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ChronoCCG/chrono.docs/Syndicate Pairings/Phasetide - Silence.md
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2026-07-18 15:21:20 -04:00

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syndicates:
- Phasetide
- Silence
category: Syndicate Pairings
---
I suppose a control heavily [[The One True Timeline]] deck.
[[Boof, Ever Loyal]] will return to hand the last played spell the current round if it dies. [[Silence]] has a lot of
nice removal spells to copy.
And I suppose given how easy it is to immortalize your cards with the one true timeline, [[Solemn Attendant]] will
always have a target.
[[Paradox Plague]] can be a bit awkward if there are not many timelines in the timeline stack, or bulky enough paradox
units on the board, and [[Phasetide]] provides both.
So mid range [[The One True Timeline]] deck with [[Silence]] utilities and removal.
And potential [[The Firm Hand]] can be what turns on your [[Overburdened Scribe]].