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ChronoCCG/Chrono/Shared/Generated/Cards.g.cs
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// <auto-generated/>
#nullable enable
namespace Model;
public static class CardDatabase
{
public static readonly System.Collections.Generic.List<CardData> Cards =
[
new()
{
Name = "Breakdown",
Category = "Notes",
Archetypes = [
],
},
new()
{
Name = "Core Charges",
Category = "Currency",
Description = "Earnable currency, can be used to buy packs.",
Archetypes = [
],
},
new()
{
Name = "Crystals",
Category = "Currency",
Description = "Premium currency, can be used to buy packs and cosmetics.",
Archetypes = [
],
},
new()
{
Name = "Draft Ticket",
Category = "Currency",
Description = "Spend to participate in a draft.",
Archetypes = [
],
},
new()
{
Name = "Flux",
Category = "Currency",
Description = "Can be used to craft cards via wildcards.",
Archetypes = [
],
},
new()
{
Name = "Bleed",
Category = "Debuff",
Description = "This Agent takes X damage at Round End.",
Archetypes = [
],
},
new()
{
Name = "Decay",
Category = "Debuff",
Description = "Grant this Agent -1/-1.",
Archetypes = [
],
},
new()
{
Name = "Delay",
Category = "Debuff",
Description = "This Agent always Strikes after its opponent in combat. Replaces Blitz.",
Archetypes = [
],
},
new()
{
Name = "Disarm",
Category = "Debuff",
Description = "Set this Agent's strength to 0 until Round End.",
Archetypes = [
],
},
new()
{
Name = "Erase",
Category = "Debuff",
Description = "Remove this card from the game.",
Archetypes = [
],
},
new()
{
Name = "Exposed",
Category = "Debuff",
Description = "This Agent may be chosen as a blocker by enemy Agents when confirming their attack.",
Archetypes = [
],
},
new()
{
Name = "Mute",
Category = "Debuff",
Description = "Remove all text as well as any Strength/Durability changes from this Agent. Muted Agents have no name.",
Archetypes = [
],
},
new()
{
Name = "Temporary",
Category = "Debuff",
Description = "This Agent is destroyed at Round End or when it Strikes.",
Archetypes = [
],
},
new()
{
Name = "Transient",
Category = "Debuff",
Description = "This card in hand is Discarded at Round End.",
Archetypes = [
],
},
new()
{
Name = "Lifeblood",
Category = "Faction",
Archetypes = [
],
},
new()
{
Name = "Phasetide",
Category = "Faction",
Archetypes = [
],
},
new()
{
Name = "Silence",
Category = "Faction",
Archetypes = [
],
},
new()
{
Name = "Singularity",
Category = "Faction",
Archetypes = [
],
},
new()
{
Name = "Splintergleam",
Category = "Faction",
Archetypes = [
],
},
new()
{
Name = "Sungrace",
Category = "Faction",
Archetypes = [
],
},
new()
{
Name = "Blitz",
Category = "Keyword",
Description = "When attack, this Agent strikes before its blocker. Replaces Delay.",
Archetypes = [
],
},
new()
{
Name = "Breakdown",
Category = "Keyword",
Description = "When your Core has X or less Durability remaining this effect triggers.",
Archetypes = [
],
},
new()
{
Name = "Cleave",
Category = "Keyword",
Description = "When Striking a blocker, this Agent also Strikes Agents to the left and right of its blocker at the same time.",
Archetypes = [
],
},
new()
{
Name = "Confront",
Category = "Keyword",
Description = "This Agent may choose an enemy Agent to block it when confirming their attack.",
Archetypes = [
],
},
new()
{
Name = "Draw",
Category = "Keyword",
Description = "Place the card from the top of your deck into your hand.",
Archetypes = [
],
},
new()
{
Name = "Evasive",
Category = "Keyword",
Description = "This Agent may only be blocker by other Evasive Agents.",
Archetypes = [
],
},
new()
{
Name = "Fervor",
Category = "Keyword",
Description = "When this Agent survives damage, grant it +1/+1.",
Archetypes = [
],
},
new()
{
Name = "Flourish",
Category = "Keyword",
Description = "Grant this Agent +1/+1.",
Archetypes = [
],
},
new()
{
Name = "Heal",
Category = "Keyword",
Description = "Increase the Durability of the Agent or Core being healed by this amount. Agents being healed cannot exceed their maximum Durability. Cores have no maximum Durability and can be healed any amount.",
Archetypes = [
],
},
new()
{
Name = "Overflow",
Category = "Keyword",
Description = "Adding more energy then your reserves increase this passive stack by 1.",
Archetypes = [
],
},
new()
{
Name = "Overpower",
Category = "Keyword",
Description = "Excess damage beyond the Durability of this Agent's blocker is dealt directly to the enemy core.",
Archetypes = [
],
},
new()
{
Name = "Phase",
Category = "Keyword",
Description = "A Phased Agent is treated as removed from play for the round, though it still occupies its board-space. At the start of the next round this unit Phases in and is in the exact same state as it Phased out. Phasing back in does not trigger Enter effects.",
Archetypes = [
],
},
new()
{
Name = "Phased",
Category = "Keyword",
Description = "Triggered when this Agent has been affected by Phase.",
Archetypes = [
],
},
new()
{
Name = "Refresh",
Category = "Keyword",
Description = "Remove the Depleted status.",
Archetypes = [
],
},
new()
{
Name = "Rejuvenate",
Category = "Keyword",
Description = "At Round Start heal this Agent to full Durability.",
Archetypes = [
],
},
new()
{
Name = "Revive",
Category = "Keyword",
Description = "Return from the Graveyard to play.",
Archetypes = [
],
},
new()
{
Name = "Rewind",
Category = "Keyword",
Description = "Return this Agent to its owner's hand.",
Archetypes = [
],
},
new()
{
Name = "Rewound",
Category = "Keyword",
Description = "Triggered when this Agent has been affected by Rewind.",
Archetypes = [
],
},
new()
{
Name = "Shift",
Category = "Keyword",
Description = "Timeline is changed to the indicated Timeline.",
Archetypes = [
],
},
new()
{
Name = "Siphon",
Category = "Keyword",
Description = "When an Agent strikes or an Action, Effect, or Timeline with the Siphon icon deals damage, heal your Core that amount.",
Archetypes = [
],
},
new()
{
Name = "Sprout",
Category = "Keyword",
Description = "Create X 1/1 Seedling Tokens. If your board is full, grant your weakest Seedling +1|+1 instead.",
Archetypes = [
],
},
new()
{
Name = "Surge",
Category = "Keyword",
Description = "Gain an attack token if you dont already have one.",
Archetypes = [
],
},
new()
{
Name = "Transient",
Category = "Keyword",
Description = "This card in hand is Discarded at Round End.",
Archetypes = [
],
},
new()
{
Name = "Beta Season 1 Track",
Category = "Pass",
Archetypes = [
],
},
new()
{
Name = "Onboarding Track",
Category = "Pass",
Archetypes = [
],
},
new()
{
Name = "Daily Wins",
Category = "Quest",
Archetypes = [
],
},
new()
{
Name = "Deal 200 Damage",
Category = "Quest",
Description = "",
Archetypes = [
],
},
new()
{
Name = "Deal 30 Damage with Overpower Agents",
Category = "Quest",
Description = "",
Archetypes = [
],
},
new()
{
Name = "Deal 50 Damage with Specific Faction",
Category = "Quest",
Description = "",
Archetypes = [
],
},
new()
{
Name = "Deplete 10 Agents",
Category = "Quest",
Description = "",
Archetypes = [
],
},
new()
{
Name = "Erase 7 Cards",
Category = "Quest",
Description = "",
Archetypes = [
],
},
new()
{
Name = "Overflow 10 Times",
Category = "Quest",
Description = "",
Archetypes = [
],
},
new()
{
Name = "Weekly Wins",
Category = "Quest",
Description = "",
Archetypes = [
],
},
new()
{
Name = "Agents",
Category = "Redirect",
Archetypes = [
],
},
new()
{
Name = "Cores",
Category = "Redirect",
Archetypes = [
],
},
new()
{
Name = "Chain",
Category = "Rule",
Description = "Effects are stacked until they are able to be resolved. This enables Immediate and Fast reactions to be added onto the stack for reactive gameplay.",
Archetypes = [
],
},
new()
{
Name = "Core",
Category = "Rule",
Archetypes = [
],
},
new()
{
Name = "Discarded",
Category = "Rule",
Description = "Remove this card from your hand.",
Archetypes = [
],
},
new()
{
Name = "Energy Reserves",
Category = "Rule",
Description = "Up to three unused mana can be banked per turn for spell usage only.",
Archetypes = [
],
},
new()
{
Name = "Fast",
Category = "Rule",
Description = "This spell can be reacted to.",
Archetypes = [
],
},
new()
{
Name = "Immediate",
Category = "Rule",
Description = "This spell cannot be reacted to.",
Archetypes = [
],
},
new()
{
Name = "Round End",
Category = "Rule",
Description = "The end state of the round. Triggered when both players end there turns without action.",
Archetypes = [
],
},
new()
{
Name = "Slow",
Category = "Rule",
Description = "This spell cannot be used as a reaction to something on the Chain.",
Archetypes = [
],
},
new()
{
Name = "Core Set",
Category = "Set",
Archetypes = [
],
},
new()
{
Name = "Card Backs",
Category = "Store",
Archetypes = [
],
},
new()
{
Name = "Common",
Category = "Store",
Archetypes = [
],
},
new()
{
Name = "Core Set Packs x1",
Category = "Store",
Archetypes = [
],
},
new()
{
Name = "Core Set Packs x10",
Category = "Store",
Archetypes = [
],
},
new()
{
Name = "Core Set Packs x5",
Category = "Store",
Archetypes = [
],
},
new()
{
Name = "Core Set Packs x50",
Category = "Store",
Archetypes = [
],
},
new()
{
Name = "Divergent",
Category = "Store",
Archetypes = [
],
},
new()
{
Name = "Lost",
Category = "Store",
Archetypes = [
],
},
new()
{
Name = "Rare",
Category = "Store",
Archetypes = [
],
},
new()
{
Name = "Text Emote",
Category = "Store",
Archetypes = [
],
},
new()
{
Name = "Aardvark Precinct Captain",
Category = "Agent",
Cost = 2,
Attack = 0,
Health = 1,
Description = "Enter: Sprout 1 for each other ally.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Keyword/Sprout",
"Shift",
],
ImmortalizeTo = [
"Tino, Majestic Stumbler",
],
ImmortalizeWhen = "Round End: I see 5+ other allies. When I Immortalize, Shift to Deadly Fauna.",
ImageFile = "Aardvark Precinct Captain.png",
Artist = "Arthur Rosa",
Rarity = "Divergent",
},
new()
{
Name = "Burrowing Beetles",
Category = "Agent",
Cost = 1,
Attack = 1,
Health = 1,
Description = "Evasive.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
"The Cycle Embodied",
],
ImmortalizeWhen = "I've seen allies Flourish 4+ times.",
ImageFile = "Burrowing Beetles.png",
Artist = "Arthur Rosa",
Rarity = "Common",
},
new()
{
Name = "Egg Tender",
Category = "Agent",
Cost = 1,
Attack = 0,
Health = 1,
Description = "Activate: The next ally that enters play this round Flourish|Flourishes.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
"Arra, Saurian Broodmother",
],
ImmortalizeWhen = "I've seen allies Flourish 4+ times.",
ImageFile = "Egg Tender.png",
Artist = "BEIKI",
Rarity = "Divergent",
},
new()
{
Name = "Fervent Mycologist",
Category = "Agent",
Cost = 1,
Attack = 1,
Health = 1,
Description = "Evasive.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Keyword/Sprout",
],
ImmortalizeTo = [
"Jenny, Sower of Spores",
],
ImmortalizeWhen = "I've Struck the enemy Core.",
ImageFile = "Fervent Mycologist.png",
Artist = "Guilherme Faria",
Rarity = "Common",
},
new()
{
Name = "Gardener Apprentice",
Category = "Agent",
Cost = 1,
Attack = 1,
Health = 1,
Description = "Enter: Sprout 1.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Keyword/Sprout",
],
ImmortalizeTo = [
"Horticulturalist Oswald",
],
ImmortalizeWhen = "I've seen you Sprout 4+ times.",
ImageFile = "Gardener Apprentice.png",
Artist = "Bi Pi",
Rarity = "Divergent",
},
new()
{
Name = "Glade Grazers",
Category = "Agent",
Cost = 2,
Attack = 0,
Health = 1,
Description = "When another ally enters play, I Flourish.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
"Battleharts",
],
ImmortalizeWhen = "I have 6+ Strength.",
ImageFile = "Glade Grazers.png",
Artist = "Bi Pi",
Rarity = "Rare",
},
new()
{
Name = "Glasswinged Monarch",
Category = "Agent",
Cost = 6,
Attack = 4,
Health = 4,
Description = "Evasive. Enter or Core Strike: Shift to Abundant Growth.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Omeganeura",
],
ImmortalizeWhen = "I've seen you Shift twice.",
ImageFile = "Glasswinged Monarch.png",
Artist = "Kurt Daryll Ludaes",
Rarity = "Lost",
},
new()
{
Name = "Harbinger of Power",
Category = "Agent",
Cost = 5,
Attack = 5,
Health = 5,
Description = "Enter: Shift to Deadly Fauna.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Evolution Incarnate",
],
ImmortalizeWhen = "I've seen the enemy Core take damage through Overpower.",
ImageFile = "Harbinger of Power.png",
Artist = "Karl Angelo Brito",
Rarity = "Common",
},
new()
{
Name = "Hungry Tyrannosaur",
Category = "Agent",
Cost = 8,
Attack = 8,
Health = 7,
Description = "Confront. Overpower. Enter: Create a Throwdown in hand.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Wreck-o Rex",
],
ImmortalizeWhen = "I've destroyed an Agent.",
ImageFile = "Hungry Tyrannosaur.png",
Artist = "Paul Takahashi",
Rarity = "Common",
},
new()
{
Name = "Panicked Refugee",
Category = "Agent",
Cost = 3,
Attack = 2,
Health = 2,
Description = "Enter: Summon a Wolf.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Bronk the Calm",
],
ImmortalizeWhen = "Round End: I do not see an allied Wolf in play. When I Immortalize, Shift to Abundant Growth.",
ImageFile = "Panicked Refugee.png",
Artist = "Karl Angelo Brito",
Rarity = "Common",
},
new()
{
Name = "Pterosaur Rider",
Category = "Agent",
Cost = 4,
Attack = 3,
Health = 3,
Description = "Evasive.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Gritmancer Grant",
],
ImmortalizeWhen = "I've Struck the enemy Core.",
ImageFile = "Pterosaur Rider.png",
Artist = "Paul Takahashi",
Rarity = "Rare",
},
new()
{
Name = "Sap Sapper",
Category = "Agent",
Cost = 4,
Attack = 2,
Health = 4,
Description = "'Enter: Sprout 2, then grant those Seedlings \"Last Gasp: Deal 1 to all Agents.\".'",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Keyword/Sprout",
],
ImmortalizeTo = [
"The Botanist",
],
ImmortalizeWhen = "I've seen 3+ Agents destroyed.",
ImageFile = "Sap Sapper.png",
Artist = "Arthur Rosa",
Rarity = "Lost",
},
new()
{
Name = "Sapling Dryad",
Category = "Agent",
Cost = 2,
Attack = 1,
Health = 2,
Description = "I have +1/+0 for each time you've Sprout|Sprouted this game.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Keyword/Sprout",
],
ImmortalizeTo = [
"The Great Oakmother",
],
ImmortalizeWhen = "I've seen you Sprout 4+ times.",
ImageFile = "Sapling Dryad.png",
Artist = "Arthur Rosa",
Rarity = "Lost",
},
new()
{
Name = "Sleepy Druid",
Category = "Agent",
Cost = 3,
Attack = 2,
Health = 2,
Description = "Activate: (C) An Agent Flourish|Flourishes.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
"Xae, Dreamstrider",
],
ImmortalizeWhen = "I've seen allies Flourish 4+ times.",
ImageFile = "Sleepy Druid.png",
