...
This commit is contained in:
@@ -1,5 +1,17 @@
|
||||
{
|
||||
"notes": [
|
||||
{
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||||
"slug": "activate-flora-ecology",
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||||
"title": "Activate Flora Ecology"
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||||
},
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||||
{
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||||
"slug": "activate-predator-ecology",
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||||
"title": "Activate Predator Ecology"
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||||
},
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||||
{
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||||
"slug": "activate-prey-ecology",
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||||
"title": "Activate Prey Ecology"
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||||
},
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||||
{
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||||
"slug": "artificer",
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"title": "Artificer",
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@@ -22,6 +34,10 @@
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"slug": "card-library",
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"title": "Card Library"
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},
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||||
{
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||||
"slug": "companion-cards",
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"title": "Companion Cards"
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},
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||||
{
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"slug": "concoliator",
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"title": "Concoliator",
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@@ -31,6 +47,11 @@
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"slug": "contents",
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"title": "Contents"
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},
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{
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"slug": "crest",
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"title": "Crest",
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"category": "EventType"
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},
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{
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"slug": "crisis-markers",
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"title": "Crisis Markers"
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@@ -65,6 +86,10 @@
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"slug": "ecology",
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"title": "Ecology"
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},
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||||
{
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||||
"slug": "end-turn",
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"title": "End Turn"
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},
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||||
{
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||||
"slug": "endeavor-tokens",
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"title": "Endeavor Tokens"
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@@ -77,6 +102,10 @@
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"slug": "event-cards",
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"title": "Event Cards"
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},
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||||
{
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"slug": "event-type",
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"title": "Event Type"
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},
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||||
{
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"slug": "events",
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"title": "Events"
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@@ -231,7 +260,8 @@
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},
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{
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"slug": "mountain",
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"title": "Mountain"
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"title": "Mountain",
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"category": "EventType"
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},
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{
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"slug": "paratrepsis-whistle",
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@@ -297,6 +327,10 @@
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"slug": "ranger-meeples",
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"title": "Ranger Meeples"
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},
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{
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"slug": "region-type",
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"title": "Region Type"
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},
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||||
{
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"slug": "research-station",
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"title": "Research Station"
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@@ -340,6 +374,11 @@
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"slug": "story",
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"title": "Story"
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},
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{
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"slug": "sun",
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"title": "Sun",
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"category": "EventType"
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},
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{
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"slug": "supply",
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"title": "Supply"
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@@ -358,6 +397,10 @@
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"slug": "terrain-cards",
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"title": "Terrain Cards"
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},
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{
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"slug": "terrain-deck",
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"title": "Terrain Deck"
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},
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||||
{
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"slug": "terrain",
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"title": "Terrain",
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@@ -393,6 +436,10 @@
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"slug": "traverse",
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"title": "Traverse"
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||||
},
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||||
{
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||||
"slug": "turn-start",
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||||
"title": "Turn Start"
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||||
},
|
||||
{
|
||||
"slug": "unmaintained-roads",
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"title": "Unmaintained Roads"
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||||
@@ -0,0 +1 @@
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Add 1 flora to the activated region.
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@@ -0,0 +1,4 @@
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Remove 1 prey for each 1 predator on the region. For each 1 prey removed, add one predator to replace it.
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If there are no prey in the region, the predator will instead travel to a nearby region in search for prey. They will favour regions that contain the most prey. If no region contains prey they will move to a region that would be closet to getting them to prey.
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@@ -0,0 +1,4 @@
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Remove 1 flora for each 1 prey on the region. For each 1 flora removed, add one prey to replace it.
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If there are no flora in the region, the prey will instead travel to a nearby region in search for flora. They will favour regions that contain the most flora. If no region contains flora they will move to a region that would be closet to getting them to flora.
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||||
@@ -0,0 +1,3 @@
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||||
Companion cards that can be pulled from the [[Card Library]]. They can be recruitable for [[Spirit]] or other means, and will follow you.
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||||
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Up to two companions can follow a Ranger, unless stated otherwise, such as by the [[Concoliator]] role.
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||||
@@ -0,0 +1,6 @@
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||||
---
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category: EventType
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||||
---
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||||
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||||
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An event that symbolizes something dangerous.
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@@ -0,0 +1,3 @@
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At the end of the turn, we move some of the gear out of the [[Market]] and move some gear from the [[Supply]] back in.
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After move to the next [[Turn Start]].
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@@ -5,3 +5,4 @@ Draw and resolve on event card at the start of each [[Round]].
