Add documentation for Province, Resource Node Data, Terrain Data, and Throne City

- Created a new document for Province detailing its characteristics and improvements.
- Added Resource Node Data documentation, including resource types, effects, and raw data tables.
- Introduced Terrain Data documentation, outlining terrain types, effects, and improvements available.
- Documented Throne City, highlighting its unique feature of providing extra gold income.
This commit is contained in:
2026-05-25 16:16:01 -04:00
parent db8dfd6aba
commit 07bbf4614a
13 changed files with 857 additions and 80 deletions
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---
type: Data
---
//TODO: Add total Province Improvement data to this, given custom Province Improvements are obviously also province Improvements
A Province Improvement can be one of several types. They all have a base effect.
Each Province Improvement decreases stability by -5.
---
See Raw Data section
# String
- Name required: Taken from the Land improvement column. We are just going to ignore the Water improvement and Lava improvements names, because that is flavour that doesn't effect us
# Int
- increaseMana?: from effects column if containing relevant information
- increaseFood?: from effects column if containing relevant information
- inceaseProduction?: from effects column if containing relevant information
- increaseGold?: from effects column if containing relevant information
- increaseKnowledge?: from effects column if containing relevant information
---
# Raw Data
<table class="mildtable plainlist">
<tbody><tr>
<th></th>
<th>Land improvement</th>
<th>Water improvement</th>
<th>Lava improvement
</th>
<th>Effects
</th>
<th>Requirements
</th></tr>
<tr id="Conduit">
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
<td>Conduit</td>
<td>Wave Conduit</td>
<td>Cinder Conduit
</td>
<td><a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Mana
</td>
<td>Mana node, pearl reef, or magic material
</td></tr>
<tr id="Farm">
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
<td>Farm</td>
<td>Fish Farm</td>
<td>n/a
</td>
<td><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Food
</td>
<td>Grassland or coast terrain, fungus fields (underground)
</td></tr>
<tr id="Forester">
<td><a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
<td>Forester</td>
<td>Mangrove Forester</td>
<td>n/a
</td>
<td>
<p><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +2 Food<br><a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +3 Production
</p>
</td>
<td>Forest or mangrove forest terrain, mushroom forest (underground)
</td></tr>
<tr id="Hut">
<td><a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&amp;width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
<td>Hut</td>
<td>n/a</td>
<td>n/a
</td>
<td><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +2 Food
</td>
<td>Ashlands, sand or snow terrain
</td></tr>
<tr id="Mine">
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
<td>Mine</td>
<td>Pearl Mine</td>
<td>Smelter Mine
</td>
<td><a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Gold
</td>
<td>Gold vein, iron deposit, or pearl reef resource node
</td></tr>
<tr id="Quarry">
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
<td>Quarry</td>
<td>Dredger Quarry</td>
<td>n/a
</td>
<td><a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Production
</td>
<td>Cliff, rocky, or sunken ruins terrain; or iron deposit resource node
</td></tr>
<tr id="Research_Post">
<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
<td>Research Post</td>
<td>Nautical Research Post</td>
<td>n/a
</td>
<td><a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 knowledge
</td>
<td>Mana node, magic material or sunken ruins terrain
</td></tr></tbody></table>
+1 -1
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--- ---
type: Task type: Task
status: Working On status: TODO
--- ---
# Building Plan Calculator # Building Plan Calculator
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---
type: Task
status: Working On
---
- [[Terrain Data]]
- [[Basic Province Improvement Data]]
- [[Resource Node Data]]
- [[Magic Material Data]]
- Building Data
- Province Improvement Data
- Tome Data
- Research Data
- Culture Data
- Unit Data
-
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Game's crafting system for gear.
@@ -0,0 +1,5 @@
---
type: Task
status: TODO
---
Seems like a lofty goal. Need to parse the serialized game file. Maybe easy? Do research.
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Magic Material data on a [[Province]]. A bit rare for a province to have said data. Used in the [[Forge]].
---
See Raw Data section.
# Enums
- MaterialCategory required: enum of Ore, Sunless Ore, Liquid, Plant, and Void Stone.
