This commit is contained in:
6d486f49
2026-06-11 17:06:58 -04:00
parent b0fdabbe67
commit 7713f3b7ec
13 changed files with 99 additions and 26 deletions
+58 -16
View File
@@ -13,12 +13,12 @@
"state": {
"type": "markdown",
"state": {
"file": "Notes/End Turn.md",
"file": "Tasks/Simulate the game state.md",
"mode": "source",
"source": false
},
"icon": "lucide-file",
"title": "End Turn"
"title": "Simulate the game state"
}
},
{
@@ -27,12 +27,54 @@
"state": {
"type": "markdown",
"state": {
"file": "Notes/Supply.md",
"file": "Tasks/Simulate the game state.md",
"mode": "source",
"source": false
},
"icon": "lucide-file",
"title": "Supply"
"title": "Simulate the game state"
}
},
{
"id": "f9e1097f2dd91a96",
"type": "leaf",
"state": {
"type": "markdown",
"state": {
"file": "Notes/Region Types.md",
"mode": "source",
"source": false
},
"icon": "lucide-file",
"title": "Region Types"
}
},
{
"id": "f616cdb830431a3e",
"type": "leaf",
"state": {
"type": "markdown",
"state": {
"file": "Notes/Forest Regions.md",
"mode": "source",
"source": false
},
"icon": "lucide-file",
"title": "Forest Regions"
}
},
{
"id": "6bc4298e35b16606",
"type": "leaf",
"state": {
"type": "markdown",
"state": {
"file": "Notes/Water Regions.md",
"mode": "source",
"source": false
},
"icon": "lucide-file",
"title": "Water Regions"
}
},
{
@@ -77,8 +119,7 @@
"title": "Activate Prey Ecology"
}
}
],
"currentTab": 1
]
}
],
"direction": "vertical"
@@ -240,13 +281,20 @@
"bases:Create new base": false
}
},
"active": "ea7dccf9688aaa20",
"active": "29d3b6881ac88bba",
"lastOpenFiles": [
"Notes/End Turn.md",
"Rules.md",
"Notes/End Turn.md",
"Notes/Forest Regions.md",
"Notes/Grass Regions.md",
"Notes/Region Types.md",
"Tasks/Simulate the game state.md",
"Notes/Water Regions.md",
"Tasks/_Tasks.base",
"Untitled",
"Notes/Supply.md",
"Images/Pasted image 20260609163414.png",
"Overview.md",
"Notes/Region Type.md",
"Tasks/Generate overview page.md",
"Notes/Event Type.md",
"Notes/Activate Flora Ecology.md",
@@ -271,21 +319,15 @@
"Notes/Trader.md",
"Bases/_Roles.base",
"Bases/Regions.base",
"Notes/Tasks.base",
"Images/Map.png",
"_Tasks.base",
"_Overview.md",
"Bases/_Gear.base",
"Notes/White Sky.md",
"Tasks/Generate a csharp script to do what you did.md",
"Tasks/Generate a Markdown Website.md",
"Tasks/Generate a map of regions and how they connect.md",
"Untitled 2.md",
"Tasks",
"Bases/Terrain.base",
"Bases/Event.base",
"Images/Map 1.png",
"Notes",
"Images"
"Notes"
]
}
+3
View File
@@ -0,0 +1,3 @@
---
category: RegionType
---
+2
View File
@@ -0,0 +1,2 @@
Default region that has [[Lone Tree Station]] and [[Spire]].
-2
View File
@@ -1,2 +0,0 @@
Default region that has [[Lone Tree Station]].
View File
View File
+3
View File
@@ -0,0 +1,3 @@
[[Forest Regions]]
[[Water Regions]]
[[Grass Regions]]
+3 -3
View File
@@ -6,9 +6,9 @@ Cards you draw when exploring the matching region.
Each Terrain type appears to be spread out across 5 regions in the map, the exception being [[Wasteland]] which is just 1 location to the west.
# Categories
![[Lake]]
![[Grasslands]]
![[Forest]]
![[Water Regions]]
![[Grass Regions]]
![[Forest Regions]]
![[Mountain]]
![[Wasteland]]
+1 -1
View File
@@ -1,4 +1,4 @@
A collection of [[Terrain Cards]] that belong to a certain [[Region Type]].
A collection of [[Terrain Cards]] that belong to a certain [[Region Types]].
The default Terrain Deck is comprised of a default deck of [[Terrain Cards]].
+1 -1
View File
@@ -1,6 +1,6 @@
---
category: Task
status: Working On
status: Done
---
Look at the docs/Overview.md file.
+24
View File
@@ -0,0 +1,24 @@
---
category: Task
status:
---
At the start of a game, we have 1 flora added to each region, except [[Grass 1]], [[Grass 2]], and [[Wasteland 1]]. Let's also assume we exclude [[Mountain 1]], [[Mountain 2]], [[Mountain 3]], [[Mountain 4]], [[Mountain 5]].
Then we add a random combination of [[Predator Meeples]], [[Prey Meeples]], and [[Flora Meeples]] to each board. Up to a total of three, and down to a total of 1.
Examples could be:
- 2 [[Prey Meeples]]
- 1 [[Predator Meeples]]
- 2 [[Flora Meeples]], 1 [[Predator Meeples]]
No duplicates of combinations can be used.
On each turn, we can randomly activate one of those [[Ecology]] meeple types in 1 to 3 random [[Region Types]]. Such as activating all [[Flora Meeples]] in [[Water Regions]], and all [[Predator Meeples]] in [[Forest Regions]].
See the [[Activate Prey Ecology]], [[Activate Predator Ecology]], and [[Activate Flora Ecology]] markdown files for the rules of what an activation does.
We are going to simulate 20 turns. Allow the user to click prev and next in the timeline to see the next simulated turn.
In theory, the world will get fully over ran with predators, given we are currently not considering events that remove predators, or the fact that the players will remove predators.
Add a UI button to randomize the [[Ecology]] activation events in the timeline.
@@ -132,15 +132,16 @@ views:
- TODO
- Working On
- Done
- Uncategorized
cardOrders:
file.file: {}
note.status:
Working On:
- Generate overview page.md
Working On: []
Done:
- Tasks/Generate a Markdown Website.md
- Generate a csharp script to do what you did.md
- Tasks/Generate a map of regions and how they connect.md
- Tasks/Generate a csharp script to do what you did.md
- Tasks/Generate overview page.md
Uncategorized: []
columnColors:
file.file: {}