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Event cards spawn [[Crisis]], activate the [[Ecology]], and represent the [[Story]] and [[Weather]] affecting the [[Valley]].
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||||
|
||||
|
||||
|
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@@ -0,0 +1,3 @@
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![[Sun]]
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![[Mountain]]
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![[Crest]]
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@@ -1,3 +1,3 @@
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[[Sun]]
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[[Mountain]]
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[[Seal]]
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[[Crest]]
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|
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@@ -0,0 +1,4 @@
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---
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category: EventType
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---
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An event that represents something to do with mountains.
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@@ -0,0 +1,4 @@
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---
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category: EventType
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---
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An event that was something to do with it being sunny.
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@@ -1 +1,3 @@
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The deck of gear. Things that can get something, like a tool, and get the top most tool from the supply.
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The deck of gear. Things that can get something, like a tool, and get the top most tool from the supply.
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This might not be what this deck is called. The supply could refer to items leaving the [[Market]].
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@@ -3,7 +3,7 @@ count: "198"
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---
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Cards you draw when exploring the matching region.
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Each Terrain type appears to be spread out across 5 regions in the map, the exception being [[Wasteland]] which is just one location to the west.
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Each Terrain type appears to be spread out across 5 regions in the map, the exception being [[Wasteland]] which is just 1 location to the west.
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# Categories
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![[Lake]]
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||||
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@@ -0,0 +1,8 @@
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A collection of [[Terrain Cards]] that belong to a certain [[Region Type]].
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||||
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The default Terrain Deck is comprised of a default deck of [[Terrain Cards]].
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||||
Additional cards can be added to each Terrain Deck via [[Event Cards]] or other happenstances.
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||||
As such, a Terrain Deck will never start with a [[Crisis]], but it will eventually get one.
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||||
@@ -0,0 +1,33 @@
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||||
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Activate an [[Event Cards]].
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You can read the flavor text of the card to the group if your into that kind of roleplay.
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If the event card has the [[Crisis]] symbol. Activate a random [[Crisis]] from the [[Card Library]] by shuffling it into the appropriate [[Terrain Deck]]
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If it has an [[Event Type]] activate existing event markers. They could be on already made [[Crisis]], equipped [[Gear Cards]], [[Injury Cards]] or [[Companion Cards]].
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Once all [[Event Type]] triggers are resolved, activate any ecology visible for it's given terrain type.
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- [[Activate Predator Ecology]]
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- [[Activate Prey Ecology]]
