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AOW4/docs/Data/Governor Data.md
2026-05-27 10:47:30 -04:00

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type
type
Data

Category of leader effect when it's connected to a city. Provides a passive boost to the city.


Schema

String

  • Name (required): The name from the governance column.
  • RenownLevel1Description: Raw text description of the Renown Level 1 effect.
  • RenownLevel2Description: Raw text description of the Renown Level 2 effect.
  • RenownLevel3Description: Raw text description of the Renown Level 3 effect.
  • RenownLevel4Description: Raw text description of the Renown Level 4 effect.

Number

  • RenownLevel1Food: Flat Food gained from the Renown Level 1 effect.

  • RenownLevel1Mana: Flat Mana gained from the Renown Level 1 effect.

  • RenownLevel1Gold: Flat Gold gained from the Renown Level 1 effect.

  • RenownLevel1Production: Flat Production gained from the Renown Level 1 effect.

  • RenownLevel1Draft: Flat Draft gained from the Renown Level 1 effect.

  • RenownLevel1Knowledge: Flat Knowledge gained from the Renown Level 1 effect.

  • RenownLevel1CityStability: Flat City Stability gained from the Renown Level 1 effect.

  • RenownLevel1CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 1 effect.

  • RenownLevel1WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 1 effect.

  • RenownLevel1FoodPerPopulation: Food gained per Population from the Renown Level 1 effect.

  • RenownLevel1DraftPerPopulation: Draft gained per Population from the Renown Level 1 effect.

  • RenownLevel1KnowledgePerPopulation: Knowledge gained per Population from the Renown Level 1 effect.

  • RenownLevel1CostGoldPercent: Percentage modifier to Gold cost from the Renown Level 1 effect. Use negative values for discounts.

  • RenownLevel1CostProductionPercent: Percentage modifier to Production cost from the Renown Level 1 effect. Use negative values for discounts.

  • RenownLevel2CityStability: Flat City Stability gained from the Renown Level 2 effect.

  • RenownLevel2Draft: Flat Draft gained from the Renown Level 2 effect.

  • RenownLevel2PillageTurnsAdded: Additional turns required to pillage provinces from the Renown Level 2 effect.

  • RenownLevel2FoodGrowthRequirementPercent: Percentage modifier to Food required for Population or Thrall growth from the Renown Level 2 effect. Use negative values for reductions.

  • RenownLevel2CostGoldPercent: Percentage modifier to Gold cost from the Renown Level 2 effect. Use negative values for discounts.

  • RenownLevel2CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 2 effect.

  • RenownLevel2WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 2 effect.

  • RenownLevel3Food: Flat Food gained from the Renown Level 3 effect.

  • RenownLevel3Gold: Flat Gold gained from the Renown Level 3 effect.

  • RenownLevel3Mana: Flat Mana gained from the Renown Level 3 effect.

  • RenownLevel3Knowledge: Flat Knowledge gained from the Renown Level 3 effect.

  • RenownLevel3Draft: Flat Draft gained from the Renown Level 3 effect.

  • RenownLevel3Imperium: Flat Imperium gained from the Renown Level 3 effect.

  • RenownLevel3BindingFragments: Flat Binding Fragments gained from the Renown Level 3 effect.

  • RenownLevel3GoldPerPopulation: Gold gained per Population from the Renown Level 3 effect.

  • RenownLevel3ManaPerPopulation: Mana gained per Population from the Renown Level 3 effect.

  • RenownLevel3KnowledgePerPopulation: Knowledge gained per Population from the Renown Level 3 effect.

  • RenownLevel3UnitRankBonus: Rank bonus for recruited units from the Renown Level 3 effect.

  • RenownLevel3CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 3 effect.

  • RenownLevel3WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 3 effect.

  • RenownLevel3CostGoldPercent: Percentage modifier to Gold cost from the Renown Level 3 effect. Use negative values for discounts.

  • RenownLevel4Gold: Flat Gold gained from the Renown Level 4 effect.

  • RenownLevel4Mana: Flat Mana gained from the Renown Level 4 effect.

