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ChronoCCG/chrono.docs/Syndicate/Sungrace.md
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category: Syndicate
---
# Timelines
## Star Siphon
Refill your energy reserves every turn. Not, this will not overflow your energy reserve if your energy reserve is full
and you otherwise have no other energy. Now if you have 1 energy, and 0 reserves, even though you have 2 less mana, it
will overflow. So your encouraged to spend all your reserves and always leave one normal mana left over a turn to
trigger your overflows.
# Mechanics
## Overflow
Energy Reserves.
## Energy Reserves
Energy Reserves.
## Spend 12+ Energy
Spend 12+ Energy.
## Ramp
Ramp.
# Spells
Spells.
## Blitz
Blitz.
# Key Cards
## Defensive Cards:
- [[Soothing Glow]]
- [[Chaos Control]]
- [[Radiant Channeling]]
- [[Supernova]]
- [[Throw into the Sun]]
- [[Entropy's End]]
## Threats
- [[Canine Adjutant]]
- [[Limit Breaker]]
- [[Debris Collector]]
- [[Jury of the Second Law]]
- [[Lightsteel Colossus]]
- [[APEX Starcruise]]
- [[Devourer Spawn]]