Added more province data
This commit is contained in:
Vendored
+13
-13
@@ -46,7 +46,7 @@
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}
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},
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{
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"id": "303f63f445fc3254",
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"id": "d1497805c26b4f39",
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"type": "leaf",
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"state": {
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"type": "markdown",
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@@ -60,21 +60,21 @@
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}
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},
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{
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"id": "be9966a20ec4ebb5",
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"id": "fd3766d6a78ed7a8",
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"type": "leaf",
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"state": {
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"type": "markdown",
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"state": {
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"file": "Resource Node Data.md",
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"file": "Province Improvement Data.md",
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"mode": "source",
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"source": false
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},
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"icon": "lucide-file",
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"title": "Resource Node Data"
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"title": "Province Improvement Data"
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}
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}
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],
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"currentTab": 2
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"currentTab": 3
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},
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{
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"id": "0d0bf6ef8ed6d192",
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@@ -101,12 +101,12 @@
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"state": {
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"type": "markdown",
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"state": {
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"file": "Basic Province Improvement Data.md",
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"file": "Province Improvement Data.md",
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"mode": "source",
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"source": false
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},
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"icon": "lucide-file",
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"title": "Basic Province Improvement Data"
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"title": "Province Improvement Data"
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}
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}
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],
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@@ -285,10 +285,14 @@
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"bases:Create new base": false
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}
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},
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"active": "303f63f445fc3254",
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"active": "fd3766d6a78ed7a8",
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"lastOpenFiles": [
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"Collect Data.md",
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"_Tasks Kanban.base",
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"_Plan.canvas",
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"Province Improvement Data.md",
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"Overview.md",
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"Play Architect culture and find out what Monuments are.md",
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"Magic Material Data.md",
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"Magic Materials Reference.md",
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"Mobile App.md",
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@@ -296,12 +300,9 @@
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"Server App.md",
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"Client App.md",
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"agent.md.md",
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"Basic Province Improvement Data.md",
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"Collect Data.md",
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"Resource Node Data.md",
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"Load Game Data Into Build Calculator.md",
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"Province.md",
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"Overview.md",
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"Forge.md",
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"Find the Gold Cost Rush Formula.md",
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"Terrain Data.md",
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@@ -312,7 +313,6 @@
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"Equipment Calculator.md",
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"Learning Pages.md",
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"Home Page.md",
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"Plan Basic Pages.md",
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"Reference Pages.md"
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"Plan Basic Pages.md"
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]
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}
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@@ -1,112 +0,0 @@
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---
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type: Data
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---
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//TODO: Add total Province Improvement data to this, given custom Province Improvements are obviously also province Improvements
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A Province Improvement can be one of several types. They all have a base effect.
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Each Province Improvement decreases stability by -5.
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---
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See Raw Data section
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# String
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- Name required: Taken from the Land improvement column. We are just going to ignore the Water improvement and Lava improvements names, because that is flavour that doesn't effect us
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# Int
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- increaseMana?: from effects column if containing relevant information
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- increaseFood?: from effects column if containing relevant information
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- inceaseProduction?: from effects column if containing relevant information
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- increaseGold?: from effects column if containing relevant information
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- increaseKnowledge?: from effects column if containing relevant information
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---
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# Raw Data
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<table class="mildtable plainlist">
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<tbody><tr>
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<th></th>
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<th>Land improvement</th>
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<th>Water improvement</th>
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<th>Lava improvement
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</th>
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<th>Effects
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</th>
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<th>Requirements
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</th></tr>
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<tr id="Conduit">
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<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
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<td>Conduit</td>
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<td>Wave Conduit</td>
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<td>Cinder Conduit
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</td>
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<td><a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Mana
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</td>
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<td>Mana node, pearl reef, or magic material
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</td></tr>
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<tr id="Farm">
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<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
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<td>Farm</td>
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<td>Fish Farm</td>
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<td>n/a
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</td>
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<td><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Food
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</td>
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<td>Grassland or coast terrain, fungus fields (underground)
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</td></tr>
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<tr id="Forester">
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<td><a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
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<td>Forester</td>
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<td>Mangrove Forester</td>
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<td>n/a
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</td>
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<td>
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<p><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +2 Food<br><a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +3 Production
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</p>
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</td>
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<td>Forest or mangrove forest terrain, mushroom forest (underground)
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</td></tr>
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<tr id="Hut">
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<td><a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
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<td>Hut</td>
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<td>n/a</td>
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<td>n/a
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</td>
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<td><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +2 Food
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</td>
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<td>Ashlands, sand or snow terrain
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</td></tr>
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<tr id="Mine">
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<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
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<td>Mine</td>
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<td>Pearl Mine</td>
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<td>Smelter Mine
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</td>
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<td><a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Gold
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</td>
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<td>Gold vein, iron deposit, or pearl reef resource node
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</td></tr>
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<tr id="Quarry">
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<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
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<td>Quarry</td>
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<td>Dredger Quarry</td>
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<td>n/a
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</td>
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<td><a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Production
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</td>
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<td>Cliff, rocky, or sunken ruins terrain; or iron deposit resource node
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</td></tr>
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<tr id="Research_Post">
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<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
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<td>Research Post</td>
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<td>Nautical Research Post</td>
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<td>n/a
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</td>
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<td><a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 knowledge
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</td>
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<td>Mana node, magic material or sunken ruins terrain
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</td></tr></tbody></table>
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@@ -3,7 +3,7 @@ type: Task
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status: Working On
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---
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- [[Terrain Data]]
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- [[Basic Province Improvement Data]]
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- [[Province Improvement Data]]
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- Province Improvement Data (add to basic then delete this line)
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- [[Resource Node Data]]
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- [[Magic Material Data]]
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@@ -0,0 +1,4 @@
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---
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type: Task
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status: TODO
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---
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File diff suppressed because one or more lines are too long
@@ -32,6 +32,7 @@ views:
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- Stub out the Home Page.md
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- Plan Basic Pages.md
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TODO:
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- Play Architect culture and find out what Monuments are.md
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- Setup Test Database.md
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- Find the Gold Cost Rush Formula.md
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- Dark Mode UI.md
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