17 Commits

Author SHA1 Message Date
6d486f49 71545b52ec ... 2026-06-12 15:06:53 -04:00
6d486f49 03a3c6a34a Revert "Temp removing tele"
This reverts commit ab65724a96.
2026-06-12 14:57:02 -04:00
6d486f49 be6db4fa9d Revert "tele..."
This reverts commit 2d2d6d2250.
2026-06-12 14:57:01 -04:00
6d486f49 61bfb188f6 ... 2026-06-12 14:55:34 -04:00
6d486f49 96e72df0da ... 2026-06-12 13:13:06 -04:00
6d486f49 11f45fcf74 ... 2026-06-11 17:34:32 -04:00
6d486f49 d6eabf4990 ... 2026-06-11 17:18:18 -04:00
6d486f49 beed3cfded ... 2026-06-11 17:12:09 -04:00
6d486f49 7757ff9895 ... 2026-06-11 17:10:30 -04:00
6d486f49 2d2d6d2250 tele... 2026-06-11 17:10:06 -04:00
6d486f49 ab65724a96 Temp removing tele 2026-06-11 17:09:01 -04:00
6d486f49 7713f3b7ec ... 2026-06-11 17:06:58 -04:00
6d486f49 b0fdabbe67 ... 2026-06-11 16:53:18 -04:00
JonathanMcCaffrey b6d03afe56 ... 2026-06-11 12:29:57 -04:00
JonathanMcCaffrey 6609d911fc ... 2026-06-11 12:26:33 -04:00
JonathanMcCaffrey e147856b57 Update workspace.json 2026-06-11 11:39:33 -04:00
JonathanMcCaffrey 1388182ebe Day 2 vibes 2026-06-11 10:56:01 -04:00
10 changed files with 55 additions and 162 deletions
+7 -12
View File
@@ -3,16 +3,11 @@
<div class="sidebar"> <div class="sidebar">
<NavMenu/> <NavMenu/>
</div> </div>
<div class="content-wrapper"> <main>
<main> <article class="content px-4">
<article class="content px-4"> <TelerikRootComponent>
<TelerikRootComponent> @Body
@Body </TelerikRootComponent>
</TelerikRootComponent> </article>
</article> </main>
</main>
<footer class="footer">
<p>This website is not associated with <a href="https://earthbornegames.com/" target="_blank" rel="noopener noreferrer">Earthborne Games</a>.</p>
</footer>
</div>
</div> </div>
-15
View File
@@ -8,13 +8,6 @@ main {
flex: 1; flex: 1;
} }
.content-wrapper {
display: flex;
flex-direction: column;
flex: 1;
min-height: 100vh;
}
.sidebar { .sidebar {
background-color: var(--bg-sidebar); background-color: var(--bg-sidebar);
border-right: 1px solid var(--border-color); border-right: 1px solid var(--border-color);
@@ -44,14 +37,6 @@ main {
text-overflow: ellipsis; text-overflow: ellipsis;
} }
.footer {
text-align: center;
padding: 1rem;
font-size: 0.85rem;
color: var(--text-muted, #888);
border-top: 1px solid var(--border-color, #ddd);
}
@media (max-width: 640.98px) { @media (max-width: 640.98px) {
.top-row { .top-row {
justify-content: space-between; justify-content: space-between;
+5 -2
View File
@@ -4,8 +4,11 @@
<div class="hero-section text-center"> <div class="hero-section text-center">
<div class="hero-content py-5"> <div class="hero-content py-5">
<h1 class="display-4 mb-3">Slop Game Reference - Earthborne Trailblazer</h1> <h1 class="display-4 mb-3">Earthborne Trailblazer</h1>
<p class="lead mb-4">AI generated website for reference notes on playing Earthborne Trailblazer.</p> <p class="lead mb-4">Your essential companion guide for navigating the Valley and mastering your craft.</p>
<div class="hero-actions">
<NavLink href="overview" class="btn btn-primary btn-lg px-4">Begin Journey</NavLink>
