This commit is contained in:
6d486f49
2026-06-11 16:53:18 -04:00
parent b6d03afe56
commit b0fdabbe67
38 changed files with 312 additions and 136 deletions
+48 -1
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@@ -1,5 +1,17 @@
{ {
"notes": [ "notes": [
{
"slug": "activate-flora-ecology",
"title": "Activate Flora Ecology"
},
{
"slug": "activate-predator-ecology",
"title": "Activate Predator Ecology"
},
{
"slug": "activate-prey-ecology",
"title": "Activate Prey Ecology"
},
{ {
"slug": "artificer", "slug": "artificer",
"title": "Artificer", "title": "Artificer",
@@ -22,6 +34,10 @@
"slug": "card-library", "slug": "card-library",
"title": "Card Library" "title": "Card Library"
}, },
{
"slug": "companion-cards",
"title": "Companion Cards"
},
{ {
"slug": "concoliator", "slug": "concoliator",
"title": "Concoliator", "title": "Concoliator",
@@ -31,6 +47,11 @@
"slug": "contents", "slug": "contents",
"title": "Contents" "title": "Contents"
}, },
{
"slug": "crest",
"title": "Crest",
"category": "EventType"
},
{ {
"slug": "crisis-markers", "slug": "crisis-markers",
"title": "Crisis Markers" "title": "Crisis Markers"
@@ -65,6 +86,10 @@
"slug": "ecology", "slug": "ecology",
"title": "Ecology" "title": "Ecology"
}, },
{
"slug": "end-turn",
"title": "End Turn"
},
{ {
"slug": "endeavor-tokens", "slug": "endeavor-tokens",
"title": "Endeavor Tokens" "title": "Endeavor Tokens"
@@ -77,6 +102,10 @@
"slug": "event-cards", "slug": "event-cards",
"title": "Event Cards" "title": "Event Cards"
}, },
{
"slug": "event-type",
"title": "Event Type"
},
{ {
"slug": "events", "slug": "events",
"title": "Events" "title": "Events"
@@ -231,7 +260,8 @@
}, },
{ {
"slug": "mountain", "slug": "mountain",
"title": "Mountain" "title": "Mountain",
"category": "EventType"
}, },
{ {
"slug": "paratrepsis-whistle", "slug": "paratrepsis-whistle",
@@ -297,6 +327,10 @@
"slug": "ranger-meeples", "slug": "ranger-meeples",
"title": "Ranger Meeples" "title": "Ranger Meeples"
}, },
{
"slug": "region-type",
"title": "Region Type"
},
{ {
"slug": "research-station", "slug": "research-station",
"title": "Research Station" "title": "Research Station"
@@ -340,6 +374,11 @@
"slug": "story", "slug": "story",
"title": "Story" "title": "Story"
}, },
{
"slug": "sun",
"title": "Sun",
"category": "EventType"
},
{ {
"slug": "supply", "slug": "supply",
"title": "Supply" "title": "Supply"
@@ -358,6 +397,10 @@
"slug": "terrain-cards", "slug": "terrain-cards",
"title": "Terrain Cards" "title": "Terrain Cards"
}, },
{
"slug": "terrain-deck",
"title": "Terrain Deck"
},
{ {
"slug": "terrain", "slug": "terrain",
"title": "Terrain", "title": "Terrain",
@@ -393,6 +436,10 @@
"slug": "traverse", "slug": "traverse",
"title": "Traverse" "title": "Traverse"
}, },
{
"slug": "turn-start",
"title": "Turn Start"
},
{ {
"slug": "unmaintained-roads", "slug": "unmaintained-roads",
"title": "Unmaintained Roads" "title": "Unmaintained Roads"
@@ -0,0 +1 @@
Add 1 flora to the activated region.
@@ -0,0 +1,4 @@
Remove 1 prey for each 1 predator on the region. For each 1 prey removed, add one predator to replace it.
If there are no prey in the region, the predator will instead travel to a nearby region in search for prey. They will favour regions that contain the most prey. If no region contains prey they will move to a region that would be closet to getting them to prey.
