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This commit is contained in:
Vendored
+58
-16
@@ -13,12 +13,12 @@
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"state": {
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"type": "markdown",
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"state": {
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"file": "Notes/End Turn.md",
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"file": "Tasks/Simulate the game state.md",
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"mode": "source",
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"source": false
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},
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"icon": "lucide-file",
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"title": "End Turn"
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"title": "Simulate the game state"
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}
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},
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{
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@@ -27,12 +27,54 @@
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"state": {
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"type": "markdown",
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"state": {
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"file": "Notes/Supply.md",
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"file": "Tasks/Simulate the game state.md",
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"mode": "source",
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"source": false
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},
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"icon": "lucide-file",
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"title": "Supply"
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"title": "Simulate the game state"
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}
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},
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{
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"id": "f9e1097f2dd91a96",
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"type": "leaf",
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"state": {
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"type": "markdown",
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"state": {
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"file": "Notes/Region Types.md",
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"mode": "source",
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"source": false
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},
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"icon": "lucide-file",
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"title": "Region Types"
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}
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},
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{
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"id": "f616cdb830431a3e",
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"type": "leaf",
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"state": {
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"type": "markdown",
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"state": {
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"file": "Notes/Forest Regions.md",
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"mode": "source",
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"source": false
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},
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"icon": "lucide-file",
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"title": "Forest Regions"
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}
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},
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{
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"id": "6bc4298e35b16606",
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"type": "leaf",
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"state": {
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"type": "markdown",
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"state": {
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"file": "Notes/Water Regions.md",
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"mode": "source",
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"source": false
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},
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"icon": "lucide-file",
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"title": "Water Regions"
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}
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},
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{
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@@ -77,8 +119,7 @@
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"title": "Activate Prey Ecology"
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}
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}
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],
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"currentTab": 1
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]
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}
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],
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"direction": "vertical"
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@@ -240,13 +281,20 @@
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"bases:Create new base": false
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}
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},
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"active": "ea7dccf9688aaa20",
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"active": "29d3b6881ac88bba",
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"lastOpenFiles": [
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"Notes/End Turn.md",
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"Rules.md",
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"Notes/End Turn.md",
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"Notes/Forest Regions.md",
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"Notes/Grass Regions.md",
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"Notes/Region Types.md",
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"Tasks/Simulate the game state.md",
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"Notes/Water Regions.md",
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"Tasks/_Tasks.base",
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"Untitled",
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"Notes/Supply.md",
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"Images/Pasted image 20260609163414.png",
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"Overview.md",
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"Notes/Region Type.md",
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"Tasks/Generate overview page.md",
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"Notes/Event Type.md",
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"Notes/Activate Flora Ecology.md",
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@@ -271,21 +319,15 @@
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"Notes/Trader.md",
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"Bases/_Roles.base",
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"Bases/Regions.base",
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"Notes/Tasks.base",
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"Images/Map.png",
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"_Tasks.base",
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"_Overview.md",
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"Bases/_Gear.base",
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"Notes/White Sky.md",
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"Tasks/Generate a csharp script to do what you did.md",
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"Tasks/Generate a Markdown Website.md",
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"Tasks/Generate a map of regions and how they connect.md",
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"Untitled 2.md",
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"Tasks",
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"Bases/Terrain.base",
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"Bases/Event.base",
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"Images/Map 1.png",
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"Notes",
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"Images"
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"Notes"
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]
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}
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@@ -0,0 +1,3 @@
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---
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category: RegionType
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---
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@@ -0,0 +1,2 @@
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Default region that has [[Lone Tree Station]] and [[Spire]].
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@@ -1,2 +0,0 @@
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Default region that has [[Lone Tree Station]].
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@@ -0,0 +1,3 @@
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[[Forest Regions]]
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[[Water Regions]]
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[[Grass Regions]]
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@@ -6,9 +6,9 @@ Cards you draw when exploring the matching region.
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Each Terrain type appears to be spread out across 5 regions in the map, the exception being [[Wasteland]] which is just 1 location to the west.
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# Categories
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![[Lake]]
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![[Grasslands]]
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![[Forest]]
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![[Water Regions]]
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![[Grass Regions]]
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![[Forest Regions]]
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![[Mountain]]
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![[Wasteland]]
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@@ -1,4 +1,4 @@
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A collection of [[Terrain Cards]] that belong to a certain [[Region Type]].
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A collection of [[Terrain Cards]] that belong to a certain [[Region Types]].
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The default Terrain Deck is comprised of a default deck of [[Terrain Cards]].
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@@ -1,6 +1,6 @@
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---
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category: Task
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status: Working On
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status: Done
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---
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Look at the docs/Overview.md file.
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@@ -0,0 +1,24 @@
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---
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category: Task
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status:
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---
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At the start of a game, we have 1 flora added to each region, except [[Grass 1]], [[Grass 2]], and [[Wasteland 1]]. Let's also assume we exclude [[Mountain 1]], [[Mountain 2]], [[Mountain 3]], [[Mountain 4]], [[Mountain 5]].
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Then we add a random combination of [[Predator Meeples]], [[Prey Meeples]], and [[Flora Meeples]] to each board. Up to a total of three, and down to a total of 1.
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Examples could be:
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- 2 [[Prey Meeples]]
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- 1 [[Predator Meeples]]
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- 2 [[Flora Meeples]], 1 [[Predator Meeples]]
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No duplicates of combinations can be used.
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On each turn, we can randomly activate one of those [[Ecology]] meeple types in 1 to 3 random [[Region Types]]. Such as activating all [[Flora Meeples]] in [[Water Regions]], and all [[Predator Meeples]] in [[Forest Regions]].
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See the [[Activate Prey Ecology]], [[Activate Predator Ecology]], and [[Activate Flora Ecology]] markdown files for the rules of what an activation does.
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We are going to simulate 20 turns. Allow the user to click prev and next in the timeline to see the next simulated turn.
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In theory, the world will get fully over ran with predators, given we are currently not considering events that remove predators, or the fact that the players will remove predators.
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Add a UI button to randomize the [[Ecology]] activation events in the timeline.
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@@ -132,15 +132,16 @@ views:
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- TODO
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- Working On
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- Done
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- Uncategorized
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cardOrders:
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file.file: {}
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note.status:
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Working On:
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- Generate overview page.md
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Working On: []
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Done:
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- Tasks/Generate a Markdown Website.md
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- Generate a csharp script to do what you did.md
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- Tasks/Generate a map of regions and how they connect.md
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- Tasks/Generate a csharp script to do what you did.md
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- Tasks/Generate overview page.md
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Uncategorized: []
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columnColors:
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file.file: {}
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