Scheme update: Add Renown Level
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@@ -11,10 +11,76 @@ Category of leader effect when it's connected to a city. Provides a passive boos
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## String
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## String
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- Name (required): The name from the governance column.
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- Name (required): The name from the governance column.
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- RenownLevel1Description: Raw text description of the Renown Level 1 effect.
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- RenownLevel2Description: Raw text description of the Renown Level 2 effect.
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- RenownLevel3Description: Raw text description of the Renown Level 3 effect.
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- RenownLevel4Description: Raw text description of the Renown Level 4 effect.
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## Number
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---
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- RenownLevel1Food: Flat Food gained from the Renown Level 1 effect.
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- RenownLevel1Mana: Flat Mana gained from the Renown Level 1 effect.
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- RenownLevel1Gold: Flat Gold gained from the Renown Level 1 effect.
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- RenownLevel1Production: Flat Production gained from the Renown Level 1 effect.
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- RenownLevel1Draft: Flat Draft gained from the Renown Level 1 effect.
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- RenownLevel1Knowledge: Flat Knowledge gained from the Renown Level 1 effect.
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- RenownLevel1CityStability: Flat City Stability gained from the Renown Level 1 effect.
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- RenownLevel1CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 1 effect.
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- RenownLevel1WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 1 effect.
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- RenownLevel1FoodPerPopulation: Food gained per Population from the Renown Level 1 effect.
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- RenownLevel1DraftPerPopulation: Draft gained per Population from the Renown Level 1 effect.
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- RenownLevel1KnowledgePerPopulation: Knowledge gained per Population from the Renown Level 1 effect.
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- RenownLevel1CostGoldPercent: Percentage modifier to Gold cost from the Renown Level 1 effect. Use negative values for discounts.
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- RenownLevel1CostProductionPercent: Percentage modifier to Production cost from the Renown Level 1 effect. Use negative values for discounts.
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- RenownLevel2CityStability: Flat City Stability gained from the Renown Level 2 effect.
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- RenownLevel2Draft: Flat Draft gained from the Renown Level 2 effect.
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- RenownLevel2PillageTurnsAdded: Additional turns required to pillage provinces from the Renown Level 2 effect.
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- RenownLevel2FoodGrowthRequirementPercent: Percentage modifier to Food required for Population or Thrall growth from the Renown Level 2 effect. Use negative values for reductions.
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- RenownLevel2CostGoldPercent: Percentage modifier to Gold cost from the Renown Level 2 effect. Use negative values for discounts.
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- RenownLevel2CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 2 effect.
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- RenownLevel2WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 2 effect.
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- RenownLevel3Food: Flat Food gained from the Renown Level 3 effect.
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- RenownLevel3Gold: Flat Gold gained from the Renown Level 3 effect.
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- RenownLevel3Mana: Flat Mana gained from the Renown Level 3 effect.
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- RenownLevel3Knowledge: Flat Knowledge gained from the Renown Level 3 effect.
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- RenownLevel3Draft: Flat Draft gained from the Renown Level 3 effect.
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- RenownLevel3Imperium: Flat Imperium gained from the Renown Level 3 effect.
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- RenownLevel3BindingFragments: Flat Binding Fragments gained from the Renown Level 3 effect.
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- RenownLevel3GoldPerPopulation: Gold gained per Population from the Renown Level 3 effect.
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- RenownLevel3ManaPerPopulation: Mana gained per Population from the Renown Level 3 effect.
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- RenownLevel3KnowledgePerPopulation: Knowledge gained per Population from the Renown Level 3 effect.
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- RenownLevel3UnitRankBonus: Rank bonus for recruited units from the Renown Level 3 effect.
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- RenownLevel3CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 3 effect.
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- RenownLevel3WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 3 effect.
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- RenownLevel3CostGoldPercent: Percentage modifier to Gold cost from the Renown Level 3 effect. Use negative values for discounts.
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- RenownLevel4Gold: Flat Gold gained from the Renown Level 4 effect.
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- RenownLevel4Mana: Flat Mana gained from the Renown Level 4 effect.
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- RenownLevel4Knowledge: Flat Knowledge gained from the Renown Level 4 effect.
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- RenownLevel4KnowledgePerPopulation: Knowledge gained per Population from the Renown Level 4 effect.
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- RenownLevel4FoodGrowthRequirementPercent: Percentage modifier to Food required for Population growth from the Renown Level 4 effect. Use negative values for reductions.
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- RenownLevel4GoldIncomePercent: Percentage modifier to Gold income from the Renown Level 4 effect.
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- RenownLevel4ManaIncomePercent: Percentage modifier to Mana income from the Renown Level 4 effect.
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- RenownLevel4KnowledgeIncomePercent: Percentage modifier to Knowledge income from the Renown Level 4 effect.
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- RenownLevel4UnitGoldCostPercent: Percentage modifier to Gold cost for recruiting units from the Renown Level 4 effect. Use negative values for discounts.
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- RenownLevel4UnitDraftCostPercent: Percentage modifier to Draft cost for recruiting units from the Renown Level 4 effect. Use negative values for discounts.
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- RenownLevel4UnitSoulsCostPercent: Percentage modifier to Souls cost for recruiting units from the Renown Level 4 effect. Use negative values for discounts.
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- RenownLevel4UnitRankBonus: Rank bonus for recruited units from the Renown Level 4 effect.
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- RenownLevel4CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 4 effect.
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- RenownLevel4WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 4 effect.
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## Boolean
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- RenownLevel4NoBesiegedOrPillagedIncomePenalties: Whether the Renown Level 4 effect removes income penalties from being besieged or having pillaged provinces.
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- RenownLevel2CanRecruitButcherOgres: Whether the Renown Level 2 effect enables recruiting Butcher Ogres.
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- RenownLevel2CanRecruitBrewerOgres: Whether the Renown Level 2 effect enables recruiting Brewer Ogres.
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- RenownLevel3CanRecruitRiverTrolls: Whether the Renown Level 3 effect enables recruiting River Trolls.
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- RenownLevel4CanRecruitSwampTrolls: Whether the Renown Level 4 effect enables recruiting Swamp Trolls.
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- RenownLevel4CanDraftGiantUnits: Whether the Renown Level 4 effect enables drafting Frost, Fire, Storm, or Rock Giant units.
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# Raw Data
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# Raw Data
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