge.md @@ -0,0 +1,7 @@ +--- +category: StarSystem +isHomeworldSystem: true +occupationBuff: +100 Starting Hexite +systemMastery: "[[Unit Health and Shields]]" +connectedSystems: +--- diff --git a/zs.docs/StarSystem/Aurora Vale.md b/zs.docs/StarSystem/Aurora Vale.md new file mode 100644 index 0000000..2726099 --- /dev/null +++ b/zs.docs/StarSystem/Aurora Vale.md @@ -0,0 +1,10 @@ +--- +category: StarSystem +isSideSystem: true +occupationBuff: +2% Unit health and shields +systemMastery: "[[Max Supply]]" +connectedSystems: + - "[[Endless Wastes]]" + - "[[Beta Clarity]]" + - "[[Stronghold Nova Centauri]]" +--- diff --git a/zs.docs/StarSystem/Beta Clarity.md b/zs.docs/StarSystem/Beta Clarity.md new file mode 100644 index 0000000..b7cac0a --- /dev/null +++ b/zs.docs/StarSystem/Beta Clarity.md @@ -0,0 +1,8 @@ +--- +category: StarSystem +isSideSystem: true +higherChanceForItems: false +occupationBuff: +0.25 unit vision and attack range +systemMastery: "[[Hero Damage]]" +connectedSystems: +--- diff --git a/zs.docs/StarSystem/Eden's Heart.md b/zs.docs/StarSystem/Eden's Heart.md new file mode 100644 index 0000000..7dbb189 --- /dev/null +++ b/zs.docs/StarSystem/Eden's Heart.md @@ -0,0 +1,11 @@ +--- +category: StarSystem +isHomeworldSystem: true +higherInfluenceYield: true +occupationBuff: +9% hero damage, health and shields +systemMastery: "[[Unit Energy and Regeneration (not heroes)]]" +connectedSystems: + - "[[Yellow Dawn]]" + - "[[Proxima Prime]]" + - "[[Ashes of Revenge]]" +--- diff --git a/zs.docs/StarSystem/Endless Wastes.md b/zs.docs/StarSystem/Endless Wastes.md new file mode 100644 index 0000000..5a2056f --- /dev/null +++ b/zs.docs/StarSystem/Endless Wastes.md @@ -0,0 +1,12 @@ +--- +category: StarSystem +isSideSystem: true +higherChanceForItems: true +occupationBuff: +50 Starting Hexite +systemMastery: "[[Production Speed for Buildings]]" +connectedSystems: + - "[[Uanachian Whirlpool]]" + - "[[Gamma Swarm]]" + - "[[Nebulon Drift]]" + - "[[Aurora Vale]]" +--- diff --git a/zs.docs/StarSystem/Proxima Prime.md b/zs.docs/StarSystem/Proxima Prime.md new file mode 100644 index 0000000..6a44516 --- /dev/null +++ b/zs.docs/StarSystem/Proxima Prime.md @@ -0,0 +1,12 @@ +--- +category: StarSystem +isHomeworldSystem: true +higherCreditYield: true +occupationBuff: +0.5 unit vision and attack range +systemMastery: "[[Turret Damage]]" +connectedSystems: + - "[[Stronghold Nova Centauri]]" + - "[[Yellow Dawn]]" + - "[[Eden's Heart]]" + - "[[The Undergrowth]]" +--- diff --git a/zs.docs/StarSystem/Solaris Reach.md b/zs.docs/StarSystem/Solaris Reach.md new file mode 100644 index 0000000..f598938 --- /dev/null +++ b/zs.docs/StarSystem/Solaris Reach.md @@ -0,0 +1,9 @@ +--- +category: StarSystem +isSideSystem: true +occupationBuff: +5% unit max energy and regeneration +systemMastery: "[[Turret Damage]]" +connectedSystems: + - "[[Beta Clarity]]" + - "[[Stronghold Nova Centauri]]" +--- diff --git a/zs.docs/StarSystem/Stronghold Nova Centauri.md b/zs.docs/StarSystem/Stronghold Nova Centauri.md new file mode 100644 index 0000000..8d5f0d3 --- /dev/null +++ b/zs.docs/StarSystem/Stronghold Nova Centauri.md @@ -0,0 +1,12 @@ +--- +category: StarSystem +isSideSystem: false +isHomeworldSystem: true +occupationBuff: +0.1 Topbar regeneration rate +systemMastery: "[[Starting Topbar Energy]]" +connectedSystems: + - "[[Aurora Vale]]" + - "[[Solaris Reach]]" + - "[[Yellow Dawn]]" + - "[[Proxima Prime]]" +--- diff --git a/zs.docs/StarSystem/Yellow Dawn.md b/zs.docs/StarSystem/Yellow Dawn.md new file mode 100644 index 0000000..b572839 --- /dev/null +++ b/zs.docs/StarSystem/Yellow Dawn.md @@ -0,0 +1,10 @@ +--- +category: StarSystem +isHomeworldSystem: true +occupationBuff: +10 max supply +systemMastery: "[[Hero Health and Shields]]" +connectedSystems: + - "[[Stronghold Nova Centauri]]" + - "[[Proxima Prime]]" + - "[[Eden's Heart]]" +--- diff --git a/zs.docs/SystemMastery/Hero Damage.md b/zs.docs/SystemMastery/Hero Damage.md new file mode 100644 index 0000000..36a898b --- /dev/null +++ b/zs.docs/SystemMastery/Hero Damage.md @@ -0,0 +1,19 @@ +--- +category: SystemMastery +level_1: +3% hero damage +level_2: +3% hero damage +level_3: +3% hero damage +level_4: +3% hero damage +level_5: +5% cooldown on heroes abilities +heroDamage: 0.12 +heroCooldown: 0.05 +--- +I don't like micromanaging heroes, so I wouldn't put too much stock in this skill. + +That said, it's hard to ignore the whole hero cooldown reduction, and stacking it. + +[[Vynthra]]'s cooldown on the AOE generates top bar energy, so the more you cast it the better. + +[[Galavax]] can convert enemies, so it's a instant kill that can give you a big unit. + +And [[Prefect Aster]] has his +40% attack speed buff to allies in his area. So all clear powerful abilities you want to cast often. diff --git a/zs.docs/SystemMastery/Hero Health and Shields.md b/zs.docs/SystemMastery/Hero Health and Shields.md new file mode 100644 index 0000000..3a6d5e1 --- /dev/null +++ b/zs.docs/SystemMastery/Hero Health and Shields.md @@ -0,0 +1,14 @@ +--- +category: SystemMastery +level_1: +3% hero health and shields +level_2: +3% hero health and shields +level_3: +3% hero health and shields +level_4: +3% hero health and shields +level_5: +4 to heroes health and shields regeneration rate +heroHealthAndShields: 0.12 +heroHealthAndShieldRegen: 4 +availableSystems: + - "[[Yellow Dawn]]" +--- +Seems pointless. Heroes currently are all ranged, so while they are good tanks in terms of durability, it's a bit micro intensive to actually get them to tank. Maybe when a melee hero gets released, this would be worth stacking as a easy health and shield tanking hero. + diff --git a/zs.docs/SystemMastery/Max Supply.md b/zs.docs/SystemMastery/Max Supply.md new file mode 100644 index 0000000..72db948 --- /dev/null +++ b/zs.docs/SystemMastery/Max Supply.md @@ -0,0 +1,22 @@ +--- +category: SystemMastery +level_1: +2 max supply +level_2: +2 max supply +level_3: +2 max supply +level_4: +2 max supply +level_5: +5 starting and max supply +availableSystems: "[[Aurora Vale]]" +startingSupply: 5 +maxSupply: 13 +--- +Gives +13 max supply and +5 starting supply. + +Not an obvious punch up in power. + +Makes initial time to make a bigger army cheaper, given an extra five supply of units. + +And stacking these buffs is kind of an obvious end game bonus. + +Both [[Prefect Aster]] and [[Galavax]] can hit max supply pretty easily given there powers create units that take up supply, so could be beneficial for armies that need large groups to split up to hold objectives. + +Perhaps an uneducated opinion, but I would skip this if focusing on [[Vynthra]] unless a good neutral power comes out that takes supply. Because your not reasonably hitting supply cap in harder difficulties in solo co-op. \ No newline at end of file diff --git a/zs.docs/SystemMastery/Production Speed for Buildings.md b/zs.docs/SystemMastery/Production Speed for Buildings.md new file mode 100644 index 0000000..796eb7e --- /dev/null +++ b/zs.docs/SystemMastery/Production Speed for Buildings.md @@ -0,0 +1,16 @@ +--- +category: SystemMastery +level_1: +1% Production speed for buildings +level_2: +1% Production speed for buildings +level_3: +1% Production speed for buildings +level_4: +1% Production speed for buildings +level_5: +5% Production speed for buildings +availableSystems: + - "[[Endless Wastes]]" +productionSpeedForBuildings: 0.09 +--- +9% production speed. Seems obvious for