Artist = "BEIKI",
Rarity = "Rare",
},
new()
{
Name = "Spark of Bounty",
Category = "Agent",
Cost = 5,
Attack = 4,
Health = 4,
Description = "Enter: Shift to Abundant Growth.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"The Beating Heart",
],
ImmortalizeWhen = "Round End: You have 15+ Strength in play.",
ImageFile = "Spark of Bounty.png",
Artist = "Paul Takahashi",
Rarity = "Rare",
},
new()
{
Name = "Territorial Pack",
Category = "Agent",
Cost = 2,
Attack = 1,
Health = 2,
Description = "Enter: Summon a Wolf.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Boof, Lonely and Proud",
],
ImmortalizeWhen = "Round End: I do not see an allied Wolf in Play.",
ImageFile = "Territorial Pack.png",
Artist = "Bi Pi",
Rarity = "Common",
},
new()
{
Name = "Zealot of the Hunt",
Category = "Agent",
Cost = 6,
Attack = 7,
Health = 5,
Description = "Enter or when I.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Khaelar",
],
ImmortalizeWhen = "Give the strongest enemy Exposed and set its stats to 1/1 this round. Immortalize: I've destroyed an Agent.",
ImageFile = "Zealot of the Hunt.png",
Artist = "Karl Angelo Brito",
Rarity = "Divergent",
},
new()
{
Name = "Bareknuckle Inquisitor",
Category = "Agent",
Cost = 5,
Attack = 3,
Health = 8,
Description = "Confront. Siphon. Enter: Deal 4 to me.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Heal",
],
ImmortalizeTo = [
"Da'Kad, Heretic Crusher",
],
ImmortalizeWhen = "I've seen allies or your Core Heal 6+.",
ImageFile = "Bareknuckle Inquisitor.png",
Artist = "Arthur Rosa",
Rarity = "Divergent",
},
new()
{
Name = "Bearer of the Broth",
Category = "Agent",
Cost = 4,
Attack = 2,
Health = 4,
Description = "Enter: Create a 0 cost Transient Blessed Soup in hand.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Alina, the Overflowing Cup",
],
ImmortalizeWhen = "You've played Blessed Soup 2+ times this game.",
ImageFile = "Bearer of the Broth.png",
Artist = "Jeffrey Viloria",
Rarity = "Rare",
},
new()
{
Name = "Consummate Conspirator",
Category = "Agent",
Cost = 3,
Attack = 2,
Health = 3,
Description = "When you heal a damaged ally, give it Evasive this round.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Ta'kan the Tattle",
],
ImmortalizeWhen = "I've seen allies or your Core heal 6+.",
ImageFile = "Consummate Conspirator.png",
Artist = "Paul Takahashi",
Rarity = "Lost",
},
new()
{
Name = "Curious Acolyte",
Category = "Agent",
Cost = 1,
Attack = 1,
Health = 3,
Description = "When I am Phased or Rewound, Draw 1.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
"Zel, the First Diver",
],
ImmortalizeWhen = "I am Phased or Rewound.",
ImageFile = "Curious Acolyte.png",
Artist = "Kurt Daryll Ludaes",
Rarity = "Divergent",
},
new()
{
Name = "Divergence Assassin",
Category = "Agent",
Cost = 6,
Attack = 6,
Health = 3,
Description = "Blitz. I cost 1 less for each time you've Phased or Rewound an Agent this game. Strike: Rewind me.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
"Masa, Time-Lost",
],
ImmortalizeWhen = "You've Phased or Rewound Agents 6+ times this game.",
ImageFile = "Divergence Assassin.png",
Artist = "Arthur Rosa",
Rarity = "Lost",
},
new()
{
Name = "Fervent Follower",
Category = "Agent",
Cost = 1,
Attack = 1,
Health = 1,
Description = "Round End: I Flourish. When I see a Shift to a Timeline other than The One True Timeline, deal 1 to me.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Flourish",
"Shift",
],
ImmortalizeTo = [
"Pontifex Dhabu",
],
ImmortalizeWhen = "I have 6+ Strength.",
ImageFile = "Fervent Follower.png",
Artist = "Simon Carr",
Rarity = "Rare",
},
new()
{
Name = "Heretic Whistleblower",
Category = "Agent",
Cost = 3,
Attack = 2,
Health = 4,
Description = "When I see a Shift, reveal the top card of your deck. If it is an Action, Draw 1.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Shift",
"Draw",
],
ImmortalizeTo = [
"Harker, Metal Reporter",
],
ImmortalizeWhen = "I've seen 3+ Shifts.",
ImageFile = "Heretic Whistleblower.png",
Artist = "Bi Pi",
Rarity = "Rare",
},
new()
{
Name = "Holder of the Instruments",
Category = "Agent",
Cost = 1,
Attack = 2,
Health = 1,
Description = "Enter: Shift to The One True Timeline.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
"Symphony of the Path",
],
ImmortalizeWhen = "I am Phased or Rewound.",
ImageFile = "Holder of the Instruments.png",
Artist = "Simon Carr",
Rarity = "Common",
},
new()
{
Name = "Holy Cleaner",
Category = "Agent",
Cost = 3,
Attack = 2,
Health = 3,
Description = "Play: Activate Rewind an Agent with equal or less Durability than me.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
"Violet Inquisitioner",
],
ImmortalizeWhen = "You've Rewound 3+ times this game.",
ImageFile = "Holy Cleaner.png",
Artist = "Millena Ramos",
Rarity = "Common",
},
new()
{
Name = "Karmic Debtor",
Category = "Agent",
Cost = 4,
Attack = 2,
Health = 1,
Description = "Play: [icon]Phase an Agent. It cannot Phase in while I am in play.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
"Consequence Admin Cain",
],
ImmortalizeWhen = "I've seen 3+ Agents Phased or Rewound.",
ImageFile = "Karmic Debtor.png",
Artist = "Bi Pi",
Rarity = "Rare",
},
new()
{
Name = "Nonlethal Special Forces",
Category = "Agent",
Cost = 4,
Attack = 3,
Health = 3,
Description = "Blitz. Each round, Disarm the first enemy that would destroy an ally in combat.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"The 'Stache",
],
ImmortalizeWhen = "You've set the Strength of 4+ enemies to 0 this game.",
ImageFile = "Nonlethal Special Forces.png",
Artist = "Zed Edge",
Rarity = "Divergent",
},
new()
{
Name = "Seeker of Truth",
Category = "Agent",
Cost = 2,
Attack = 2,
Health = 6,
Description = "Enter: Deal 4 to me.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Priestess Minia",
],
ImmortalizeWhen = "I see The One True Timeline.",
ImageFile = "Seeker of Truth.png",
Artist = "Zed Edge",
Rarity = "Common",
},
new()
{
Name = "Shattersmith",
Category = "Agent",
Cost = 3,
Attack = 5,
Health = 5,
Description = "I have -1/-1 for each Timeline in the Timeline Stack other than The One True Timeline. Last Gasp: Shift to The One True Timeline.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Rift Mender Aris",
],
ImmortalizeWhen = "I see The One True Timeline.",
ImageFile = "Shattersmith.png",
Artist = "TheLastEmber",
Rarity = "Common",
},
new()
{
Name = "Slow Convert",
Category = "Agent",
Cost = 6,
Attack = 2,
Health = 1,
Description = "I cost 1 less for each copy of The One True Timeline in the Timeline Stack. Enter: Create a The Firm Hand in hand.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Dedicated Missionary",
],
ImmortalizeWhen = "I see The One True Timeline.",
ImageFile = "Slow Convert.png",
Artist = "Xtian.Art",
Rarity = "Divergent",
},
new()
{
Name = "Stern Arbiter",
Category = "Agent",
Cost = 7,
Attack = 5,
Health = 5,
Description = "'Play: Return an Action from your Graveyard to your hand. It costs 3 less and has \"If I would be put into a Graveyard, instead Erase me.\".'",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Grand Judge Dhael",
],
ImmortalizeWhen = "I've seen you play 3+ cards with reduced cost.",
ImageFile = "Stern Arbiter.png",
Artist = "Simon Carr",
Rarity = "Lost",
},
new()
{
Name = "Temple Analyst",
Category = "Agent",
Cost = 2,
Attack = 2,
Health = 3,
Description = "Blitz. The first time each round I Strike while attacking: Swap me with the Agent to my right, then Rewind it. Reduce its cost by 1 this round.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
"Khaela the Savior",
],
ImmortalizeWhen = "I've seen 3+ Agents Phased or Rewound.",
ImageFile = "Temple Analyst.png",
Artist = "Xtian.Art",
Rarity = "Divergent",
},
new()
{
Name = "Temple Guard Hound",
Category = "Agent",
Cost = 1,
Attack = 2,
Health = 5,
Description = "Enter: Deal 4 to me.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Boof, Ever Loyal",
],
ImmortalizeWhen = "I see The One True Timeline.",
ImageFile = "Temple Guard Hound.png",
Artist = "Bi Pi",
Rarity = "Common",
},
new()
{
Name = "Braindead Bouncer",
Category = "Agent",
Cost = 1,
Attack = 3,
Health = 2,
Description = "Round End: Decay.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Decay",
"Shift",
],
ImmortalizeTo = [
"Wilfred, Lobotomizer",
],
ImmortalizeWhen = "Round Start: I see Voiceless Sky.",
ImageFile = "Braindead Bouncer.png",
Artist = "Romulo Reyes",
Rarity = "Common",
},
new()
{
Name = "Death Jockey",
Category = "Agent",
Cost = 6,
Attack = 4,
Health = 4,
Description = "Activate: Refresh an ally. That ally cannot Refresh again this round.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Daville, the Star Song",
],
ImmortalizeWhen = "I've seen allies Refresh 4+ times.",
ImageFile = "Death Jockey.png",
Artist = "Romulo Reyes",
Rarity = "Lost",
},
new()
{
Name = "Destiny Ripper",
Category = "Agent",
Cost = 4,
Attack = 2,
Health = 1,
Description = "Play: (C) Mute an Agent.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Alina Who Cuts the Strings",
],
ImmortalizeWhen = "I've seen 3+ Agents Mute|Muted.",
ImageFile = "Destiny Ripper.png",
Artist = "BEIKI",
Rarity = "Common",
},
new()
{
Name = "Disciplined Student",
Category = "Agent",
Cost = 3,
Attack = 2,
Health = 1,
Description = "Enter: Create in hand a random Action that started in your deck.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"True Believer",
],
ImmortalizeWhen = "I see Voiceless Sky.",
ImageFile = "Disciplined Student.png",
Artist = "Bi Pi",
Rarity = "Divergent",
},
new()
{
Name = "Forest Recluse",
Category = "Agent",
Cost = 3,
Attack = 3,
Health = 2,
Description = "Play: (C) Deplete an enemy.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Witch of the Woods",
],
ImmortalizeWhen = "I've seen Agents Deplete 4+ times.",
ImageFile = "Forest Recluse.png",
Artist = "Paul Takahashi",
Rarity = "Common",
},
new()
{
Name = "Fuzzy Archivist",
Category = "Agent",
Cost = 4,
Attack = 1,
Health = 3,
Description = "Evasive. Activate: Grant an Action in hand Transient, then create an exact copy of it in hand.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Greyl, the Problem",
],
ImmortalizeWhen = "I've seen Agents Deplete 4+ times.",
ImageFile = "Fuzzy Archivist.png",
Artist = "Bi Pi",
Rarity = "Divergent",
},
new()
{
Name = "Librarian's Assistant",
Category = "Agent",
Cost = 2,
Attack = 2,
Health = 1,
Description = "Enter: Draw a random 1, 2, or 3 cost Action from your deck.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Draw",
],
ImmortalizeTo = [
"Boof, the Listener",
],
ImmortalizeWhen = "I've seen you play 3+ Actions.",
ImageFile = "Librarian's Assistant.png",
Artist = "Bi Pi",
Rarity = "Rare",
},
new()
{
Name = "Nameless Spirit",
Category = "Agent",
Cost = 2,
Attack = 2,
Health = 2,
Description = "Temporary. Siphon.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Shift",
"Heal",
],
ImmortalizeTo = [
"Khaela, the Vanished",
],
ImmortalizeWhen = "When I would be destroyed while I see Voiceless Sky, instead, Heal me to full and I Immortalize.",
ImageFile = "Nameless Spirit.png",
Artist = "Paul Takahashi",
Rarity = "Common",
},
new()
{
Name = "Overburdened Scribe",
Category = "Agent",
Cost = 6,
Attack = 3,
Health = 4,
Description = "Round End: Create in hand a random Action that started in your deck.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Dhali, Bearer of Memories",
],
ImmortalizeWhen = "You've cast the same Action 3+ times this game.",
ImageFile = "Overburdened Scribe.png",
Artist = "Arthur Rosa",
Rarity = "Lost",
},
new()
{
Name = "Possessed Prawn",
Category = "Agent",
Cost = 2,
Attack = 2,
Health = 1,
Description = "I have +3/+0 while I see Voiceless Sky.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Cray, Reborn",
],
ImmortalizeWhen = "I see Voiceless Sky.",
ImageFile = "Possessed Prawn.png",
Artist = "Paul Takahashi",
Rarity = "Lost",
},
new()
{
Name = "Redactionist",
Category = "Agent",
Cost = 4,
Attack = 4,
Health = 1,
Description = "Play: (C) Revive an Agent. Grant it Temporary and \\\"When I would be destroyed, instead Erase me.\\\".",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Talia, Purger of Memory",
],
ImmortalizeWhen = "I've seen 3+ Agents destroyed.",
ImageFile = "Redactionist.png",
Artist = "Xtian.Art",
Rarity = "Rare",
},
new()
{
Name = "Rotting Rocker",
Category = "Agent",
Cost = 4,
Attack = 2,
Health = 2,
Description = "Activate: (C) Deal 2 to a random enemy.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Ylka, the Headliner",
],
ImmortalizeWhen = "I've seen Agents Deplete 4+ times.",
ImageFile = "Rotting Rocker.png",
Artist = "Paul Takahashi",
Rarity = "Divergent",
},
new()
{
Name = "Sensory Deprivation Pod",
Category = "Agent",
Cost = 5,
Attack = 2,
Health = 3,
Description = "When I Phase in, deal damage equal to my Strength to the weakest enemy. Activate: (C) I Flourish, then Phase.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Flourish",
"Rewound",
],
ImmortalizeTo = [
"Somnus, the Dreaming",
],
ImmortalizeWhen = "I've seen 3+ Agents destroyed.",
ImageFile = "Sensory Deprivation Pod.png",
Artist = "Bi Pi",
Rarity = "Rare",
},
new()
{
Name = "Solemn Attendant",
Category = "Agent",
Cost = 6,
Attack = 3,
Health = 3,
Description = "Play: Revive an Immortalized Ally.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Indara, the Candle",
],
ImmortalizeWhen = "I've seen 3+ Agents destroyed.",
ImageFile = "Solemn Attendant.png",
Artist = "Simon Carr",
Rarity = "Divergent",
},
new()
{
Name = "Somber Astronomer",
Category = "Agent",
Cost = 1,
Attack = 1,
Health = 1,
Description = "Enter: Create a Return to Stillness in hand.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"A'kon, Starry Diviner",
],
ImmortalizeWhen = "I've seen you Shift 2+ times.",
ImageFile = "Somber Astronomer.png",
Artist = "Kurt Daryll Ludaes",
Rarity = "Common",
},
new()
{
Name = "Telepathic Conduit",
Category = "Agent",
Cost = 2,
Attack = 1,
Health = 2,
Description = "Activate: I Decay, grant me \\\"If you or an ally would deal non-combat damage, increase it by 1.\\\".",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Decay",
],
ImmortalizeTo = [
"The Strand",
],
ImmortalizeWhen = "You've dealt 15+ non-combat damage this game.",
ImageFile = "Telepathic Conduit.png",
Artist = "Bi Pi",
Rarity = "Rare",
},
new()
{
Name = "Telepathic Scavenger",
Category = "Agent",
Cost = 4,
Attack = 2,
Health = 3,
Description = "Each time an Agent Deplete|Depletes, I Flourish.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
"The Uncontained",
],