</div>
</div> </div>
</div> </div>
+2 -60
View File
@@ -17,7 +17,7 @@
} }
else else
{ {
<div class="simulation-layout" tabindex="0" @onkeydown="HandleKeyDown" @ref="layoutDiv"> <div class="simulation-layout">
<div class="sim-controls d-flex align-items-center justify-content-between mb-3 flex-wrap gap-2"> <div class="sim-controls d-flex align-items-center justify-content-between mb-3 flex-wrap gap-2">
<div class="d-flex align-items-center gap-2"> <div class="d-flex align-items-center gap-2">
<button class="btn btn-outline-light btn-sm" @onclick="PrevTurn" disabled="@(SimService.Data.CurrentTurn <= 0)"> <button class="btn btn-outline-light btn-sm" @onclick="PrevTurn" disabled="@(SimService.Data.CurrentTurn <= 0)">
@@ -99,7 +99,7 @@ else
stroke="rgba(255,255,255,0.12)" stroke-width="2" stroke-linecap="round"/> stroke="rgba(255,255,255,0.12)" stroke-width="2" stroke-linecap="round"/>
} }
@foreach (var region in currentRegions) @foreach (var region in currentRegions)
{ {
var isActivated = activatedRegionNames.Contains(region.Name); var isActivated = activatedRegionNames.Contains(region.Name);
var terrainColor = GetTerrainColor(region.Terrain); var terrainColor = GetTerrainColor(region.Terrain);
@@ -109,57 +109,12 @@ else
var dr = prev != null ? region.PreyMeeples - prev.PreyMeeples : 0; var dr = prev != null ? region.PreyMeeples - prev.PreyMeeples : 0;
var df = prev != null ? region.FloraMeeples - prev.FloraMeeples : 0; var df = prev != null ? region.FloraMeeples - prev.FloraMeeples : 0;
var hasDelta = dp != 0 || dr != 0 || df != 0; var hasDelta = dp != 0 || dr != 0 || df != 0;
// Meeple dot counts (max 3 visible per type)
var pdots = Math.Min(region.PredatorMeeples, 3);
var rdots = Math.Min(region.PreyMeeples, 3);
var fdots = Math.Min(region.FloraMeeples, 3);
var dotR = 3;
var dotGap = 7;
<g class="sim-region @(isActivated ? "sim-active" : "")"> <g class="sim-region @(isActivated ? "sim-active" : "")">
<circle cx="@region.X" cy="@region.Y" r="34" fill="url(#sg-@region.Terrain)"/> <circle cx="@region.X" cy="@region.Y" r="34" fill="url(#sg-@region.Terrain)"/>
<circle cx="@region.X" cy="@region.Y" r="18" <circle cx="@region.X" cy="@region.Y" r="18"
fill="@(terrainColor)cc" fill="@(terrainColor)cc"
stroke="@(isActivated ? "#ffd700" : "rgba(255,255,255,0.5)")" stroke="@(isActivated ? "#ffd700" : "rgba(255,255,255,0.5)")"
stroke-width="@(isActivated ? 3 : 2)"/> stroke-width="@(isActivated ? 3 : 2)"/>
@* Predator dots (red, top row) *@
@for (int d = 0; d < pdots; d++)
{
var dx = region.X + (d - (pdots - 1) * 0.5) * dotGap;
var dy = region.Y - 7;
<circle cx="@dx" cy="@dy" r="@dotR" fill="#e76f51" stroke="rgba(0,0,0,0.4)" stroke-width="0.5"/>
}
@if (region.PredatorMeeples > 3)
{
@((MarkupString)$"<text x=\"{region.X + 2 * dotGap + 2}\" y=\"{region.Y - 4}\" fill=\"#e76f51\" font-size=\"7\" font-weight=\"600\">+{region.PredatorMeeples - 3}</text>")
}
@* Prey dots (yellow, middle row) *@
@for (int d = 0; d < rdots; d++)
{
var dx = region.X + (d - (rdots - 1) * 0.5) * dotGap;
var dy = region.Y;
