Compare commits
14 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 61bfb188f6 | |||
| 96e72df0da | |||
| 11f45fcf74 | |||
| d6eabf4990 | |||
| beed3cfded | |||
| 7757ff9895 | |||
| 2d2d6d2250 | |||
| ab65724a96 | |||
| 7713f3b7ec | |||
| b0fdabbe67 | |||
| b6d03afe56 | |||
| 6609d911fc | |||
| e147856b57 | |||
| 1388182ebe |
@@ -3,16 +3,11 @@
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|||||||
<div class="sidebar">
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<div class="sidebar">
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<NavMenu/>
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<NavMenu/>
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||||||
</div>
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</div>
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<div class="content-wrapper">
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<main>
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<main>
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<article class="content px-4">
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<article class="content px-4">
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<TelerikRootComponent>
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<TelerikRootComponent>
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@Body
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@Body
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</TelerikRootComponent>
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</TelerikRootComponent>
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</article>
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</article>
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</main>
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</main>
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<footer class="footer">
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||||||
<p>This website is not associated with <a href="https://earthbornegames.com/" target="_blank" rel="noopener noreferrer">Earthborne Games</a>.</p>
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</footer>
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||||||
</div>
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</div>
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</div>
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@@ -8,13 +8,6 @@ main {
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flex: 1;
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flex: 1;
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}
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}
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||||||
|
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.content-wrapper {
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display: flex;
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flex-direction: column;
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flex: 1;
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||||||
min-height: 100vh;
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||||||
}
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||||||
|
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||||||
.sidebar {
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.sidebar {
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||||||
background-color: var(--bg-sidebar);
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background-color: var(--bg-sidebar);
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border-right: 1px solid var(--border-color);
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border-right: 1px solid var(--border-color);
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||||||
@@ -44,14 +37,6 @@ main {
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text-overflow: ellipsis;
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text-overflow: ellipsis;
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||||||
}
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}
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||||||
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.footer {
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text-align: center;
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padding: 1rem;
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||||||
