07bbf4614a
- Created a new document for Province detailing its characteristics and improvements. - Added Resource Node Data documentation, including resource types, effects, and raw data tables. - Introduced Terrain Data documentation, outlining terrain types, effects, and improvements available. - Documented Throne City, highlighting its unique feature of providing extra gold income.
253 lines
23 KiB
Markdown
253 lines
23 KiB
Markdown
---
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type: Data
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---
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Terrain data can stack on a [[Province]]. For example a tile can be a Forest with a River.
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---
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See Raw Data section.
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# String
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- Name required: Name is from the Terrain column
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- Description: Taken from the description column. Do not transfer the image icons.
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- effectAsDisplayText[]?: take strings from other effects for display label purposes. Not used in calculation data
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- improvementAsDisplayText[]?: take strings from improvements column. Not used in database connections
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# Int
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- decreaseFoodFromFarms?: When an effect reduces food from build food improvements. Null if no effect. -2 if reduce by -2
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- increaseFoodFromFarms? When an effect increases food from build food improvements. Null if no effect. 2 if increase by 2
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- increaseStability? Improves stability by a value each turn for city with improvement built on it. Null if no effect
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- decreaseStability? Lowers stability by a value each turn for city with improvement built on it. Null if no effect
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# Bool
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- canBeProspected required: normally false. True is has the 'Can be prospected effect'
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# Raw Data
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<table class="wikitable">
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<tbody><tr>
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<th>Terrain</th>
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<th>Improvements</th>
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<th>Other effects</th>
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<th>Description
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</th></tr>
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<tr>
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<td>Grassland</td>
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<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Farm</td>
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<td></td>
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<td><i>Rolling fields of fertile grassland. A <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Farm can be built here.</i>
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</td></tr>
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<tr>
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<td>Swamp</td>
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<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Farm</td>
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<td>-2 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> food from farms</td>
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<td><i>Swampy marshlands. A <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Farm can be built here, but factions without Swamp Adaptation will suffer -2 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> food.</i>
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</td></tr>
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<tr>
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<td>Sand</td>
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<td><a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Hut</td>
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<td></td>
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<td><i>A rolling landscape of golden sand. A <a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Hut can be built here. Desert-adapted factions can build a <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Farm here instead.</i>
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</td></tr>
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<tr>
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<td>Snow</td>
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<td><a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Hut</td>
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<td></td>
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<td><i>Cold lands covered in snow. A <a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Hut can be built here. Arctic-adapted factions can build a <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Farm here instead.</i>
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</td></tr>
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<tr>
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<td>Ice</td>
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<td><a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Hut</td>
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<td></td>
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<td><i>A sprawl of icy flats. Not suitable for exploitation.</i>
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</td></tr>
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<tr>
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<td>Ashlands</td>
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<td><a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Hut</td>
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<td></td>
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<td><i>A sprawling expanse of gray dust and ash. A <a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Hut can be built here.</i>
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</td></tr>
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<tr>
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<td>Forest</td>
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<td><a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Forester</td>
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<td></td>
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<td><i>A province full of various trees. A <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Forester can be built here.</i>
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</td></tr>
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<tr>
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<td>Rocky</td>
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<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Quarry</td>
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<td></td>
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<td><i>Rough lands of exposed rock. A <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Quarry can be built here.</i>
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</td></tr>
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<tr>
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<td>Ruins</td>
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<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Quarry</td>
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<td>Only in handcrafted regions</td>
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<td><i>Monolithic structures of an unknown age. A <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Quarry can be built here. A <a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Research Post in this province will grant +2 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Knowledge income.</i>
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</td></tr>
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<tr>
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<td>River</td>
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<td></td>
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<td>+2 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Food from <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Farms</td>
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<td><i>A river runs through this province. Grants +2 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> food to <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Farms built in this province.</i>
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</td></tr>
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<tr>
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<td>Blessed <a href="/Archon_Prophecy" title="Archon Prophecy"><img alt="DLC Archon Prophecy.png" src="/thumb.php?f=DLC_Archon_Prophecy.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a></td>
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<td></td>
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<td>+5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> stability</td>
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<td><i>A serene aura can be felt in the surrounding terrain.</i>
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</td></tr>
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<tr>
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<td>Sunless <a href="/Thrones_of_Blood" title="Thrones of Blood"><img alt="DLC Thrones of Blood.png" src="/thumb.php?f=DLC_Thrones_of_Blood.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a></td>
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<td></td>
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<td>-5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> stability†<br>-5 world map <img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&width=24" decoding="async" loading="lazy" title="Hit points" width="24" height="24" data-file-width="64" data-file-height="64"> HP regeneration†<br>-50% to all <a href="/Temporary_hit_points" title="Temporary hit points"><img alt="Unit stats temporary health.png" src="/thumb.php?f=Unit_stats_temporary_health.png&width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> combat healing†</td>
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<td><i>The absence of sunlight has spread thorny and dark flora dotted with crimson roses.</i>
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</td></tr>
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<tr>
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<td>Astral Barrens <a href="/Rise_from_Ruin" title="Rise from Ruin"><img alt="DLC Rise from Ruin.png" src="/thumb.php?f=DLC_Rise_from_Ruin.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a></td>
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<td></td>
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<td>Magic Origin units do not regenerate <img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&width=24" decoding="async" loading="lazy" title="Hit points" width="24" height="24" data-file-width="64" data-file-height="64"> Hit Points<br>Spells have 20% chance of backfiring<br>No <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mana income<br>Resource Nodes become ruined and cannot be restored<br>Cannot be terraformed</td>
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<td><i>These lands have been eroded by a wind that rips all forms of magic from everyone and everything.</i>
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</td></tr>
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<tr>
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<td>Cliff</td>
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<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Quarry</td>
