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2026-06-11 16:53:18 -04:00
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Add 1 flora to the activated region.
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Remove 1 prey for each 1 predator on the region. For each 1 prey removed, add one predator to replace it.
If there are no prey in the region, the predator will instead travel to a nearby region in search for prey. They will favour regions that contain the most prey. If no region contains prey they will move to a region that would be closet to getting them to prey.
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Remove 1 flora for each 1 prey on the region. For each 1 flora removed, add one prey to replace it.
If there are no flora in the region, the prey will instead travel to a nearby region in search for flora. They will favour regions that contain the most flora. If no region contains flora they will move to a region that would be closet to getting them to flora.
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Companion cards that can be pulled from the [[Card Library]]. They can be recruitable for [[Spirit]] or other means, and will follow you.
Up to two companions can follow a Ranger, unless stated otherwise, such as by the [[Concoliator]] role.
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---
category: EventType
---
An event that symbolizes something dangerous.
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At the end of the turn, we move some of the gear out of the [[Market]] and move some gear from the [[Supply]] back in.
After move to the next [[Turn Start]].
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Event cards spawn [[Crisis]], activate the [[Ecology]], and represent the [[Story]] and [[Weather]] affecting the [[Valley]].
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![[Sun]]
![[Mountain]]
![[Crest]]
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[[Sun]]
[[Mountain]]
[[Seal]]
[[Crest]]
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---
category: EventType
---
An event that represents something to do with mountains.
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---
category: EventType
---
An event that was something to do with it being sunny.
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The deck of gear. Things that can get something, like a tool, and get the top most tool from the supply.
The deck of gear. Things that can get something, like a tool, and get the top most tool from the supply.
This might not be what this deck is called. The supply could refer to items leaving the [[Market]].
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Cards you draw when exploring the matching region.
Each Terrain type appears to be spread out across 5 regions in the map, the exception being [[Wasteland]] which is just one location to the west.
Each Terrain type appears to be spread out across 5 regions in the map, the exception being [[Wasteland]] which is just 1 location to the west.
# Categories
![[Lake]]
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A collection of [[Terrain Cards]] that belong to a certain [[Region Type]].
The default Terrain Deck is comprised of a default deck of [[Terrain Cards]].
Additional cards can be added to each Terrain Deck via [[Event Cards]] or other happenstances.
As such, a Terrain Deck will never start with a [[Crisis]], but it will eventually get one.
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Activate an [[Event Cards]].
You can read the flavor text of the card to the group if your into that kind of roleplay.
If the event card has the [[Crisis]] symbol. Activate a random [[Crisis]] from the [[Card Library]] by shuffling it into the appropriate [[Terrain Deck]]
If it has an [[Event Type]] activate existing event markers. They could be on already made [[Crisis]], equipped [[Gear Cards]], [[Injury Cards]] or [[Companion Cards]].
Once all [[Event Type]] triggers are resolved, activate any ecology visible for it's given terrain type.
- [[Activate Predator Ecology]]
- [[Activate Prey Ecology]]
- [[Activate Flora Ecology]]
> You might be concerned about the idea of the world getting swarmed by Predators as the game goes on. This concern seems resolved by being able to remove [[Predator Meeples]] with Gear or random events. [[Predator Meeples]], [[Prey Meeples]], and [[Flora Meeples]] are also used to activate events on [[Terrain Cards]] so they are not purely a negative. They are also the spice of life.
Then read the main contents of the card.
It may contain a description like: Add 3 predators to the area with the most prey. Shuffle and add 5 random cards from [[Card Library]] D to the top of the event deck.
If so, do what it says, add the 3 [[Predator Meeples]] and take 5 random cards from the [[Card Library]] with that D marking.
---
At this point, the Rangers take their turns in any order in the:
- [[Prepare Phase]]
- [[Explore Phase]]
- [[Travel Phase]]
[[End Turn]]