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ChronoCCG/chrono.docs/Syndicate/Singularity.md
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category: Syndicate
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# Timelines
## Erudite Beacon
Causes you to draw a card when you shift to it, and a card every round. You will have many cards in hand, so if you play
in this timeline, you need ways to spend your hand to avoid erasing cards off the top of your deck.
[[Enlightened Refugee]] is the simplest way to shift to this [[Timeline]].
# Mechanics
## Discard
Has a lot of cards that can be removed from hand for added benefits, and a lot of cards that can discard for additional
card draw.
Cards:
- [[Efficient Scrapbot]]
Payoff:
- [[Rapid Iteration]]
## Disarm
Can reduce agents attack values to zero. Way to reduce damage for a turn or win combat trades.
Cards:
- [[Frontline Fellowship]]
Payoff:
- [[Traffic Conductor]]
## Agent Duplication
Has access to duplicating agents.
Cards:
- [[Chronal Scan]]
Payoff:
- [[Springloaded Hopper]]
## Pocket Scout
1 / 1 token that can swarm the board or chump block.
Cards:
- [[Enthusiastic Bot-Poke]]
Payoff:
- [[Scattered Helpers]]
# Key Cards
## Defensive Cards:
- [[Timestop]]
- [[Rapid Iteration]]
- [[Frontline Fellowship]]
## Threats
- [[Roiling Amalgam]]
- [[Rogue Amalgam]]
- [[Quicksilver Khaela]]
- [[Scuttling Spares]]
- [[Springloaded Hopper]]