  • RenownLevel4Knowledge: Flat Knowledge gained from the Renown Level 4 effect.

  • RenownLevel4KnowledgePerPopulation: Knowledge gained per Population from the Renown Level 4 effect.

  • RenownLevel4FoodGrowthRequirementPercent: Percentage modifier to Food required for Population growth from the Renown Level 4 effect. Use negative values for reductions.

  • RenownLevel4GoldIncomePercent: Percentage modifier to Gold income from the Renown Level 4 effect.

  • RenownLevel4ManaIncomePercent: Percentage modifier to Mana income from the Renown Level 4 effect.

  • RenownLevel4KnowledgeIncomePercent: Percentage modifier to Knowledge income from the Renown Level 4 effect.

  • RenownLevel4UnitGoldCostPercent: Percentage modifier to Gold cost for recruiting units from the Renown Level 4 effect. Use negative values for discounts.

  • RenownLevel4UnitDraftCostPercent: Percentage modifier to Draft cost for recruiting units from the Renown Level 4 effect. Use negative values for discounts.

  • RenownLevel4UnitSoulsCostPercent: Percentage modifier to Souls cost for recruiting units from the Renown Level 4 effect. Use negative values for discounts.

  • RenownLevel4UnitRankBonus: Rank bonus for recruited units from the Renown Level 4 effect.

  • RenownLevel4CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 4 effect.

  • RenownLevel4WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 4 effect.

Boolean

  • RenownLevel4NoBesiegedOrPillagedIncomePenalties: Whether the Renown Level 4 effect removes income penalties from being besieged or having pillaged provinces.
  • RenownLevel2CanRecruitButcherOgres: Whether the Renown Level 2 effect enables recruiting Butcher Ogres.
  • RenownLevel2CanRecruitBrewerOgres: Whether the Renown Level 2 effect enables recruiting Brewer Ogres.
  • RenownLevel3CanRecruitRiverTrolls: Whether the Renown Level 3 effect enables recruiting River Trolls.
  • RenownLevel4CanRecruitSwampTrolls: Whether the Renown Level 4 effect enables recruiting Swamp Trolls.
  • RenownLevel4CanDraftGiantUnits: Whether the Renown Level 4 effect enables drafting Frost, Fire, Storm, or Rock Giant units.