ImmortalizeWhen = "I've seen Agents Deplete 4+ times.",
ImageFile = "Telepathic Scavenger.png",
Artist = "Rhuan Gon",
Rarity = "Common",
},
new()
{
Name = "The Forgotten Tale",
Category = "Agent",
Cost = 6,
Attack = 3,
Health = 7,
Description = "Activate: (C) Destroy another ally with less Durability than me, then Revive it.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Shae'Fan, Remembered",
],
ImmortalizeWhen = "I've seen 3+ Agents destroyed.",
ImageFile = "The Forgotten Tale.png",
Artist = "Romulo Reyes",
Rarity = "Lost",
},
new()
{
Name = "Awakened Security System",
Category = "Agent",
Cost = 2,
Attack = 1,
Health = 3,
Description = "Activate: Reduce an Agent's Strength by my Strength this round.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Wom, Sweet Wom",
],
ImmortalizeWhen = "I see 3+ Agents with 0 Strength in play.",
ImageFile = "Awakened Security System.png",
Artist = "Bi Pi",
Rarity = "Divergent",
},
new()
{
Name = "Efficient Scrapbot",
Category = "Agent",
Cost = 1,
Attack = 2,
Health = 1,
Description = "Play: Discard 1 to Draw 1.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Draw",
"Discarded",
],
ImmortalizeTo = [
"E-Law, Boot Shepherd",
],
ImmortalizeWhen = "I've seen you Draw 6+ cards.",
ImageFile = "Efficient Scrapbot.png",
Artist = "Arthur Rosa",
Rarity = "Common",
},
new()
{
Name = "Enhanced Retriever",
Category = "Agent",
Cost = 2,
Attack = 2,
Health = 1,
Description = "Enter: Draw a 1 cost Agent from your deck.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Draw",
],
ImmortalizeTo = [
"B.O.O.F.",
],
ImmortalizeWhen = "Round End: I see a 1 cost ally in play.",
ImageFile = "Enhanced Retriever.png",
Artist = "Bi Pi",
Rarity = "Rare",
},
new()
{
Name = "Enlightened Refugee",
Category = "Agent",
Cost = 3,
Attack = 2,
Health = 2,
Description = "Enter: Shift to Erudite Beacon.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Shift",
"Draw",
],
ImmortalizeTo = [
"Bronk the Guide",
],
ImmortalizeWhen = "I've seen you Draw 6+ cards.",
ImageFile = "Enlightened Refugee.png",
Artist = "Jeffrey Viloria",
Rarity = "Divergent",
},
new()
{
Name = "Enthusiastic Bot-Poke",
Category = "Agent",
Cost = 4,
Attack = 2,
Health = 3,
Description = "Enter or Round Start: Create a Transient Scouter Round in hand.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Bill, First Point of Contact",
],
ImmortalizeWhen = "I see 3+ allied Pocket Scouts in play.",
ImageFile = "Enthusiastic Bot-Poke.png",
Artist = "Romulo Reyes",
Rarity = "Rare",
},
new()
{
Name = "Fractal Phantasm",
Category = "Agent",
Cost = 2,
Attack = 2,
Health = 1,
Description = "Temporary. Last Gasp: The next time you Shift, revive me and grant copies of me *everywhere* +1/+0.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Quicksilver Khaela",
],
ImmortalizeWhen = "I have 4+ Strength.",
ImageFile = "Fractal Phantasm.png",
Artist = "Arthur Rosa",
Rarity = "Lost",
},
new()
{
Name = "Nascent Clone",
Category = "Agent",
Cost = 4,
Attack = 1,
Health = 3,
Description = "Play: (C) Transform me into an exact copy of a non-Immortalized Agent, but I retain the following text:.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Herald of the One",
],
ImmortalizeWhen = "Round End: I see Paradox.",
ImageFile = "Nascent Clone.png",
Artist = "Romulo Reyes",
Rarity = "Lost",
},
new()
{
Name = "Origination Engine",
Category = "Agent",
Cost = 8,
Attack = 6,
Health = 6,
Description = "Enter: Reset all Agents to their base text and stats, empty the Timeline Stack, Erase all Graveyards.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Overmind's Guilt",
],
ImmortalizeWhen = "Your hand is empty.",
ImageFile = "Origination Engine.png",
Artist = "Bi Pi",
Rarity = "Rare",
},
new()
{
Name = "Recycler",
Category = "Agent",
Cost = 4,
Attack = 2,
Health = 4,
Description = "Play: Discard 1 to heal your Core equal to that card's cost (Max 5).",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Heal",
"Discarded",
],
ImmortalizeTo = [
"Terraformer",
],
ImmortalizeWhen = "You've Discarded 3+ times this game.",
ImageFile = "Recycler.png",
Artist = "Horugode",
Rarity = "Common",
},
new()
{
Name = "Rogue Amalgam",
Category = "Agent",
Cost = 7,
Attack = 3,
Health = 5,
Description = "Play: Discard up to 3. When you Discard: Draw 1 and reduce its cost by 1.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Draw",
"Discarded",
],
ImmortalizeTo = [
"Mr. E",
],
ImmortalizeWhen = "I've seen you Draw 6+ cards.",
ImageFile = "Rogue Amalgam.png",
Artist = "Arthur Rosa",
Rarity = "Lost",
},
new()
{
Name = "Roiling Amalgam",
Category = "Agent",
Cost = 5,
Attack = 3,
Health = 5,
Description = "Play: Discard 1. When you Discard, grant me a random positive keyword.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Discarded",
],
ImmortalizeTo = [
"Ziv, the Adaptable",
],
ImmortalizeWhen = "You've Discarded 3+ times this game.",
ImageFile = "Roiling Amalgam.png",
Artist = "BEIKI",
Rarity = "Rare",
},
new()
{
Name = "Scattered Helpers",
Category = "Agent",
Cost = 2,
Attack = 0,
Health = 4,
Description = "Allies have \\\"Last Gasp: Allies with the same name as me Flourish.\\\".",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
"Nanobot Hive",
],
ImmortalizeWhen = "I see 3+ allies with the same name as other allies.",
ImageFile = "Scattered Helpers.png",
Artist = "Arthur Rosa",
Rarity = "Rare",
},
new()
{
Name = "Scuttling Spares",
Category = "Agent",
Cost = 3,
Attack = 3,
Health = 1,
Description = "When I am Discarded: Create a copy of me in hand.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Discarded",
],
ImmortalizeTo = [
"Zorp, Unrecyclable",
],
ImmortalizeWhen = "I see 2+ Scuttling Spares in your Graveyard. I can Immortalize out of play.",
ImageFile = "Scuttling Spares.png",
Artist = "Bi Pi",
Rarity = "Common",
},
new()
{
Name = "Springloaded Hopper",
Category = "Agent",
Cost = 1,
Attack = 1,
Health = 1,
Description = "Enter: Grant all allies +1|+0.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"P.O.G.O",
],
ImmortalizeWhen = "Allies have 10+ Strength.",
ImageFile = "Springloaded Hopper.png",
Artist = "Paul Takahashi",
Rarity = "Lost",
},
new()
{
Name = "Traffic Conductor",
Category = "Agent",
Cost = 2,
Attack = 2,
Health = 2,
Description = "Enter: Disarm the Strongest enemy.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Raiz, Pacifist's Conclusion",
],
ImmortalizeWhen = "I see 3+ Agents with 0 Strength in play.",
ImageFile = "Traffic Conductor.png",
Artist = "Ritchie Cantuária",
Rarity = "Common",
},
new()
{
Name = "Blazing Shifter",
Category = "Agent",
Cost = 4,
Attack = 2,
Health = 2,
Description = "Enter: Shift to Volcanic Rivers. I have +1/+1 for each Timeline in the Timeline Stack.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"The Unstoppable Flow",
],
ImmortalizeWhen = "I have 7+ Strength.",
ImageFile = "Blazing Shifter.png",
Artist = "Paul Takahashi",
Rarity = "Divergent",
},
new()
{
Name = "Bloodline Tracker",
Category = "Agent",
Cost = 1,
Attack = 1,
Health = 1,
Description = "Activate: Sacrifice 1: (C) Deal 1 to the enemy Core.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Master of Ceremonies",
],
ImmortalizeWhen = "I've dealt 6+ damage.",
ImageFile = "Bloodline Tracker.png",
Artist = "Simon Carr",
Rarity = "Divergent",
},
new()
{
Name = "Bright-Eyed Supplicant",
Category = "Agent",
Cost = 3,
Attack = 2,
Health = 4,
Description = "Confront.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Overseer of Trials",
],
ImmortalizeWhen = "I've survived damage twice.",
ImageFile = "Bright-Eyed Supplicant.png",
Artist = "Julien Fenoglio",
Rarity = "Rare",
},
new()
{
Name = "Brutal Reveler",
Category = "Agent",
Cost = 7,
Attack = 6,
Health = 5,
Description = "Overpower. The first time each round anything takes damage, create a Transient Bloodbolt in hand.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Tyar, Benevolent Ruler",
],
ImmortalizeWhen = "Breakdown 10.",
ImageFile = "Brutal Reveler.png",
Artist = "Julien Fenoglio",
Rarity = "Rare",
},
new()
{
Name = "Bullseye Bounty Hunter",
Category = "Agent",
Cost = 4,
Attack = 4,
Health = 3,
Description = "Blitz. Cleave. Play: Grant two enemies Exposed.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Sareh, Rebel Strategist",
],
ImmortalizeWhen = "I've destroyed two enemies.",
ImageFile = "Bullseye Bounty Hunter.png",
Artist = "Zed Edge",
Rarity = "Rare",
},
new()
{
Name = "Denizen of Flames",
Category = "Agent",
Cost = 1,
Attack = 2,
Health = 1,
Description = "Enter: Shift to Volcanic Rivers.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Magnus Lavaborn",
],
ImmortalizeWhen = "I see you Shift to Volcanic Rivers while Volcanic Rivers is the current Timeline.",
ImageFile = "Denizen of Flames.png",
Artist = "um_predo",
Rarity = "Rare",
},
new()
{
Name = "Desperate Primordial",
Category = "Agent",
Cost = 2,
Attack = 4,
Health = 2,
Description = "Overpower. Temporary.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Vera, Original Proof",
],
ImmortalizeWhen = "I've seen the enemy Core take damage twice.",
ImageFile = "Desperate Primordial.png",
Artist = "Xtian.Art",
Rarity = "Common",
},
new()
{
Name = "Devoted Bloodletter",
Category = "Agent",
Cost = 5,
Attack = 4,
Health = 5,
Description = "The first time each round I deal or take damage, Draw 1 and Shift to Torment.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
"Shift",
"Draw",
],
ImmortalizeTo = [
"Opener of the Way",
],
ImmortalizeWhen = "I've Drawn 3+ cards.",
ImageFile = "Devoted Bloodletter.png",
Artist = "Simon Carr",
Rarity = "Rare",
},
new()
{
Name = "Frenzied Hemomancer",
Category = "Agent",
Cost = 2,
Attack = 1,
Health = 3,
Description = "Activate: Discard a card to give an ally +1|+1.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Driven the Scarlet Storm",
],
ImmortalizeWhen = "I've seen you discard 3+ cards.",
ImageFile = "Frenzied Hemomancer.png",
Artist = "Rhuan Gon",
Rarity = "Lost",
},
new()
{
Name = "Frontline Juggernaut",
Category = "Agent",
Cost = 6,
Attack = 6,
Health = 5,
Description = "Overpower. Allied Breakdown sees both Cores.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Kurian, the Breaker",
],
ImmortalizeWhen = "Breakdown 10.",
ImageFile = "Frontline Juggernaut.png",
Artist = "Paul Takahashi",
Rarity = "Common",
},
new()
{
Name = "Gilded Behemoth",
Category = "Agent",
Cost = 7,
Attack = 5,
Health = 9,
Description = "Overpower. Core Strike: Deal 3 to the enemy Core.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Boatswain Corvus",
],
ImmortalizeWhen = "You've dealt 15+ non-combat damage this game.",
ImageFile = "Gilded Behemoth.png",
Artist = "Donnie Obina",
Rarity = "Lost",
},
new()
{
Name = "Glittering Gladiator",
Category = "Agent",
Cost = 1,
Attack = 1,
Health = 3,
Description = "When I survive damage, grant me +2/+0.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Scoot Sparkles",
],
ImmortalizeWhen = "I've Struck an Agent with less Strength than me.",
ImageFile = "Glittering Gladiator.png",
Artist = "BEIKI",
Rarity = "Common",
},
new()
{
Name = "Hungry Engine",
Category = "Agent",
Cost = 5,
Attack = 5,
Health = 5,
Description = "Enter: Create a Circle of Strife in hand.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Armageddonaut",
],
ImmortalizeWhen = "I've survived damage.",
ImageFile = "Hungry Engine.png",
Artist = "Simon Carr",
Rarity = "Divergent",
},
new()
{
Name = "Painforger",
Category = "Agent",
Cost = 2,
Attack = 1,
Health = 3,
Description = "Play: (C) Deal 1 to me and another Agent. Sacrifice 2: Instead, deal 2.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Khaela the Hungry",
],
ImmortalizeWhen = "Breakdown 10.",
ImageFile = "Painforger.png",
Artist = "G.C.",
Rarity = "Lost",
},
new()
{
Name = "Persistent Squire",
Category = "Agent",
Cost = 1,
Attack = 1,
Health = 2,
Description = "Confront. Agents I Strike Bleed 1.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Brant the Bloody",
],
ImmortalizeWhen = "I see an Agent destroyed by Bleed.",
ImageFile = "Persistent Squire.png",
Artist = "Karl Angelo Brito",
Rarity = "Common",
},
new()
{
Name = "Pit Dog",
Category = "Agent",
Cost = 2,
Attack = 2,
Health = 4,
Description = "Overpower.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Boof, the Champion",
],
ImmortalizeWhen = "I've damaged the enemy Core.",
ImageFile = "Pit Dog.png",
Artist = "Bi Pi",
Rarity = "Common",
},
new()
{
Name = "Red Reaper",
Category = "Agent",
Cost = 5,
Attack = 3,
Health = 5,
Description = "Rejuvenate. Enter: All Agents Bleed 1.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Odol, the Red Death",
],
ImmortalizeWhen = "I see an Agent destroyed by Bleed.",
ImageFile = "Red Reaper.png",
Artist = "Zed Edge",
Rarity = "Lost",
},
new()
{
Name = "Stalwart Champion",
Category = "Agent",
Cost = 3,
Attack = 3,
Health = 4,
Description = "Rejuvenate.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Enlightened Survivor",
],
ImmortalizeWhen = "Breakdown 15.",
ImageFile = "Stalwart Champion.png",
Artist = "Paul Takahashi",
Rarity = "Common",
},
new()
{
Name = "Toothy Pugilist",
Category = "Agent",
Cost = 4,
Attack = 3,
Health = 6,
Description = "Confront. Agents I Strike Bleed 1.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"The Ripper",
],
ImmortalizeWhen = "I see an Agent destroyed by Bleed.",
ImageFile = "Toothy Pugilist.png",
Artist = "Julien Fenoglio",
Rarity = "Common",
},
new()
{
Name = "APEX Starcruise",
Category = "Agent",
Cost = 9,
Attack = 8,
Health = 8,
Description = "Enter: Erase the top 5 cards of your Graveyard to deal 1 to all enemies for each Action erased.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"The Sunbringer",
],
ImmortalizeWhen = "You've spent 12+ Energy in one round.",
ImageFile = "APEX Starcruise.png",
Artist = "Julien Fenoglio",
Rarity = "Lost",
},
new()
{
Name = "Brilliant Martyr",
Category = "Agent",
Cost = 1,
Attack = 2,
Health = 1,
Description = "Last Gasp: Shift to Star Siphon.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Quaid, the Willing",
],
ImmortalizeWhen = "I see your Energy Reserve Overflow.",
ImageFile = "Brilliant Martyr.png",
Artist = "Arthur Rosa",
Rarity = "Common",
},
new()
{
Name = "Canine Adjutant",
Category = "Agent",
Cost = 2,
Attack = 2,
Health = 1,
Description = "Evasive. Core Strike: Erase the enemy Graveyard.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Specialist Boof",
],
ImmortalizeWhen = "I've Struck the enemy Core.",
ImageFile = "Canine Adjutant.png",
Artist = "Bi Pi",
Rarity = "Common",
},
new()
{
Name = "Containment Breach",
Category = "Agent",
Cost = 5,