font-size: 0.85rem;
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color: var(--text-muted, #888);
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border-top: 1px solid var(--border-color, #ddd);
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||||||
}
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|
||||||
|
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||||||
@media (max-width: 640.98px) {
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@media (max-width: 640.98px) {
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.top-row {
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.top-row {
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justify-content: space-between;
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justify-content: space-between;
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||||||
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@@ -1,51 +0,0 @@
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@page "/gear"
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||||||
@inject DocsService DocsService
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<PageTitle>Gear & Equipment</PageTitle>
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<div class="section-header d-flex align-items-center mb-4">
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<h1 class="mb-0">Gear & Equipment</h1>
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<div class="ms-3 flex-grow-1 border-bottom opacity-25"></div>
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||||||
</div>
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|
||||||
|
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@if (gearNotes == null)
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|
||||||
{
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<div class="d-flex justify-content-center py-5">
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||||||
<div class="spinner-border text-success" role="status">
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|
||||||
<span class="visually-hidden">Loading...</span>
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</div>
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</div>
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|
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}
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||||||
else
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||||||
{
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<div class="grid-container">
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<TelerikGrid Data="@gearNotes" Pageable="true" PageSize="50" Sortable="true" FilterMode="@GridFilterMode.FilterRow"
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Height="calc(100vh - 250px)">
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<GridColumns>
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<GridColumn Field="@(nameof(NoteInfo.Title))" Title="Item Name" Width="200px">
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<Template>
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||||||
<NavLink href="@($"docs/{(context as NoteInfo)!.Slug}")" class="fw-bold">@((context as NoteInfo)!.Title)</NavLink>
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||||||
</Template>
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</GridColumn>
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<GridColumn Field="@(nameof(NoteInfo.Cost))" Title="Cost" Width="90px" />
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<GridColumn Field="@(nameof(NoteInfo.GearCategory))" Title="Category" Width="140px"/>
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<GridColumn Field="@(nameof(NoteInfo.Effect))" Title="Effect"/>
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<GridColumn Field="@(nameof(NoteInfo.Location))" Title="Acquisition" Width="150px"/>
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</GridColumns>
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</TelerikGrid>
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</div>
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}
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@code {
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private List<NoteInfo>? gearNotes;
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||||||