# String
- Name required: taken from text label in the Magic Material column
# Int
- IncreaseProduction?:
- IncreaseMana?:
- IncreaseDraft?:
- IncreaseKnowledge?:
- IncreaseFood?:
- IncreaseStability?:
-
---
# Raw Data
<table class="wikitable plainlist">
<tbody><tr>
<th rowspan="2">Type
</th>
<th rowspan="2">Magic Material
</th>
<th rowspan="2">Annex resources
</th>
<th rowspan="2">Global bonus
</th>
<th colspan="3">Infusions
</th></tr>
<tr>
<th>Requires 1
</th>
<th>Requires 2
</th>
<th>Requires 3
</th></tr>
<tr>
<td rowspan="3"><b>Ores</b><br><i>Desolate, Cave Underground and Desolate Underground only</i><br>
<p>Collection effect: <b>Rings of Binding</b>:
</p>
<ul><li><img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=24" decoding="async" loading="lazy" title="Defense" width="24" height="24" data-file-width="64" data-file-height="64"> +1 Hero Defense</li>
<li><a href="/Resistance" title="Resistance"><img alt="Unit stats resistance.png" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +1 Hero Resistance</li>
<li><a href="/Physical_damage" title="Physical damage"><img alt="Damage physical.png" src="/thumb.php?f=Damage_physical.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10% Hero Damage</li></ul>
</td>
<td><a href="/File:Magic_material_ArcaniumOre.png" class="image"><img alt="Magic material ArcaniumOre.png" src="/images/e/e9/Magic_material_ArcaniumOre.png" decoding="async" loading="lazy" width="45" height="45" data-file-width="45" data-file-height="45"></a> Arcanum Ore
</td>
<td>
<ul><li><a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Production</li>
<li><a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Mana</li></ul>
</td>
<td><a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> -25% Hurry Recruitment Cost
</td>
<td>Inflict Sundered Defense<br>Power Cleave<br>Support - Bolstered Defense<br>Reinforced<br>+2 <img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=24" decoding="async" loading="lazy" title="Defense" width="24" height="24" data-file-width="64" data-file-height="64">&nbsp;Defense<br>Bolstering Defense<br>Juggernaut<br>Demolisher
</td>
<td>Construct Slayer<br>Dragon Slayer<br>Inflict Immobilized<br>Push Back<br>Displace and Replace<br>+3 Defense<br>Siege Master
</td>
<td>
</td></tr>
<tr>
<td><a href="/File:Magic_material_FocusCrystals.png" class="image"><img alt="Magic material FocusCrystals.png" src="/images/6/6b/Magic_material_FocusCrystals.png" decoding="async" loading="lazy" width="45" height="45" data-file-width="45" data-file-height="45"></a> Focus Crystals
</td>
<td>
<ul><li><a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Gold</li>
<li><a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Knowledge</li></ul>
</td>
<td><a href="/Experience" title="Experience"><img alt="Experience.png" src="/thumb.php?f=Experience.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10% Unit Experience Gain
</td>
<td>Retaliator +50%<br>+1 Range<br>Inflict Marked<br>Damage Reflection 30%<br>+20% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=24" decoding="async" loading="lazy" title="Accuracy" width="24" height="24" data-file-width="64" data-file-height="64">&nbsp;Accuracy<br>Lightning Strike
</td>
<td>Retaliator +100%<br>Elemental Slayer<br>Inflict Stunned<br>Hyper-Awareness<br>+30% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=24" decoding="async" loading="lazy" title="Accuracy" width="24" height="24" data-file-width="64" data-file-height="64">&nbsp;Accuracy<br>Inversion
</td>
<td>Area Damage - Line<br>Damage Reflection 40%
</td></tr>
<tr>
<td><a href="/File:Magic_material_FireforgeStones.png" class="image"><img alt="Magic material FireforgeStones.png" src="/images/3/3f/Magic_material_FireforgeStones.png" decoding="async" loading="lazy" width="45" height="45" data-file-width="45" data-file-height="45"></a> Fireforge Stone
</td>
<td><a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +20 Production
</td>
<td><a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> -20% Unit Draft Cost
</td>
<td><a href="/Fire_damage" title="Fire damage"><img alt="Damage fire.png" src="/thumb.php?f=Damage_fire.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Fire Damage<br>+20% Critical Damage<br>Inflict Burning<br>Support - Strengthened<br>Lesser Fire Shield<br>+2 <a href="/Fire_resistance" title="Fire resistance"><img alt="Resist fire.png" src="/thumb.php?f=Resist_fire.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Fire Resistance<br>Berserker's Rage
</td>
