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Add 1 flora to the activated region.
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Remove 1 prey for each 1 predator on the region. For each 1 prey removed, add one predator to replace it.
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If there are no prey in the region, the predator will instead travel to a nearby region in search for prey. They will favour regions that contain the most prey. If no region contains prey they will move to a region that would be closet to getting them to prey.
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Remove 1 flora for each 1 prey on the region. For each 1 flora removed, add one prey to replace it.
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If there are no flora in the region, the prey will instead travel to a nearby region in search for flora. They will favour regions that contain the most flora. If no region contains flora they will move to a region that would be closet to getting them to flora.
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Companion cards that can be pulled from the [[Card Library]]. They can be recruitable for [[Spirit]] or other means, and will follow you.
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Up to two companions can follow a Ranger, unless stated otherwise, such as by the [[Concoliator]] role.
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---
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category: EventType
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---
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An event that symbolizes something dangerous.
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At the end of the turn, we move some of the gear out of the [[Market]] and move some gear from the [[Supply]] back in.
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After move to the next [[Turn Start]].
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@@ -5,3 +5,4 @@ Draw and resolve on event card at the start of each [[Round]].
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Event cards spawn [[Crisis]], activate the [[Ecology]], and represent the [[Story]] and [[Weather]] affecting the [[Valley]].
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![[Sun]]
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![[Mountain]]
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![[Crest]]
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@@ -1,3 +1,3 @@
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[[Sun]]
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[[Mountain]]
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[[Seal]]
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[[Crest]]
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---
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category: EventType
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---
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An event that represents something to do with mountains.
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@@ -0,0 +1,4 @@
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---
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category: EventType
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---
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An event that was something to do with it being sunny.
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@@ -1 +1,3 @@
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The deck of gear. Things that can get something, like a tool, and get the top most tool from the supply.
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The deck of gear. Things that can get something, like a tool, and get the top most tool from the supply.
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This might not be what this deck is called. The supply could refer to items leaving the [[Market]].
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@@ -0,0 +1,148 @@
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views:
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- type: kanban-view
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name: Table
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filters:
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and:
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- category == "Task"
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order:
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- file.name
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- status
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columnOrders:
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file.file:
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- Bases/Event.base
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- Bases/Regions.base
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- Bases/Terrain.base
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- Bases/_Gear.base
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- Bases/_Roles.base
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- Images/Contents.png
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- Images/Event Card Example 2.png
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- Images/Event Card Example.png
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- Images/Map 1.png
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- Images/Map.png
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- Images/Market Deck.png
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- Images/Market Example.png
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- Images/Pasted image 20260609163414.png
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- Images/Pasted image 20260609163625.png
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- Images/Pasted image 20260609163839.png
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- Images/Pasted image 20260609170252.png
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- Images/Pasted image 20260609170321.png
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- Images/Pasted image 20260609170335.png
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- Images/Pasted image 20260609211711.png
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- Images/Role Example 2.png
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- Images/Role Example.png
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- Images/Table MVP Example.png
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- Notes/Awareness.md
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- Notes/Cache Map.md
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- Notes/Card Library.md
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- Notes/Contents.md
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- Notes/Crisis Markers.md
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- Notes/Crisis Resolution.md
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- Notes/Crisis.md
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- Notes/Dirt Roads.md
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- Notes/Dolewood Canoe.md
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- Notes/E.03.md
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- Notes/Ecology.md
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- Notes/Endeavor Tokens.md
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- Notes/Energy Tokens.md
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- Notes/Event Cards.md
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- Notes/Events.md
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- Notes/Explore Phase.md
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- Notes/Ferinodex.md
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- Notes/Flora Meeples.md
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- Notes/Forest 1.md
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- Notes/Forest 2.md
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- Notes/Forest 3.md
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- Notes/Forest 4.md
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- Notes/Forest 5.md
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- Notes/Forest.md
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- Notes/Gauzeblade.md
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- Notes/Gear Cards.md
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- Notes/Grass 1.md
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- Notes/Grass 2.md
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- Notes/Grass 3.md
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- Notes/Grass 4.md
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- Notes/Grass 5.md
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- Notes/Grasslands.md
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- Notes/Hidden Trail Map.md
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- Notes/Injury Cards.md
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- Notes/Lake.md
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- Notes/Losing the Game.md
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- Notes/Market.md
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- Notes/Mountain 1.md
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- Notes/Mountain 2.md
