This commit is contained in:
6d486f49
2026-06-11 16:53:18 -04:00
parent b6d03afe56
commit b0fdabbe67
38 changed files with 312 additions and 136 deletions
+1
View File
@@ -0,0 +1 @@
Add 1 flora to the activated region.
+4
View File
@@ -0,0 +1,4 @@
Remove 1 prey for each 1 predator on the region. For each 1 prey removed, add one predator to replace it.
If there are no prey in the region, the predator will instead travel to a nearby region in search for prey. They will favour regions that contain the most prey. If no region contains prey they will move to a region that would be closet to getting them to prey.
+4
View File
@@ -0,0 +1,4 @@
Remove 1 flora for each 1 prey on the region. For each 1 flora removed, add one prey to replace it.
If there are no flora in the region, the prey will instead travel to a nearby region in search for flora. They will favour regions that contain the most flora. If no region contains flora they will move to a region that would be closet to getting them to flora.
+3
View File
@@ -0,0 +1,3 @@
Companion cards that can be pulled from the [[Card Library]]. They can be recruitable for [[Spirit]] or other means, and will follow you.
Up to two companions can follow a Ranger, unless stated otherwise, such as by the [[Concoliator]] role.
+6
View File
@@ -0,0 +1,6 @@
---
category: EventType
---
An event that symbolizes something dangerous.
+3
View File
@@ -0,0 +1,3 @@
At the end of the turn, we move some of the gear out of the [[Market]] and move some gear from the [[Supply]] back in.
After move to the next [[Turn Start]].
+1
View File
@@ -5,3 +5,4 @@ Draw and resolve on event card at the start of each [[Round]].
Event cards spawn [[Crisis]], activate the [[Ecology]], and represent the [[Story]] and [[Weather]] affecting the [[Valley]].
+3
View File
@@ -0,0 +1,3 @@
![[Sun]]
![[Mountain]]
![[Crest]]
+1 -1
View File
@@ -1,3 +1,3 @@
[[Sun]]
[[Mountain]]
[[Seal]]
[[Crest]]
+4
View File
@@ -0,0 +1,4 @@
---
category: EventType
---
An event that represents something to do with mountains.
View File
+4
View File
@@ -0,0 +1,4 @@
---
category: EventType
---
An event that was something to do with it being sunny.
+3 -1
View File
@@ -1 +1,3 @@
The deck of gear. Things that can get something, like a tool, and get the top most tool from the supply.
The deck of gear. Things that can get something, like a tool, and get the top most tool from the supply.
This might not be what this deck is called. The supply could refer to items leaving the [[Market]].
+148
View File
@@ -0,0 +1,148 @@
views:
- type: kanban-view
name: Table
filters:
and:
- category == "Task"
order:
- file.name
- status
columnOrders:
file.file:
- Bases/Event.base
- Bases/Regions.base
- Bases/Terrain.base
- Bases/_Gear.base
- Bases/_Roles.base
- Images/Contents.png
- Images/Event Card Example 2.png
- Images/Event Card Example.png
- Images/Map 1.png
- Images/Map.png
- Images/Market Deck.png
- Images/Market Example.png
- Images/Pasted image 20260609163414.png
- Images/Pasted image 20260609163625.png
- Images/Pasted image 20260609163839.png
- Images/Pasted image 20260609170252.png
- Images/Pasted image 20260609170321.png
- Images/Pasted image 20260609170335.png
- Images/Pasted image 20260609211711.png
- Images/Role Example 2.png
- Images/Role Example.png
- Images/Table MVP Example.png
- Notes/Awareness.md
- Notes/Cache Map.md
- Notes/Card Library.md
- Notes/Contents.md
- Notes/Crisis Markers.md
- Notes/Crisis Resolution.md
- Notes/Crisis.md
- Notes/Dirt Roads.md
- Notes/Dolewood Canoe.md
- Notes/E.03.md
- Notes/Ecology.md
- Notes/Endeavor Tokens.md
- Notes/Energy Tokens.md
- Notes/Event Cards.md
- Notes/Events.md
- Notes/Explore Phase.md
- Notes/Ferinodex.md
- Notes/Flora Meeples.md
- Notes/Forest 1.md
- Notes/Forest 2.md
- Notes/Forest 3.md
- Notes/Forest 4.md
- Notes/Forest 5.md
- Notes/Forest.md
- Notes/Gauzeblade.md
- Notes/Gear Cards.md
- Notes/Grass 1.md
- Notes/Grass 2.md
- Notes/Grass 3.md
- Notes/Grass 4.md
- Notes/Grass 5.md
- Notes/Grasslands.md
- Notes/Hidden Trail Map.md
- Notes/Injury Cards.md