<td><a href="/Fire_damage" title="Fire damage"><img alt="Damage fire.png" src="/thumb.php?f=Damage_fire.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a><a href="/Lightning_damage" title="Lightning damage"><img alt="Damage lightning.png" src="/thumb.php?f=Damage_lightning.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Arcfire Damage<br>+40% Critical Damage<br>Plant Slayer<br>Greater Fire Shield<br>+4 <a href="/Fire_resistance" title="Fire resistance"><img alt="Resist fire.png" src="/thumb.php?f=Resist_fire.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Fire Resistance<br>Ignore 4 Status Resistance
</td>
<td>Area Damage - Blast<br>Inflict Insanity<br>Consume Chaos<br>+6 <a href="/Fire_resistance" title="Fire resistance"><img alt="Resist fire.png" src="/thumb.php?f=Resist_fire.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Fire Resistance
</td></tr>
<tr>
<td><b>Sunless Ore</b><br><i>Sunless Terrain only</i><br>
<p>Counts as Ore
</p>
</td>
<td><a href="/File:Magic_material_BloodGlass.png" class="image"><img alt="Magic material BloodGlass.png" src="/thumb.php?f=Magic_material_BloodGlass.png&amp;width=36" decoding="async" loading="lazy" width="36" height="36" data-file-width="256" data-file-height="256"></a> Blood Glass
</td>
<td><a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +20 Draft
</td>
<td><img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=24" decoding="async" loading="lazy" title="Hit points" width="24" height="24" data-file-width="64" data-file-height="64"> +5 HP regeneration<br>(on the world map)
</td>
<td>Greater Inflict Bleed<br>Lifedrinker<br>Blood Sigil
</td>
<td>
</td>
<td>
</td></tr>
<tr>
<td rowspan="3"><b>Liquids</b><br><i>Arctic, Highlands and Arctic Underground only</i><br>
<p>Collection effect: <b>Cosmoflux Elixir</b>:
</p>
<ul><li><a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Knowledge per Mana Node</li>
<li><a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Mana per Mana Node</li></ul>
</td>
<td><a href="/File:Magic_material_ArchonBlood.png" class="image"><img alt="Magic material ArchonBlood.png" src="/images/a/a6/Magic_material_ArchonBlood.png" decoding="async" loading="lazy" width="45" height="45" data-file-width="45" data-file-height="45"></a> Archon Blood
</td>
<td><a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +20 Mana
</td>
<td><a href="/Combat_casting_points" title="Combat casting points"><img alt="Casting points combat.png" src="/thumb.php?f=Casting_points_combat.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +15 Combat Casting Points
</td>
<td><a href="/Frost_damage" title="Frost damage"><img alt="Damage frost.png" src="/thumb.php?f=Damage_frost.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Frost Damage<br>Infecting<br>Assassinate<br>Life Steal<br>Lesser Frost Shield<br>+10 <img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=24" decoding="async" loading="lazy" title="Hit points" width="24" height="24" data-file-width="64" data-file-height="64">Hit Points<br>+2 <a href="/Frost_resistance" title="Frost resistance"><img alt="Resist frost.png" src="/thumb.php?f=Resist_frost.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Frost Resistance<br>Vicious Killer<br>Flanker<br>Raise Undead
</td>
<td><a href="/Frost_damage" title="Frost damage"><img alt="Damage frost.png" src="/thumb.php?f=Damage_frost.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a><a href="/Blight_damage" title="Blight damage"><img alt="Damage blight.png" src="/thumb.php?f=Damage_blight.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Death Damage<br>Inflict Diseased<br>+15 <img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=24" decoding="async" loading="lazy" title="Hit points" width="24" height="24" data-file-width="64" data-file-height="64">Hit Points<br>+4 <a href="/Frost_resistance" title="Frost resistance"><img alt="Resist frost.png" src="/thumb.php?f=Resist_frost.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Frost Resistance<br>Bolstering Regeneration<br>Undying
</td>
<td>Inflict Decaying<br>Gravecall<br>Greater Frost Shield<br>+6 <a href="/Frost_resistance" title="Frost resistance"><img alt="Resist frost.png" src="/thumb.php?f=Resist_frost.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Frost Resistance
</td></tr>
<tr>
<td><a href="/File:Magic_material_AstralDew.png" class="image"><img alt="Magic material AstralDew.png" src="/images/c/cd/Magic_material_AstralDew.png" decoding="async" loading="lazy" width="45" height="45" data-file-width="45" data-file-height="45"></a> Astral Dew
</td>
<td>
<ul><li><a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Mana</li>
<li><a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Knowledge</li></ul>
</td>
<td><a href="/World_casting_points" title="World casting points"><img alt="Casting points world map.png" src="/thumb.php?f=Casting_points_world_map.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +15 World Map Casting Points
</td>