Attack = 2,
Health = 6,
Description = "Round Start: Deal 1 to each Agent and Core for each Reserve Energy you have.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Penitent Star",
],
ImmortalizeWhen = "I've seen 3+ Agents destroyed.",
ImageFile = "Containment Breach.png",
Artist = "Arthur Rosa",
Rarity = "Divergent",
},
new()
{
Name = "Debris Collector",
Category = "Agent",
Cost = 4,
Attack = 1,
Health = 1,
Description = "I have +1/+1 for every Energy Crystal you have.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Living Comet",
],
ImmortalizeWhen = "I have 10+ Strength.",
ImageFile = "Debris Collector.png",
Artist = "Arthur Rosa",
Rarity = "Rare",
},
new()
{
Name = "Devourer Spawn",
Category = "Agent",
Cost = 10,
Attack = 10,
Health = 10,
Description = "For each Timeline in the Timeline Stack, I gain a random positive keyword.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Time Devourer Soval",
],
ImmortalizeWhen = "I've gained 7+ keywords.",
ImageFile = "Devourer Spawn.png",
Artist = "Paul Takahashi",
Rarity = "Lost",
},
new()
{
Name = "Gunnery Captain",
Category = "Agent",
Cost = 7,
Attack = 5,
Health = 6,
Description = "Blitz. Play: [icon] Erase all enemies with a cost of 2 or less in play.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Grand Admiral Khaela",
],
ImmortalizeWhen = "I see your Energy Reserve Overflow.",
ImageFile = "Gunnery Captain.png",
Artist = "Arthur Rosa",
Rarity = "Rare",
},
new()
{
Name = "Hidden Locus",
Category = "Agent",
Cost = 2,
Attack = 0,
Health = 2,
Description = "Round Start: Gain an extra Energy Crystal this round.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Eruption Incarnate",
],
ImmortalizeWhen = "Round Start: You have 10 Energy Crystals.",
ImageFile = "Hidden Locus.png",
Artist = "Bi Pi",
Rarity = "Common",
},
new()
{
Name = "Jury of the Second Law",
Category = "Agent",
Cost = 5,
Attack = 5,
Health = 3,
Description = "Blitz. When you play an Action, gain 1 Reserve Energy.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Chaos Conductor Boltz",
],
ImmortalizeWhen = "You've spent 12+ Energy in one round this game.",
ImageFile = "Jury of the Second Law.png",
Artist = "Donnie Obina",
Rarity = "Divergent",
},
new()
{
Name = "Kinetic Absorber",
Category = "Agent",
Cost = 2,
Attack = 2,
Health = 3,
Description = "Confront.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Dyson, the Aspirant",
],
ImmortalizeWhen = "I survive an enemy Striking me. When I Immortalize, Shift to Star Siphon.",
ImageFile = "Kinetic Absorber.png",
Artist = "Horugode",
Rarity = "Rare",
},
new()
{
Name = "Lightsteel Colossus",
Category = "Agent",
Cost = 8,
Attack = 9,
Health = 14,
Description = "Delay. Confront.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Gentle Frank",
],
ImmortalizeWhen = "You have 10 Energy Crystals.",
ImageFile = "Lightsteel Colossus.png",
Artist = "Bi Pi",
Rarity = "Common",
},
new()
{
Name = "Lightsteel Engineer",
Category = "Agent",
Cost = 5,
Attack = 4,
Health = 5,
Description = "Reduce damage you or allies would deal to your Core by 1. When you reduce damage this way, deal 1 to the enemy Core.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Mechanist Daedelus",
],
ImmortalizeWhen = "I've prevented 5+ damage to your Core.",
ImageFile = "Lightsteel Engineer.png",
Artist = "Karl Angelo Brito",
Rarity = "Lost",
},
new()
{
Name = "Limit Breaker",
Category = "Agent",
Cost = 2,
Attack = 0,
Health = 1,
Description = "Round Start: I Flourish once for each Reserve Energy you have.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
"Malum, the Fist",
],
ImmortalizeWhen = "I see your Energy Reserve Overflow.",
ImageFile = "Limit Breaker.png",
Artist = "Bi Pi",
Rarity = "Rare",
},
new()
{
Name = "Lumbering Starseeker",
Category = "Agent",
Cost = 5,
Attack = 5,
Health = 6,
Description = "Delay.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Luminous Vengeance",
],
ImmortalizeWhen = "I survive damage.",
ImageFile = "Lumbering Starseeker.png",
Artist = "Arthur Rosa",
Rarity = "Common",
},
new()
{
Name = "Magmatic Tether",
Category = "Agent",
Cost = 6,
Attack = 5,
Health = 5,
Description = "When you play an Action, (C) Shift to Volcanic Rivers.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Clarion, Deepest Breath",
],
ImmortalizeWhen = "You've spent 12+ Energy in one round this game.",
ImageFile = "Magmatic Tether.png",
Artist = "Bi Pi",
Rarity = "Divergent",
},
new()
{
Name = "Peaceful Synthesizer",
Category = "Agent",
Cost = 1,
Attack = 0,
Health = 1,
Description = "Enter: I Deplete. Activate: Gain 1 Reserve Energy.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Sungarden Protector",
],
ImmortalizeWhen = "I see your Energy Reserve Overflow.",
ImageFile = "Peaceful Synthesizer.png",
Artist = "Xtian.Art",
Rarity = "Divergent",
},
new()
{
Name = "Planet Seeder",
Category = "Agent",
Cost = 8,
Attack = 2,
Health = 2,
Description = "Evasive. Enter: Flourish copies of me everywhere, then create a copy of me in hand at Round End.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
"Kyln, the Dynasty",
],
ImmortalizeWhen = "I see Paradox.",
ImageFile = "Planet Seeder.png",
Artist = "Karl Angelo Brito",
Rarity = "Lost",
},
new()
{
Name = "Starfueled Medics",
Category = "Agent",
Cost = 4,
Attack = 2,
Health = 3,
Description = "Play: [icon] Deal 1 to all Agents and Cores, then heal allies and your Core 1. Overflow: Heal allies and your Core 1.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Heal",
],
ImmortalizeTo = [
"Doctor Mirthram Remora",
],
ImmortalizeWhen = "You've healed your Core in 4+ different rounds.",
ImageFile = "Starfueled Medics.png",
Artist = "Horugode",
Rarity = "Rare",
},
new()
{
Name = "Sunbringer Artillerist",
Category = "Agent",
Cost = 2,
Attack = 1,
Health = 2,
Description = "Enter: Create a 1 cost Transient Sunshock in your hand.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Sali, Top Gunner",
],
ImmortalizeWhen = "You've played the same Action 3+ times this game.",
ImageFile = "Sunbringer Artillerist.png",
Artist = "Xtian.Art",
Rarity = "Lost",
},
new()
{
Name = "Suncursed Conduit",
Category = "Agent",
Cost = 3,
Attack = 2,
Health = 4,
Description = "Activate: I Decay, Erase a card in a Graveyard to gain an extra Energy Crystal this round.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Decay",
],
ImmortalizeTo = [
"Vorkon, Eternal Source",
],
ImmortalizeWhen = "You've spent 12+ Energy in one round this game.",
ImageFile = "Suncursed Conduit.png",
Artist = "Xtian.Art",
Rarity = "Common",
},
new()
{
Name = "Swashbuckling Diehard",
Category = "Agent",
Cost = 3,
Attack = 4,
Health = 1,
Description = "Blitz. When I take non-combat damage, first prevent it and I Phase.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
"Malark, the Silver Wave",
],
ImmortalizeWhen = "I've Phased in twice.",
ImageFile = "Swashbuckling Diehard.png",
Artist = "Zed Edge",
Rarity = "Rare",
},
new()
{
Name = "Arra, Saurian Broodmother",
Category = "Immortalized",
Cost = 1,
Attack = 1,
Health = 2,
Description = "Activate: The next ally that enters play this round Flourish|Flourishes. The first time each round another ally Flourishes, I Flourish.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Egg Tender",
ImmortalizeWhen = "I've seen allies Flourish 4+ times.",
ImageFile = "Arra, Saurian Broodmother.png",
Artist = "BEIKI",
Rarity = "Divergent",
},
new()
{
Name = "Battleharts",
Category = "Immortalized",
Cost = 2,
Attack = 0,
Health = 1,
Description = "Overpower. When another ally enters play, I Flourish.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Glade Grazers",
ImageFile = "Battleharts.png",
Artist = "Bi Pi",
Rarity = "Rare",
},
new()
{
Name = "Boof, Lonely and Proud",
Category = "Immortalized",
Cost = 2,
Attack = 3,
Health = 3,
Description = "Confront.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Territorial Pack",
ImageFile = "Boof, Lonely and Proud.png",
Artist = "Bi Pi",
Rarity = "Common",
},
new()
{
Name = "Bronk the Calm",
Category = "Immortalized",
Cost = 3,
Attack = 3,
Health = 4,
Description = "Enter: Summon a Wolf and Shift to Abundant Growth.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Panicked Refugee",
ImageFile = "Bronk the Calm.png",
Artist = "Karl Angelo Brito",
Rarity = "Common",
},
new()
{
Name = "Evolution Incarnate",
Category = "Immortalized",
Cost = 5,
Attack = 6,
Health = 6,
Description = "Confront. Enter or Round End: Shift to Deadly Fauna.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Harbinger of Power",
ImageFile = "Evolution Incarnate.png",
Artist = "Paul Takahashi",
Rarity = "Common",
},
new()
{
Name = "Gritmancer Grant",
Category = "Immortalized",
Cost = 4,
Attack = 4,
Health = 4,
Description = "Evasive. Fervor.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Pterosaur Rider",
ImageFile = "Gritmancer Grant.png",
Artist = "Paul Takahashi",
Rarity = "Rare",
},
new()
{
Name = "Horticulturist Oswald",
Category = "Immortalized",
Cost = 1,
Attack = 2,
Health = 2,
Description = "Enter: Sprout 1. Activate: Give a Seedling Overpower.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Keyword/Sprout",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Gardener Apprentice",
ImmortalizeWhen = "",
ImageFile = "Horticulturist Oswald.png",
Artist = "Bi Pi",
Rarity = "Divergent",
},
new()
{
Name = "Jenny, Sower of Spores",
Category = "Immortalized",
Cost = 1,
Attack = 1,
Health = 1,
Description = "Evasive. Strike: Sprout 1.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Keyword/Sprout",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Fervent Mycologist",
ImageFile = "Jenny, Sower of Spores.png",
Artist = "Guilherme Faria",
Rarity = "Common",
},
new()
{
Name = "Khaelar",
Category = "Immortalized",
Cost = 6,
Attack = 8,
Health = 6,
Description = "Enter or when I destroy an Agent: Give the strongest enemy Exposed and set its stats to 1/1 this round.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Zealot of the Hunt",
ImageFile = "Khaelar.png",
Artist = "Karl Angelo Brito",
Rarity = "Divergent",
},
new()
{
Name = "Omeganeura",
Category = "Immortalized",
Cost = 6,
Attack = 4,
Health = 4,
Description = "Evasive. Enter or Core Strike: Shift to Abundant Growth. Allies have +1/+1.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Glasswinged Monarch",
ImageFile = "Omeganeura.png",
Artist = "Kurt Daryll Ludaes",
Rarity = "Lost",
},
new()
{
Name = "The Beating Heart",
Category = "Immortalized",
Cost = 5,
Attack = 5,
Health = 5,
Description = "Enter: Shift to Abundant Growth. Round Start: Allies Flourish.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Flourish",
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Spark of Bounty",
ImageFile = "The Beating Heart.png",
Artist = "Paul Takahashi",
Rarity = "Rare",
},
new()
{
Name = "The Botanist",
Category = "Immortalized",
Cost = 4,
Attack = 3,
Health = 5,
Description = "'Rejuvenate. Activate: Sprout 2, then grant those Seedlings \"Last Gasp: Deal 1 to all Agents.\"'",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Keyword/Sprout",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Sap Sapper",
ImageFile = "The Botanist.png",
Artist = "Arthur Rosa",
Rarity = "Lost",
},
new()
{
Name = "The Cycle Embodied",
Category = "Immortalized",
Cost = 1,
Attack = 2,
Health = 2,
Description = "Evasive. The first time each round you or allies Sprout, Decay, or Flourish, I Flourish.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Keyword/Sprout",
"Flourish",
"Decay",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Burrowing Beetles",
ImageFile = "The Cycle Embodied.png",
Artist = "Arthur Rosa",
Rarity = "Common",
},
new()
{
Name = "The Great Oakmother",
Category = "Immortalized",
Cost = 2,
Attack = 1,
Health = 3,
Description = "I have +1/+0 for each time you've Sprout|Sprouted this game. When you Sprout, add 2 to its value.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Keyword/Sprout",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Sapling Dryad",
ImageFile = "The Great Oakmother.png",
Artist = "Arthur Rosa",
Rarity = "Lost",
},
new()
{
Name = "Tino, Majestic Stumbler",
Category = "Immortalized",
Cost = 2,
Attack = 3,
Health = 3,
Description = "Enter: Sprout 1 for each other ally then Shift to Deadly Fauna.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Keyword/Sprout",
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Aardvark Precinct Captain",
ImageFile = "Tino, Majestic Stumbler.png",
Artist = "Arthur Rosa",
Rarity = "Divergent",
},
new()
{
Name = "Wreck-o Rex",
Category = "Immortalized",
Cost = 8,
Attack = 9,
Health = 9,
Description = "Confront. Overpower. Cleave. Enter: Create a Throwdown in hand.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Hungry Tyrannosaur",
ImageFile = "Wreck-o Rex.png",
Artist = "Paul Takahashi",
Rarity = "Common",
},
new()
{
Name = "Xae, Dreamstrider",
Category = "Immortalized",
Cost = 3,
Attack = 3,
Health = 3,
Description = "Activate: (C) An Agent Flourish|Flourishes or Decays.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Flourish",
"Decay",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Sleepy Druid",
ImageFile = "Xae, Dreamstrider.png",
Artist = "BEIKI",
Rarity = "Rare",
},
new()
{
Name = "Alina, the Overflowing Cup",
Category = "Immortalized",
Cost = 4,
Attack = 3,
Health = 5,
Description = "Enter or Round Start: Create a 0 cost Transient Blessed Soup in hand.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Bearer of the Broth",
ImageFile = "Alina, the Overflowing Cup.png",
Artist = "Jeffrey Viloria",
Rarity = "Rare",
},
new()
{
Name = "Boof, Ever Loyal",
Category = "Immortalized",
Cost = 1,
Attack = 3,
Health = 5,
Description = "Enter: Deal 4 to me. Last Gasp: Return the last Action that was put into your Graveyard this round to hand.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Temple Guard Hound",
ImageFile = "Boof, Ever Loyal.png",
Artist = "Bi Pi",
Rarity = "Common",
},
new()
{
Name = "Consequence Admin Cain",
Category = "Immortalized",
Cost = 4,
Attack = 2,
Health = 1,
Description = "Play: [icon]Phase an Agent. Agents cannot Phase in while I am in play.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Karmic Debtor",
ImageFile = "Consequence Admin Cain.png",
Artist = "Bi Pi",
Rarity = "Rare",
},
new()
{
Name = "Da'Kad, Heretic Crusher",
Category = "Immortalized",
Cost = 5,
Attack = 4,
Health = 9,
Description = "Confront. Siphon. Enter: Deal 4 to me. When an ally or your Core heals, Deal 1 to the enemy Core.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Heal",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Bareknuckle Inquisitor",
