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Syndicate

Timelines

Voiceless Skies

Causes it so that if you have one agent in play, that agent gets +3 / +3. With deplete, you can ensure the player ideally can never properly take advantage of the timeline.

It turn on some of your key board survival cards, like Braindead Bouncer and Nameless Spirit.

It also notably interacts with Phase. So you can phase your Sensory Deprivation Pod to potentially activate Voiceless Skies for your other blocker, or use Bury the Evidence if you have two 1 / 1 cards and need to remove one.

Mechanics

Deplete

Prevents a card from attacking and blocking if they have not already attacked or blocked. Also prevents a card from being activated, although outside of Mind Over Matter during Voiceless Sky, the opposing agent can always activate in a response.

Cards:

Payoff:

Mute

Can remove all keywords and effects on an agent. Note the order matters. If you mute a target, and an effect gets added on after, the agent will have the newly added effect while still being considered muted.

Cards:

Payoff:

Revival

Can bring cards back from the dead. Currently mostly a mechanic in practice for keeping Somnus, the Dreaming alive.

Cards:

Payoff:

Spell Duplication

Has access to duplicating spells.

Cards:

Payoff:

Activations

Cards with strong activation effects. And it's revival package also allows you to kill off and revive your own cards to activate them again in a fresh state.

Cards:

Payoff:

Key Cards

Defensive Cards:

Threats