<td><a href="/Lightning_damage" title="Lightning damage"><img alt="Damage lightning.png" src="/thumb.php?f=Damage_lightning.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Lightning Damage<br>Inflict Status Vulnerability<br>Inflict Sundered Resistance<br>Support - Bolstered Resistance<br>Lesser Lightning Shield<br>Warded<br>+2 <a href="/Lightning_resistance" title="Lightning resistance"><img alt="Resist lightning.png" src="/thumb.php?f=Resist_lightning.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Lightning Resistance<br>Slip Away<br><a href="/Combat_casting_points" title="Combat casting points"><img alt="Casting points combat.png" src="/thumb.php?f=Casting_points_combat.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Casting Points +20
</td>
<td>Magic Origin Slayer<br>Inflict Frozen<br>Greater Lightning Shield<br>+4 <a href="/Lightning_resistance" title="Lightning resistance"><img alt="Resist lightning.png" src="/thumb.php?f=Resist_lightning.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Lightning Resistance
</td>
<td>Static Shield<br>+6 <a href="/Lightning_resistance" title="Lightning resistance"><img alt="Resist lightning.png" src="/thumb.php?f=Resist_lightning.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Lightning Resistance<br>Pass Through<br>Astral Membrane
</td></tr>
<tr>
<td><a href="/File:Magic_material_TranquilityPool.png" class="image"><img alt="Magic material TranquilityPool.png" src="/images/6/60/Magic_material_TranquilityPool.png" decoding="async" loading="lazy" width="45" height="45" data-file-width="45" data-file-height="45"></a> Tranquility Pool
</td>
<td><a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +20 Knowledge
</td>
<td><a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> -10% Knowledge research cost for spells
</td>
<td>Inflict Slowed<br>Inflict Weakened<br>Inflict Wet<br>Support - Status Protection<br>Lesser Spirit Shield<br>+2 <a href="/Resistance" title="Resistance"><img alt="Unit stats resistance.png" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Resistance<br>+2 Status Resistance<br>Attunement: Star Blades<br>Bolstering Resistance<br>Slippery<br>Hindering Blizzard
</td>
<td>Celestial Slayer<br>Undead Slayer<br>+3 <a href="/Resistance" title="Resistance"><img alt="Unit stats resistance.png" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Resistance<br>+3 Status Resistance<br>Attunement: Fortune
</td>
<td>Area Damage - Cascade<br>Status Effect Immunity<br>Resurrection
</td></tr>
<tr>
<td rowspan="3"><b>Plants</b><br><i>Desert, Temperate and Tropical only</i><br>
<p>Collection effect: <b>Imperial Essence</b>:
</p>
<ul><li><a href="/Imperium" title="Imperium"><img alt="Resource imperium.png" src="/thumb.php?f=Resource_imperium.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +15 Imperium income</li></ul>
</td>
<td><a href="/File:Magic_material_HasteBerries.png" class="image"><img alt="Magic material HasteBerries.png" src="/images/f/f2/Magic_material_HasteBerries.png" decoding="async" loading="lazy" width="45" height="45" data-file-width="45" data-file-height="45"></a> Haste Berries
</td>
<td><a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +20 Draft
</td>
<td><img alt="time" src="/thumb.php?f=TML_Time.png&amp;width=24" decoding="async" loading="lazy" title="time" width="24" height="24" data-file-width="64" data-file-height="64"> -2 turns to found, absorb or migrate cities
</td>
<td>Frenzy<br>Inflict Distracted<br>Swift<br>Wind Barrier<br>Conjure Animal
</td>
<td>Extra Retaliation<br>Giant Slayer<br>Inflict Blinded<br>Whirlwind<br>Defensive Masters<br>Very Fast Movement<br>Killing Momentum<br>Animate Flora
</td>
<td>Area Damage - Chain<br>Polymorph
</td></tr>
<tr>
<td><a href="/File:Magic_material_SilverTongueFruit.png" class="image"><img alt="Magic material SilverTongueFruit.png" src="/images/3/3a/Magic_material_SilverTongueFruit.png" decoding="async" loading="lazy" width="45" height="45" data-file-width="45" data-file-height="45"></a> Silvertongue Fruit
</td>
<td>
<ul><li><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Food</li>
<li><a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Draft</li></ul>
</td>
<td><a href="/Allegiance" title="Allegiance"><img alt="Allegiance.png" src="/thumb.php?f=Allegiance.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +1 Allegiance from Whispering Stones
</td>
<td><a href="/Blight_damage" title="Blight damage"><img alt="Damage blight.png" src="/thumb.php?f=Damage_blight.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Blight Damage<br>Inflict Condemned<br>Inflict Poisoned<br>Support - Regeneration<br>Lesser Blight Shield<br>+2 <a href="/Blight_resistance" title="Blight resistance"><img alt="Resist blight.png" src="/thumb.php?f=Resist_blight.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Blight Resistance<br>Inspiring Killer<br>Universal Camouflage<br>Army Trainer<br>Summon Spider
</td>