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protected override async Task OnInitializedAsync()
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{
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var index = await DocsService.GetIndexAsync();
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||||||
gearNotes = index.Notes
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.Where(n => string.Equals(n.Category, "Gear", StringComparison.OrdinalIgnoreCase))
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|
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.OrderBy(n => n.Title)
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.ToList();
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|
||||||
}
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|
||||||
|
|
||||||
}
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|
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|
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@@ -4,8 +4,11 @@
|
|||||||
|
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<div class="hero-section text-center">
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<div class="hero-section text-center">
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<div class="hero-content py-5">
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<div class="hero-content py-5">
|
||||||
<h1 class="display-4 mb-3">Slop Game Reference - Earthborne Trailblazer</h1>
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<h1 class="display-4 mb-3">Earthborne Trailblazer</h1>
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<p class="lead mb-4">AI generated website for reference notes on playing Earthborne Trailblazer.</p>
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<p class="lead mb-4">Your essential companion guide for navigating the Valley and mastering your craft.</p>
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<div class="hero-actions">
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<NavLink href="overview" class="btn btn-primary btn-lg px-4">Begin Journey</NavLink>
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</div>
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</div>
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</div>
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</div>
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</div>
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@@ -17,7 +17,7 @@
|
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}
|
}
|
||||||
else
|
else
|
||||||
{
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{
|
||||||
<div class="simulation-layout" tabindex="0" @onkeydown="HandleKeyDown" @ref="layoutDiv">
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<div class="simulation-layout">
|
||||||
<div class="sim-controls d-flex align-items-center justify-content-between mb-3 flex-wrap gap-2">
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<div class="sim-controls d-flex align-items-center justify-content-between mb-3 flex-wrap gap-2">
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||||||
<div class="d-flex align-items-center gap-2">
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<div class="d-flex align-items-center gap-2">
|
||||||
<button class="btn btn-outline-light btn-sm" @onclick="PrevTurn" disabled="@(SimService.Data.CurrentTurn <= 0)">
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<button class="btn btn-outline-light btn-sm" @onclick="PrevTurn" disabled="@(SimService.Data.CurrentTurn <= 0)">
|
||||||
@@ -99,7 +99,7 @@ else
|
|||||||
stroke="rgba(255,255,255,0.12)" stroke-width="2" stroke-linecap="round"/>
|
stroke="rgba(255,255,255,0.12)" stroke-width="2" stroke-linecap="round"/>
|
||||||
}
|
}
|
||||||
|
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||||||
@foreach (var region in currentRegions)
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@foreach (var region in currentRegions)
|
||||||
{
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{
|
||||||
var isActivated = activatedRegionNames.Contains(region.Name);
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var isActivated = activatedRegionNames.Contains(region.Name);
|
||||||
var terrainColor = GetTerrainColor(region.Terrain);
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var terrainColor = GetTerrainColor(region.Terrain);
|
||||||