<circle cx="@dx" cy="@dy" r="@dotR" fill="#e9c46a" stroke="rgba(0,0,0,0.4)" stroke-width="0.5"/>
}
@if (region.PreyMeeples > 3)
{
@((MarkupString)$"<text x=\"{region.X + 2 * dotGap + 2}\" y=\"{region.Y + 3}\" fill=\"#e9c46a\" font-size=\"7\" font-weight=\"600\">+{region.PreyMeeples - 3}</text>")
}
@* Flora dots (green, bottom row) *@
@for (int d = 0; d < fdots; d++)
{
var dx = region.X + (d - (fdots - 1) * 0.5) * dotGap;
var dy = region.Y + 7;
<circle cx="@dx" cy="@dy" r="@dotR" fill="#4caf50" stroke="rgba(0,0,0,0.4)" stroke-width="0.5"/>
}
@if (region.FloraMeeples > 3)
{
@((MarkupString)$"<text x=\"{region.X + 2 * dotGap + 2}\" y=\"{region.Y + 10}\" fill=\"#4caf50\" font-size=\"7\" font-weight=\"600\">+{region.FloraMeeples - 3}</text>")
}
<text x="@labelX" y="@(region.Y + 4)" fill="rgba(255,255,255,0.9)" <text x="@labelX" y="@(region.Y + 4)" fill="rgba(255,255,255,0.9)"
font-family="system-ui,sans-serif" font-size="11" font-weight="600"> font-family="system-ui,sans-serif" font-size="11" font-weight="600">
@region.Name @region.Name
@@ -263,7 +218,6 @@ else
@code { @code {
private ElementReference layoutDiv;
private TurnEvent? CurrentEvent => SimService.Data.CurrentTurn > 0 && SimService.Data.CurrentTurn <= SimService.Data.Events.Count private TurnEvent? CurrentEvent => SimService.Data.CurrentTurn > 0 && SimService.Data.CurrentTurn <= SimService.Data.Events.Count
? SimService.Data.Events[SimService.Data.CurrentTurn - 1] ? SimService.Data.Events[SimService.Data.CurrentTurn - 1]
: null; : null;
@@ -298,18 +252,6 @@ else
SimService.Data.CurrentTurn++; SimService.Data.CurrentTurn++;
} }
private void HandleKeyDown(KeyboardEventArgs e)
{
if (e.Key == "ArrowLeft") PrevTurn();
else if (e.Key == "ArrowRight") NextTurn();
}
protected override async Task OnAfterRenderAsync(bool firstRender)
{
if (firstRender)
await layoutDiv.FocusAsync();
}
private void RandomizeEvents() private void RandomizeEvents()
{ {
SimService.RandomizeEvents(); SimService.RandomizeEvents();
+30 -40
View File
@@ -76,7 +76,12 @@ public class GameSimulationService
public void RandomizeEvents() public void RandomizeEvents()
{ {
RunSimulation(); var initialRegions = Data.InitialRegions;
Data = new SimulationData();
Data.Regions = initialRegions.Select(r => r.Clone()).ToList();
Data.InitialRegions = initialRegions;
GenerateAndApplyEvents();
Data.IsInitialized = true;
} }
public List<RegionState> GetCurrentState() public List<RegionState> GetCurrentState()
@@ -176,25 +181,22 @@ public class GameSimulationService
if (region.PredatorMeeples <= 0) if (region.PredatorMeeples <= 0)
return; return;
int total = region.PredatorMeeples; if (region.PreyMeeples > 0)
int canEat = Math.Min(total, region.PreyMeeples);
int mustTravel = total - canEat;
if (canEat > 0)
{ {
region.PreyMeeples -= canEat; int eaten = Math.Min(region.PredatorMeeples, region.PreyMeeples);
region.PredatorMeeples += canEat; region.PreyMeeples -= eaten;
details.Add($"{region.Name}: {canEat} predators ate prey, +{canEat} new predators"); region.PredatorMeeples += eaten;
