Clean up some data

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2026-05-25 17:31:10 -04:00
parent f80aae6387
commit fe5cab0c7d
+14 -128
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@@ -27,141 +27,27 @@ Each Province Improvement decreases stability by -5.
---
# Raw Data
# Raw Data - Basic Province Improvements
<table class="mildtable plainlist">
<tbody><tr>
<th></th>
<th>Land improvement</th>
<th>Water improvement</th>
<th>Lava improvement
</th>
<th>Effects
</th>
<th>Requirements
</th></tr>
<tr id="Conduit">
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
<td>Conduit</td>
<td>Wave Conduit</td>
<td>Cinder Conduit
</td>
<td><a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Mana
</td>
<td>Mana node, pearl reef, or magic material
</td></tr>
<tr id="Farm">
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
<td>Farm</td>
<td>Fish Farm</td>
<td>n/a
</td>
<td><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Food
</td>
<td>Grassland or coast terrain, fungus fields (underground)
</td></tr>
<tr id="Forester">
<td><a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
<td>Forester</td>
<td>Mangrove Forester</td>
<td>n/a
</td>
<td>
<p><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +2 Food<br><a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +3 Production
</p>
</td>
<td>Forest or mangrove forest terrain, mushroom forest (underground)
</td></tr>
<tr id="Hut">
<td><a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&amp;width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
<td>Hut</td>
<td>n/a</td>
<td>n/a
</td>
<td><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +2 Food
</td>
<td>Ashlands, sand or snow terrain
</td></tr>
<tr id="Mine">
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
<td>Mine</td>
<td>Pearl Mine</td>
<td>Smelter Mine
</td>
<td><a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Gold
</td>
<td>Gold vein, iron deposit, or pearl reef resource node
</td></tr>
<tr id="Quarry">
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
<td>Quarry</td>
<td>Dredger Quarry</td>
<td>n/a
</td>
<td><a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Production
</td>
<td>Cliff, rocky, or sunken ruins terrain; or iron deposit resource node
</td></tr>
<tr id="Research_Post">
<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
<td>Research Post</td>
<td>Nautical Research Post</td>
<td>n/a
</td>
<td><a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 knowledge
</td>
<td>Mana node, magic material or sunken ruins terrain
</td></tr></tbody></table>
| Name | Category | Effects | Requirements | Cost (Prod/Gold) |
|------|----------|---------|--------------|-----------------|
| Conduit | Conduit | +5 Mana | Mana node, pearl reef, or magic material | 0/0 |
| Farm | Farm | +5 Food | Grassland or coast terrain, fungus fields (underground) | 0/0 |
| Forester | Forester | +2 Food, +3 Production | Forest or mangrove forest terrain, mushroom forest (underground) | 0/0 |
| Hut | Hut | +2 Food | Ashlands, sand or snow terrain | 0/0 |
| Mine | Mine | +5 Gold | Gold vein, iron deposit, or pearl reef resource node | 0/0 |
| Quarry | Quarry | +5 Production | Cliff, rocky, or sunken ruins terrain; or iron deposit resource node | 0/0 |
| Research Post | Research Post | +5 Knowledge | Mana node, magic material or sunken ruins terrain | 0/0 |
---
# Raw Data for General province improvements
<table class="mildtable sortable jquery-tablesorter">
<thead><tr>
<th class="unsortable" width="1%"></th>
<th width="10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th width="5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category
</th>
<th class="unsortable" width="30%">Effects
</th>
<th width="15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Requirements</th>
<th width="10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cost</th>
<th width="10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Boost</th>
<th width="10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Source
</th></tr></thead><tbody>
<tr id="Spell_Jammer">
<td><a href="/File:Building_conduit_spell_jammer.png" class="image"><img alt="Building conduit spell jammer.png" src="/thumb.php?f=Building_conduit_spell_jammer.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Spell Jammer</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>Enemies cannot target World Map Spells in this Domain.<br>Enemy Spells cost +100% <a href="/Combat_casting_points" title="Combat casting points"><img alt="Casting points combat.png" src="/thumb.php?f=Casting_points_combat.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Combat Casting Points in Combat in Domain.<br>-10<a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana.
</td>
<td>Must be built on an acquired province.<br>Requires Town Hall III
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td>General
</td></tr>
<tr id="Teleporter">
<td><a href="/File:Building_teleporter_teleporter.png" class="image"><img alt="Building teleporter teleporter.png" src="/thumb.php?f=Building_teleporter_teleporter.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="255" data-file-height="255"></a></td>
<td>Teleporter</td>
<td><a href="/Teleporter" title="Teleporter"><img alt="Province improvement teleporter.png" src="/thumb.php?f=Province_improvement_teleporter.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>A Province Improvement which enables an Army to teleport from one teleporter to another.<br>-10 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana.
</td>
<td>
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/General_affinity" title="General affinity"><img alt="Affinity general.png" src="/thumb.php?f=Affinity_general.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> General empire skill
</td></tr></tbody><tfoot></tfoot></table>
| Name | Category | Effects | Requirements | Cost (Prod/Gold) | Source |
|------|----------|---------|--------------|-----------------|--------|
| Spell Jammer | Conduit | Enemies cannot target World Map Spells in this Domain. Enemy Spells cost +100% Combat Casting Points in Combat in Domain. -10 Mana. | Must be built on an acquired province. Requires Town Hall III | 250/100 | General |
| Teleporter | Teleporter | Enables an Army to teleport from one teleporter to another. -10 Mana. | None | 250/100 | General empire skill |
---