Add Province Improvements data and reference page; update navigation and documentation

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2026-05-25 17:18:16 -04:00
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@@ -7,18 +7,22 @@ Each Province Improvement decreases stability by -5.
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See Raw Data section
# Schema
# String
- Name required: Taken from the Land improvement column. We are just going to ignore the Water improvement and Lava improvements names, because that is flavour that doesn't effect us
## String
- **Name** (required): The name of the province improvement. Taken from the Land/Water/Lava improvement column; we use only the single name (ignoring Water/Lava flavour variants).
- **Category**: The base type/category of the improvement (Conduit, Farm, Forester, Mine, Quarry, Research Post, Teleporter, Monument, etc.).
- **Effects**: A text description of the main effects. This can include resource bonuses (+X Mana, +X Gold, etc.), adjacent bonuses, terrain effects, and other special mechanics.
- **Requirements**: A text description of any build requirements (terrain, resource nodes, Town Hall tier, etc.).
- **Source**: The source/culture/tome that grants this improvement (General, Barbarian, Feudal, High, etc.).
# Int
## Int
- **CostProduction**: Production cost to build (from Cost column).
- **CostGold**: Gold cost to build (from Cost column).
- increaseMana?: from effects column if containing relevant information
- increaseFood?: from effects column if containing relevant information
- inceaseProduction?: from effects column if containing relevant information
- increaseGold?: from effects column if containing relevant information
- increaseKnowledge?: from effects column if containing relevant information
## Notes
- Base stability penalty: all improvements have -5 Stability
- See Raw Data sections below for all the improvements by category
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