From f01681e1a96ecc7907ec4a7e5a474bef2799c3a9 Mon Sep 17 00:00:00 2001 From: 6d486f49 Date: Tue, 29 Sep 2026 14:17:00 -0400 Subject: [PATCH] Construct data --- zs.docs/.obsidian/types.json | 3 ++- zs.docs/Galactic War.md | 6 +++--- zs.docs/GalacticWarCurrency/Flux.md | 8 ++++++++ zs.docs/PlanetConstruct/Arsenal Fabricators.md | 7 +++++++ zs.docs/PlanetConstruct/Eco Habitat.md | 8 ++++++++ zs.docs/PlanetConstruct/Orbital Defense Platform.md | 7 +++++++ zs.docs/PlanetConstruct/Solar Foundry.md | 8 ++++++++ zs.docs/PlanetConstruct/Trade Federation.md | 7 +++++++ zs.docs/SystemType/Core System.md | 4 ++++ zs.docs/SystemType/Homeworld System.md | 4 ++++ zs.docs/SystemType/Side System.md | 5 +++++ zs.docs/Tag/Respawns for free after death.md | 2 +- 12 files changed, 64 insertions(+), 5 deletions(-) create mode 100644 zs.docs/GalacticWarCurrency/Flux.md create mode 100644 zs.docs/PlanetConstruct/Arsenal Fabricators.md create mode 100644 zs.docs/PlanetConstruct/Eco Habitat.md create mode 100644 zs.docs/PlanetConstruct/Orbital Defense Platform.md create mode 100644 zs.docs/PlanetConstruct/Solar Foundry.md create mode 100644 zs.docs/PlanetConstruct/Trade Federation.md create mode 100644 zs.docs/SystemType/Core System.md create mode 100644 zs.docs/SystemType/Homeworld System.md create mode 100644 zs.docs/SystemType/Side System.md diff --git a/zs.docs/.obsidian/types.json b/zs.docs/.obsidian/types.json index 034a9f5..9178758 100644 --- a/zs.docs/.obsidian/types.json +++ b/zs.docs/.obsidian/types.json @@ -35,6 +35,7 @@ "higherInfluenceYield": "checkbox", "higherCreditYield": "checkbox", "unitHealthAndShields": "number", - "unitHealthAndShieldRegen": "number" + "unitHealthAndShieldRegen": "number", + "availableOn": "multitext" } } \ No newline at end of file diff --git a/zs.docs/Galactic War.md b/zs.docs/Galactic War.md index c8dd34f..e8ce5c9 100644 --- a/zs.docs/Galactic War.md +++ b/zs.docs/Galactic War.md @@ -14,7 +14,7 @@ After, you might start to notice the [[Arsenal]], which has [[Faction Power Item # General Items -You get these by farming missions in systems marked as a higher chance to find valuable items. +You get these at planets with shops. Ignore "higher chance to find items" on planets. This is old text that refers to pack when items were grinded by doing co-op missions. # Planetary Mastery Items @@ -24,8 +24,8 @@ You can farm for credits at systems marked as a higher chance to find credits. # Faction Power Items -I think I randomly got one when logging in, as a part of the Pirates event conclusion, or as a reward in the Xol relic event. +I think I got one when logging in, I believe as a part of the Pirates event conclusion, and another Xol themed one a reward in the Xol relic event. -So I am guessing these items can be event rewards, but besides that, I imagine they can found via the higher chance method, or the shop method. +So I am guessing these items are event rewards, and I imagine they can found via the higher chance method, or the shop method if not picked up by playing during the event. diff --git a/zs.docs/GalacticWarCurrency/Flux.md b/zs.docs/GalacticWarCurrency/Flux.md new file mode 100644 index 0000000..916cd9c --- /dev/null +++ b/zs.docs/GalacticWarCurrency/Flux.md @@ -0,0 +1,8 @@ +--- +category: GalacticWarCurrency +--- +Used for moving your space ship. Costs increase when moving in enemy territory. + +Max 100 Flux, you get 20 per day. Doesn't seem like a resource you need to worry about. + +Moving within your territory costs seems to cost 1 to 2 Flux per node is distance. 