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@@ -1,5 +1,17 @@
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{
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"notes": [
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{
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"slug": "activate-flora-ecology",
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"title": "Activate Flora Ecology"
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},
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{
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"slug": "activate-predator-ecology",
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"title": "Activate Predator Ecology"
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},
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{
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"slug": "activate-prey-ecology",
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"title": "Activate Prey Ecology"
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},
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{
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"slug": "artificer",
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"title": "Artificer",
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@@ -22,6 +34,10 @@
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"slug": "card-library",
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"title": "Card Library"
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},
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{
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"slug": "companion-cards",
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"title": "Companion Cards"
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},
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{
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"slug": "concoliator",
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"title": "Concoliator",
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@@ -31,6 +47,11 @@
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"slug": "contents",
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"title": "Contents"
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},
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{
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"slug": "crest",
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"title": "Crest",
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"category": "EventType"
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},
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{
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"slug": "crisis-markers",
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"title": "Crisis Markers"
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@@ -65,6 +86,10 @@
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"slug": "ecology",
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"title": "Ecology"
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},
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{
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"slug": "end-turn",
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"title": "End Turn"
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},
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{
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"slug": "endeavor-tokens",
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"title": "Endeavor Tokens"
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@@ -77,6 +102,10 @@
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"slug": "event-cards",
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"title": "Event Cards"
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},
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{
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"slug": "event-type",
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"title": "Event Type"
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},
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{
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"slug": "events",
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"title": "Events"
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@@ -231,7 +260,8 @@
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},
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{
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"slug": "mountain",
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"title": "Mountain"
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"title": "Mountain",
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"category": "EventType"
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},
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{
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"slug": "paratrepsis-whistle",
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@@ -297,6 +327,10 @@
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"slug": "ranger-meeples",
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"title": "Ranger Meeples"
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},
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{
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"slug": "region-type",
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"title": "Region Type"
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},
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{
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"slug": "research-station",
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"title": "Research Station"
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@@ -340,6 +374,11 @@
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"slug": "story",
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"title": "Story"
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},
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{
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"slug": "sun",
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"title": "Sun",
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"category": "EventType"
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},
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{
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"slug": "supply",
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"title": "Supply"
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@@ -358,6 +397,10 @@
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"slug": "terrain-cards",
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"title": "Terrain Cards"
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},
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{
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"slug": "terrain-deck",
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"title": "Terrain Deck"
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},
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{
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"slug": "terrain",
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"title": "Terrain",
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@@ -393,6 +436,10 @@
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"slug": "traverse",
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"title": "Traverse"
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},
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{
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"slug": "turn-start",
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"title": "Turn Start"
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},
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{
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"slug": "unmaintained-roads",
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"title": "Unmaintained Roads"
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@@ -0,0 +1 @@
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Add 1 flora to the activated region.
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@@ -0,0 +1,4 @@
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Remove 1 prey for each 1 predator on the region. For each 1 prey removed, add one predator to replace it.
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If there are no prey in the region, the predator will instead travel to a nearby region in search for prey. They will favour regions that contain the most prey. If no region contains prey they will move to a region that would be closet to getting them to prey.
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@@ -0,0 +1,4 @@
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Remove 1 flora for each 1 prey on the region. For each 1 flora removed, add one prey to replace it.
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If there are no flora in the region, the prey will instead travel to a nearby region in search for flora. They will favour regions that contain the most flora. If no region contains flora they will move to a region that would be closet to getting them to flora.
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@@ -0,0 +1,3 @@
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Companion cards that can be pulled from the [[Card Library]]. They can be recruitable for [[Spirit]] or other means, and will follow you.
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Up to two companions can follow a Ranger, unless stated otherwise, such as by the [[Concoliator]] role.
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@@ -0,0 +1,6 @@
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---
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category: EventType
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---
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An event that symbolizes something dangerous.
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@@ -0,0 +1,3 @@
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At the end of the turn, we move some of the gear out of the [[Market]] and move some gear from the [[Supply]] back in.
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After move to the next [[Turn Start]].
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@@ -5,3 +5,4 @@ Draw and resolve on event card at the start of each [[Round]].
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Event cards spawn [[Crisis]], activate the [[Ecology]], and represent the [[Story]] and [[Weather]] affecting the [[Valley]].
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@@ -0,0 +1,3 @@
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![[Sun]]
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![[Mountain]]
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![[Crest]]
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@@ -1,3 +1,3 @@
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[[Sun]]
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[[Mountain]]
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[[Seal]]
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[[Crest]]
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@@ -0,0 +1,4 @@
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---
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category: EventType
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---
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An event that represents something to do with mountains.
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@@ -0,0 +1,4 @@
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---
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category: EventType
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---
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An event that was something to do with it being sunny.
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@@ -1 +1,3 @@
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The deck of gear. Things that can get something, like a tool, and get the top most tool from the supply.
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The deck of gear. Things that can get something, like a tool, and get the top most tool from the supply.
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This might not be what this deck is called. The supply could refer to items leaving the [[Market]].
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@@ -3,7 +3,7 @@ count: "198"
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---
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Cards you draw when exploring the matching region.
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Each Terrain type appears to be spread out across 5 regions in the map, the exception being [[Wasteland]] which is just one location to the west.
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Each Terrain type appears to be spread out across 5 regions in the map, the exception being [[Wasteland]] which is just 1 location to the west.
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# Categories
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![[Lake]]
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@@ -0,0 +1,8 @@
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A collection of [[Terrain Cards]] that belong to a certain [[Region Type]].
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The default Terrain Deck is comprised of a default deck of [[Terrain Cards]].
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Additional cards can be added to each Terrain Deck via [[Event Cards]] or other happenstances.
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As such, a Terrain Deck will never start with a [[Crisis]], but it will eventually get one.
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@@ -0,0 +1,33 @@
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Activate an [[Event Cards]].
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You can read the flavor text of the card to the group if your into that kind of roleplay.
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If the event card has the [[Crisis]] symbol. Activate a random [[Crisis]] from the [[Card Library]] by shuffling it into the appropriate [[Terrain Deck]]
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If it has an [[Event Type]] activate existing event markers. They could be on already made [[Crisis]], equipped [[Gear Cards]], [[Injury Cards]] or [[Companion Cards]].
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Once all [[Event Type]] triggers are resolved, activate any ecology visible for it's given terrain type.
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- [[Activate Predator Ecology]]
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- [[Activate Prey Ecology]]
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- [[Activate Flora Ecology]]
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> You might be concerned about the idea of the world getting swarmed by Predators as the game goes on. This concern seems resolved by being able to remove [[Predator Meeples]] with Gear or random events. [[Predator Meeples]], [[Prey Meeples]], and [[Flora Meeples]] are also used to activate events on [[Terrain Cards]] so they are not purely a negative. They are also the spice of life.
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Then read the main contents of the card.
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It may contain a description like: Add 3 predators to the area with the most prey. Shuffle and add 5 random cards from [[Card Library]] D to the top of the event deck.
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If so, do what it says, add the 3 [[Predator Meeples]] and take 5 random cards from the [[Card Library]] with that D marking.
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---
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At this point, the Rangers take their turns in any order in the:
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- [[Prepare Phase]]
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- [[Explore Phase]]
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- [[Travel Phase]]
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[[End Turn]]
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