<td>Hero Slayer<br>Inflict Despairing<br>Inflict Taunted<br>Greater Blight Shield<br>+4 <a href="/Blight_resistance" title="Blight resistance"><img alt="Resist blight.png" src="/thumb.php?f=Resist_blight.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Blight Resistance<br>Army Maintenance
</td>
<td>+6 <a href="/Blight_resistance" title="Blight resistance"><img alt="Resist blight.png" src="/thumb.php?f=Resist_blight.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Blight Resistance<br>Domination<br>Summon Spider Monarch
</td></tr>
<tr>
<td><a href="/File:Magic_material_RainbowClover.png" class="image"><img alt="Magic material RainbowClover.png" src="/images/2/20/Magic_material_RainbowClover.png" decoding="async" loading="lazy" width="45" height="45" data-file-width="45" data-file-height="45"></a> Rainbow Clover
</td>
<td>
<ul><li><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Food</li>
<li><a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Stability</li></ul>
</td>
<td>+100 Relations with Free Cities and Rulers
</td>
<td><a href="/Spirit_damage" title="Spirit damage"><img alt="Damage spirit.png" src="/thumb.php?f=Damage_spirit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Spirit Damage<br>+2 <a href="/Spirit_resistance" title="Spirit resistance"><img alt="Resist spirit.png" src="/thumb.php?f=Resist_spirit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Spirit Resistance<br>Zeal<br>Army Recuperation
</td>
<td><a href="/Spirit_damage" title="Spirit damage"><img alt="Damage spirit.png" src="/thumb.php?f=Damage_spirit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a><a href="/Fire_damage" title="Fire damage"><img alt="Damage fire.png" src="/thumb.php?f=Damage_fire.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Radiant Damage<br>+20% Critical Hit chance<br>Fiend Slayer<br>+4 <a href="/Spirit_resistance" title="Spirit resistance"><img alt="Resist spirit.png" src="/thumb.php?f=Resist_spirit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Spirit Resistance
</td>
<td>+30% Critical Hit chance<br>+6 <a href="/Spirit_resistance" title="Spirit resistance"><img alt="Resist spirit.png" src="/thumb.php?f=Resist_spirit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Spirit Resistance<br>Mass Heal
</td></tr>
<tr>
<td><b>Void Stones</b><br><i>Umbral Abyss only</i><br>
<p>Collection effect: <b>Void Ink</b>:
</p>
<ul><li>+30 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge from Umbral Dwellings with an Eldritch Pact</li>
<li>+10 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge from Vassals</li></ul>
</td>
<td><a href="/File:Magic_material_VoidStones.png" class="image"><img alt="Magic material VoidStones.png" src="/thumb.php?f=Magic_material_VoidStones.png&amp;width=40" decoding="async" loading="lazy" width="40" height="32" data-file-width="258" data-file-height="208"></a> Void Stones
</td>
<td>
<ul><li>+30 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana</li></ul>
</td>
<td>+2 Allegiance per turn with discovered Umbral Dwellings
</td>
<td>Boon Stealing<br>Cleansing Fire<br>Army: Umbral Malady Immunity
</td>
<td>Splitterling Infection<br>Summon Umbral Demon
</td>
<td>True Damage
</td></tr></tbody></table>
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A tile in the game that represent an area of land. Contains [[Terrain Data]] and can contain [[Magic Material Data]], [[Resource Node Data]]. Based on the contained data, will have a series of Province Improvements that can be built on it when claimed by a city or outpost.
+103
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---
type: Data
---
Resource data can exist on a [[Province]]. For example a tile can have a Gold Vein. A Gold Vein normally spawns near the [[Throne City]].
---
See Raw Data section.
# String
- Name required: Name is taken from the Land improvement column
- Description: Flavour text from the description column
# Ints
- IncreaseFood?: How much food is added per turn according to the annex resources column
- IncreaseProduction?: How much of the resource is added per turn according to the annex resources column
- IncreaseGold?: How much of the resource is added per turn according to the annex resources column
- IncreaseMana?: How much of the resource is added per turn according to the annex resources column
- IncreaseKnowledge?: How much of the resource is added per turn according to the annex resources column
# Bool
- ForceEnableFarm?: true if enables province improvements
- ForceEnableMine?: true if enables province improvements. Also referred to as Peral Mine in data
- ForceEnableQuarry?: true if enables province improvements
- ForceEnableConduit?: true if enables province improvements. Also referred to as Wave Conduit in data
- ForceEnableResearchPost?: true if enables province improvements.