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- Notes/Mountain 3.md
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- Notes/Mountain 4.md
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- Notes/Mountain 5.md
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- Notes/Mountain.md
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- Notes/Paratrepsis Whistle.md
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- Notes/Paved Roads.md
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- Notes/Perfect Day 1.md
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- Notes/Phonoscopic Headset.md
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- Notes/Player Boards.md
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- Notes/Player Meeples.md
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- Notes/Predator Meeples.md
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- Notes/Prepare Phase.md
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- Notes/Press On.md
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- Notes/Prey Meeples.md
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- Notes/Progress.md
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- Notes/Ranger Badges.md
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- Notes/Ranger Meeples.md
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- Notes/Research Station.md
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- Notes/Rest.md
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- Notes/Role Cards.md
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- Notes/Round.md
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- Notes/Ruins Map.md
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- Notes/Scout.md
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- Notes/Story.md
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- Notes/Supply.md
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- Notes/Terrain 2.md
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- Notes/Terrain 3.md
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- Notes/Terrain Cards.md
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- Notes/Terrain.md
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- Notes/Totem of the Irix.md
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- Notes/Trade.md
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- Notes/Trail Markers.md
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- Notes/Travel Phase.md
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- Notes/Traverse.md
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- Notes/Unmaintained Roads.md
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- Notes/Valley.md
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- Notes/Victory Condition.md
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- Notes/Wasteland 1.md
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- Notes/Wasteland.md
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- Notes/Water 1.md
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- Notes/Water 2.md
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- Notes/Water 3.md
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- Notes/Water 4.md
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- Notes/Water 5.md
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- Notes/Weather.md
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- Notes/White Sky.md
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- Notes/XP Cubes.md
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- Notes/XP.md
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- Roles/Artificer.md
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- Roles/Concoliator.md
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- Roles/Explorer.md
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- Roles/Guide.md
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- Roles/Shaper.md
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- Roles/Shepard.md
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- Roles/Trader.md
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- Untitled.base
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- _Overview.md
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- Untitled.md
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note.status:
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- TODO
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- Working On
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- Done
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cardOrders:
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file.file: {}
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note.status:
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Working On:
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- Generate overview page.md
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Done:
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- Tasks/Generate a Markdown Website.md
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- Generate a csharp script to do what you did.md
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- Tasks/Generate a map of regions and how they connect.md
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Uncategorized: []
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columnColors:
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file.file: {}
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note.status: {}
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groupByProperty: note.status
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@@ -3,7 +3,7 @@ count: "198"
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---
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Cards you draw when exploring the matching region.
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Each Terrain type appears to be spread out across 5 regions in the map, the exception being [[Wasteland]] which is just one location to the west.
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Each Terrain type appears to be spread out across 5 regions in the map, the exception being [[Wasteland]] which is just 1 location to the west.
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# Categories
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![[Lake]]
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A collection of [[Terrain Cards]] that belong to a certain [[Region Type]].
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The default Terrain Deck is comprised of a default deck of [[Terrain Cards]].
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Additional cards can be added to each Terrain Deck via [[Event Cards]] or other happenstances.
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As such, a Terrain Deck will never start with a [[Crisis]], but it will eventually get one.
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Activate an [[Event Cards]].
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You can read the flavor text of the card to the group if your into that kind of roleplay.
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If the event card has the [[Crisis]] symbol. Activate a random [[Crisis]] from the [[Card Library]] by shuffling it into the appropriate [[Terrain Deck]]
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If it has an [[Event Type]] activate existing event markers. They could be on already made [[Crisis]], equipped [[Gear Cards]], [[Injury Cards]] or [[Companion Cards]].
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Once all [[Event Type]] triggers are resolved, activate any ecology visible for it's given terrain type.
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- [[Activate Predator Ecology]]
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- [[Activate Prey Ecology]]
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- [[Activate Flora Ecology]]
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> You might be concerned about the idea of the world getting swarmed by Predators as the game goes on. This concern seems resolved by being able to remove [[Predator Meeples]] with Gear or random events. [[Predator Meeples]], [[Prey Meeples]], and [[Flora Meeples]] are also used to activate events on [[Terrain Cards]] so they are not purely a negative. They are also the spice of life.
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Then read the main contents of the card.
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It may contain a description like: Add 3 predators to the area with the most prey. Shuffle and add 5 random cards from [[Card Library]] D to the top of the event deck.
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If so, do what it says, add the 3 [[Predator Meeples]] and take 5 random cards from the [[Card Library]] with that D marking.
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---
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At this point, the Rangers take their turns in any order in the:
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- [[Prepare Phase]]
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- [[Explore Phase]]
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- [[Travel Phase]]
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[[End Turn]]
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