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ZeroSpace/zs.docs/GameSystem/Economy.md
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You start with a Mining Outpost that mines 133% value at full capacity.

New Mining Outpost cost 400 hexite and mine at 100% value. This value is attached to the Hexite patch and not the base.

Mining Outposts build structures that automatically harvest called Extractors.

Most factions have up to 6, Xol have up to 4. It's all the same in total value.

So the starting base harvests 8 Hexite a tick. 6 Hexite a tick for an expansion. There is also the concept of a base mining out, that causes it to harvest a reduced amount of Hexite.

Flux is harvested with Harvesters that can be built from the Mining Outpost.

A Xol harvester harvests at 1.8 flux a tick and costs 175 Hexite. Different factions can produce different amount of Harvesters, but its self to assume the total mined Flux is all the same. A Rich Flux patch allows harvesting at 1.75 speed.

A basic unit Roller is 50 Hexite. Which means you have enough money to build a Roller every 6.25 ticks with only the main. If a Roller takes 34 to be able to build a new one, you should have ~5 Gyroforges in the main to use your income in Rollers.

So a calculator should allow the balancing of input and output.

In coop, the main base mines at 150% rate, but the same 100% rate for one expansion. One coop mission has no expansions, some have 2. Which is a bit awkward to make the rates slightly different between coop and pvp, but oh well. You have slightly more Hexite in pvp.