@@ -109,57 +109,12 @@ else
|
|||||||
var dr = prev != null ? region.PreyMeeples - prev.PreyMeeples : 0;
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var dr = prev != null ? region.PreyMeeples - prev.PreyMeeples : 0;
|
||||||
var df = prev != null ? region.FloraMeeples - prev.FloraMeeples : 0;
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var df = prev != null ? region.FloraMeeples - prev.FloraMeeples : 0;
|
||||||
var hasDelta = dp != 0 || dr != 0 || df != 0;
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var hasDelta = dp != 0 || dr != 0 || df != 0;
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||||||
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||||||
// Meeple dot counts (max 3 visible per type)
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var pdots = Math.Min(region.PredatorMeeples, 3);
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var rdots = Math.Min(region.PreyMeeples, 3);
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||||||
var fdots = Math.Min(region.FloraMeeples, 3);
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||||||
var dotR = 3;
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||||||
var dotGap = 7;
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||||||
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|
||||||
<g class="sim-region @(isActivated ? "sim-active" : "")">
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<g class="sim-region @(isActivated ? "sim-active" : "")">
|
||||||
<circle cx="@region.X" cy="@region.Y" r="34" fill="url(#sg-@region.Terrain)"/>
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<circle cx="@region.X" cy="@region.Y" r="34" fill="url(#sg-@region.Terrain)"/>
|
||||||
<circle cx="@region.X" cy="@region.Y" r="18"
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<circle cx="@region.X" cy="@region.Y" r="18"
|
||||||
fill="@(terrainColor)cc"
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fill="@(terrainColor)cc"
|
||||||
stroke="@(isActivated ? "#ffd700" : "rgba(255,255,255,0.5)")"
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stroke="@(isActivated ? "#ffd700" : "rgba(255,255,255,0.5)")"
|
||||||
stroke-width="@(isActivated ? 3 : 2)"/>
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stroke-width="@(isActivated ? 3 : 2)"/>
|
||||||
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||||||
@* Predator dots (red, top row) *@
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||||||
@for (int d = 0; d < pdots; d++)
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||||||
{
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||||||
var dx = region.X + (d - (pdots - 1) * 0.5) * dotGap;
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||||||
var dy = region.Y - 7;
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||||||
<circle cx="@dx" cy="@dy" r="@dotR" fill="#e76f51" stroke="rgba(0,0,0,0.4)" stroke-width="0.5"/>
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|
||||||
}
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||||||
@if (region.PredatorMeeples > 3)
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|
||||||
{
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||||||
@((MarkupString)$"<text x=\"{region.X + 2 * dotGap + 2}\" y=\"{region.Y - 4}\" fill=\"#e76f51\" font-size=\"7\" font-weight=\"600\">+{region.PredatorMeeples - 3}</text>")
|
|
||||||
}
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|
||||||
|
|
||||||
@* Prey dots (yellow, middle row) *@
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|
||||||
@for (int d = 0; d < rdots; d++)
|
|
||||||
{
|
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||||||
var dx = region.X + (d - (rdots - 1) * 0.5) * dotGap;
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|
||||||
var dy = region.Y;
|
|
||||||
<circle cx="@dx" cy="@dy" r="@dotR" fill="#e9c46a" stroke="rgba(0,0,0,0.4)" stroke-width="0.5"/>
|
|
||||||
}
|
|
||||||
@if (region.PreyMeeples > 3)
|
|
||||||
{
|
|
||||||
@((MarkupString)$"<text x=\"{region.X + 2 * dotGap + 2}\" y=\"{region.Y + 3}\" fill=\"#e9c46a\" font-size=\"7\" font-weight=\"600\">+{region.PreyMeeples - 3}</text>")
|
|
||||||
}
|
|
||||||
|
|
||||||
@* Flora dots (green, bottom row) *@
|
|
||||||
@for (int d = 0; d < fdots; d++)
|
|
||||||
{
|
|
||||||
var dx = region.X + (d - (fdots - 1) * 0.5) * dotGap;
|
|
||||||
var dy = region.Y + 7;
|