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- [[Activate Flora Ecology]]
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> You might be concerned about the idea of the world getting swarmed by Predators as the game goes on. This concern seems resolved by being able to remove [[Predator Meeples]] with Gear or random events. [[Predator Meeples]], [[Prey Meeples]], and [[Flora Meeples]] are also used to activate events on [[Terrain Cards]] so they are not purely a negative. They are also the spice of life.
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Then read the main contents of the card.
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It may contain a description like: Add 3 predators to the area with the most prey. Shuffle and add 5 random cards from [[Card Library]] D to the top of the event deck.
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If so, do what it says, add the 3 [[Predator Meeples]] and take 5 random cards from the [[Card Library]] with that D marking.
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||||
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---
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At this point, the Rangers take their turns in any order in the:
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- [[Prepare Phase]]
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- [[Explore Phase]]
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- [[Travel Phase]]
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[[End Turn]]
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Vendored
+1
-1
@@ -1,3 +1,3 @@
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||||
{
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||||
"theme": "obsidian"
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"theme": "moonstone"
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||||
}
|
||||
Vendored
+93
-128
@@ -4,116 +4,81 @@
|
||||
"type": "split",
|
||||
"children": [
|
||||
{
|
||||
"id": "418aa81bf380daf2",
|
||||
"id": "ae2143857e2c025d",
|
||||
"type": "tabs",
|
||||
"children": [
|
||||
{
|
||||
"id": "f9c65a18cd3b4b8e",
|
||||
"type": "leaf",
|
||||
"pinned": true,
|
||||
"state": {
|
||||
"type": "markdown",
|
||||
"state": {
|
||||
"file": "_Overview.md",
|
||||
"mode": "source",
|
||||
"source": false
|
||||
},
|
||||
"pinned": true,
|
||||
"icon": "lucide-file",
|
||||
"title": "_Overview"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "87cde5984a735b23",
|
||||
"type": "leaf",
|
||||
"pinned": true,
|
||||
"state": {
|
||||
"type": "bases",
|
||||
"state": {
|
||||
"file": "Bases/_Roles.base",
|
||||
"viewName": "Table"
|
||||
},
|
||||
"pinned": true,
|
||||
"icon": "lucide-table",
|
||||
"title": "_Roles"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "610d4da422cb5c59",
|
||||
"type": "leaf",
|
||||
"pinned": true,
|
||||
"state": {
|
||||
"type": "bases",
|
||||
"state": {
|
||||
"file": "Bases/_Gear.base",
|
||||
"viewName": "Table"
|
||||
},
|
||||
"pinned": true,
|
||||
"icon": "lucide-table",
|
||||
"title": "_Gear"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "7aa08c31ba9f2e43",
|
||||
"type": "leaf",
|
||||
"pinned": true,
|
||||
"state": {
|
||||
"type": "bases",
|
||||
"state": {
|
||||
"file": "Bases/_Roles.base",
|
||||
"viewName": "Table"
|
||||
},
|
||||
"pinned": true,
|
||||
"icon": "lucide-table",
|
||||
"title": "_Roles"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "d213a79cb6445cda",
|
||||
"type": "leaf",
|
||||
"pinned": true,
|
||||
"state": {
|
||||
"type": "bases",
|
||||
"state": {
|
||||
"file": "Bases/Terrain.base",
|
||||
"viewName": "Table"
|
||||
},
|
||||
"pinned": true,
|
||||
"icon": "lucide-table",
|
||||
"title": "Terrain"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "93dd7864d3dae537",
|
||||
"type": "leaf",
|
||||
"pinned": true,
|
||||
"state": {
|
||||
"type": "bases",
|
||||
"state": {
|
||||
"file": "Bases/Regions.base",
|
||||
"viewName": "Table"
|
||||
},
|
||||
"pinned": true,
|
||||
"icon": "lucide-table",
|
||||
"title": "Regions"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "6cb068dc588aedef",
|
||||
"id": "29d3b6881ac88bba",
|
||||
"type": "leaf",
|
||||
"state": {
|
||||
"type": "markdown",
|
||||
"state": {
|
||||
"file": "Generate overview page.md",
|
||||
"file": "Notes/End Turn.md",
|
||||
"mode": "source",
|
||||
"source": false
|
||||
},
|
||||
"icon": "lucide-file",
|
||||
"title": "Generate overview page"
|
||||
"title": "End Turn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "ea7dccf9688aaa20",
|
||||
"type": "leaf",
|
||||
"state": {
|
||||
"type": "markdown",
|
||||
"state": {
|
||||
"file": "Notes/Supply.md",
|
||||
"mode": "source",
|
||||
"source": false
|