ImageFile = "Da'Kad, Heretic Crusher.png",
Artist = "Arthur Rosa",
Rarity = "Divergent",
},
new()
{
Name = "Dedicated Missionary",
Category = "Immortalized",
Cost = 6,
Attack = 3,
Health = 2,
Description = "Evasive. I cost 1 less for each copy of The One True Timeline in the Timeline Stack. Enter: Create a The Firm Hand in hand.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Slow Convert",
ImageFile = "Dedicated Missionary.png",
Artist = "Xtian.Art",
Rarity = "Divergent",
},
new()
{
Name = "Grand Judge Dhael",
Category = "Immortalized",
Cost = 7,
Attack = 5,
Health = 5,
Description = "Activate: Return an Action from your Graveyard to your hand. It costs 3 less and has \\\"If I would be put into a Graveyard, instead Erase me.\\",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Stern Arbiter",
ImageFile = "Grand Judge Dhael.png",
Artist = "Simon Carr",
Rarity = "Lost",
},
new()
{
Name = "Harker, Metal Reporter",
Category = "Immortalized",
Cost = 3,
Attack = 3,
Health = 5,
Description = "When I see a Shift, create a \\\"By the Numbers\\\" in hand, or if you have one in hand, reduce its cost by 1.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Heretic Whistleblower",
ImageFile = "Harker, Metal Reporter.png",
Artist = "Bi Pi",
Rarity = "Rare",
},
new()
{
Name = "Khaela the Savior",
Category = "Immortalized",
Cost = 2,
Attack = 3,
Health = 4,
Description = "Blitz. Each time I Strike while attacking: Swap me with the Agent to my right, the Rewind it. Set its cost to 0 this round.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Temple Analyst",
ImageFile = "Khaela the Savior.png",
Artist = "Xtian.Art",
Rarity = "Divergent",
},
new()
{
Name = "Masa, Time-Lost",
Category = "Immortalized",
Cost = 6,
Attack = 7,
Health = 4,
Description = "Blitz. I cost 1 less for each time you've Phased or Rewound an Agent this game. When you Phase or Rewind an Agent, first deal 1 to the enemy Core. Strike: Rewind me.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Divergence Assassin",
ImageFile = "Masa, Time-Lost.png",
Artist = "BEIKI",
Rarity = "Lost",
},
new()
{
Name = "Pontifex Dhabu",
Category = "Immortalized",
Cost = 1,
Attack = 2,
Health = 2,
Description = "Round End: I Flourish. When I see a Shift to a Timeline other than The One True Timeline, deal 1 to the enemy Core.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Flourish",
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Fervent Follower",
ImageFile = "Pontifex Dhabu.png",
Artist = "Simon Carr",
Rarity = "Rare",
},
new()
{
Name = "Priestess Minia",
Category = "Immortalized",
Cost = 2,
Attack = 3,
Health = 7,
Description = "Confront. Enter: Deal 4 to me.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Seeker of Truth",
ImageFile = "Priestess Minia.png",
Artist = "Zed Edge",
Rarity = "Common",
},
new()
{
Name = "Rift Mender Aris",
Category = "Immortalized",
Cost = 3,
Attack = 6,
Health = 6,
Description = "I have -1/-1 for each Timeline in the Timeline Stack other than The One True Timeline. Last Gasp: Shift to The One True Timeline.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Shattersmith",
ImageFile = "Rift Mender Aris.png",
Artist = "TheLastEmber",
Rarity = "Common",
},
new()
{
Name = "Symphony of the Path",
Category = "Immortalized",
Cost = 1,
Attack = 2,
Health = 2,
Description = "Enter: Shift to The One True Timeline. When I am Phased or Rewound my strongest ally Flourishes.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Holder of the Instruments",
ImageFile = "Symphony of the Path.png",
Artist = "Simon Carr",
Rarity = "Common",
},
new()
{
Name = "Ta'kan the Tattle",
Category = "Immortalized",
Cost = 3,
Attack = 3,
Health = 4,
Description = "Activate: Deal 1 to an ally, then Heal it 1. When you heal a damaged ally, give it Evasive this round.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Consummate Conspirator",
ImageFile = "Ta'kan the Tattle.png",
Artist = "Paul Takahashi",
Rarity = "Lost",
},
new()
{
Name = "The 'Stache",
Category = "Immortalized",
Cost = 4,
Attack = 4,
Health = 4,
Description = "Blitz. Each round, Disarm the first enemy that would destroy an ally in combat.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Nonlethal Special Forces",
ImageFile = "The 'Stache.png",
Artist = "Zed Edge",
Rarity = "Divergent",
},
new()
{
Name = "Violet Inquisitioner",
Category = "Immortalized",
Cost = 3,
Attack = 3,
Health = 4,
Description = "Play: [icon] Rewind an Agent with equal or less Durability than me. The first time each round you Rewind an Agent, Draw 1.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
"Draw",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Holy Cleaner",
ImageFile = "Violet Inquisitioner.png",
Artist = "Millena Ramos",
Rarity = "Common",
},
new()
{
Name = "Zel, the First Diver",
Category = "Immortalized",
Cost = 1,
Attack = 1,
Health = 3,
Description = "When I am Phased or Rewound, first Draw 1 and Flourish. When I am Rewound or Destroyed, I keep all permanent buffs.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Curious Acolyte",
ImageFile = "Zel, the First Diver.png",
Artist = "Kurt Daryll Ludaes",
Rarity = "Divergent",
},
new()
{
Name = "A'kon, Starry Diviner",
Category = "Immortalized",
Cost = 1,
Attack = 2,
Health = 2,
Description = "Enter or Last Gasp: Create a Return to Stillness in hand.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Somber Astronomer",
ImageFile = "A'kon, Starry Diviner.png",
Artist = "Kurt Daryll Ludaes",
Rarity = "Common",
},
new()
{
Name = "Alina Who Cuts the Strings",
Category = "Immortalized",
Cost = 4,
Attack = 3,
Health = 2,
Description = "Play: (C) Mute an Agent. Activate: (C) Destroy a Mute|Muted Agent.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Destiny Ripper",
ImageFile = "Alina Who Cuts the Strings.png",
Artist = "BEIKI",
Rarity = "Common",
},
new()
{
Name = "Boof, the Listener",
Category = "Immortalized",
Cost = 2,
Attack = 2,
Health = 1,
Description = "Enter and Last Gasp: Draw a random 1, 2, or 3 cost Action from your deck.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Draw",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Librarian's Assistant",
ImageFile = "Boof, the Listener.png",
Artist = "Bi Pi",
Rarity = "Rare",
},
new()
{
Name = "Cray, Reborn",
Category = "Immortalized",
Cost = 2,
Attack = 3,
Health = 2,
Description = "I have +3/+0 while I see Voiceless Sky. Last Gasp: Grant the weakest ally my Strength.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Possessed Prawn",
ImageFile = "Cray, Reborn.png",
Artist = "Paul Takahashi",
Rarity = "Lost",
},
new()
{
Name = "Daville, the Star Song",
Category = "Immortalized",
Cost = 6,
Attack = 5,
Health = 5,
Description = "Activate: Refresh an ally. That ally cannot Refresh again this round. When an ally Deplete|Depletes, if I see Voiceless Sky, give it +3/+3 this round.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Death Jockey",
ImageFile = "Daville, the Star Song.png",
Artist = "Romulo Reyes",
Rarity = "Divergent",
},
new()
{
Name = "Dhali, Bearer of Memories",
Category = "Immortalized",
Cost = 6,
Attack = 4,
Health = 5,
Description = "Round End: Create in hand a random Action that started in your deck. When you play an Action you've already played this game, copy it.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Overburdened Scribe",
ImageFile = "Dhali, Bearer of Memories.png",
Artist = "Arthur Rosa",
Rarity = "Lost",
},
new()
{
Name = "Greyl, the Problem",
Category = "Immortalized",
Cost = 4,
Attack = 2,
Health = 4,
Description = "Evasive. Activate: Grant all Actions in hand Transient, then create exact copies of them in hand.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Fuzzy Archivist",
ImageFile = "Greyl, the Problem.png",
Artist = "Bi Pi",
Rarity = "Divergent",
},
new()
{
Name = "Indara, the Candle",
Category = "Immortalized",
Cost = 6,
Attack = 4,
Health = 4,
Description = "Activate: [icon] Revive an Immortalized Ally.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Solemn Attendant",
ImageFile = "Indara, the Candle.png",
Artist = "Simon Carr",
Rarity = "Divergent",
},
new()
{
Name = "Khaela, the Vanished",
Category = "Immortalized",
Cost = 2,
Attack = 2,
Health = 2,
Description = "Blitz. Siphon.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Nameless Spirit",
ImageFile = "Khaela, the Vanished.png",
Artist = "Paul Takahashi",
Rarity = "Common",
},
new()
{
Name = "Shae'Fan, Remembered",
Category = "Immortalized",
Cost = 6,
Attack = 4,
Health = 7,
Description = "Activate: (C) Destroy another ally with less Durability than me, then Revive it and summon an exact copy of it.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "The Forgotten Tale",
ImageFile = "Shae'Fan, Remembered.png",
Artist = "Romulo Reyes",
Rarity = "Lost",
},
new()
{
Name = "Somnus, the Dreaming",
Category = "Immortalized",
Cost = 5,
Attack = 3,
Health = 4,
Description = "When I Phase in, deal damage equal to my Strength to the weakest enemy and the enemy Core. Activate: (C) I Flourish, Phase.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Flourish",
"Rewound",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Sensory Deprivation Pod",
ImageFile = "Somnus, the Dreaming.png",
Artist = "Bi Pi",
Rarity = "Rare",
},
new()
{
Name = "Talia, Purger of Memory",
Category = "Immortalized",
Cost = 4,
Attack = 5,
Health = 2,
Description = "Activate: (C) Revive an Agent. Grant it Temporary and \\\"When I would be destroyed, instead Erase me.\\",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Redactionist",
ImageFile = "Talia, Purger of Memory.png",
Artist = "Xtian.Art",
Rarity = "Rare",
},
new()
{
Name = "The Strand",
Category = "Immortalized",
Cost = 2,
Attack = 1,
Health = 4,
Description = "Activate: I Decay, grant me \\\"If you or an ally would deal non-combat damage, increase it by 1.\\",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Decay",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Telepathic Conduit",
ImageFile = "The Strand.png",
Artist = "Bi Pi",
Rarity = "Rare",
},
new()
{
Name = "The Uncontained",
Category = "Immortalized",
Cost = 4,
Attack = 2,
Health = 3,
Description = "Overpower. Each time an Agent Deplete|Depletes, I Flourish.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Telepathic Scavenger",
ImageFile = "The Uncontained.png",
Artist = "Rhuan Gon",
Rarity = "Common",
},
new()
{
Name = "True Believer",
Category = "Immortalized",
Cost = 3,
Attack = 2,
Health = 1,
Description = "Enter: Create in hand a random Action that started in your deck. Activate: I Decay. Create in hand a random Action that started in your deck.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Decay",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Disciplined Student",
ImageFile = "True Believer.png",
Artist = "Bi Pi",
Rarity = "Divergent",
},
new()
{
Name = "Wilfred, Lobotomizer",
Category = "Immortalized",
Cost = 1,
Attack = 4,
Health = 3,
Description = "Round End: Decay. When I Decay, all enemies Decay.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Decay",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Braindead Bouncer",
ImageFile = "Wilfred, Lobotomizer.png",
Artist = "Romulo Reyes",
Rarity = "Common",
},
new()
{
Name = "Witch of the Woods",
Category = "Immortalized",
Cost = 3,
Attack = 3,
Health = 2,
Description = "Play: (C) Deplete an Enemy. Round Start: Create a Return to Stillness in hand.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Forest Recluse",
ImageFile = "Witch of the Woods.png",
Artist = "Paul Takahashi",
Rarity = "Common",
},
new()
{
Name = "Ylka, the Headliner",
Category = "Immortalized",
Cost = 4,
Attack = 2,
Health = 2,
Description = "Activate: Rock out. When allies Deplete, (C) Deal 2 to a random enemy. If it's dead or gone, deal 1 to the enemy Core instead.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Rotting Rocker",
ImageFile = "Ylka, the Headliner.png",
Artist = "Paul Takahashi",
Rarity = "Divergent",
},
new()
{
Name = "B.O.O.F.",
Category = "Immortalized",
Cost = 2,
Attack = 3,
Health = 2,
Description = "Enter: Draw a 1 cost Agent from your deck. Round End: If I do not see a 1 cost ally in play, Draw a 1 cost Agent from your deck.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Draw",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Enhanced Retriever",
ImageFile = "B.O.O.F.png",
Artist = "Bi Pi",
Rarity = "Rare",
},
new()
{
Name = "Bill, First Point of Contact",
Category = "Immortalized",
Cost = 4,
Attack = 3,
Health = 4,
Description = "Enter, Deplete, or Round Start: Create a Transient Scouter Round in hand.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Enthusiastic Bot-Poke",
ImageFile = "Bill, First Point of Contact.png",
Artist = "Romulo Reyes",
Rarity = "Rare",
},
new()
{
Name = "Bronk the Guide",
Category = "Immortalized",
Cost = 3,
Attack = 3,
Health = 3,
Description = "Enter: Shift to Erudite Beacon. Activate: Shift to Erudite Beacon.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Enlightened Refugee",
ImageFile = "Bronk the Guide.png",
Artist = "Jeffrey Viloria",
Rarity = "Divergent",
},
new()
{
Name = "E-Law, Boot Shepherd",
Category = "Immortalized",
Cost = 1,
Attack = 3,
Health = 2,
Description = "Play: Discard 1 to Draw 1. Round Start: Draw 1.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Draw",
"Discarded",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Efficient Scrapbot",
ImageFile = "E-Law, Boot Shepherd.png",
Artist = "Arthur Rosa",
Rarity = "Common",
},
new()
{
Name = "Herald of the One",
Category = "Immortalized",
Cost = 4,
Attack = 1,
Health = 4,
Description = "Play: (C) Transform me into an exact copy of an Agent.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Nascent Clone",
ImageFile = "Herald of the One.png",
Artist = "Romulo Reyes",
Rarity = "Lost",
},
new()
{
Name = "Mr. E",
Category = "Immortalized",
Cost = 7,
Attack = 4,
Health = 6,
Description = "Play: Discard up to 3. When you Discard: Draw 1 and reduce its cost by 2.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Draw",
"Discarded",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Rogue Amalgam",
ImageFile = "Mr. E.png",
Artist = "Arthur Rosa",
Rarity = "Lost",
},
new()
{
Name = "Nanobot Hive",
Category = "Immortalized",
Cost = 2,
Attack = 4,
Health = 4,
Description = "Allies have \\\"Last Gasp: Allies with the same name as me Flourish.\\\" Last Gasp: Allies with the same name as other allies Flourish.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Scattered Helpers",