@@ -0,0 +1,4 @@
Remove 1 flora for each 1 prey on the region. For each 1 flora removed, add one prey to replace it.
If there are no flora in the region, the prey will instead travel to a nearby region in search for flora. They will favour regions that contain the most flora. If no region contains flora they will move to a region that would be closet to getting them to flora.
@@ -0,0 +1,3 @@
Companion cards that can be pulled from the [[Card Library]]. They can be recruitable for [[Spirit]] or other means, and will follow you.
Up to two companions can follow a Ranger, unless stated otherwise, such as by the [[Concoliator]] role.
+6
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@@ -0,0 +1,6 @@
---
category: EventType
---
An event that symbolizes something dangerous.
+3
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@@ -0,0 +1,3 @@
At the end of the turn, we move some of the gear out of the [[Market]] and move some gear from the [[Supply]] back in.
After move to the next [[Turn Start]].
+1
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@@ -5,3 +5,4 @@ Draw and resolve on event card at the start of each [[Round]].
Event cards spawn [[Crisis]], activate the [[Ecology]], and represent the [[Story]] and [[Weather]] affecting the [[Valley]]. Event cards spawn [[Crisis]], activate the [[Ecology]], and represent the [[Story]] and [[Weather]] affecting the [[Valley]].
+3
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@@ -0,0 +1,3 @@
![[Sun]]
![[Mountain]]
![[Crest]]
+1 -1
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@@ -1,3 +1,3 @@
[[Sun]] [[Sun]]
[[Mountain]] [[Mountain]]
[[Seal]] [[Crest]]
+4
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@@ -0,0 +1,4 @@
---
category: EventType
---
An event that represents something to do with mountains.
+4
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@@ -0,0 +1,4 @@
---
category: EventType
---
An event that was something to do with it being sunny.
+2
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@@ -1 +1,3 @@
The deck of gear. Things that can get something, like a tool, and get the top most tool from the supply. The deck of gear. Things that can get something, like a tool, and get the top most tool from the supply.
This might not be what this deck is called. The supply could refer to items leaving the [[Market]].
+1 -1
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@@ -3,7 +3,7 @@ count: "198"
--- ---
Cards you draw when exploring the matching region. Cards you draw when exploring the matching region.
Each Terrain type appears to be spread out across 5 regions in the map, the exception being [[Wasteland]] which is just one location to the west. Each Terrain type appears to be spread out across 5 regions in the map, the exception being [[Wasteland]] which is just 1 location to the west.
# Categories # Categories
![[Lake]] ![[Lake]]
@@ -0,0 +1,8 @@
A collection of [[Terrain Cards]] that belong to a certain [[Region Type]].
The default Terrain Deck is comprised of a default deck of [[Terrain Cards]].
Additional cards can be added to each Terrain Deck via [[Event Cards]] or other happenstances.
As such, a Terrain Deck will never start with a [[Crisis]], but it will eventually get one.
+33
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@@ -0,0 +1,33 @@
Activate an [[Event Cards]].
You can read the flavor text of the card to the group if your into that kind of roleplay.
If the event card has the [[Crisis]] symbol. Activate a random [[Crisis]] from the [[Card Library]] by shuffling it into the appropriate [[Terrain Deck]]
If it has an [[Event Type]] activate existing event markers. They could be on already made [[Crisis]], equipped [[Gear Cards]], [[Injury Cards]] or [[Companion Cards]].
Once all [[Event Type]] triggers are resolved, activate any ecology visible for it's given terrain type.
- [[Activate Predator Ecology]]
- [[Activate Prey Ecology]]
- [[Activate Flora Ecology]]
> You might be concerned about the idea of the world getting swarmed by Predators as the game goes on. This concern seems resolved by being able to remove [[Predator Meeples]] with Gear or random events. [[Predator Meeples]], [[Prey Meeples]], and [[Flora Meeples]] are also used to activate events on [[Terrain Cards]] so they are not purely a negative. They are also the spice of life.
Then read the main contents of the card.
It may contain a description like: Add 3 predators to the area with the most prey. Shuffle and add 5 random cards from [[Card Library]] D to the top of the event deck.
