Compare commits
17 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 71545b52ec | |||
| 03a3c6a34a | |||
| be6db4fa9d | |||
| 61bfb188f6 | |||
| 96e72df0da | |||
| 11f45fcf74 | |||
| d6eabf4990 | |||
| beed3cfded | |||
| 7757ff9895 | |||
| 2d2d6d2250 | |||
| ab65724a96 | |||
| 7713f3b7ec | |||
| b0fdabbe67 | |||
| b6d03afe56 | |||
| 6609d911fc | |||
| e147856b57 | |||
| 1388182ebe |
@@ -222,10 +222,6 @@
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"slug": "injury-cards",
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"title": "Injury Cards"
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},
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{
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"slug": "level-up",
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"title": "Level Up"
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},
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{
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"slug": "losing-the-game",
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"title": "Losing the Game"
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@@ -259,11 +255,6 @@
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"title": "Mountain 5",
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"category": "Region"
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},
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{
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"slug": "mountain-regions",
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"title": "Mountain Regions",
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"category": "Region Type"
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},
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{
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"slug": "mountain",
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"title": "Mountain",
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@@ -1,6 +0,0 @@
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Spend exp up to current amount in a stat + 1 to get an extra stat in it.
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Spend 4 exp to go veteran (probably)
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Can store a max of 4 exp.
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@@ -1,3 +0,0 @@
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---
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category: Region Type
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---
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Vendored
+11
-11
@@ -13,12 +13,12 @@
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"state": {
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"type": "markdown",
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"state": {
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"file": "Notes/Level Up.md",
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"file": "Notes/Region Types.md",
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"mode": "source",
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"source": false
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},
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"icon": "lucide-file",
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"title": "Level Up"
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"title": "Region Types"
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}
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}
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]
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@@ -183,18 +183,12 @@
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"bases:Create new base": false
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}
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},
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"active": "a4348c23136fecb0",
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"active": "e8ba8e9287dfab25",
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"lastOpenFiles": [
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"Notes/Mountain Regions.md",
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"Notes/Level Up.md",
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"Tasks/Add Crisis Logic.md",
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"Overview.md",
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"Tasks/Sub out all the starter Event Cards.md",
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"Tasks/Stub out all the starter Terrain Cards.md",
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"Tasks/_Tasks.base",
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"Notes/Region Types.md",
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"Tasks/Simulate the game state.md",
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"Notes/Terrain Deck.md",
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"Notes/Region Types.md",
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"Mountain Regions.md",
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"Notes/Activate Prey Ecology.md",
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"Notes/Activate Flora Ecology.md",
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"Notes/End Turn.md",
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@@ -203,9 +197,11 @@
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"Notes/Water Regions.md",
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"Rules.md",
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"Notes/Grass Regions.md",
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"Tasks/_Tasks.base",
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"Untitled",
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"Notes/Supply.md",
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"Images/Pasted image 20260609163414.png",
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"Overview.md",
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"Tasks/Generate overview page.md",
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"Notes/Event Type.md",
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"Notes/Turn Start.md",
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@@ -215,6 +211,8 @@
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"Notes/Companion Cards.md",
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"Notes/Sun.md",
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"Notes/Mountain.md",
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"Notes/Crest.md",
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"Notes/Terrain Cards.md",
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"Images/Pasted image 20260609163839.png",
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"Images/Pasted image 20260609163625.png",
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"Images/Pasted image 20260609211711.png",
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@@ -222,10 +220,12 @@
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"Images/Pasted image 20260609170252.png",
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"Images/Pasted image 20260609170321.png",
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"Images/Market Example.png",
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"Notes/Trader.md",
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"Bases/_Roles.base",
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"Bases/Regions.base",
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"Images/Map.png",
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"_Tasks.base",
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"_Overview.md",
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"Bases/_Gear.base",
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"Tasks",
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"Bases/Terrain.base",
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@@ -1,6 +0,0 @@
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Spend exp up to current amount in a stat + 1 to get an extra stat in it.
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Spend 4 exp to go veteran (probably)
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Can store a max of 4 exp.
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@@ -1,5 +0,0 @@
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---
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category: Task
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status: TODO
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---
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Would be funny to simulate a game state where all the crisis occur, and there is no players to help stop them
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@@ -1,6 +1,6 @@
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---
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category: Task
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status: Done
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status:
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---
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At the start of a game, we have 1 flora added to each region, except [[Grass 1]], [[Grass 2]], and [[Wasteland 1]]. Let's also assume we exclude [[Mountain 1]], [[Mountain 2]], [[Mountain 3]], [[Mountain 4]], [[Mountain 5]].
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@@ -1,4 +0,0 @@
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---
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category: Task
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status: Working On
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---
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@@ -1,4 +0,0 @@
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---
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category: Task
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status: Working On
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---
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@@ -132,21 +132,17 @@ views:
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- TODO
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- Working On
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- Done
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- Uncategorized
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cardOrders:
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file.file: {}
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note.status:
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Working On:
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- Stub out all the starter Terrain Cards.md
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- Sub out all the starter Event Cards.md
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Working On: []
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Done:
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- Tasks/Generate a Markdown Website.md
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- Tasks/Generate a map of regions and how they connect.md
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- Tasks/Generate a csharp script to do what you did.md
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- Tasks/Generate overview page.md
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- Tasks/Simulate the game state.md
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Uncategorized: []
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TODO:
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- Add Crisis Logic.md
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columnColors:
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file.file: {}
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note.status: {}
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