- Notes/Lake.md
- Notes/Losing the Game.md
- Notes/Market.md
- Notes/Mountain 1.md
- Notes/Mountain 2.md
- Notes/Mountain 3.md
- Notes/Mountain 4.md
- Notes/Mountain 5.md
- Notes/Mountain.md
- Notes/Paratrepsis Whistle.md
- Notes/Paved Roads.md
- Notes/Perfect Day 1.md
- Notes/Phonoscopic Headset.md
- Notes/Player Boards.md
- Notes/Player Meeples.md
- Notes/Predator Meeples.md
- Notes/Prepare Phase.md
- Notes/Press On.md
- Notes/Prey Meeples.md
- Notes/Progress.md
- Notes/Ranger Badges.md
- Notes/Ranger Meeples.md
- Notes/Research Station.md
- Notes/Rest.md
- Notes/Role Cards.md
- Notes/Round.md
- Notes/Ruins Map.md
- Notes/Scout.md
- Notes/Story.md
- Notes/Supply.md
- Notes/Terrain 2.md
- Notes/Terrain 3.md
- Notes/Terrain Cards.md
- Notes/Terrain.md
- Notes/Totem of the Irix.md
- Notes/Trade.md
- Notes/Trail Markers.md
- Notes/Travel Phase.md
- Notes/Traverse.md
- Notes/Unmaintained Roads.md
- Notes/Valley.md
- Notes/Victory Condition.md
- Notes/Wasteland 1.md
- Notes/Wasteland.md
- Notes/Water 1.md
- Notes/Water 2.md
- Notes/Water 3.md
- Notes/Water 4.md
- Notes/Water 5.md
- Notes/Weather.md
- Notes/White Sky.md
- Notes/XP Cubes.md
- Notes/XP.md
- Roles/Artificer.md
- Roles/Concoliator.md
- Roles/Explorer.md
- Roles/Guide.md
- Roles/Shaper.md
- Roles/Shepard.md
- Roles/Trader.md
- Untitled.base
- _Overview.md
- Untitled.md
note.status:
- TODO
- Working On
- Done
cardOrders:
file.file: {}
note.status:
Working On:
- Generate overview page.md
Done:
- Tasks/Generate a Markdown Website.md
- Generate a csharp script to do what you did.md
- Tasks/Generate a map of regions and how they connect.md
Uncategorized: []
columnColors:
file.file: {}
note.status: {}
groupByProperty: note.status
+1 -1
View File
@@ -3,7 +3,7 @@ count: "198"
---
Cards you draw when exploring the matching region.
Each Terrain type appears to be spread out across 5 regions in the map, the exception being [[Wasteland]] which is just one location to the west.
Each Terrain type appears to be spread out across 5 regions in the map, the exception being [[Wasteland]] which is just 1 location to the west.
# Categories
![[Lake]]
+8
View File
@@ -0,0 +1,8 @@
A collection of [[Terrain Cards]] that belong to a certain [[Region Type]].
The default Terrain Deck is comprised of a default deck of [[Terrain Cards]].
Additional cards can be added to each Terrain Deck via [[Event Cards]] or other happenstances.
As such, a Terrain Deck will never start with a [[Crisis]], but it will eventually get one.
+33
View File
@@ -0,0 +1,33 @@
Activate an [[Event Cards]].
You can read the flavor text of the card to the group if your into that kind of roleplay.
If the event card has the [[Crisis]] symbol. Activate a random [[Crisis]] from the [[Card Library]] by shuffling it into the appropriate [[Terrain Deck]]
If it has an [[Event Type]] activate existing event markers. They could be on already made [[Crisis]], equipped [[Gear Cards]], [[Injury Cards]] or [[Companion Cards]].
Once all [[Event Type]] triggers are resolved, activate any ecology visible for it's given terrain type.
- [[Activate Predator Ecology]]
- [[Activate Prey Ecology]]
- [[Activate Flora Ecology]]
> You might be concerned about the idea of the world getting swarmed by Predators as the game goes on. This concern seems resolved by being able to remove [[Predator Meeples]] with Gear or random events. [[Predator Meeples]], [[Prey Meeples]], and [[Flora Meeples]] are also used to activate events on [[Terrain Cards]] so they are not purely a negative. They are also the spice of life.
Then read the main contents of the card.
It may contain a description like: Add 3 predators to the area with the most prey. Shuffle and add 5 random cards from [[Card Library]] D to the top of the event deck.
If so, do what it says, add the 3 [[Predator Meeples]] and take 5 random cards from the [[Card Library]] with that D marking.
---
At this point, the Rangers take their turns in any order in the:
- [[Prepare Phase]]
- [[Explore Phase]]
- [[Travel Phase]]
[[End Turn]]