If so, do what it says, add the 3 [[Predator Meeples]] and take 5 random cards from the [[Card Library]] with that D marking.
---
At this point, the Rangers take their turns in any order in the:
- [[Prepare Phase]]
- [[Explore Phase]]
- [[Travel Phase]]
[[End Turn]]
+1 -1
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@@ -1,3 +1,3 @@
{ {
"theme": "obsidian" "theme": "moonstone"
} }
+93 -128
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@@ -4,116 +4,81 @@
"type": "split", "type": "split",
"children": [ "children": [
{ {
"id": "418aa81bf380daf2", "id": "ae2143857e2c025d",
"type": "tabs", "type": "tabs",
"children": [ "children": [
{ {
"id": "f9c65a18cd3b4b8e", "id": "29d3b6881ac88bba",
"type": "leaf",
"pinned": true,
"state": {
"type": "markdown",
"state": {
"file": "_Overview.md",
"mode": "source",
"source": false
},
"pinned": true,
"icon": "lucide-file",
"title": "_Overview"
}
},
{
"id": "87cde5984a735b23",
"type": "leaf",
"pinned": true,
"state": {
"type": "bases",
"state": {
"file": "Bases/_Roles.base",
"viewName": "Table"
},
"pinned": true,
"icon": "lucide-table",
"title": "_Roles"
}
},
{
"id": "610d4da422cb5c59",
"type": "leaf",
"pinned": true,
"state": {
"type": "bases",
"state": {
"file": "Bases/_Gear.base",
"viewName": "Table"
},
"pinned": true,
"icon": "lucide-table",
"title": "_Gear"
}
},
{
"id": "7aa08c31ba9f2e43",
"type": "leaf",
"pinned": true,
"state": {
"type": "bases",
"state": {
"file": "Bases/_Roles.base",
"viewName": "Table"
},
"pinned": true,
"icon": "lucide-table",
"title": "_Roles"
}
},
{
"id": "d213a79cb6445cda",
"type": "leaf",
"pinned": true,
"state": {
"type": "bases",
"state": {
"file": "Bases/Terrain.base",
"viewName": "Table"
},
"pinned": true,
"icon": "lucide-table",
"title": "Terrain"
}
},
{
"id": "93dd7864d3dae537",
"type": "leaf",
"pinned": true,
"state": {
"type": "bases",
"state": {
"file": "Bases/Regions.base",
"viewName": "Table"
},
"pinned": true,
"icon": "lucide-table",
"title": "Regions"
}
},
{
"id": "6cb068dc588aedef",
"type": "leaf", "type": "leaf",
"state": { "state": {
"type": "markdown", "type": "markdown",
"state": { "state": {
"file": "Generate overview page.md", "file": "Notes/End Turn.md",
"mode": "source", "mode": "source",
"source": false "source": false
}, },
"icon": "lucide-file", "icon": "lucide-file",
"title": "Generate overview page" "title": "End Turn"
}
},
{
"id": "ea7dccf9688aaa20",
"type": "leaf",
"state": {
"type": "markdown",
"state": {
"file": "Notes/Supply.md",
"mode": "source",
"source": false
},
"icon": "lucide-file",
"title": "Supply"
}
},
{
"id": "c7d18fa6ed4eeec2",
"type": "leaf",
"state": {
"type": "markdown",
"state": {
"file": "Notes/End Turn.md",
"mode": "source",
"source": false
},
"icon": "lucide-file",
"title": "End Turn"
}
},
{
"id": "384932635eee28e4",
"type": "leaf",
"state": {
"type": "markdown",
"state": {
"file": "Notes/Activate Flora Ecology.md",
"mode": "source",
"source": false
},
"icon": "lucide-file",
"title": "Activate Flora Ecology"
}
},
{
"id": "968c6e3df869aab1",
"type": "leaf",
"state": {
"type": "markdown",
"state": {
"file": "Notes/Activate Prey Ecology.md",
"mode": "source",
"source": false
},
"icon": "lucide-file",
"title": "Activate Prey Ecology"
} }
} }
], ],
"currentTab": 6 "currentTab": 1
} }
], ],
"direction": "vertical" "direction": "vertical"
@@ -275,13 +240,39 @@
"bases:Create new base": false "bases:Create new base": false
} }
}, },
"active": "6cb068dc588aedef", "active": "ea7dccf9688aaa20",
"lastOpenFiles": [ "lastOpenFiles": [
