| Terrain |
Improvements |
Other effects |
Description
|
| Grassland |
Farm |
|
Rolling fields of fertile grassland. A Farm can be built here.
|
| Swamp |
Farm |
-2 food from farms |
Swampy marshlands. A Farm can be built here, but factions without Swamp Adaptation will suffer -2 food.
|
| Sand |
Hut |
|
A rolling landscape of golden sand. A Hut can be built here. Desert-adapted factions can build a Farm here instead.
|
| Snow |
Hut |
|
Cold lands covered in snow. A Hut can be built here. Arctic-adapted factions can build a Farm here instead.
|
| Ice |
Hut |
|
A sprawl of icy flats. Not suitable for exploitation.
|
| Ashlands |
Hut |
|
A sprawling expanse of gray dust and ash. A Hut can be built here.
|
| Forest |
Forester |
|
A province full of various trees. A Forester can be built here.
|
| Rocky |
Quarry |
|
Rough lands of exposed rock. A Quarry can be built here.
|
| Ruins |
Quarry |
Only in handcrafted regions |
Monolithic structures of an unknown age. A Quarry can be built here. A Research Post in this province will grant +2 Knowledge income.
|
| River |
|
+2 Food from Farms |
A river runs through this province. Grants +2 food to Farms built in this province.
|
Blessed  |
|
+5 stability |
A serene aura can be felt in the surrounding terrain.
|
Sunless  |
|
-5 stability† -5 world map HP regeneration† -50% to all combat healing† |
The absence of sunlight has spread thorny and dark flora dotted with crimson roses.
|
Astral Barrens  |
|
Magic Origin units do not regenerate Hit Points Spells have 20% chance of backfiring No Mana income Resource Nodes become ruined and cannot be restored Cannot be terraformed |
These lands have been eroded by a wind that rips all forms of magic from everyone and everything.
|
| Cliff |
Quarry |
Can be prospected |
A steep cliff formed from a rocky drop-off. A Quarry can be built here.
|
| Mountain (habitable) |
Quarry |
Can be prospected |
A habitable province with some mountains. A Quarry can be built here.
|
| Mountain (uninhabitable) |
|
Can be prospected |
Rough, sharp, high rising peaks. Not viable for exploitation.
|
| Coast |
Fish Farm |
|
A province of water adjacent to a body of land. A water Farm can be built here.
|
| Water Rocky |
Dredger Quarry |
|
A series of rocky outcroppings trailing into the sea. A water Quarry can be built here.
|
| Mangrove Forest |
Mangrove Forester |
|
A forest with its roots submerged in water. A water Forester can be built here.
|
| Sunken Ruins |
Nautical Research Post
Dredger Quarry |
|
Ruins from a forgotten and flooded civilization. A water Research Post or Quarry can be built here.
|
| Ocean |
|
|
Oceans can only be traversed through seafaring.
|
| Lava |
Smelter Mine
Cinder Conduit |
-15 stability |
Blistering hot lava is present in this province.
|
| Chasm |
|
-5 stability |
A gaping chasm full of lava cuts through this province.
|
| Cavern Floor |
Hut |
|
Rough, nearly barren rock. A Hut can be built here. Underground-adapted factions can build a Farm here instead.
|
| Fungus Fields |
Farm |
-2 food from farms |
Sprawling fields full of nutritious mushrooms. A Farm can be built here, but factions without Underground Adaptation will suffer -2 food.
|
| Mushroom Forest |
Forester |
|
A dense forest full of enormous mushrooms. A Forester can be built here.
|
| Stalagmites |
Quarry |
Can be prospected |
A formation of mineral and rock that rises from the cavern floor. A Quarry can be built here.
|
| Dungeon |
|
|
Underground terrain shaped into a fortified structure.
|
| Water |
Fish Farm |
|
A province of water in the underground. A water Farm can be built here.
|
| Diggable |
|
Excavation
|
Can be Excavated one province at a time by Units once the Excavation Empire Skill is acquired.
|
| Earth |
|
Packed earth that forms a solid wall. Can be excavated.
|
| Bedrock |
|
Impassable |
Solid, unbreakable bedrock. Not viable for exploitation.
|
| Gloom |
|
Umbral Malady -10 stability |
Gloom terrain is normally only found in the Umbral Abyss.
|
| Gloom Tear |
|
A wound in reality seeping with eldritch power.
|
| Astral Void |
|
Only spawns from certain realm traits or handcrafted regions |
Endless void where no being can pass.
|
| Uninhabitable |
|
|
This province is uninhabitable. You cannot build an Outpost here, nor can you annex this Province to a City.
|