any tech up strategy. + +Might be beneficial towards getting a certain mercenary tier unlocked very quickly. + +I would be interested in using [[Vynthra]] and quickly teching up to [[Corsair Snipers]] and infusing them. Probably also better ideas in this regard. \ No newline at end of file diff --git a/zs.docs/SystemMastery/Starting Topbar Energy.md b/zs.docs/SystemMastery/Starting Topbar Energy.md new file mode 100644 index 0000000..28fab77 --- /dev/null +++ b/zs.docs/SystemMastery/Starting Topbar Energy.md @@ -0,0 +1,12 @@ +--- +category: SystemMastery +level_1: +1 Topbar starting energy +level_2: +1 Topbar starting energy +level_3: +1 Topbar starting energy +level_4: +1 Topbar starting energy +level_5: +2 Topbar starting energy and +5 Topbar maximum energy +availableSystems: + - "[[Stronghold Nova Centauri]]" +startingTopbarEnergy: 6 +maxTopbarEnergy: "5" +--- diff --git a/zs.docs/SystemMastery/The Undergrowth.md b/zs.docs/SystemMastery/The Undergrowth.md new file mode 100644 index 0000000..7920689 --- /dev/null +++ b/zs.docs/SystemMastery/The Undergrowth.md @@ -0,0 +1,12 @@ +--- +category: SystemMastery +isHomeworldSystem: true +higherCreditYield: true +occupationBuff: +50 Starting Flux +systemMastery: "[[Max Supply]]" +connectedSystems: + - "[[Negative Ion]]" + - "[[Orion's Gate]]" + - "[[Proxima Prime]]" + - "[[Lights Bounty]]" +--- diff --git a/zs.docs/SystemMastery/Turret Damage.md b/zs.docs/SystemMastery/Turret Damage.md new file mode 100644 index 0000000..0293d26 --- /dev/null +++ b/zs.docs/SystemMastery/Turret Damage.md @@ -0,0 +1,16 @@ +--- +category: SystemMastery +level_1: +5% turret damage. +level_2: +5% turret damage. +level_3: +5% turret damage. +level_4: +5% turret damage. +level_5: +10% turret attack speed. +availableSystems: + - "[[Solaris Reach]]" +turretDamage: 0.2 +turretAttackSpeed: "0.10" +--- +This just seems crazy good on [[Vynthra]]. + +If you want go go base defense crazy, I don't see how this is not prioritized. + diff --git a/zs.docs/SystemMastery/Unit Energy and Regeneration (not heroes).md b/zs.docs/SystemMastery/Unit Energy and Regeneration (not heroes).md new file mode 100644 index 0000000..1085998 --- /dev/null +++ b/zs.docs/SystemMastery/Unit Energy and Regeneration (not heroes).md @@ -0,0 +1,14 @@ +--- +category: SystemMastery +level_1: +5% unit max energy and regeneration +level_2: -3% unit ability cooldown +level_3: +5% unit max energy and regeneration +level_4: -3% unit ability cooldown +level_5: +10% unit max energy and regeneration, -5% unit ability cooldown +availableSystems: + - "[[Eden's Heart]]" +--- +I don't feel like there are good enough abilities that I would want to use this. I am sure this will rapidly change as more units get added to the roster. Perhaps that caster unit with [[Galavax]] is good. +Some of the hotkeys on mercs are kind of bad, which is understandable given the sheer amount of variety. Perhaps I am also downplaying some of them, and tweaking the hotkeys will make them more friendly. + +I would ignore this for now, unless there is a very powerful caster unit added to the game. Like anything with summons via energy spending and cooldowns. diff --git a/zs.docs/SystemMastery/Unit Health and Shields.md b/zs.docs/SystemMastery/Unit Health and Shields.md new file mode 100644 index 0000000..1e7fb55 --- /dev/null +++ b/zs.docs/SystemMastery/Unit Health and Shields.md @@ -0,0 +1,12 @@ +--- +category: SystemMastery +level_1: +1% Unit health and shields +level_2: +1% Unit health and shields +level_3: +1% Unit health and shields +level_4: +1% Unit health and shields +level_5: +1 unit health and shields regeneration rate +availableSystems: + - "[[Ashes of Revenge]]" +unitHealthAndShields: 0.04 +unitHealthAndShieldRegen: 1 +--- diff --git a/zs.docs/[[Unit]]/[[Corsair]]/3/Corsair Flamer.md b/zs.docs/[[Unit]]/[[Corsair]]/Corsair Flamer.md similarity index 100% rename from zs.docs/[[Unit]]/[[Corsair]]/3/Corsair Flamer.md rename to zs.docs/[[Unit]]/[[Corsair]]/Corsair Flamer.md diff --git a/zs.docs/[[Unit]]/[[Corsair]]/2/Corsair Hovercraft.md b/zs.docs/[[Unit]]/[[Corsair]]/Corsair Hovercraft.md similarity index 100% rename from zs.docs/[[Unit]]/[[Corsair]]/2/Corsair Hovercraft.md rename to zs.docs/[[Unit]]/[[Corsair]]/Corsair Hovercraft.md diff --git a/zs.docs/[[Unit]]/[[Corsair]]/1/Corsair Raiders.md b/zs.docs/[[Unit]]/[[Corsair]]/Corsair Raiders.md similarity index 100% rename from zs.docs/[[Unit]]/[[Corsair]]/1/Corsair Raiders.md rename to zs.docs/[[Unit]]/[[Corsair]]/Corsair Raiders.md diff --git a/zs.docs/[[Unit]]/[[Corsair]]/1/Corsair Rovers.md b/zs.docs/[[Unit]]/[[Corsair]]/Corsair Rovers.md similarity index 100% rename from zs.docs/[[Unit]]/[[Corsair]]/1/Corsair Rovers.md rename to zs.docs/[[Unit]]/[[Corsair]]/Corsair Rovers.md diff --git a/zs.docs/[[Unit]]/[[Corsair]]/1/Corsair Snipers.md b/zs.docs/[[Unit]]/[[Corsair]]/Corsair Snipers.md similarity index 100% rename from zs.docs/[[Unit]]/[[Corsair]]/1/Corsair Snipers.md rename to zs.docs/[[Unit]]/[[Corsair]]/Corsair Snipers.md diff --git a/zs.docs/[[Unit]]/[[Grell]]/3/Behemoth.md b/zs.docs/[[Unit]]/[[Grell]]/Behemoth.md similarity index 100% rename from zs.docs/[[Unit]]/[[Grell]]/3/Behemoth.md rename to zs.docs/[[Unit]]/[[Grell]]/Behemoth.md diff --git a/zs.docs/[[Unit]]/[[Grell]]/1/Brood Guard.md b/zs.docs/[[Unit]]/[[Grell]]/Brood Guard.md similarity index 100% rename from zs.docs/[[Unit]]/[[Grell]]/1/Brood Guard.md rename to zs.docs/[[Unit]]/[[Grell]]/Brood Guard.md diff --git a/zs.docs/[[Unit]]/[[Grell]]/0/Gatherer.md b/zs.docs/[[Unit]]/[[Grell]]/Gatherer.md similarity index 100% rename from zs.docs/[[Unit]]/[[Grell]]/0/Gatherer.md rename to zs.docs/[[Unit]]/[[Grell]]/Gatherer.md diff --git a/zs.docs/[[Unit]]/[[Grell]]/2/Harbinger.md b/zs.docs/[[Unit]]/[[Grell]]/Harbinger.md similarity index 100% rename from zs.docs/[[Unit]]/[[Grell]]/2/Harbinger.md rename to zs.docs/[[Unit]]/[[Grell]]/Harbinger.md diff --git a/zs.docs/[[Unit]]/[[Grell]]/1.5/Lasher.md b/zs.docs/[[Unit]]/[[Grell]]/Lasher.md similarity index 100% rename from zs.docs/[[Unit]]/[[Grell]]/1.5/Lasher.md rename to zs.docs/[[Unit]]/[[Grell]]/Lasher.md diff --git a/zs.docs/[[Unit]]/[[Grell]]/2/Mandragora.md b/zs.docs/[[Unit]]/[[Grell]]/Mandragora.md similarity index 100% rename from zs.docs/[[Unit]]/[[Grell]]/2/Mandragora.md rename to zs.docs/[[Unit]]/[[Grell]]/Mandragora.md diff --git a/zs.docs/[[Unit]]/[[Grell]]/3/Reaver.md b/zs.docs/[[Unit]]/[[Grell]]/Reaver.md similarity index 100% rename from zs.docs/[[Unit]]/[[Grell]]/3/Reaver.md rename to zs.docs/[[Unit]]/[[Grell]]/Reaver.md diff --git a/zs.docs/[[Unit]]/[[Grell]]/2.5/Skrell.md b/zs.docs/[[Unit]]/[[Grell]]/Skrell.md similarity index 100% rename from zs.docs/[[Unit]]/[[Grell]]/2.5/Skrell.md rename to zs.docs/[[Unit]]/[[Grell]]/Skrell.md diff --git a/zs.docs/[[Unit]]/[[Grell]]/1/Stinger.md b/zs.docs/[[Unit]]/[[Grell]]/Stinger.md similarity index 100% rename from zs.docs/[[Unit]]/[[Grell]]/1/Stinger.md rename to zs.docs/[[Unit]]/[[Grell]]/Stinger.md diff --git a/zs.docs/[[Unit]]/[[Grell]]/2.5/Thresher.md b/zs.docs/[[Unit]]/[[Grell]]/Thresher.md similarity index 100% rename from zs.docs/[[Unit]]/[[Grell]]/2.5/Thresher.md rename to zs.docs/[[Unit]]/[[Grell]]/Thresher.md diff --git a/zs.docs/[[Unit]]/[[Grell]]/3/Weaver.md b/zs.docs/[[Unit]]/[[Grell]]/Weaver.md similarity index 100% rename from zs.docs/[[Unit]]/[[Grell]]/3/Weaver.md rename to zs.docs/[[Unit]]/[[Grell]]/Weaver.md