Io/zerospace converter #1

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JonathanMcCaffrey merged 137 commits from io/zerospace-converter into master 2026-09-29 18:21:24 +00:00
12 changed files with 64 additions and 5 deletions
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@@ -35,6 +35,7 @@
"higherInfluenceYield": "checkbox",
"higherCreditYield": "checkbox",
"unitHealthAndShields": "number",
"unitHealthAndShieldRegen": "number"
"unitHealthAndShieldRegen": "number",
"availableOn": "multitext"
}
}
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@@ -14,7 +14,7 @@ After, you might start to notice the [[Arsenal]], which has [[Faction Power Item
# General Items
You get these by farming missions in systems marked as a higher chance to find valuable items.
You get these at planets with shops. Ignore "higher chance to find items" on planets. This is old text that refers to pack when items were grinded by doing co-op missions.
# Planetary Mastery Items
@@ -24,8 +24,8 @@ You can farm for credits at systems marked as a higher chance to find credits.
# Faction Power Items
I think I randomly got one when logging in, as a part of the Pirates event conclusion, or as a reward in the Xol relic event.
I think I got one when logging in, I believe as a part of the Pirates event conclusion, and another Xol themed one a reward in the Xol relic event.
So I am guessing these items can be event rewards, but besides that, I imagine they can found via the higher chance method, or the shop method.
So I am guessing these items are event rewards, and I imagine they can found via the higher chance method, or the shop method if not picked up by playing during the event.
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---
category: GalacticWarCurrency
---
Used for moving your space ship. Costs increase when moving in enemy territory.
Max 100 Flux, you get 20 per day. Doesn't seem like a resource you need to worry about.
Moving within your territory costs seems to cost 1 to 2 Flux per node is distance. 10 Flux when moving in enemy territory, with planets with the red line connections.
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---
category: PlanetConstruct
availableOn:
- "[[Homeworld System]]"
- "[[Core System]]"
Effect: Opens a shop on the planet for purchasing items.
---
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---
category: PlanetConstruct
availableOn:
- "[[Homeworld System]]"
- "[[Core System]]"
- "[[Side System]]"
Effect: Adds more Influence on wins in the system.
---
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---
category: PlanetConstruct
availableOn:
- "[[Homeworld System]]"
- "[[Core System]]"
Effect: Enemy has less occupational gains on this system.
---
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---
category: PlanetConstruct
availableOn:
- "[[Homeworld System]]"
- "[[Core System]]"
- "[[Side System]]"
Effect: Adds increased chance for additional allow on wins in the system.
---
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---
category: PlanetConstruct
availableOn:
- "[[Homeworld System]]"
- "[[Core System]]"
Effect: Adds increased credits for on wins in the system.
---
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---
category: SystemType
---
Systems towards the center of the galactic map.
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---
category: SystemType
---
Systems near your starting area.
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---
category: SystemType
---
Systems towards the sides of the galactic map.
Has less building options then [[Homeworld System]]s and [[Core System]]s.
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@@ -5,4 +5,4 @@ category: Tag
Heroes, builders, and harvesters have this tag. Causes them to revive after a certain period of time.
60 seconds for Harvesters. meaning killing one will deny at least 60 [[Flux]].
60 seconds for Harvesters. meaning killing one will deny at least 60 [[Rule/Flux]].