details.Add($"{region.Name}: Predators ate {eaten} prey, now {region.PredatorMeeples}P / {region.PreyMeeples}R");
} }
else
if (mustTravel > 0)
{ {
var target = FindBestTravelTarget(region, r => r.PreyMeeples); var target = FindBestTravelTarget(region, r => r.PreyMeeples);
if (target != null) if (target != null)
{ {
region.PredatorMeeples -= mustTravel; int traveling = region.PredatorMeeples;
target.PredatorMeeples += mustTravel; target.PredatorMeeples += traveling;
details.Add($"{region.Name}: {mustTravel} predators traveled to {target.Name}"); region.PredatorMeeples = 0;
details.Add($"{region.Name}: {traveling} predators traveled to {target.Name}");
} }
} }
} }
@@ -204,25 +206,22 @@ public class GameSimulationService
if (region.PreyMeeples <= 0) if (region.PreyMeeples <= 0)
return; return;
int total = region.PreyMeeples; if (region.FloraMeeples > 0)
int canEat = Math.Min(total, region.FloraMeeples);
int mustTravel = total - canEat;
if (canEat > 0)
{ {
region.FloraMeeples -= canEat; int consumed = Math.Min(region.PreyMeeples, region.FloraMeeples);
region.PreyMeeples += canEat; region.FloraMeeples -= consumed;
details.Add($"{region.Name}: {canEat} prey ate flora, +{canEat} new prey"); region.PreyMeeples += consumed;
details.Add($"{region.Name}: Prey consumed {consumed} flora, now {region.PreyMeeples}R / {region.FloraMeeples}F");
} }
else
if (mustTravel > 0)
{ {
var target = FindBestTravelTarget(region, r => r.FloraMeeples); var target = FindBestTravelTarget(region, r => r.FloraMeeples);
if (target != null) if (target != null)
{ {
region.PreyMeeples -= mustTravel; int traveling = region.PreyMeeples;
target.PreyMeeples += mustTravel; target.PreyMeeples += traveling;
details.Add($"{region.Name}: {mustTravel} prey traveled to {target.Name}"); region.PreyMeeples = 0;
details.Add($"{region.Name}: {traveling} prey traveled to {target.Name}");
} }
} }
} }
@@ -316,22 +315,13 @@ public class GameSimulationService
} }
} }
var excluded = new HashSet<string>
{
"Grass 1", "Grass 2", "Wasteland 1",
"Mountain 1", "Mountain 2", "Mountain 3", "Mountain 4", "Mountain 5"
};
var shuffled = combos.OrderBy(_ => _rng.Next()).ToList(); var shuffled = combos.OrderBy(_ => _rng.Next()).ToList();
for (int i = 0; i < Data.Regions.Count; i++) for (int i = 0; i < Data.Regions.Count; i++)
{ {
if (!excluded.Contains(Data.Regions[i].Name)) var (p, r, f) = shuffled[i % shuffled.Count];
{ Data.Regions[i].PredatorMeeples = p;
var (p, r, f) = shuffled[i % shuffled.Count]; Data.Regions[i].PreyMeeples = r;
Data.Regions[i].PredatorMeeples = p; Data.Regions[i].FloraMeeples = f;
Data.Regions[i].PreyMeeples = r;
Data.Regions[i].FloraMeeples += f;
}
} }
} }
-4
View File
@@ -222,10 +222,6 @@
"slug": "injury-cards", "slug": "injury-cards",
"title": "Injury Cards" "title": "Injury Cards"
}, },
{
"slug": "level-up",
"title": "Level Up"
},
{ {
"slug": "losing-the-game", "slug": "losing-the-game",
"title": "Losing the Game" "title": "Losing the Game"
-6
View File
@@ -1,6 +0,0 @@
Spend exp up to current amount in a stat + 1 to get an extra stat in it.