10 Flux when moving in enemy territory, with planets with the red line connections. \ No newline at end of file diff --git a/zs.docs/PlanetConstruct/Arsenal Fabricators.md b/zs.docs/PlanetConstruct/Arsenal Fabricators.md new file mode 100644 index 0000000..c57e9fe --- /dev/null +++ b/zs.docs/PlanetConstruct/Arsenal Fabricators.md @@ -0,0 +1,7 @@ +--- +category: PlanetConstruct +availableOn: + - "[[Homeworld System]]" + - "[[Core System]]" +Effect: Opens a shop on the planet for purchasing items. +--- diff --git a/zs.docs/PlanetConstruct/Eco Habitat.md b/zs.docs/PlanetConstruct/Eco Habitat.md new file mode 100644 index 0000000..b4b1cca --- /dev/null +++ b/zs.docs/PlanetConstruct/Eco Habitat.md @@ -0,0 +1,8 @@ +--- +category: PlanetConstruct +availableOn: + - "[[Homeworld System]]" + - "[[Core System]]" + - "[[Side System]]" +Effect: Adds more Influence on wins in the system. +--- diff --git a/zs.docs/PlanetConstruct/Orbital Defense Platform.md b/zs.docs/PlanetConstruct/Orbital Defense Platform.md new file mode 100644 index 0000000..d4d1c94 --- /dev/null +++ b/zs.docs/PlanetConstruct/Orbital Defense Platform.md @@ -0,0 +1,7 @@ +--- +category: PlanetConstruct +availableOn: + - "[[Homeworld System]]" + - "[[Core System]]" +Effect: Enemy has less occupational gains on this system. +--- diff --git a/zs.docs/PlanetConstruct/Solar Foundry.md b/zs.docs/PlanetConstruct/Solar Foundry.md new file mode 100644 index 0000000..ad61b8a --- /dev/null +++ b/zs.docs/PlanetConstruct/Solar Foundry.md @@ -0,0 +1,8 @@ +--- +category: PlanetConstruct +availableOn: + - "[[Homeworld System]]" + - "[[Core System]]" + - "[[Side System]]" +Effect: Adds increased chance for additional allow on wins in the system. +--- diff --git a/zs.docs/PlanetConstruct/Trade Federation.md b/zs.docs/PlanetConstruct/Trade Federation.md new file mode 100644 index 0000000..7d34dc0 --- /dev/null +++ b/zs.docs/PlanetConstruct/Trade Federation.md @@ -0,0 +1,7 @@ +--- +category: PlanetConstruct +availableOn: + - "[[Homeworld System]]" + - "[[Core System]]" +Effect: Adds increased credits for on wins in the system. +--- diff --git a/zs.docs/SystemType/Core System.md b/zs.docs/SystemType/Core System.md new file mode 100644 index 0000000..81d7a5c --- /dev/null +++ b/zs.docs/SystemType/Core System.md @@ -0,0 +1,4 @@ +--- +category: SystemType +--- +Systems towards the center of the galactic map. \ No newline at end of file diff --git a/zs.docs/SystemType/Homeworld System.md b/zs.docs/SystemType/Homeworld System.md new file mode 100644 index 0000000..c2be849 --- /dev/null +++ b/zs.docs/SystemType/Homeworld System.md @@ -0,0 +1,4 @@ +--- +category: SystemType +--- +Systems near your starting area. \ No newline at end of file diff --git a/zs.docs/SystemType/Side System.md b/zs.docs/SystemType/Side System.md new file mode 100644 index 0000000..301172e --- /dev/null +++ b/zs.docs/SystemType/Side System.md @@ -0,0 +1,5 @@ +--- +category: SystemType +--- +Systems towards the sides of the galactic map. +Has less building options then [[Homeworld System]]s and [[Core System]]s. \ No newline at end of file diff --git a/zs.docs/Tag/Respawns for free after death.md b/zs.docs/Tag/Respawns for free after death.md index 91a9ffa..75922a1 100644 --- a/zs.docs/Tag/Respawns for free after death.md +++ b/zs.docs/Tag/Respawns for free after death.md @@ -5,4 +5,4 @@ category: Tag Heroes, builders, and harvesters have this tag. Causes them to revive after a certain period of time. -60 seconds for Harvesters. meaning killing one will deny at least 60 [[Flux]]. \ No newline at end of file +60 seconds for Harvesters. meaning killing one will deny at least 60 [[Rule/Flux]]. \ No newline at end of file