|
||||||
<circle cx="@dx" cy="@dy" r="@dotR" fill="#4caf50" stroke="rgba(0,0,0,0.4)" stroke-width="0.5"/>
|
|
||||||
}
|
|
||||||
@if (region.FloraMeeples > 3)
|
|
||||||
{
|
|
||||||
@((MarkupString)$"<text x=\"{region.X + 2 * dotGap + 2}\" y=\"{region.Y + 10}\" fill=\"#4caf50\" font-size=\"7\" font-weight=\"600\">+{region.FloraMeeples - 3}</text>")
|
|
||||||
}
|
|
||||||
|
|
||||||
<text x="@labelX" y="@(region.Y + 4)" fill="rgba(255,255,255,0.9)"
|
<text x="@labelX" y="@(region.Y + 4)" fill="rgba(255,255,255,0.9)"
|
||||||
font-family="system-ui,sans-serif" font-size="11" font-weight="600">
|
font-family="system-ui,sans-serif" font-size="11" font-weight="600">
|
||||||
@region.Name
|
@region.Name
|
||||||
@@ -263,7 +218,6 @@ else
|
|||||||
|
|
||||||
|
|
||||||
@code {
|
@code {
|
||||||
private ElementReference layoutDiv;
|
|
||||||
private TurnEvent? CurrentEvent => SimService.Data.CurrentTurn > 0 && SimService.Data.CurrentTurn <= SimService.Data.Events.Count
|
private TurnEvent? CurrentEvent => SimService.Data.CurrentTurn > 0 && SimService.Data.CurrentTurn <= SimService.Data.Events.Count
|
||||||
? SimService.Data.Events[SimService.Data.CurrentTurn - 1]
|
? SimService.Data.Events[SimService.Data.CurrentTurn - 1]
|
||||||
: null;
|
: null;
|
||||||
@@ -298,18 +252,6 @@ else
|
|||||||
SimService.Data.CurrentTurn++;
|
SimService.Data.CurrentTurn++;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleKeyDown(KeyboardEventArgs e)
|
|
||||||
{
|
|
||||||
if (e.Key == "ArrowLeft") PrevTurn();
|
|
||||||
else if (e.Key == "ArrowRight") NextTurn();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override async Task OnAfterRenderAsync(bool firstRender)
|
|
||||||
{
|
|
||||||
if (firstRender)
|
|
||||||
await layoutDiv.FocusAsync();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void RandomizeEvents()
|
private void RandomizeEvents()
|
||||||
{
|
{
|
||||||
SimService.RandomizeEvents();
|
SimService.RandomizeEvents();
|
||||||
|
|||||||
+1
-1
@@ -11,6 +11,6 @@ builder.Services.AddScoped(sp => new HttpClient { BaseAddress = new Uri(builder.
|
|||||||
builder.Services.AddScoped<DocsService>();
|
builder.Services.AddScoped<DocsService>();
|
||||||
builder.Services.AddSingleton<GameSimulationService>();
|
builder.Services.AddSingleton<GameSimulationService>();
|
||||||
|
|
||||||
builder.Services.AddTelerikBlazor();
|
//builder.Services.AddTelerikBlazor();
|
||||||
|
|
||||||
await builder.Build().RunAsync();
|
await builder.Build().RunAsync();
|
||||||
@@ -76,7 +76,12 @@ public class GameSimulationService
|
|||||||
|
|
||||||
public void RandomizeEvents()
|
public void RandomizeEvents()
|
||||||
{
|
{
|
||||||
RunSimulation();
|
var initialRegions = Data.InitialRegions;
|
||||||
|
Data = new SimulationData();
|
||||||
|
Data.Regions = initialRegions.Select(r => r.Clone()).ToList();
|
||||||
|
Data.InitialRegions = initialRegions;
|
||||||
|
GenerateAndApplyEvents();
|
||||||
|
Data.IsInitialized = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<RegionState> GetCurrentState()
|
public List<RegionState> GetCurrentState()
|
||||||
@@ -176,25 +181,22 @@ public class GameSimulationService
|
|||||||
if (region.PredatorMeeples <= 0)
|
if (region.PredatorMeeples <= 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
int total = region.PredatorMeeples;
|
if (region.PreyMeeples > 0)
|
||||||
int canEat = Math.Min(total, region.PreyMeeples);
|
|
||||||
int mustTravel = total - canEat;
|
|
||||||
|
|
||||||
if (canEat > 0)
|
|
||||||
{
|
{
|
||||||
region.PreyMeeples -= canEat;
|
int eaten = Math.Min(region.PredatorMeeples, region.PreyMeeples);
|
||||||
region.PredatorMeeples += canEat;
|
region.PreyMeeples -= eaten;
|
||||||
details.Add($"{region.Name}: {canEat} predators ate prey, +{canEat} new predators");
|
region.PredatorMeeples += eaten;
|
||||||
|
details.Add($"{region.Name}: Predators ate {eaten} prey, now {region.PredatorMeeples}P / {region.PreyMeeples}R");
|
||||||
}
|
}
|
||||||
|
else
|
||||||
if (mustTravel > 0)
|
|
||||||
{
|
{
|
||||||
var target = FindBestTravelTarget(region, r => r.PreyMeeples);
|
var target = FindBestTravelTarget(region, r => r.PreyMeeples);
|
||||||
if (target != null)
|
if (target != null)
|
||||||
{
|
{
|
||||||
region.PredatorMeeples -= mustTravel;
|
int traveling = region.PredatorMeeples;
|
||||||
target.PredatorMeeples += mustTravel;
|
target.PredatorMeeples += traveling;