||||
},
|
||||
"icon": "lucide-file",
|
||||
"title": "Supply"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "c7d18fa6ed4eeec2",
|
||||
"type": "leaf",
|
||||
"state": {
|
||||
"type": "markdown",
|
||||
"state": {
|
||||
"file": "Notes/End Turn.md",
|
||||
"mode": "source",
|
||||
"source": false
|
||||
},
|
||||
"icon": "lucide-file",
|
||||
"title": "End Turn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "384932635eee28e4",
|
||||
"type": "leaf",
|
||||
"state": {
|
||||
"type": "markdown",
|
||||
"state": {
|
||||
"file": "Notes/Activate Flora Ecology.md",
|
||||
"mode": "source",
|
||||
"source": false
|
||||
},
|
||||
"icon": "lucide-file",
|
||||
"title": "Activate Flora Ecology"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "968c6e3df869aab1",
|
||||
"type": "leaf",
|
||||
"state": {
|
||||
"type": "markdown",
|
||||
"state": {
|
||||
"file": "Notes/Activate Prey Ecology.md",
|
||||
"mode": "source",
|
||||
"source": false
|
||||
},
|
||||
"icon": "lucide-file",
|
||||
"title": "Activate Prey Ecology"
|
||||
}
|
||||
}
|
||||
],
|
||||
"currentTab": 6
|
||||
"currentTab": 1
|
||||
}
|
||||
],
|
||||
"direction": "vertical"
|
||||
@@ -275,13 +240,39 @@
|
||||
"bases:Create new base": false
|
||||
}
|
||||
},
|
||||
"active": "6cb068dc588aedef",
|
||||
"active": "ea7dccf9688aaa20",
|
||||
"lastOpenFiles": [
|
||||
"Tasks.base",
|
||||
"Generate overview page.md",
|
||||
"Images/Map.png",
|
||||
"Bases/Regions.base",
|
||||
"Notes/End Turn.md",
|
||||
"Rules.md",
|
||||
"Images/Pasted image 20260609163414.png",
|
||||
"Overview.md",
|
||||
"Notes/Region Type.md",
|
||||
"Tasks/Generate overview page.md",
|
||||
"Notes/Event Type.md",
|
||||
"Notes/Activate Flora Ecology.md",
|
||||
"Notes/Turn Start.md",
|
||||
"Notes/Event Cards.md",
|
||||
"Notes/Activate Prey Ecology.md",
|
||||
"Notes/Activate Predator Ecology.md",
|
||||
"Notes/Concoliator.md",
|
||||
"Notes/Companion Cards.md",
|
||||
"Notes/Sun.md",
|
||||
"Notes/Mountain.md",
|
||||
"Notes/Crest.md",
|
||||
"Notes/Terrain Cards.md",
|
||||
"Notes/Terrain Deck.md",
|
||||
"Images/Pasted image 20260609163839.png",
|
||||
"Images/Pasted image 20260609163625.png",
|
||||
"Images/Pasted image 20260609211711.png",
|
||||
"Images/Pasted image 20260609170335.png",
|
||||
"Images/Pasted image 20260609170252.png",
|
||||
"Images/Pasted image 20260609170321.png",
|
||||
"Images/Market Example.png",
|
||||
"Notes/Trader.md",
|
||||
"Bases/_Roles.base",
|
||||
"Bases/Regions.base",
|
||||
"Notes/Tasks.base",
|
||||
"Images/Map.png",
|
||||
"_Tasks.base",
|
||||
"_Overview.md",
|
||||
"Bases/_Gear.base",
|
||||
@@ -289,38 +280,12 @@
|
||||
"Tasks/Generate a csharp script to do what you did.md",
|
||||
"Tasks/Generate a Markdown Website.md",
|
||||
"Tasks/Generate a map of regions and how they connect.md",
|
||||
"Bases/_Roles.base",
|
||||
"Untitled 2.md",
|
||||
"Tasks",
|
||||
"Notes/Artificer.md",
|
||||
"Bases/Terrain.base",
|
||||
"Notes/Contents.md",
|
||||
"Notes/Dolewood Canoe.md",
|
||||
"Notes/Concoliator.md",
|
||||
"Notes/Explorer.md",
|
||||
"Notes/Guide.md",
|
||||
"Notes/Shaper.md",
|
||||
"Notes/Shepard.md",
|
||||
"Notes/Trader.md",
|
||||
"Bases/Event.base",
|
||||
"Notes/Awareness.md",
|
||||
"Notes/Crisis.md",
|
||||
"Notes/XP Cubes.md",
|
||||
"Images/Map 1.png",
|
||||
"Notes",
|
||||
"Images/Role Example.png",
|
||||
"Images/Role Example 2.png",
|
||||
"Images/Table MVP Example.png",
|
||||
"Notes/Scout.md",
|
||||
"Images/Pasted image 20260609211711.png",
|
||||
"Images/Market Deck.png",
|
||||
"Images/Event Card Example.png",
|
||||
"Images/Event Card Example 2.png",
|
||||
"Images/Pasted image 20260609163414.png",
|
||||
"Images",
|
||||
"Notes/Research Station.md",
|
||||
"Notes/Wasteland.md",
|
||||
"Notes/Wasteland 1.md",
|
||||
"Notes/Mountain 5.md"
|
||||
"Images"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
Add 1 flora to the activated region.
|
||||
@@ -0,0 +1,4 @@
|
||||
Remove 1 prey for each 1 predator on the region. For each 1 prey removed, add one predator to replace it.
|
||||
|
||||
If there are no prey in the region, the predator will instead travel to a nearby region in search for prey. They will favour regions that contain the most prey. If no region contains prey they will move to a region that would be closet to getting them to prey.
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
Remove 1 flora for each 1 prey on the region. For each 1 flora removed, add one prey to replace it.
|
||||
|
||||
If there are no flora in the region, the prey will instead travel to a nearby region in search for flora. They will favour regions that contain the most flora. If no region contains flora they will move to a region that would be closet to getting them to flora.