- ForceEnableForester?: true if enables province improvements.
---
# Raw Data
<table class="wikitable">
<tbody><tr>
<th>Resource Node</th>
<th>Annex resources</th>
<th>Enables province improvements</th>
<th>Description
</th></tr>
<tr>
<td>Pastures</td>
<td><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Food</td>
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Farm</td>
<td><i>Roaming herds on lush fields.</i>
</td></tr>
<tr>
<td>Oasis</td>
<td><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Food</td>
<td></td>
<td><i>A lush oasis full of nutritious food.</i>
</td></tr>
<tr>
<td>Iron Deposit</td>
<td><a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Production</td>
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mine<br><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Quarry</td>
<td><i>A rich vein full of ore.</i>
</td></tr>
<tr>
<td>Gold Vein</td>
<td><a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Gold</td>
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mine</td>
<td><i>A large vein of valuable gold.</i>
</td></tr>
<tr>
<td>Mana Node</td>
<td><a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Mana</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Conduit<br><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Research Post</td>
<td><i>Magical currents converge at this location.</i>
</td></tr>
<tr>
<td>Fishing Ground</td>
<td><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +15 Food</td>
<td></td>
<td><i>A plentiful source of fish.</i>
</td></tr>
<tr>
<td>Pearl Reef</td>
<td><a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +7 Gold<br><a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +7 Mana</td>
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Pearl Mine<br><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Wave Conduit</td>
<td><i>A bloom of valuable pearls.</i>
</td></tr>
<tr>
<td>Chitinous Growths <a href="/Eldritch_Realms" title="Eldritch Realms"><img alt="DLC Eldritch Realms.png" src="/thumb.php?f=DLC_Eldritch_Realms.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a></td>
<td><a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +30 Gold</td>
<td><a href="/File:Building_sanctuary_expansion.png" class="image"><img alt="Building sanctuary expansion.png" src="/thumb.php?f=Building_sanctuary_expansion.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="256" data-file-height="256"></a> Sanctuary Expansion</td>
<td><i>These grotesque growths deposit valuable liquid and ore at unnatural speed.</i>
</td></tr>
<tr>
<td>Monoliths <a href="/Eldritch_Realms" title="Eldritch Realms"><img alt="DLC Eldritch Realms.png" src="/thumb.php?f=DLC_Eldritch_Realms.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a></td>
<td><a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +30 Knowledge</td>
<td><a href="/File:Building_sanctuary_expansion.png" class="image"><img alt="Building sanctuary expansion.png" src="/thumb.php?f=Building_sanctuary_expansion.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="256" data-file-height="256"></a> Sanctuary Expansion</td>
<td><i>There is writing in an unknown language on these obsidian giants.</i>
</td></tr>
<tr>
<td>Blossom Orchard <a href="/Ways_of_War" title="Ways of War"><img alt="DLC Ways of War.png" src="/thumb.php?f=DLC_Ways_of_War.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a></td>
<td><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Food<br><a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Production</td>
<td><a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Forester</td>
<td><i>Eternally blooming trees offering bounty of fruit and wood.</i>
</td></tr></tbody></table>
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---
type: Data
---
Terrain data can stack on a [[Province]]. For example a tile can be a Forest with a River.
---
See Raw Data section.
# String
- Name required: Name is from the Terrain column
- Description: Taken from the description column. Do not transfer the image icons.
