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AOW4/docs/Write Spec for some Priority Calculator System.md
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2026-05-26 14:16:11 -04:00

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---
type: Task
status: TODO
---
The calculator should work backwards from plans. Like if I choose to make an Estate Hall, the calculator should know that means a Store House and Granary need to exist in the build timeline. I don't need the user to manually fill in those two buildings.
Intent Queues:
- Building
- Unit
- Scout
- Build City
- Attack
- Cast Enchantment Spell
So ideally this can all lead to an attack intent, based upon many other intents in a queue. Assuming someone is going for a domination victory, which is probably the most standard and easy victory.