ImageFile = "Nanobot Hive.png",
Artist = "Arthur Rosa",
Rarity = "Rare",
},
new()
{
Name = "Overmind's Guilt",
Category = "Immortalized",
Cost = 8,
Attack = 8,
Health = 8,
Description = "Evasive. Enter or Round Start: Reset all Agents to their base text, empty the Timeline Stack, Erase all Graveyards.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Origination Engine",
ImageFile = "Overmind's Guilt.png",
Artist = "Bi Pi",
Rarity = "Rare",
},
new()
{
Name = "P.O.G.O",
Category = "Immortalized",
Cost = 1,
Attack = 2,
Health = 2,
Description = "When I or an ally Strikes, give it +1|+0.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Springloaded Hopper",
ImageFile = "P.O.G.O.png",
Artist = "Paul Takahashi",
Rarity = "Lost",
},
new()
{
Name = "Quicksilver Khaela",
Category = "Immortalized",
Cost = 2,
Attack = 2,
Health = 1,
Description = "Temporary. Strike: Create a Transient copy of me in hand. Last Gasp: The next time you Shift, revive me and grant copies of me *everywhere* +1/+0.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Fractal Phantasm",
ImageFile = "Quicksilver Khaela.png",
Artist = "Arthur Rosa",
Rarity = "Lost",
},
new()
{
Name = "Raiz, Pacifist's Conclusion",
Category = "Immortalized",
Cost = 2,
Attack = 3,
Health = 3,
Description = "Enter: Disarm the Strongest enemy. Round End: If you have an unspent Attack Token, Create a We Have Cookies in hand.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Traffic Conductor",
ImageFile = "Raiz, Pacifist's Conclusion.png",
Artist = "Ritchie Cantuária",
Rarity = "Common",
},
new()
{
Name = "Terraformer",
Category = "Immortalized",
Cost = 4,
Attack = 3,
Health = 5,
Description = "Play: Discard 1 to heal your Core equal to that card's cost (Max 5) then Shift to Erudite Beacon.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Shift",
"Heal",
"Discarded",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Recycler",
ImageFile = "Terraformer.png",
Artist = "Horugode",
Rarity = "Common",
},
new()
{
Name = "Wom, Sweet Wom",
Category = "Immortalized",
Cost = 2,
Attack = 1,
Health = 4,
Description = "Activate: Reduce an Agent's Strength by my Strength this round. When I see an enemy Agent reduced to 0 Strength, grant allies +1/+0.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Awakened Security System",
ImageFile = "Wom, Sweet Wom.png",
Artist = "Bi Pi",
Rarity = "Divergent",
},
new()
{
Name = "Ziv, the Adaptable",
Category = "Immortalized",
Cost = 5,
Attack = 3,
Health = 5,
Description = "Play: Discard 1. When you Discard, I Flourish and grant me a random positive keyword.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Flourish",
"Discarded",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Roiling Amalgam",
ImageFile = "Ziv, the Adaptable.png",
Artist = "Bi Pi",
Rarity = "Rare",
},
new()
{
Name = "Zorp, Unrecyclable",
Category = "Immortalized",
Cost = 3,
Attack = 6,
Health = 1,
Description = "Overpower. Enter: Create a copy of me in hand at next Round Start.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Scuttling Spares",
ImageFile = "Zorp, Unrecyclable.png",
Artist = "Bi Pi",
Rarity = "Common",
},
new()
{
Name = "Armageddonaut",
Category = "Immortalized",
Cost = 5,
Attack = 6,
Health = 6,
Description = "Cleave. Enter or when I destroy an Agent: Create a Circle of Strife in hand.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Hungry Engine",
ImageFile = "Armageddonaut.png",
Artist = "Simon Carr",
Rarity = "Divergent",
},
new()
{
Name = "Boatswain Corvus",
Category = "Immortalized",
Cost = 7,
Attack = 6,
Health = 10,
Description = "Overpower. Round Start: Deal 1 to the enemy Core twice. When you deal non-combat damage to the enemy Core, grant the weakest enemy Exposed. Core Strike: Deal 3 to all enemies and the enemy Core.]]",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Gilded Behemoth",
ImageFile = "Boatswain Corvus.png",
Artist = "Donnie Obina",
Rarity = "Lost",
},
new()
{
Name = "Boof, the Champion",
Category = "Immortalized",
Cost = 2,
Attack = 4,
Health = 4,
Description = "Overpower.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Pit Dog",
ImageFile = "Boof, the Champion.png",
Artist = "Bi Pi",
Rarity = "Common",
},
new()
{
Name = "Brant the Bloody",
Category = "Immortalized",
Cost = 1,
Attack = 2,
Health = 3,
Description = "Confront. Agents I Strike Bleed 1. When an enemy Bleeds, I Flourish.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Persistent Squire",
ImageFile = "Brant the Bloody.png",
Artist = "Karl Angelo Brito",
Rarity = "Common",
},
new()
{
Name = "Driven the Scarlet Storm",
Category = "Immortalized",
Cost = 2,
Attack = 2,
Health = 4,
Description = "When you discard a card, give an ally +1|+1. Activate: Create 3 Transient Bloodbolt in your hand.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Frenzied Hemomancer",
ImageFile = "Driven the Scarlet Storm.png",
Artist = "Rhuan Gon",
Rarity = "Lost",
},
new()
{
Name = "Enlightened Survivor",
Category = "Immortalized",
Cost = 3,
Attack = 4,
Health = 5,
Description = "Rejuvenate.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Stalwart Champion",
ImageFile = "Enlightened Survivor.png",
Artist = "Paul Takahashi",
Rarity = "Common",
},
new()
{
Name = "Khaela the Hungry",
Category = "Immortalized",
Cost = 2,
Attack = 1,
Health = 5,
Description = "Play or Activate: (C) Deal 1 to me and another Agent. Sacrifice 2: Instead deal 2.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Painforger",
ImageFile = "Khaela the Hungry.png",
Artist = "G.C.",
Rarity = "Lost",
},
new()
{
Name = "Kurian, the Breaker",
Category = "Immortalized",
Cost = 6,
Attack = 10,
Health = 5,
Description = "Overpower. Allied Breakdown sees both Cores.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Frontline Juggernaut",
ImageFile = "Kurian, the Breaker.png",
Artist = "Paul Takahashi",
Rarity = "Common",
},
new()
{
Name = "Magnus Lavaborn",
Category = "Immortalized",
Cost = 1,
Attack = 3,
Health = 1,
Description = "Enter: Shift to Volcanic Rivers twice. Strike: Deal 1 to the enemy Core.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Denizen of Flames",
ImageFile = "Magnus Lavaborn.png",
Artist = "um_predo",
Rarity = "Rare",
},
new()
{
Name = "Master of Ceremonies",
Category = "Immortalized",
Cost = 1,
Attack = 1,
Health = 1,
Description = "Activate: Sacrifice 2: (C) Deal 2 to the enemy Core.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Bloodline Tracker",
ImageFile = "Master of Ceremonies.png",
Artist = "Simon Carr",
Rarity = "Divergent",
},
new()
{
Name = "Odol, the Red Death",
Category = "Immortalized",
Cost = 5,
Attack = 3,
Health = 5,
Description = "Rejuvenate. Enter: All Agents Bleed 1. When an ally survives damage, it Flourish|Flourishes and is granted Rejuvenate.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Red Reaper",
ImageFile = "Odol, the Red Death.png",
Artist = "Arthur Rosa",
Rarity = "Lost",
},
new()
{
Name = "Opener of the Way",
Category = "Immortalized",
Cost = 5,
Attack = 5,
Health = 6,
Description = "The first time each round an ally deals or takes damage, Draw 1 and Shift to Torment.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
"Shift",
"Draw",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Devoted Bloodletter",
ImageFile = "Opener of the Way.png",
Artist = "Simon Carr",
Rarity = "Rare",
},
new()
{
Name = "Overseer of Trials",
Category = "Immortalized",
Cost = 3,
Attack = 3,
Health = 5,
Description = "Confront. Other allies have Fervor. Fervor grants an extra +1/+1.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Bright-Eyed Supplicant",
ImageFile = "Overseer of Trials.png",
Artist = "Julien Fenoglio",
Rarity = "Rare",
},
new()
{
Name = "Sareh, Rebel Strategist",
Category = "Immortalized",
Cost = 4,
Attack = 5,
Health = 4,
Description = "Blitz. Cleave. Play: Grant two enemies Exposed. Round Start: Grant the strongest enemy Exposed.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Bullseye Bounty Hunter",
ImageFile = "Sareh, Rebel Strategist.png",
Artist = "Zed Edge",
Rarity = "Rare",
},
new()
{
Name = "Scoot Sparkles",
Category = "Immortalized",
Cost = 1,
Attack = 1,
Health = 3,
Description = "Overpower. When I survive damage, grant me +2/+0.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Glittering Gladiator",
ImageFile = "Scoot Sparkles.png",
Artist = "BEIKI",
Rarity = "Common",
},
new()
{
Name = "The Ripper",
Category = "Immortalized",
Cost = 4,
Attack = 4,
Health = 7,
Description = "Confront. Overpower. Agents and Cores I Strike Bleed 1.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Toothy Pugilist",
ImageFile = "The Ripper.png",
Artist = "Julien Fenoglio",
Rarity = "Common",
},
new()
{
Name = "The Unstoppable Flow",
Category = "Immortalized",
Cost = 4,
Attack = 2,
Health = 2,
Description = "Overpower. Enter: Shift to Volcanic Rivers. I have +1/+1 for each Timeline in the Timeline Stack.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Blazing Shifter",
ImageFile = "The Unstoppable Flow.png",
Artist = "Paul Takahashi",
Rarity = "Divergent",
},
new()
{
Name = "Tyar, Benevolent Ruler",
Category = "Immortalized",
Cost = 7,
Attack = 7,
Health = 6,
Description = "Overpower. The first time each round anything takes damage, create a Transient Bloodbolt in hand. Round Start: Create a Transient Bloodbolt in hand.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Brutal Reveler",
ImageFile = "Tyar, Benevolent Ruler.png",
Artist = "Julien Fenoglio",
Rarity = "Rare",
},
new()
{
Name = "Vera, Original Proof",
Category = "Immortalized",
Cost = 2,
Attack = 4,
Health = 3,
Description = "Overpower. Last Gasp: Shift to Volcanic Rivers.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Desperate Primordial",
ImageFile = "Vera, Original Proof.png",
Artist = "Xtian.Art",
Rarity = "Common",
},
new()
{
Name = "Chaos Conductor Boltz",
Category = "Immortalized",
Cost = 5,
Attack = 6,
Health = 4,
Description = "Blitz. When you play an Action, gain 1 Reserve Energy. Round Start: Create a Transient Sunshock in hand for each Reserve Energy you have.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Jury of the Second Law",
ImageFile = "Chaos Conductor Boltz.png",
Artist = "Donnie Obina",
Rarity = "Divergent",
},
new()
{
Name = "Clarion, Deepest Breath",
Category = "Immortalized",
Cost = 6,
Attack = 6,
Health = 6,
Description = "When you play an Action, (C) Shift to Volcanic Rivers. Your Actions and Timelines you Shift to have Siphon.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Magmatic Tether",
ImageFile = "Clarion, Deepest Breath.png",
Artist = "Bi Pi",
Rarity = "Divergent",
},
new()
{
Name = "Doctor Mirthram Remora",
Category = "Immortalized",
Cost = 4,
Attack = 3,
Health = 4,
Description = "Enter and Overflow: Heal allies and your Core 1. Round End: Deal damage to enemies and the enemy Core equal to each time you've healed your Core this round.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Heal",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Starfueled Medics",
ImageFile = "Doctor Mirthram Remora.png",
Artist = "ssunnyday",
Rarity = "Rare",
},
new()
{
Name = "Dyson, the Aspirant",
Category = "Immortalized",
Cost = 2,
Attack = 3,
Health = 3,
Description = "Confront. Enter: Shift to Star Siphon.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Kinetic Absorber",
ImageFile = "Dyson, the Aspirant.png",
Artist = "Horugode",
Rarity = "Rare",
},
new()
{
Name = "Eruption Incarnate",
Category = "Immortalized",
Cost = 2,
Attack = 5,
Health = 5,
Description = "Overpower.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Hidden Locus",
ImageFile = "Eruption Incarnate.png",
Artist = "Bi Pi",
Rarity = "Common",
},
new()
{
Name = "Gentle Frank",
Category = "Immortalized",
Cost = 8,
Attack = 9,
Health = 15,
Description = "Delay. Allies and your Core take 1 less damage from all sources.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Lightsteel Colossus",
ImageFile = "Gentle Frank.png",
Artist = "Bi Pi",
Rarity = "Common",
},
new()
{
Name = "Grand Admiral Khaela",
Category = "Immortalized",
Cost = 7,
Attack = 6,
Health = 7,
Description = "Blitz. Play or Attack: [icon] Erase all enemies with a cost of 2 or less in play. When I'm attacking, allies have Cleave.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Gunnery Captain",
ImageFile = "Grand Admiral Khaela.png",
Artist = "Arthur Rosa",
Rarity = "Rare",
},
new()
{
Name = "Kyln, the Dynasty",
Category = "Immortalized",
Cost = 8,
Attack = 3,
Health = 3,
Description = "Evasive. Overpower. Enter: Flourish copies of me everywhere, then create a copy of me in hand and reduce the cost of allied created cards everywhere by 1 at Round End (Minimum 1).",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Planet Seeder",
ImageFile = "Kyln, the Dynasty.png",
Artist = "Karl Angelo Brito",
Rarity = "Lost",
},
new()
{
Name = "Living Comet",
Category = "Immortalized",
Cost = 4,
Attack = 1,
Health = 1,
Description = "Overpower. I have +1/+1 for every Energy Crystal you have.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Debris Collector",
ImageFile = "Living Comet.png",
Artist = "Arthur Rosa",
Rarity = "Rare",
},
new()
{
Name = "Luminous Vengeance",
Category = "Immortalized",
Cost = 5,
Attack = 7,
Health = 6,
Description = "Delay. Overpower. Confront.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Lumbering Starseeker",
ImageFile = "Luminous Vengeance.png",
Artist = "Arthur Rosa",
Rarity = "Common",
},
new()
{
Name = "Malark, the Silver Wave",
Category = "Immortalized",
Cost = 3,
Attack = 4,
Health = 1,
Description = "Blitz. Last Gasp: Grant the weakest ally Blitz, +4/+1 and this Last Gasp.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Swashbuckling Diehard",
ImageFile = "Malark, the Silver Wave.png",
Artist = "Zed Edge",
Rarity = "Rare",
},
new()
{
Name = "Malum, the Fist",
Category = "Immortalized",
Cost = 2,
Attack = 0,
Health = 1,
Description = "Round Start: I Flourish once for each Reserve Energy you have. Overflow: Grant me a random positive keyword.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Limit Breaker",
ImageFile = "Malum, the Fist.png",
Artist = "Bi Pi",
Rarity = "Rare",
},
new()
{
Name = "Mechanist Daedelus",
Category = "Immortalized",
Cost = 5,
Attack = 5,
Health = 6,
Description = "Reduce damage you or allies would deal to your Core by 2. When you reduce damage this way, deal 2 to the enemy Core.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Lightsteel Engineer",