- effectAsDisplayText[]?: take strings from other effects for display label purposes. Not used in calculation data
- improvementAsDisplayText[]?: take strings from improvements column. Not used in database connections
# Int
- decreaseFoodFromFarms?: When an effect reduces food from build food improvements. Null if no effect. -2 if reduce by -2
- increaseFoodFromFarms? When an effect increases food from build food improvements. Null if no effect. 2 if increase by 2
- increaseStability? Improves stability by a value each turn for city with improvement built on it. Null if no effect
- decreaseStability? Lowers stability by a value each turn for city with improvement built on it. Null if no effect
# Bool
- canBeProspected required: normally false. True is has the 'Can be prospected effect'
# Raw Data
<table class="wikitable">
<tbody><tr>
<th>Terrain</th>
<th>Improvements</th>
<th>Other effects</th>
<th>Description
</th></tr>
<tr>
<td>Grassland</td>
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm</td>
<td></td>
<td><i>Rolling fields of fertile grassland. A <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm can be built here.</i>
</td></tr>
<tr>
<td>Swamp</td>
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm</td>
<td>-2 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;food from farms</td>
<td><i>Swampy marshlands. A <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm can be built here, but factions without Swamp Adaptation will suffer -2 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;food.</i>
</td></tr>
<tr>
<td>Sand</td>
<td><a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Hut</td>
<td></td>
<td><i>A rolling landscape of golden sand. A <a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Hut can be built here. Desert-adapted factions can build a <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm here instead.</i>
</td></tr>
<tr>
<td>Snow</td>
<td><a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Hut</td>
<td></td>
<td><i>Cold lands covered in snow. A <a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Hut can be built here. Arctic-adapted factions can build a <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm here instead.</i>
</td></tr>
<tr>
<td>Ice</td>
<td><a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Hut</td>
<td></td>
<td><i>A sprawl of icy flats. Not suitable for exploitation.</i>
</td></tr>
<tr>
<td>Ashlands</td>
<td><a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Hut</td>
<td></td>
<td><i>A sprawling expanse of gray dust and ash. A <a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Hut can be built here.</i>
</td></tr>
<tr>
<td>Forest</td>
<td><a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Forester</td>
<td></td>
<td><i>A province full of various trees. A <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Forester can be built here.</i>
</td></tr>
<tr>
<td>Rocky</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry</td>
<td></td>
<td><i>Rough lands of exposed rock. A <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry can be built here.</i>
</td></tr>
<tr>
<td>Ruins</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry</td>
<td>Only in handcrafted regions</td>
<td><i>Monolithic structures of an unknown age. A <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry can be built here. A <a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Research Post in this province will grant +2 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge income.</i>
</td></tr>
<tr>
<td>River</td>
<td></td>
<td>+2 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Food from <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farms</td>
<td><i>A river runs through this province. Grants +2 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;food to <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farms built in this province.</i>
</td></tr>
<tr>
<td>Blessed <a href="/Archon_Prophecy" title="Archon Prophecy"><img alt="DLC Archon Prophecy.png" src="/thumb.php?f=DLC_Archon_Prophecy.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a></td>
<td></td>
<td>+5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;stability</td>
<td><i>A serene aura can be felt in the surrounding terrain.</i>
</td></tr>
<tr>
<td>Sunless <a href="/Thrones_of_Blood" title="Thrones of Blood"><img alt="DLC Thrones of Blood.png" src="/thumb.php?f=DLC_Thrones_of_Blood.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a></td>
<td></td>
<td>-5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;stability†<br>-5 world map <img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=24" decoding="async" loading="lazy" title="Hit points" width="24" height="24" data-file-width="64" data-file-height="64">&nbsp;HP regeneration†<br>-50% to all <a href="/Temporary_hit_points" title="Temporary hit points"><img alt="Unit stats temporary health.png" src="/thumb.php?f=Unit_stats_temporary_health.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> combat healing†</td>
<td><i>The absence of sunlight has spread thorny and dark flora dotted with crimson roses.</i>
</td></tr>
<tr>
<td>Astral Barrens <a href="/Rise_from_Ruin" title="Rise from Ruin"><img alt="DLC Rise from Ruin.png" src="/thumb.php?f=DLC_Rise_from_Ruin.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a></td>
<td></td>
<td>Magic Origin units do not regenerate <img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=24" decoding="async" loading="lazy" title="Hit points" width="24" height="24" data-file-width="64" data-file-height="64">&nbsp;Hit Points<br>Spells have 20% chance of backfiring<br>No <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana income<br>Resource Nodes become ruined and cannot be restored<br>Cannot be terraformed</td>
<td><i>These lands have been eroded by a wind that rips all forms of magic from everyone and everything.</i>
</td></tr>
<tr>
<td>Cliff</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry</td>
