Add Province Improvements data and reference page; update navigation and documentation
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@@ -7,18 +7,22 @@ Each Province Improvement decreases stability by -5.
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See Raw Data section
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# Schema
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# String
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- Name required: Taken from the Land improvement column. We are just going to ignore the Water improvement and Lava improvements names, because that is flavour that doesn't effect us
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## String
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- **Name** (required): The name of the province improvement. Taken from the Land/Water/Lava improvement column; we use only the single name (ignoring Water/Lava flavour variants).
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- **Category**: The base type/category of the improvement (Conduit, Farm, Forester, Mine, Quarry, Research Post, Teleporter, Monument, etc.).
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- **Effects**: A text description of the main effects. This can include resource bonuses (+X Mana, +X Gold, etc.), adjacent bonuses, terrain effects, and other special mechanics.
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- **Requirements**: A text description of any build requirements (terrain, resource nodes, Town Hall tier, etc.).
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- **Source**: The source/culture/tome that grants this improvement (General, Barbarian, Feudal, High, etc.).
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# Int
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## Int
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- **CostProduction**: Production cost to build (from Cost column).
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- **CostGold**: Gold cost to build (from Cost column).
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- increaseMana?: from effects column if containing relevant information
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- increaseFood?: from effects column if containing relevant information
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- inceaseProduction?: from effects column if containing relevant information
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- increaseGold?: from effects column if containing relevant information
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- increaseKnowledge?: from effects column if containing relevant information
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## Notes
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- Base stability penalty: all improvements have -5 Stability
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- See Raw Data sections below for all the improvements by category
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---
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