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"Generate overview page.md", "Rules.md",
"Images/Map.png", "Images/Pasted image 20260609163414.png",
"Bases/Regions.base",
"Overview.md", "Overview.md",
"Notes/Region Type.md",
"Tasks/Generate overview page.md",
"Notes/Event Type.md",
"Notes/Activate Flora Ecology.md",
"Notes/Turn Start.md",
"Notes/Event Cards.md",
"Notes/Activate Prey Ecology.md",
"Notes/Activate Predator Ecology.md",
"Notes/Concoliator.md",
"Notes/Companion Cards.md",
"Notes/Sun.md",
"Notes/Mountain.md",
"Notes/Crest.md",
"Notes/Terrain Cards.md",
"Notes/Terrain Deck.md",
"Images/Pasted image 20260609163839.png",
"Images/Pasted image 20260609163625.png",
"Images/Pasted image 20260609211711.png",
"Images/Pasted image 20260609170335.png",
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"Images/Pasted image 20260609170321.png",
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"Notes/Tasks.base",
"Images/Map.png",
"_Tasks.base", "_Tasks.base",
"_Overview.md", "_Overview.md",
"Bases/_Gear.base", "Bases/_Gear.base",
@@ -289,38 +280,12 @@
"Tasks/Generate a csharp script to do what you did.md", "Tasks/Generate a csharp script to do what you did.md",
"Tasks/Generate a Markdown Website.md", "Tasks/Generate a Markdown Website.md",
"Tasks/Generate a map of regions and how they connect.md", "Tasks/Generate a map of regions and how they connect.md",
"Bases/_Roles.base",
"Untitled 2.md", "Untitled 2.md",
"Tasks", "Tasks",
"Notes/Artificer.md",
"Bases/Terrain.base", "Bases/Terrain.base",
"Notes/Contents.md",
"Notes/Dolewood Canoe.md",
"Notes/Concoliator.md",
"Notes/Explorer.md",
"Notes/Guide.md",
"Notes/Shaper.md",
"Notes/Shepard.md",
"Notes/Trader.md",
"Bases/Event.base", "Bases/Event.base",
"Notes/Awareness.md",
"Notes/Crisis.md",
"Notes/XP Cubes.md",
"Images/Map 1.png", "Images/Map 1.png",
"Notes", "Notes",
"Images/Role Example.png", "Images"
"Images/Role Example 2.png",
"Images/Table MVP Example.png",
"Notes/Scout.md",
"Images/Pasted image 20260609211711.png",
"Images/Market Deck.png",
"Images/Event Card Example.png",
"Images/Event Card Example 2.png",
"Images/Pasted image 20260609163414.png",
"Images",
"Notes/Research Station.md",
"Notes/Wasteland.md",
"Notes/Wasteland 1.md",
"Notes/Mountain 5.md"
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} }
+1
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@@ -0,0 +1 @@
Add 1 flora to the activated region.
+4
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@@ -0,0 +1,4 @@
Remove 1 prey for each 1 predator on the region. For each 1 prey removed, add one predator to replace it.
If there are no prey in the region, the predator will instead travel to a nearby region in search for prey. They will favour regions that contain the most prey. If no region contains prey they will move to a region that would be closet to getting them to prey.
+4
View File
@@ -0,0 +1,4 @@
Remove 1 flora for each 1 prey on the region. For each 1 flora removed, add one prey to replace it.
If there are no flora in the region, the prey will instead travel to a nearby region in search for flora. They will favour regions that contain the most flora. If no region contains flora they will move to a region that would be closet to getting them to flora.
+3
View File
@@ -0,0 +1,3 @@
Companion cards that can be pulled from the [[Card Library]]. They can be recruitable for [[Spirit]] or other means, and will follow you.
Up to two companions can follow a Ranger, unless stated otherwise, such as by the [[Concoliator]] role.