ImageFile = "Mechanist Daedelus.png",
Artist = "Karl Angelo Brito",
Rarity = "Lost",
},
new()
{
Name = "Penitent Star",
Category = "Immortalized",
Cost = 5,
Attack = 4,
Health = 8,
Description = "Evasive.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Containment Breach",
ImageFile = "Penitent Star.png",
Artist = "Arthur Rosa",
Rarity = "Divergent",
},
new()
{
Name = "Quaid, the Willing",
Category = "Immortalized",
Cost = 1,
Attack = 3,
Health = 2,
Description = "Last Gasp: Shift to Star Siphon. Strike: Gain 1 Reserve Energy.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Brilliant Martyr",
ImageFile = "Quaid, the Willing.png",
Artist = "Arthur Rosa",
Rarity = "Common",
},
new()
{
Name = "Sali, Top Gunner",
Category = "Immortalized",
Cost = 2,
Attack = 2,
Health = 3,
Description = "Enter: Create a 1 cost Transient Sunshock in your hand. When you play a Sunshock, create a Transient exact copy in hand that costs 2 more.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Sunbringer Artillerist",
ImageFile = "Sali, Top Gunner.png",
Artist = "Xtian.Art",
Rarity = "Lost",
},
new()
{
Name = "Specialist Boof",
Category = "Immortalized",
Cost = 2,
Attack = 3,
Health = 2,
Description = "Evasive. Core Strike: Erase the enemy Graveyard, or if the enemy Graveyard is empty, I Strike the weakest enemy.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Canine Adjutant",
ImageFile = "Specialist Boof.png",
Artist = "Bi Pi",
Rarity = "Common",
},
new()
{
Name = "Sungarden Protector",
Category = "Immortalized",
Cost = 1,
Attack = 3,
Health = 3,
Description = "No effect text available.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Peaceful Synthesizer",
ImageFile = "Sungarden Protector.png",
Artist = "Xtian.Art",
Rarity = "Divergent",
},
new()
{
Name = "The Sunbringer",
Category = "Immortalized",
Cost = 9,
Attack = 9,
Health = 9,
Description = "Enter: Erase the top 5 cards of your Graveyard to deal 1 to all enemies for each Action erased. When you play an Action, deal 1 to the enemy Core.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "APEX Starcruise",
ImageFile = "The Sunbringer.png",
Artist = "Julien Fenoglio",
Rarity = "Lost",
},
new()
{
Name = "Time Devourer Soval",
Category = "Immortalized",
Cost = 10,
Attack = 12,
Health = 12,
Description = "For each Timeline in the Timeline Stack, I gain a random positive keyword. The first time each round I would be destroyed, instead heal me to my maximum durability and destroy the current Timeline.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Shift",
"Heal",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Devourer Spawn",
ImageFile = "Time Devourer Soval.png",
Artist = "Paul Takahashi",
Rarity = "Lost",
},
new()
{
Name = "Vorkon, Eternal Source",
Category = "Immortalized",
Cost = 3,
Attack = 2,
Health = 7,
Description = "Activate: I Flourish, Erase a card in a Graveyard to gain an extra Energy Crystal this round.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Suncursed Conduit",
ImageFile = "Vorkon, Eternal Source.png",
Artist = "Xtian.Art",
Rarity = "Common",
},
new()
{
Name = "Affront to Nature",
Category = "Spell",
Cost = 9,
Description = "Allies Flourish 3 times. Enemies Decay 3 times.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Affront to Nature.png",
Artist = "Donnie Obina",
Rarity = "Divergent",
},
new()
{
Name = "Bloom",
Category = "Spell",
Cost = 2,
Description = "Give an ally +0/+2 this round. Sprout 1.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Bloom.png",
Artist = "Joyblivion",
Rarity = "Common",
},
new()
{
Name = "Chronosynthesis",
Category = "Spell",
Cost = 8,
Description = "Sprout 1 for every time you have Sprout|Sprouted this game.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Chronosynthesis.png",
Artist = "Simon Carr",
Rarity = "Lost",
},
new()
{
Name = "Convergent Pack",
Category = "Spell",
Cost = 4,
Description = "Shift to Abundant Growth. For every two Timelines in the Timeline Stack, summon an attacking Wolf Confronting the weakest unconfronted enemy.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Convergent Pack.png",
Artist = "Paul Takahashi",
Rarity = "Divergent",
},
new()
{
Name = "Focused Adaptation",
Category = "Spell",
Cost = 4,
Description = "Give an ally \\\"The next time I would be destroyed, instead heal me to full and heal your Core the same amount\\\" this round.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Focused Adaptation.png",
Artist = "Bi Pi",
Rarity = "Rare",
},
new()
{
Name = "Mulch",
Category = "Spell",
Cost = 2,
Description = "Destroy an ally to Sprout equal to its Strength.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Mulch.png",
Artist = "Donnie Obina",
Rarity = "Common",
},
new()
{
Name = "Pack Tactics",
Category = "Spell",
Cost = 3,
Description = "Summon two Wolf|Wolves. If you see Abundant Growth, ally Wolf|Wolves Flourish.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Pack Tactics.png",
Artist = "Donnie Obina",
Rarity = "Lost",
},
new()
{
Name = "Paradox Stimulator",
Category = "Spell",
Cost = 1,
Description = "Sprout 1. Paradox: Instead, Sprout 3.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Paradox Stimulator.png",
Artist = "Bi Pi",
Rarity = "Common",
},
new()
{
Name = "Rumpus",
Category = "Spell",
Cost = 3,
Description = "Create a 1 cost Transient Throwdown in hand for each ally.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Rumpus.png",
Artist = "Bi Pi",
Rarity = "Rare",
},
new()
{
Name = "Scent the Prey",
Category = "Spell",
Cost = 3,
Description = "Choose an ally. Give all enemies with less Strength Exposed this round. Shift to either Abundant Growth or Deadly Fauna.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Scent the Prey.png",
Artist = "Julien Fenoglio",
Rarity = "Rare",
},
new()
{
Name = "Strength of the Grove",
Category = "Spell",
Cost = 4,
Description = "Sprout 1. Give an ally +1/+1 this round for each other ally.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Strength of the Grove.png",
Artist = "Paul Takahashi",
Rarity = "Common",
},
new()
{
Name = "Symbiosis",
Category = "Spell",
Cost = 6,
Description = "Grant two Agents each other's stats and keywords.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Symbiosis.png",
Artist = "Red Dragon Artwork",
Rarity = "Divergent",
},
new()
{
Name = "Throwdown",
Category = "Spell",
Cost = 2,
Description = "An ally and an enemy Strike each other.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Throwdown.png",
Artist = "Julien Fenoglio",
Rarity = "Common",
},
new()
{
Name = "Uninhibited Expansion",
Category = "Spell",
Cost = 5,
Description = "Sprout 6.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Uninhibited Expansion.png",
Artist = "Simon Carr",
Rarity = "Common",
},
new()
{
Name = "Unstoppable Growth",
Category = "Spell",
Cost = 5,
Description = "An Agent destroys its allies and gains their Strength and Durability.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Unstoppable Growth.png",
Artist = "Julien Fenoglio",
Rarity = "Lost",
},
new()
{
Name = "Backhand",
Category = "Spell",
Cost = 2,
Description = "Destroy an Agent with 2 or less Strength or Durability.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Backhand.png",
Artist = "Julien Fenoglio",
Rarity = "Common",
},
new()
{
Name = "Balanced Blade",
Category = "Spell",
Cost = 3,
Description = "The next time an ally Strikes an enemy this round, first grant it Strength equal to its target's Durability.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Balanced Blade.png",
Artist = "Jeffrey Viloria",
Rarity = "Rare",
},
new()
{
Name = "Blessed Soup",
Category = "Spell",
Cost = 2,
Description = "Heal an Agent or Core 2. Draw 1.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Blessed Soup.png",
Artist = "Julien Fenoglio",
Rarity = "Common",
},
new()
{
Name = "By the Numbers",
Category = "Spell",
Cost = 2,
Description = "Reveal the top card of both decks. Create a copy of the card with the higher cost in hand, then shuffle both cards into their respective decks. In a tie, create a copy of both cards.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "By the Numbers.png",
Artist = "Bi Pi",
Rarity = "Common",
},
new()
{
Name = "Chronal Quarantine",
Category = "Spell",
Cost = 7,
Description = "Phase enemies. Phase allies. If The One True Timeline is active, allies Phase in.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Chronal Quarantine.png",
Artist = "Bi Pi",
Rarity = "Lost",
},
new()
{
Name = "Chronicle of the One",
Category = "Spell",
Cost = 1,
Description = "Create a Transient Out of Line, The Firm Hand, or Prayer of Rescue in hand.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Chronicle of the One.png",
Artist = "Julien Fenoglio",
Rarity = "Lost",
},
new()
{
Name = "Curb the Anomalies",
Category = "Spell",
Cost = 6,
Description = "I cost 1 less if you see The One True Timeline. Mute all Agents this round. Shift to The One True Timeline.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Curb the Anomalies.png",
Artist = "Jeffrey Viloria",
Rarity = "Divergent",
},
new()
{
Name = "Invigorating Balm",
Category = "Spell",
Cost = 1,
Description = "Heal an ally 1. Give it +1/+1 this round.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Invigorating Balm.png",
Artist = "Bi Pi",
Rarity = "Common",
},
new()
{
Name = "Out of Line",
Category = "Spell",
Cost = 6,
Description = "Two Agents Phase. If they have the same name, instead destroy them.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Out of Line.png",
Artist = "Arthur Rosa",
Rarity = "Common",
},
new()
{
Name = "Paradox Flow",
Category = "Spell",
Cost = 3,
Description = "Shift to The One True Timeline. Fully Heal all allies. Paradox: Give all enemies Exposed this round.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Paradox Flow.png",
Artist = "Arthur Rosa",
Rarity = "Rare",
},
new()
{
Name = "Prayer of Rescue",
Category = "Spell",
Cost = 1,
Description = "Rewind an ally.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Prayer of Rescue.png",
Artist = "Bi Pi",
Rarity = "Common",
},
new()
{
Name = "Rescind Authorization",
Category = "Spell",
Cost = 4,
Description = "Rewind an Agent. Sacrifice 4: Instead, Rewind an ally and an enemy.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Rescind Authorization.png",
Artist = "TheLastEmber",
Rarity = "Rare",
},
new()
{
Name = "Set in Stone",
Category = "Spell",
Cost = 4,
Description = "I cost 1 less if you see The One True Timeline. An Agent Phase|Phases. Draw 1.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Set in Stone.png",
Artist = "Bi Pi",
Rarity = "Common",
},
new()
{
Name = "Snap Back",
Category = "Spell",
Cost = 2,
Description = "Return an Action from your Graveyard to your hand and grant it \\\"If I would be put into a Graveyard, instead Erase me\\\", or an Agent Phase|Phases in.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Snap Back.png",
Artist = "Simon Carr",
Rarity = "Rare",
},
new()
{
Name = "The Firm Hand",
Category = "Spell",
Cost = 2,
Description = "Shift to The One True Timeline. Draw 1.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "The Firm Hand.png",
Artist = "TheLastEmber",
Rarity = "Common",
},
new()
{
Name = "Tidal Wave",
Category = "Spell",
Cost = 5,
Description = "Surge. If you have more Core Durability than your opponent, allies Flourish twice.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Tidal Wave.png",
Artist = "TheLastEmber",
Rarity = "Lost",
},
new()
{
Name = "Appeal to the Scrolls",
Category = "Spell",
Cost = 5,
Description = "If you have 1 or less Agents, I cost 2 less. Draw 2 Actions.",
Faction = "Silence",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Appeal to the Scrolls.png",
Artist = "Nimesh N.",
Rarity = "Common",
},
new()
{
Name = "Bury the Evidence",
Category = "Spell",
Cost = 3,
Description = "An enemy Decays twice, or an ally Decays twice to Draw 2.",
Faction = "Silence",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Bury the Evidence.png",
Artist = "Alec Aldeva",
Rarity = "Rare",
},
new()
{
Name = "Cascading Serenity",
Category = "Spell",
Cost = 3,
Description = "Destroy an Agent with cost 2 or less. Create a Return to Stillness in hand.",
Faction = "Silence",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Cascading Serenity.png",
Artist = "Rhuan Gon",
Rarity = "Common",
},
new()
{
Name = "Gnosis",
Category = "Spell",
Cost = 2,
Description = "Draw 2. You may return any of those cards to the bottom of your deck. Sacrifice 2 for each card kept.",
Faction = "Silence",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Gnosis.png",
Artist = "Paul Takahashi",
Rarity = "Lost",
},
new()
{
Name = "Hush Now",
Category = "Spell",
Cost = 6,
Description = "Destroy an Agent.",
Faction = "Silence",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Hush Now.png",
Artist = "Zed Edge",
Rarity = "Common",
},
new()
{
Name = "Mind Over Matter",
Category = "Spell",
Cost = 3,
Description = "If Voiceless Sky is active, I am Immediate Speed. Deplete an Agent. Refresh an Agent.",
Faction = "Silence",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Mind Over Matter.png",
Artist = "Bi Pi",
Rarity = "Rare",
},
new()
{
Name = "Muffle",
Category = "Spell",
Cost = 4,
Description = "Mute an Agent this round or Deplete an ally to Mute two Agents this round.",
Faction = "Silence",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Muffle.png",
Artist = "Paul Takahashi",
Rarity = "Common",
},
new()
{
Name = "Not so Fast",
Category = "Spell",
Cost = 4,
Description = "Revive the strongest ally that was destroyed this round.",
Faction = "Silence",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Not so Fast.png",
Artist = "Paul Takahashi",
Rarity = "Rare",
},
new()
{
Name = "Paradox Plague",
Category = "Spell",
Cost = 5,
Description = "An Agent Decays once for every Timeline in the Timeline Stack. Paradox: Instead, enemies Decay once for every Timeline in the Timeline Stack.",
Faction = "Silence",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Paradox Plague.png",
Artist = "Artby.dre",
Rarity = "Divergent",
},
new()
{
Name = "Pressure Spike",
Category = "Spell",
Cost = 2,
Description = "Deal 1 to an Agent. Increase it by 1 for each ally it has.",
Faction = "Silence",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Pressure Spike.png",
Artist = "Paul Takahashi",
Rarity = "Common",
},
new()
{
Name = "Quiet Repose",
Category = "Spell",
Cost = 8,
Description = "Destroy all Agents. You may not play Agents for the rest of the round.",