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
Companion cards that can be pulled from the [[Card Library]]. They can be recruitable for [[Spirit]] or other means, and will follow you.
|
||||
|
||||
Up to two companions can follow a Ranger, unless stated otherwise, such as by the [[Concoliator]] role.
|
||||
@@ -0,0 +1,6 @@
|
||||
---
|
||||
category: EventType
|
||||
---
|
||||
|
||||
|
||||
An event that symbolizes something dangerous.
|
||||
@@ -0,0 +1,3 @@
|
||||
At the end of the turn, we move some of the gear out of the [[Market]] and move some gear from the [[Supply]] back in.
|
||||
|
||||
After move to the next [[Turn Start]].
|
||||
@@ -5,3 +5,4 @@ Draw and resolve on event card at the start of each [[Round]].
|
||||
|
||||
Event cards spawn [[Crisis]], activate the [[Ecology]], and represent the [[Story]] and [[Weather]] affecting the [[Valley]].
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
![[Sun]]
|
||||
![[Mountain]]
|
||||
![[Crest]]
|
||||
@@ -1,3 +1,3 @@
|
||||
[[Sun]]
|
||||
[[Mountain]]
|
||||
[[Seal]]
|
||||
[[Crest]]
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
---
|
||||
category: EventType
|
||||
---
|
||||
An event that represents something to do with mountains.
|
||||
@@ -0,0 +1,4 @@
|
||||
---
|
||||
category: EventType
|
||||
---
|
||||
An event that was something to do with it being sunny.
|
||||
@@ -1 +1,3 @@
|
||||
The deck of gear. Things that can get something, like a tool, and get the top most tool from the supply.
|
||||
The deck of gear. Things that can get something, like a tool, and get the top most tool from the supply.
|
||||
|
||||
This might not be what this deck is called. The supply could refer to items leaving the [[Market]].
|
||||
@@ -3,7 +3,7 @@ count: "198"
|
||||
---
|
||||
Cards you draw when exploring the matching region.
|
||||
|
||||
Each Terrain type appears to be spread out across 5 regions in the map, the exception being [[Wasteland]] which is just one location to the west.
|
||||
Each Terrain type appears to be spread out across 5 regions in the map, the exception being [[Wasteland]] which is just 1 location to the west.
|
||||
|
||||
# Categories
|
||||
![[Lake]]
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
A collection of [[Terrain Cards]] that belong to a certain [[Region Type]].
|
||||
|
||||
The default Terrain Deck is comprised of a default deck of [[Terrain Cards]].
|
||||
|
||||
Additional cards can be added to each Terrain Deck via [[Event Cards]] or other happenstances.
|
||||
|
||||
As such, a Terrain Deck will never start with a [[Crisis]], but it will eventually get one.
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
|
||||
Activate an [[Event Cards]].
|
||||
|
||||
You can read the flavor text of the card to the group if your into that kind of roleplay.
|
||||
|
||||
If the event card has the [[Crisis]] symbol. Activate a random [[Crisis]] from the [[Card Library]] by shuffling it into the appropriate [[Terrain Deck]]
|
||||
|
||||
If it has an [[Event Type]] activate existing event markers. They could be on already made [[Crisis]], equipped [[Gear Cards]], [[Injury Cards]] or [[Companion Cards]].
|
||||
|
||||
Once all [[Event Type]] triggers are resolved, activate any ecology visible for it's given terrain type.
|
||||
|
||||
- [[Activate Predator Ecology]]
|
||||
- [[Activate Prey Ecology]]
|
||||
- [[Activate Flora Ecology]]
|
||||
|
||||
> You might be concerned about the idea of the world getting swarmed by Predators as the game goes on. This concern seems resolved by being able to remove [[Predator Meeples]] with Gear or random events. [[Predator Meeples]], [[Prey Meeples]], and [[Flora Meeples]] are also used to activate events on [[Terrain Cards]] so they are not purely a negative. They are also the spice of life.
|
||||
|
||||
Then read the main contents of the card.
|
||||
|
||||
It may contain a description like: Add 3 predators to the area with the most prey. Shuffle and add 5 random cards from [[Card Library]] D to the top of the event deck.
|
||||
|
||||
If so, do what it says, add the 3 [[Predator Meeples]] and take 5 random cards from the [[Card Library]] with that D marking.
|
||||
|
||||
|
||||
---
|
||||
|
||||
At this point, the Rangers take their turns in any order in the:
|
||||
|
||||
- [[Prepare Phase]]
|
||||
- [[Explore Phase]]
|
||||
- [[Travel Phase]]
|
||||
|
||||
[[End Turn]]
|
||||
@@ -0,0 +1,12 @@
|
||||
!
|
||||
|
||||
![[Prepare Phase]]
|
||||
|
||||
|
||||
![[Explore Phase]]
|
||||
|
||||
|
||||
![[Travel Phase]]
|
||||
|
||||
![[End Turn]]
|
||||
|
||||
Reference in New Issue
Block a user