<td>Can be prospected</td>
<td><i>A steep cliff formed from a rocky drop-off. A <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry can be built here.</i>
</td></tr>
<tr>
<td>Mountain (habitable)</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry</td>
<td>Can be prospected</td>
<td><i>A habitable province with some mountains. A <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry can be built here.</i>
</td></tr>
<tr>
<td>Mountain (uninhabitable)</td>
<td></td>
<td>Can be prospected</td>
<td><i>Rough, sharp, high rising peaks. Not viable for exploitation.</i>
</td></tr>
<tr>
<td>Coast</td>
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Fish Farm</td>
<td></td>
<td><i>A province of water adjacent to a body of land. A water <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm can be built here.</i>
</td></tr>
<tr>
<td>Water Rocky</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Dredger Quarry</td>
<td></td>
<td><i>A series of rocky outcroppings trailing into the sea. A water <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry can be built here.</i>
</td></tr>
<tr>
<td>Mangrove Forest</td>
<td><a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mangrove Forester</td>
<td></td>
<td><i>A forest with its roots submerged in water. A water <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Forester can be built here.</i>
</td></tr>
<tr>
<td>Sunken Ruins</td>
<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Nautical Research Post<br><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Dredger Quarry</td>
<td></td>
<td><i>Ruins from a forgotten and flooded civilization. A water <a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Research Post or <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry can be built here.</i>
</td></tr>
<tr>
<td>Ocean</td>
<td></td>
<td></td>
<td><i>Oceans can only be traversed through seafaring.</i>
</td></tr>
<tr>
<td>Lava</td>
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Smelter Mine<br><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Cinder Conduit</td>
<td>-15 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;stability</td>
<td><i>Blistering hot lava is present in this province.</i>
</td></tr>
<tr>
<td>Chasm</td>
<td></td>
<td>-5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;stability</td>
<td><i>A gaping chasm full of lava cuts through this province.</i>
</td></tr>
<tr>
<td>Cavern Floor</td>
<td><a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Hut</td>
<td></td>
<td><i>Rough, nearly barren rock. A <a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Hut can be built here. Underground-adapted factions can build a <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm here instead.</i>
</td></tr>
<tr>
<td>Fungus Fields</td>
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm</td>
<td>-2 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;food from farms</td>
<td><i>Sprawling fields full of nutritious mushrooms. A <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm can be built here, but factions without Underground Adaptation will suffer -2 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;food.</i>
</td></tr>
<tr>
<td>Mushroom Forest</td>
<td><a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Forester</td>
<td></td>
<td><i>A dense forest full of enormous mushrooms. A <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Forester can be built here.</i>
</td></tr>
<tr>
<td>Stalagmites</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry</td>
<td>Can be prospected</td>
<td><i>A formation of mineral and rock that rises from the cavern floor. A <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry can be built here.</i>
</td></tr>
<tr>
<td>Dungeon</td>
<td></td>
<td></td>
<td><i>Underground terrain shaped into a fortified structure.</i>
</td></tr>
<tr>
<td>Water</td>
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Fish Farm</td>
<td></td>
<td><i>A province of water in the underground. A water <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm can be built here.</i>
</td></tr>
<tr>
<td>Diggable</td>
<td>
</td>
<td rowspan="2"><a href="/File:Progression_excavation.png" class="image"><img alt="Progression excavation.png" src="/thumb.php?f=Progression_excavation.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="128" data-file-height="128"></a> Excavation
</td>
<td><i>Can be Excavated one province at a time by Units once the Excavation Empire Skill is acquired.</i>
</td></tr>
<tr>
<td>Earth</td>
<td></td>
<td><i>Packed earth that forms a solid wall. Can be excavated.</i>
</td></tr>
<tr>
<td>Bedrock</td>
<td></td>
<td>Impassable</td>
<td><i>Solid, unbreakable bedrock. Not viable for exploitation.</i>
</td></tr>
<tr>
<td>Gloom</td>
<td>
</td>
<td rowspan="2">Umbral Malady<br>-10 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;stability</td>
<td><i>Gloom terrain is normally only found in the Umbral Abyss.</i>
</td></tr>
<tr>
<td>Gloom Tear</td>
<td></td>
<td><i>A wound in reality seeping with eldritch power.</i>
</td></tr>
<tr>
<td>Astral Void</td>
<td></td>
<td>Only spawns from certain realm traits or handcrafted regions</td>
<td><i>Endless void where no being can pass.</i>
</td></tr>
<tr>
<td>Uninhabitable</td>
<td></td>
<td></td>
<td><i>This province is uninhabitable. You cannot build an Outpost here, nor can you annex this Province to a City.</i>
</td></tr></tbody></table>
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Starting city that always has a Throne for extra gold income.
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- Setup Test Database.md - Setup Test Database.md
- Find the Gold Cost Rush Formula.md - Find the Gold Cost Rush Formula.md
- Dark Mode UI.md - Dark Mode UI.md
Working On:
- Building Plan Calculator.md - Building Plan Calculator.md
- Load Game Data Into Build Calculator.md
Working On:
- Collect Data.md
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