+6
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@@ -0,0 +1,6 @@
---
category: EventType
---
An event that symbolizes something dangerous.
+3
View File
@@ -0,0 +1,3 @@
At the end of the turn, we move some of the gear out of the [[Market]] and move some gear from the [[Supply]] back in.
After move to the next [[Turn Start]].
+1
View File
@@ -5,3 +5,4 @@ Draw and resolve on event card at the start of each [[Round]].
Event cards spawn [[Crisis]], activate the [[Ecology]], and represent the [[Story]] and [[Weather]] affecting the [[Valley]]. Event cards spawn [[Crisis]], activate the [[Ecology]], and represent the [[Story]] and [[Weather]] affecting the [[Valley]].
+3
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@@ -0,0 +1,3 @@
![[Sun]]
![[Mountain]]
![[Crest]]
+1 -1
View File
@@ -1,3 +1,3 @@
[[Sun]] [[Sun]]
[[Mountain]] [[Mountain]]
[[Seal]] [[Crest]]
+4
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@@ -0,0 +1,4 @@
---
category: EventType
---
An event that represents something to do with mountains.
View File
+4
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@@ -0,0 +1,4 @@
---
category: EventType
---
An event that was something to do with it being sunny.
+2
View File
@@ -1 +1,3 @@
The deck of gear. Things that can get something, like a tool, and get the top most tool from the supply. The deck of gear. Things that can get something, like a tool, and get the top most tool from the supply.
This might not be what this deck is called. The supply could refer to items leaving the [[Market]].
+1 -1
View File
@@ -3,7 +3,7 @@ count: "198"
--- ---
Cards you draw when exploring the matching region. Cards you draw when exploring the matching region.
Each Terrain type appears to be spread out across 5 regions in the map, the exception being [[Wasteland]] which is just one location to the west. Each Terrain type appears to be spread out across 5 regions in the map, the exception being [[Wasteland]] which is just 1 location to the west.
# Categories # Categories
![[Lake]] ![[Lake]]
+8
View File
@@ -0,0 +1,8 @@
A collection of [[Terrain Cards]] that belong to a certain [[Region Type]].
The default Terrain Deck is comprised of a default deck of [[Terrain Cards]].
Additional cards can be added to each Terrain Deck via [[Event Cards]] or other happenstances.
As such, a Terrain Deck will never start with a [[Crisis]], but it will eventually get one.
+33
View File
@@ -0,0 +1,33 @@
Activate an [[Event Cards]].
You can read the flavor text of the card to the group if your into that kind of roleplay.
If the event card has the [[Crisis]] symbol. Activate a random [[Crisis]] from the [[Card Library]] by shuffling it into the appropriate [[Terrain Deck]]
If it has an [[Event Type]] activate existing event markers. They could be on already made [[Crisis]], equipped [[Gear Cards]], [[Injury Cards]] or [[Companion Cards]].
Once all [[Event Type]] triggers are resolved, activate any ecology visible for it's given terrain type.
- [[Activate Predator Ecology]]
- [[Activate Prey Ecology]]
- [[Activate Flora Ecology]]
> You might be concerned about the idea of the world getting swarmed by Predators as the game goes on. This concern seems resolved by being able to remove [[Predator Meeples]] with Gear or random events. [[Predator Meeples]], [[Prey Meeples]], and [[Flora Meeples]] are also used to activate events on [[Terrain Cards]] so they are not purely a negative. They are also the spice of life.
Then read the main contents of the card.
It may contain a description like: Add 3 predators to the area with the most prey. Shuffle and add 5 random cards from [[Card Library]] D to the top of the event deck.
If so, do what it says, add the 3 [[Predator Meeples]] and take 5 random cards from the [[Card Library]] with that D marking.
---
At this point, the Rangers take their turns in any order in the:
- [[Prepare Phase]]
- [[Explore Phase]]
- [[Travel Phase]]
[[End Turn]]
+12
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@@ -0,0 +1,12 @@
!
![[Prepare Phase]]
![[Explore Phase]]
![[Travel Phase]]
![[End Turn]]