|
||||||
details.Add($"{region.Name}: {mustTravel} predators traveled to {target.Name}");
|
region.PredatorMeeples = 0;
|
||||||
|
details.Add($"{region.Name}: {traveling} predators traveled to {target.Name}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -204,25 +206,22 @@ public class GameSimulationService
|
|||||||
if (region.PreyMeeples <= 0)
|
if (region.PreyMeeples <= 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
int total = region.PreyMeeples;
|
if (region.FloraMeeples > 0)
|
||||||
int canEat = Math.Min(total, region.FloraMeeples);
|
|
||||||
int mustTravel = total - canEat;
|
|
||||||
|
|
||||||
if (canEat > 0)
|
|
||||||
{
|
{
|
||||||
region.FloraMeeples -= canEat;
|
int consumed = Math.Min(region.PreyMeeples, region.FloraMeeples);
|
||||||
region.PreyMeeples += canEat;
|
region.FloraMeeples -= consumed;
|
||||||
details.Add($"{region.Name}: {canEat} prey ate flora, +{canEat} new prey");
|
region.PreyMeeples += consumed;
|
||||||
|
details.Add($"{region.Name}: Prey consumed {consumed} flora, now {region.PreyMeeples}R / {region.FloraMeeples}F");
|
||||||
}
|
}
|
||||||
|
else
|
||||||
if (mustTravel > 0)
|
|
||||||
{
|
{
|
||||||
var target = FindBestTravelTarget(region, r => r.FloraMeeples);
|
var target = FindBestTravelTarget(region, r => r.FloraMeeples);
|
||||||
if (target != null)
|
if (target != null)
|
||||||
{
|
{
|
||||||
region.PreyMeeples -= mustTravel;
|
int traveling = region.PreyMeeples;
|
||||||
target.PreyMeeples += mustTravel;
|
target.PreyMeeples += traveling;
|
||||||
details.Add($"{region.Name}: {mustTravel} prey traveled to {target.Name}");
|
region.PreyMeeples = 0;
|
||||||
|
details.Add($"{region.Name}: {traveling} prey traveled to {target.Name}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -315,23 +314,14 @@ public class GameSimulationService
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
var excluded = new HashSet<string>
|
|
||||||
{
|
|
||||||
"Grass 1", "Grass 2", "Wasteland 1",
|
|
||||||
"Mountain 1", "Mountain 2", "Mountain 3", "Mountain 4", "Mountain 5"
|
|
||||||
};
|
|
||||||
|
|
||||||
var shuffled = combos.OrderBy(_ => _rng.Next()).ToList();
|
var shuffled = combos.OrderBy(_ => _rng.Next()).ToList();
|
||||||
for (int i = 0; i < Data.Regions.Count; i++)
|
for (int i = 0; i < Data.Regions.Count; i++)
|
||||||
{
|
{
|
||||||
if (!excluded.Contains(Data.Regions[i].Name))
|
var (p, r, f) = shuffled[i % shuffled.Count];
|
||||||
{
|
Data.Regions[i].PredatorMeeples = p;
|
||||||
var (p, r, f) = shuffled[i % shuffled.Count];
|
Data.Regions[i].PreyMeeples = r;
|
||||||
Data.Regions[i].PredatorMeeples = p;
|
Data.Regions[i].FloraMeeples = f;
|
||||||
Data.Regions[i].PreyMeeples = r;
|
|
||||||
Data.Regions[i].FloraMeeples += f;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+4
-5
@@ -8,14 +8,13 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="Markdig" Version="0.40.0" />
|
<PackageReference Include="Markdig" Version="0.40.0"/>
|
||||||
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly" Version="10.0.9" />
|
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly" Version="10.0.9"/>
|
||||||
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly.DevServer" Version="10.0.9" PrivateAssets="all" />
|
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly.DevServer" Version="10.0.9" PrivateAssets="all"/>
|
||||||
<PackageReference Include="Telerik.UI.for.Blazor" Version="14.0.0" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<Target Name="SyncDocsNotes" BeforeTargets="BeforeBuild">
|
<Target Name="SyncDocsNotes" BeforeTargets="BeforeBuild">
|
||||||
<Exec Command="dotnet run --project "$(MSBuildProjectDirectory)\..\Console\Console.csproj"" />
|
<Exec Command="dotnet run --project "$(MSBuildProjectDirectory)\..\Console\Console.csproj""/>
|
||||||
</Target>
|
</Target>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|||||||
@@ -9,6 +9,4 @@
|
|||||||
@using Web
|
@using Web
|
||||||
@using Web.Layout
|
@using Web.Layout
|
||||||
@using Web.Models
|
@using Web.Models
|
||||||
@using Telerik.Blazor
|
|
||||||
@using Telerik.Blazor.Components
|
|
||||||
@using Web.Services
|
@using Web.Services
|
||||||
@@ -222,10 +222,6 @@
|
|||||||
"slug": "injury-cards",
|
"slug": "injury-cards",
|
||||||
"title": "Injury Cards"
|
"title": "Injury Cards"
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"slug": "level-up",