Raw Data

Governance Renown Level 1 Renown Level 2 Renown Level 3 Renown Level 4
Governor agricultural.png Agricultural Governor Province improvement farm.png Farms grant +5 Resource food.png Food. Province improvement farm.png Farms grant +5 Morale.png City Stability. +1 Resource gold.png Gold/Resource mana.png Mana/Resource knowledge.png Knowledge per Population.png Population. -30% Resource food.png Food required to grow Population.png Population.
Governor arcane.png Arcane Governor Province improvement conduit.png Conduits grant +5 Resource mana.png Mana. Province improvement conduit.png Conduits grant +5 Morale.png City Stability. +2 Resource mana.png Mana per Population.png Population. +10% Resource mana.png Mana income.
Governor fortifying.png Fortifying Governor Defensive structures cost -20% Resource gold.png Gold and Resource structure production.png Production. Defensive structures grant +10 Morale.png City Stability. Defensive structures grant +10 Resource unit production.png Draft. No income penalties from being besieged or having pillaged provinces.
Governor industrious.png Industrious Governor Province improvement quarry.png Quarries grant +5 Resource structure production.png Production. Province improvement quarry.png Quarries grant +5 Morale.png City Stability. City structures cost -20% Resource gold.png Gold. City structures grant +2 Resource gold.png Gold.
Governor nautical.png Nautical Governor Coast or Water provinces grant +5 Resource food.png Food. Provinces in the domain take 2 turn Turns longer to pillage. Coast or Underground Lake provinces grant +2 Resource mana.png Mana. Coast or Underground Lake provinces grant +3 Resource gold.png Gold.
Governor prospecting.png Prospecting Governor Province improvement mine.png Mines grant +5 Resource gold.png Gold. Province improvement mine.png Mines grant +5 Morale.png City Stability. +2 Resource gold.png Gold per Population.png Population. +10% Resource gold.png Gold income.
Governor recruiting.png Recruiting Governor +30 Resource unit production.png Draft. Units cost -20% Resource gold.png Gold. Tier 1 and 2 units are recruited at +1 Rank. Tier 3, 4, and 5 units are recruited at +1 Rank.
Governor scholarly.png Scholarly Governor Province improvement research post.png Research Posts grant +5 Resource knowledge.png Knowledge. Province improvement research post.png Research Posts grant +5 Morale.png City Stability. +2 Resource knowledge.png Knowledge per Population.png Population. +10% Resource knowledge.png Knowledge income.
Governor specialist.png Specialist Governor Special province improvements cost -20% Resource gold.png Gold and Resource structure production.png Production. Special province improvements grant +5 Morale.png City Stability. Special province improvements grant +10 Resource knowledge.png Knowledge. Special province improvements grant +5 Resource gold.png Gold and Resource mana.png Mana.
Governor trollkin.png Trollkin Governor Each Province improvement forester.png Forester grants +2 Morale.png City Stability. Each Province improvement forester.png Forester grants +2 Resource unit production.png Draft.
May recruit Butcher Ogres and Brewer Ogres.
Each province with rivers grant 2 Resource food.png Food income.
May recruit River Trolls.
Each Province improvement forester.png Forester grants +2 Resource mana.png Mana.
May recruit Swamp Trolls.
Governor ascended.png Champion Governor Each Province improvement farm.png Farm grants +5 Resource food.png Food. -20% Resource food.png Food required to grow Population.png Population. +1 Resource gold.png Gold/Resource mana.png Mana/Resource knowledge.png Knowledge per Population.png Population. Units cost -20% Resource gold.png Gold and Resource unit production.png Draft to recruit.
Governor ascended.png Wizard Governor Each Special Province Improvement grants +5 Resource mana.png Mana.
+5 Casting points combat.png Combat Casting Points.
+5 Casting points world map.png World Map Casting Points.
Each Province improvement conduit.png Conduit or Province improvement research post.png Research Post grants +5 Morale.png City Stability.
+5 Casting points combat.png Combat Casting Points.
+5 Casting points world map.png World Map Casting Points.
Each Population.png Population grants +2 Resource knowledge.png Knowledge.
+5 Casting points combat.png Combat Casting Points.
+5 Casting points world map.png World Map Casting Points.
+10% more Resource mana.png Mana income.
+5 Casting points combat.png Combat Casting Points.
+5 Casting points world map.png World Map Casting Points.
Governor ascended.png Dragon Governor Each Province improvement mine.png Mine grants +5 Resource gold.png Gold. Each Province improvement mine.png Mine grants +5 Morale.png stability City Stability. Each Population.png Population grants +2 Resource gold.png Gold. +10% more Resource gold.png Gold income.
Governor ascended.png Eldritch Governor Each Special Province Improvement costs -20% Resource gold.png Gold and -20% Resource structure production.png Production to build. Each Special Province Improvement grants +10 Morale.png stability City Stability. Each Population.png Population grants +2 Resource mana.png Mana. Each Population.png Population grants +2 Resource knowledge.png Knowledge.
Governor ascended.png Giant King Governor Each Province improvement quarry.png Quarry grants +5 Resource structure production.png Production. City Structures cost -20% Resource gold.png Gold. Each Province improvement quarry.png Quarry grants +1 Resource binding fragments.png Binding Fragments. City Structures grant +2 Resource gold.png Gold in addition to their normal effects.
Enable drafting of Frost/Fire/Storm/Rock Giant units.
Governor ascended.png Elder Vampire Governor Each Population.png Population grants +1 Resource food.png Food/Resource unit production.png Draft/Resource knowledge.png Knowledge. Acquiring new Population.png Population and Thralls.png Thralls requires -20% less Resource food.png Food. Each Province improvement mine.png Mine grants +2 Resource imperium.png Imperium. Units cost -20% Resource gold.png Gold, Resource unit production.png Draft and Resource souls.png Souls to recruit.