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It was mentioned in one of the developer interviews that additional Timelines per syndicate are not intended.
Which is great, but very unexpected, given the nature of most existing card games to always invent new mechanics a set. So the idea that something like Splintergleam will always have Volcanic Rivers and Torment are not expected. One would expect timelines outside of that lava theme, and that blood mechanic. Or again, how this means Silence will only ever have access to one timeline, Voiceless Sky.
The reason I like this is simple, other card games throwing out mechanics always feels irksome. Like mechanics often feel like they don't get enough support before they are thrown out, so your left in an unfinished state. And if a particular mechanic is liked, well unless it's "evergreen," it's probably gone. So I like these timelines being evergreen.
Point is, get used to these timelines.
Source: Quick Chat | !Chrono | Game Dev QnA Show at 3:15PT :) - Twitch
They did, also to my surprise, mention more Syndicates are a possibility, so if new timelines do come into existence, it will probably be via that vector.
5-6 factions seems typical for card games, so I wouldn't expect a 7th given the obvious problems that can cause. Such as the additional factions feeling they lack cards. But the devs in interview clearly do not feel this is the case. Because mono isn't really a thing, syndicates are mostly used in pairs, so any new syndicate pairing would have access to all the cards in it's pair.
Anyways, new syndicates with new timelines belonging to them. Interesting to think about.