|
|
||||||
"title": "Level Up"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"slug": "losing-the-game",
|
"slug": "losing-the-game",
|
||||||
"title": "Losing the Game"
|
"title": "Losing the Game"
|
||||||
|
|||||||
@@ -1,6 +0,0 @@
|
|||||||
Spend exp up to current amount in a stat + 1 to get an extra stat in it.
|
|
||||||
|
|
||||||
Spend 4 exp to go veteran (probably)
|
|
||||||
|
|
||||||
Can store a max of 4 exp.
|
|
||||||
|
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
{
|
|
||||||
"navigationFallback": {
|
|
||||||
"rewrite": "/index.html",
|
|
||||||
"exclude": ["/css/*", "/lib/*", "/_framework/*", "/_content/*", "/sample-data/*"]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Vendored
+11
-11
@@ -13,12 +13,12 @@
|
|||||||
"state": {
|
"state": {
|
||||||
"type": "markdown",
|
"type": "markdown",
|
||||||
"state": {
|
"state": {
|
||||||
"file": "Notes/Card Library.md",
|
"file": "Notes/Region Types.md",
|
||||||
"mode": "source",
|
"mode": "source",
|
||||||
"source": false
|
"source": false
|
||||||
},
|
},
|
||||||
"icon": "lucide-file",
|
"icon": "lucide-file",
|
||||||
"title": "Card Library"
|
"title": "Region Types"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
@@ -183,18 +183,12 @@
|
|||||||
"bases:Create new base": false
|
"bases:Create new base": false
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"active": "a4348c23136fecb0",
|
"active": "e8ba8e9287dfab25",
|
||||||
"lastOpenFiles": [
|
"lastOpenFiles": [
|
||||||
"Notes/Level Up.md",
|
|
||||||
"Notes/Mountain Regions.md",
|
|
||||||
"Tasks/Add Crisis Logic.md",
|
|
||||||
"Overview.md",
|
|
||||||
"Tasks/Sub out all the starter Event Cards.md",
|
|
||||||
"Tasks/Stub out all the starter Terrain Cards.md",
|
|
||||||
"Tasks/_Tasks.base",
|
|
||||||
"Notes/Region Types.md",
|
|
||||||
"Tasks/Simulate the game state.md",
|
"Tasks/Simulate the game state.md",
|
||||||
"Notes/Terrain Deck.md",
|
"Notes/Terrain Deck.md",
|
||||||
|
"Notes/Region Types.md",
|
||||||
|
"Mountain Regions.md",
|
||||||
"Notes/Activate Prey Ecology.md",
|
"Notes/Activate Prey Ecology.md",
|
||||||
"Notes/Activate Flora Ecology.md",
|
"Notes/Activate Flora Ecology.md",
|
||||||
"Notes/End Turn.md",
|
"Notes/End Turn.md",
|
||||||
@@ -203,9 +197,11 @@
|
|||||||
"Notes/Water Regions.md",
|
"Notes/Water Regions.md",
|
||||||
"Rules.md",
|
"Rules.md",
|
||||||
"Notes/Grass Regions.md",
|
"Notes/Grass Regions.md",
|
||||||
|
"Tasks/_Tasks.base",
|
||||||
"Untitled",
|
"Untitled",
|
||||||
"Notes/Supply.md",
|
"Notes/Supply.md",
|
||||||
"Images/Pasted image 20260609163414.png",
|
"Images/Pasted image 20260609163414.png",
|
||||||
|
"Overview.md",
|
||||||
"Tasks/Generate overview page.md",
|
"Tasks/Generate overview page.md",
|
||||||
"Notes/Event Type.md",
|
"Notes/Event Type.md",
|
||||||
"Notes/Turn Start.md",
|
"Notes/Turn Start.md",
|
||||||
@@ -215,6 +211,8 @@
|
|||||||
"Notes/Companion Cards.md",
|
"Notes/Companion Cards.md",
|
||||||
"Notes/Sun.md",
|
"Notes/Sun.md",
|
||||||
"Notes/Mountain.md",
|
"Notes/Mountain.md",
|
||||||
|
"Notes/Crest.md",
|
||||||
|
"Notes/Terrain Cards.md",
|
||||||
"Images/Pasted image 20260609163839.png",
|
"Images/Pasted image 20260609163839.png",
|
||||||
"Images/Pasted image 20260609163625.png",
|
"Images/Pasted image 20260609163625.png",
|
||||||
"Images/Pasted image 20260609211711.png",
|
"Images/Pasted image 20260609211711.png",
|
||||||
@@ -222,10 +220,12 @@
|
|||||||
"Images/Pasted image 20260609170252.png",
|
"Images/Pasted image 20260609170252.png",
|
||||||
"Images/Pasted image 20260609170321.png",
|
"Images/Pasted image 20260609170321.png",
|
||||||
"Images/Market Example.png",
|
"Images/Market Example.png",
|
||||||
|
"Notes/Trader.md",
|
||||||
"Bases/_Roles.base",
|
"Bases/_Roles.base",
|
||||||
"Bases/Regions.base",
|
"Bases/Regions.base",
|
||||||
"Images/Map.png",
|
"Images/Map.png",
|
||||||
"_Tasks.base",
|
"_Tasks.base",
|
||||||
|
"_Overview.md",
|
||||||
"Bases/_Gear.base",
|
"Bases/_Gear.base",
|
||||||
"Tasks",
|
"Tasks",
|
||||||
"Bases/Terrain.base",
|
"Bases/Terrain.base",
|
||||||
|
|||||||
@@ -1,6 +0,0 @@
|
|||||||
Spend exp up to current amount in a stat + 1 to get an extra stat in it.
|
|
||||||
|
|
||||||
Spend 4 exp to go veteran (probably)
|
|
||||||
|
|
||||||
Can store a max of 4 exp.
|
|
||||||
|
|
||||||
Reference in New Issue
Block a user