Spend 4 exp to go veteran (probably)
Can store a max of 4 exp.
-6
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@@ -1,6 +0,0 @@
{
"navigationFallback": {
"rewrite": "/index.html",
"exclude": ["/css/*", "/lib/*", "/_framework/*", "/_content/*", "/sample-data/*"]
}
}
+11 -11
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@@ -13,12 +13,12 @@
"state": { "state": {
"type": "markdown", "type": "markdown",
"state": { "state": {
"file": "Notes/Card Library.md", "file": "Notes/Region Types.md",
"mode": "source", "mode": "source",
"source": false "source": false
}, },
"icon": "lucide-file", "icon": "lucide-file",
"title": "Card Library" "title": "Region Types"
} }
} }
] ]
@@ -183,18 +183,12 @@
"bases:Create new base": false "bases:Create new base": false
} }
}, },
"active": "a4348c23136fecb0", "active": "e8ba8e9287dfab25",
"lastOpenFiles": [ "lastOpenFiles": [
"Notes/Level Up.md",
"Notes/Mountain Regions.md",
"Tasks/Add Crisis Logic.md",
"Overview.md",
"Tasks/Sub out all the starter Event Cards.md",
"Tasks/Stub out all the starter Terrain Cards.md",
"Tasks/_Tasks.base",
"Notes/Region Types.md",
"Tasks/Simulate the game state.md", "Tasks/Simulate the game state.md",
"Notes/Terrain Deck.md", "Notes/Terrain Deck.md",
"Notes/Region Types.md",
"Mountain Regions.md",
"Notes/Activate Prey Ecology.md", "Notes/Activate Prey Ecology.md",
"Notes/Activate Flora Ecology.md", "Notes/Activate Flora Ecology.md",
"Notes/End Turn.md", "Notes/End Turn.md",
@@ -203,9 +197,11 @@
"Notes/Water Regions.md", "Notes/Water Regions.md",
"Rules.md", "Rules.md",
"Notes/Grass Regions.md", "Notes/Grass Regions.md",
"Tasks/_Tasks.base",
"Untitled", "Untitled",
"Notes/Supply.md", "Notes/Supply.md",
"Images/Pasted image 20260609163414.png", "Images/Pasted image 20260609163414.png",
"Overview.md",
"Tasks/Generate overview page.md", "Tasks/Generate overview page.md",
"Notes/Event Type.md", "Notes/Event Type.md",
"Notes/Turn Start.md", "Notes/Turn Start.md",
@@ -215,6 +211,8 @@
"Notes/Companion Cards.md", "Notes/Companion Cards.md",
"Notes/Sun.md", "Notes/Sun.md",
"Notes/Mountain.md", "Notes/Mountain.md",
"Notes/Crest.md",
"Notes/Terrain Cards.md",
"Images/Pasted image 20260609163839.png", "Images/Pasted image 20260609163839.png",
"Images/Pasted image 20260609163625.png", "Images/Pasted image 20260609163625.png",
"Images/Pasted image 20260609211711.png", "Images/Pasted image 20260609211711.png",
@@ -222,10 +220,12 @@
"Images/Pasted image 20260609170252.png", "Images/Pasted image 20260609170252.png",
"Images/Pasted image 20260609170321.png", "Images/Pasted image 20260609170321.png",
"Images/Market Example.png", "Images/Market Example.png",
"Notes/Trader.md",
"Bases/_Roles.base", "Bases/_Roles.base",
"Bases/Regions.base", "Bases/Regions.base",
"Images/Map.png", "Images/Map.png",
"_Tasks.base", "_Tasks.base",
"_Overview.md",
"Bases/_Gear.base", "Bases/_Gear.base",
"Tasks", "Tasks",
"Bases/Terrain.base", "Bases/Terrain.base",
-6
View File
@@ -1,6 +0,0 @@
Spend exp up to current amount in a stat + 1 to get an extra stat in it.
Spend 4 exp to go veteran (probably)
Can store a max of 4 exp.