Notes and Vibe start
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namespace Model;
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public sealed record UnitData(
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string Id,
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string Name,
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int Hexite,
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int Flux,
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int Supply,
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int ProductionTime,
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int Health,
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int Energy,
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int Shields,
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int ArmorRating,
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int MovementSpeed,
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int DamagePerSecond,
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int AttackRange,
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IReadOnlyList<string> Attributes,
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int Tier,
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string Faction,
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string? Hotkey,
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int BuildAtSameTime,
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int? Limit)
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{
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public double DpsPerHexite => UnitEfficiency.CalculateDpsPerHexite(DamagePerSecond, Hexite);
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public double DpsPerFlux => UnitEfficiency.CalculateDpsPerFlux(DamagePerSecond, Flux);
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public double DpsPerTotalCost => UnitEfficiency.CalculateDpsPerTotalCost(DamagePerSecond, Hexite, Flux);
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public double HealthPerHexite => UnitEfficiency.CalculateHealthPerHexite(Health, Hexite);
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public double HealthPerFlux => UnitEfficiency.CalculateHealthPerFlux(Health, Flux);
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public double HealthPerTotalCost => UnitEfficiency.CalculateHealthPerTotalCost(Health, Hexite, Flux);
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}
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