Faction = "Silence",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Quiet Repose.png",
Artist = "Paul Takahashi",
Rarity = "Divergent",
},
new()
{
Name = "Return to Stillness",
Category = "Spell",
Cost = 1,
Description = "An Agent Deplete|Depletes. Shift to Voiceless Sky.",
Faction = "Silence",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Return to Stillness.png",
Artist = "Paul Takahashi",
Rarity = "Common",
},
new()
{
Name = "Spirit's Lament",
Category = "Spell",
Cost = 11,
Description = "Revive an ally. Grant it the combined stats and positive keywords of all other Agents in Graveyards.",
Faction = "Silence",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Spirit's Lament.png",
Artist = "Paul Takahashi",
Rarity = "Lost",
},
new()
{
Name = "Spread the Sickness",
Category = "Spell",
Cost = 6,
Description = "When an Agent is destroyed this round, Agents Decay. Agents Decay.",
Faction = "Silence",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Spread the Sickness.png",
Artist = "Artby.dre",
Rarity = "Rare",
},
new()
{
Name = "Aggressive Recycling",
Category = "Spell",
Cost = 2,
Description = "Discard 2 to play. Draw 2. Sacrifice 3: Instead, Discard 3 to play. Draw 3.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Aggressive Recycling.png",
Artist = "TheLastEmber",
Rarity = "Rare",
},
new()
{
Name = "Built to Burn",
Category = "Spell",
Cost = 5,
Description = "Summon a Temporary exact copy of an ally.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Built to Burn.png",
Artist = "Donnie Obina",
Rarity = "Common",
},
new()
{
Name = "Chronal Scan",
Category = "Spell",
Cost = 3,
Description = "Discard 1 to play. Create a Transient copy in hand of an ally now and at next Round Start.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Chronal Scan.png",
Artist = "Bi Pi",
Rarity = "Divergent",
},
new()
{
Name = "Conscientious Overwrite",
Category = "Spell",
Cost = 2,
Description = "Deal 2 to an Agent. Create a Scouter Round in hand.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Conscientious Overwrite.png",
Artist = "Donnie Obina",
Rarity = "Common",
},
new()
{
Name = "Frontline Fellowship",
Category = "Spell",
Cost = 4,
Description = "Disarm the strongest ally to Disarm the two strongest enemies.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Frontline Fellowship.png",
Artist = "Bi Pi",
Rarity = "Rare",
},
new()
{
Name = "Headbanging",
Category = "Spell",
Cost = 1,
Description = "Discard 1 to play. Deal 2 to an Agent or Core.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Headbanging.png",
Artist = "Zed Edge",
Rarity = "Common",
},
new()
{
Name = "Overclock",
Category = "Spell",
Cost = 4,
Description = "Discard 1 to play. Double an ally's Strength and Durability and grant it Temporary.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Overclock.png",
Artist = "Julien Fenoglio",
Rarity = "Divergent",
},
new()
{
Name = "Paradox Analysis",
Category = "Spell",
Cost = 5,
Description = "Draw 2. Paradox: Instead, Draw 3.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Paradox Analysis.png",
Artist = "TheLastEmber",
Rarity = "Rare",
},
new()
{
Name = "Pocket Dimension",
Category = "Spell",
Cost = 3,
Description = "Discard up to 3 to play. Summon that many Pocket Scouts. When I am discarded create a Scouter Round in hand.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Pocket Dimension.png",
Artist = "Bi Pi",
Rarity = "Common",
},
new()
{
Name = "Rapid Iteration",
Category = "Spell",
Cost = 2,
Description = "Discard 1 to play. Deal 4 to an Agent.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Rapid Iteration.png",
Artist = "Donnie Obina",
Rarity = "Common",
},
new()
{
Name = "Scouter Round",
Category = "Spell",
Cost = 1,
Description = "Play or Discard: Summon a Pocket Scout.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Scouter Round.png",
Artist = "um_predo",
Rarity = "Common",
},
new()
{
Name = "Stability Control",
Category = "Spell",
Cost = 6,
Description = "An Agent loses Temporary, a card in your hand loses Transient, and an Agent gains Temporary. Paradox: I cost 3.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Stability Control.png",
Artist = "Arthur Rosa",
Rarity = "Common",
},
new()
{
Name = "Timestop",
Category = "Spell",
Cost = 4,
Description = "Clear the Chain.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Timestop.png",
Artist = "Julien Fenoglio",
Rarity = "Divergent",
},
new()
{
Name = "Timewarped Discombobulator",
Category = "Spell",
Cost = 5,
Description = "Deal 1 to an Agent. Summon a random 1 Cost Agent. While I'm in hand, increase both by 1 when you Shift. (Max 10)",
Faction = "Singularity",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Timewarped Discombobulator.png",
Artist = "Rhuan Gon",
Rarity = "Lost",
},
new()
{
Name = "Wake-Up Prod",
Category = "Spell",
Cost = 2,
Description = "Deal 1 to an Agent or Core. Draw 1.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Wake-Up Prod.png",
Artist = "Julien Fenoglio",
Rarity = "Common",
},
new()
{
Name = "We Have Cookies",
Category = "Spell",
Cost = 8,
Description = "Take control of an enemy with a cost equal to or less than the number of Timelines in the Timeline Stack.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "We Have Cookies.png",
Artist = "um_predo",
Rarity = "Lost",
},
new()
{
Name = "What Could Be",
Category = "Spell",
Cost = 7,
Description = "Choose an ally. Disarm all other Agents.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "What Could Be.png",
Artist = "Rhuan Gon",
Rarity = "Divergent",
},
new()
{
Name = "Bathe in Flames",
Category = "Spell",
Cost = 2,
Description = "Deal 2 to an ally to deal 2 to an Agent. Shift to Volcanic Rivers.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Bathe in Flames.png",
Artist = "um_predo",
Rarity = "Common",
},
new()
{
Name = "Bloodbolt",
Category = "Spell",
Cost = 3,
Description = "Deal 2 to an Agent or Core. Breakdown 15: Instead, deal 3.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Bloodbolt.png",
Artist = "Rhuan Gon",
Rarity = "Common",
},
new()
{
Name = "Bloodlust",
Category = "Spell",
Cost = 2,
Description = "An ally Strikes a damaged Agent. Create a Transient Fueled by Pain in hand.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Bloodlust.png",
Artist = "Julien Fenoglio",
Rarity = "Common",
},
new()
{
Name = "BREAK AND SHATTER!",
Category = "Spell",
Cost = 6,
Description = "Surge. Give each ally +1/+1 for each point of Durability it is missing and Overpower this round.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "BREAK AND SHATTER!.png",
Artist = "Donnie Obina",
Rarity = "Divergent",
},
new()
{
Name = "Channel Vigor",
Category = "Spell",
Cost = 2,
Description = "Deal 1 to an ally to give another ally +3/+1 this round.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Channel Vigor.png",
Artist = "Julien Fenoglio",
Rarity = "Common",
},
new()
{
Name = "Circle of Strife",
Category = "Spell",
Cost = 2,
Description = "Deal 1 to an Agent. Create a Transient Bloodlust in hand.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Circle of Strife.png",
Artist = "Julien Fenoglio",
Rarity = "Rare",
},
new()
{
Name = "Fueled by Pain",
Category = "Spell",
Cost = 2,
Description = "A damaged ally Strikes an Agent. Create a Transient Circle of Strife in hand.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Fueled by Pain.png",
Artist = "Julien Fenoglio",
Rarity = "Common",
},
new()
{
Name = "Go for the Heart",
Category = "Spell",
Cost = 5,
Description = "Deal 3 to the enemy Core. Breakdown 15: Instead, deal 4. Breakdown 5: Instead, deal 5.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Go for the Heart.png",
Artist = "Donnie Obina",
Rarity = "Divergent",
},
new()
{
Name = "Ironblood Elixir",
Category = "Spell",
Cost = 3,
Description = "Grant an ally +1/+2 and Fervor.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Ironblood Elixir.png",
Artist = "Julien Fenoglio",
Rarity = "Rare",
},
new()
{
Name = "Kintsu-Kai",
Category = "Spell",
Cost = 1,
Description = "Any amount of allies Bleed 1. Grant Bleed to a single enemy that many times.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Kintsu-Kai.png",
Artist = "TheLastEmber",
Rarity = "Common",
},
new()
{
Name = "Magmatic Teachings",
Category = "Spell",
Cost = 4,
Description = "An Immortalized ally strikes an enemy. If that enemy is destroyed, Immortalize your weakest non-Immoralized ally.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Magmatic Teachings.png",
Artist = "Rhuan Gon",
Rarity = "Lost",
},
new()
{
Name = "Paradox Cacophony",
Category = "Spell",
Cost = 2,
Description = "Shift to Torment. Paradox: Trigger Bleed.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Paradox Cacophony.png",
Artist = "TheLastEmber",
Rarity = "Rare",
},
new()
{
Name = "Rebuild",
Category = "Spell",
Cost = 1,
Description = "Deal 1 to an Agent or Core. If an Agent survives this damage, it Flourish|Flourishes.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Rebuild.png",
Artist = "Donnie Obina",
Rarity = "Common",
},
new()
{
Name = "Rippling Resplendence",
Category = "Spell",
Cost = 5,
Description = "Grant allies Fervor. Deal 1 to all Agents. Breakdown 15: Deal 1 to all Agents.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Rippling Resplendence.png",
Artist = "Arthur Rosa",
Rarity = "Lost",
},
new()
{
Name = "Sanguine Resurgence",
Category = "Spell",
Cost = 5,
Description = "Your Bleed effects gain Siphon this round. Two Agents Bleed 3.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Sanguine Resurgence.png",
Artist = "Rhuan Gon",
Rarity = "Rare",
},
new()
{
Name = "Army of the Sun",
Category = "Spell",
Cost = 13,
Description = "Summon the Strongest Agent in your deck now and at each Round Start.",
Faction = "Sungrace",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Army of the Sun.png",
Artist = "TheLastEmber",
Rarity = "Divergent",
},
new()
{
Name = "Chaos Control",
Category = "Spell",
Cost = 3,
Description = "Give an ally +0/+3 to give an enemy -3/-0 this round.",
Faction = "Sungrace",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Chaos Control.png",
Artist = "Paul Takahashi",
Rarity = "Common",
},
new()
{
Name = "Entropy's End",
Category = "Spell",
Cost = 7,
Description = "Revive an Agent.",
Faction = "Sungrace",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Entropy's End.png",
Artist = "Julien Fenoglio",
Rarity = "Lost",
},
new()
{
Name = "Novathermal Mining",
Category = "Spell",
Cost = 5,
Description = "Gain an empty Energy Crystal. Sacrifice 3: Gain 4 Reserve Energy.",
Faction = "Sungrace",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Novathermal Mining.png",
Artist = "Rhuan Gon",
Rarity = "Common",
},
new()
{
Name = "Paradox Capacitor",
Category = "Spell",
Cost = 4,
Description = "Gain 1 empty Energy Crystal. Paradox: Instead, gain 2 empty Energy Crystals.",
Faction = "Sungrace",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Paradox Capacitor.png",
Artist = "Arthur Rosa",
Rarity = "Divergent",
},
new()
{
Name = "Radiant Channeling",
Category = "Spell",
Cost = 5,
Description = "Deal 0 to an Agent. Increase it by 2 and refill 1 Reserve Energy for each Reserve Energy spent to play this. Shift to Star Siphon.",
Faction = "Sungrace",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Radiant Channeling.png",
Artist = "Rhuan Gon",
Rarity = "Rare",
},
new()
{
Name = "Soothing Glow",
Category = "Spell",
Cost = 2,
Description = "An ally Flourish|Flourishes. Heal your Core 2.",
Faction = "Sungrace",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Soothing Glow.png",
Artist = "Donnie Obina",
Rarity = "Common",
},
new()
{
Name = "Sunshock",
Category = "Spell",
Cost = 2,
Description = "Deal 2 to an Agent or Core.",
Faction = "Sungrace",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Sunshock.png",
Artist = "Paul Takahashi",
Rarity = "Common",
},
new()
{
Name = "Supernova",
Category = "Spell",
Cost = 5,
Description = "Deal 0 to an Agent. Increase it by 2 and refill 2 Energy Crystals for each time you've Overflowed this game.",
Faction = "Sungrace",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Supernova.png",
Artist = "Donnie Obina",
Rarity = "Rare",
},
new()
{
Name = "Throw into the Sun",
Category = "Spell",
Cost = 6,
Description = "Erase any card in play.",
Faction = "Sungrace",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Throw into the Sun.png",
Artist = "Rhuan Gon",
Rarity = "Common",
},
new()
{
Name = "Unlocked Potential",
Category = "Spell",
Cost = 8,
Description = "Grant an ally +9/+4.",
Faction = "Sungrace",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Unlocked Potential.png",
Artist = "Artby.dre",
Rarity = "Common",
},
new()
{
Name = "Deadly Fauna",
Category = "Timeline",
Description = "All Agents have Overpower.",
Faction = "Lifeblood",
Archetypes = [
],
},
new()
{
Name = "The One True Timeline",
Category = "Timeline",
Description = "Round Start: Heal all Agents and Cores 1.",
Faction = "Phasetide",
Archetypes = [
],
},
new()
{
Name = "Voiceless Sky",
Category = "Timeline",
Description = "If a player has exactly one Agent, it has +3/+3.",
Faction = "Silence",
Archetypes = [
],
},
new()
{
Name = "Erudite Beacon",
Category = "Timeline",
Description = "When you Shift here, draw 1. Round Start: Players draw 1.",
Faction = "Singularity",
Archetypes = [
],
},
new()
{
Name = "Torment",
Category = "Timeline",
Description = "All Agents and Cores have Bleed 1.",
Faction = "Splintergleam",
Archetypes = [
],
},
new()
{
Name = "Volcanic Rivers",
Category = "Timeline",
Description = "When you Shift here, deal 1 to both Cores.",
Faction = "Splintergleam",
Archetypes = [
],
},
new()
{
Name = "Star Siphon",
Category = "Timeline",
Description = "Round End: Refill all Energy Reserves.",
Faction = "Sungrace",
Archetypes = [
],
},
new()
{
Name = "Seedling",
Category = "Token",
Cost = 1,
Attack = 1,
Health = 1,
Description = "Token.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
],
ImageFile = "Seedling.png",
Artist = "Paul Takahashi",
Rarity = "Common",
},
new()
{
Name = "Wolf",
Category = "Token",
Cost = 2,
Attack = 2,
Health = 1,
Description = "Confront.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
],
ImageFile = "Wolf.png",
Artist = "Arthur Rosa",
Rarity = "Common",
},
new()
{
Name = "Pocket Scout",
Category = "Token",
Cost = 1,
Attack = 1,
Health = 1,
Description = "Token.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
],
ImageFile = "Pocket Scout.png",
Artist = "um_predo",
Rarity = "Common",
}
];
}