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<td>Can be prospected</td>
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<td><i>A steep cliff formed from a rocky drop-off. A <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Quarry can be built here.</i>
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</td></tr>
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<tr>
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<td>Mountain (habitable)</td>
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<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Quarry</td>
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<td>Can be prospected</td>
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<td><i>A habitable province with some mountains. A <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Quarry can be built here.</i>
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</td></tr>
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<tr>
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<td>Mountain (uninhabitable)</td>
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<td></td>
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<td>Can be prospected</td>
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<td><i>Rough, sharp, high rising peaks. Not viable for exploitation.</i>
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</td></tr>
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<tr>
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<td>Coast</td>
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<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Fish Farm</td>
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<td></td>
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<td><i>A province of water adjacent to a body of land. A water <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Farm can be built here.</i>
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</td></tr>
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<tr>
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<td>Water Rocky</td>
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<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Dredger Quarry</td>
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<td></td>
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<td><i>A series of rocky outcroppings trailing into the sea. A water <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Quarry can be built here.</i>
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</td></tr>
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<tr>
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<td>Mangrove Forest</td>
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<td><a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mangrove Forester</td>
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<td></td>
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<td><i>A forest with its roots submerged in water. A water <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Forester can be built here.</i>
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</td></tr>
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<tr>
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<td>Sunken Ruins</td>
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<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Nautical Research Post<br><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Dredger Quarry</td>
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<td></td>
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<td><i>Ruins from a forgotten and flooded civilization. A water <a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Research Post or <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Quarry can be built here.</i>
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</td></tr>
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<tr>
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<td>Ocean</td>
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<td></td>
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<td></td>
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<td><i>Oceans can only be traversed through seafaring.</i>
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</td></tr>
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<tr>
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<td>Lava</td>
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<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Smelter Mine<br><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Cinder Conduit</td>
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<td>-15 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> stability</td>
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<td><i>Blistering hot lava is present in this province.</i>
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</td></tr>
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<tr>
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<td>Chasm</td>
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<td></td>
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<td>-5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> stability</td>
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<td><i>A gaping chasm full of lava cuts through this province.</i>
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</td></tr>
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<tr>
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<td>Cavern Floor</td>
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<td><a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Hut</td>
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<td></td>
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<td><i>Rough, nearly barren rock. A <a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Hut can be built here. Underground-adapted factions can build a <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Farm here instead.</i>
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</td></tr>
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<tr>
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<td>Fungus Fields</td>
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<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Farm</td>
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<td>-2 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> food from farms</td>
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<td><i>Sprawling fields full of nutritious mushrooms. A <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Farm can be built here, but factions without Underground Adaptation will suffer -2 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> food.</i>
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</td></tr>
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<tr>
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<td>Mushroom Forest</td>
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<td><a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Forester</td>
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<td></td>
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<td><i>A dense forest full of enormous mushrooms. A <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Forester can be built here.</i>
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</td></tr>
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<tr>
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<td>Stalagmites</td>
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<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Quarry</td>
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<td>Can be prospected</td>
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<td><i>A formation of mineral and rock that rises from the cavern floor. A <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Quarry can be built here.</i>
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</td></tr>
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<tr>
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<td>Dungeon</td>
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<td></td>
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<td></td>
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<td><i>Underground terrain shaped into a fortified structure.</i>
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</td></tr>
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<tr>
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<td>Water</td>
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<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Fish Farm</td>
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<td></td>
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<td><i>A province of water in the underground. A water <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Farm can be built here.</i>
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</td></tr>
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<tr>
|
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<td>Diggable</td>
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<td>
|
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</td>
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<td rowspan="2"><a href="/File:Progression_excavation.png" class="image"><img alt="Progression excavation.png" src="/thumb.php?f=Progression_excavation.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="128" data-file-height="128"></a> Excavation
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</td>
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<td><i>Can be Excavated one province at a time by Units once the Excavation Empire Skill is acquired.</i>
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</td></tr>
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<tr>
|
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<td>Earth</td>
|
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<td></td>
|
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<td><i>Packed earth that forms a solid wall. Can be excavated.</i>
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</td></tr>
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<tr>
|
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<td>Bedrock</td>
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<td></td>
|
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<td>Impassable</td>
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<td><i>Solid, unbreakable bedrock. Not viable for exploitation.</i>
|
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</td></tr>
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<tr>
|
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<td>Gloom</td>
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<td>
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</td>
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<td rowspan="2">Umbral Malady<br>-10 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> stability</td>
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<td><i>Gloom terrain is normally only found in the Umbral Abyss.</i>
|
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</td></tr>
|
|
<tr>
|
|
<td>Gloom Tear</td>
|
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<td></td>
|
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<td><i>A wound in reality seeping with eldritch power.</i>
|
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</td></tr>
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<tr>
|
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<td>Astral Void</td>
|
|
<td></td>
|
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<td>Only spawns from certain realm traits or handcrafted regions</td>
|
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<td><i>Endless void where no being can pass.</i>
|
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</td></tr>
|
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<tr>
|
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<td>Uninhabitable</td>
|
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<td></td>
|
|
<td></td>
|
|
<td><i>This province is uninhabitable. You cannot build an Outpost here, nor can you annex this Province to a City.</i>
|
|
</td></tr></tbody></table> |