1.4 KiB
category, status
| category | status |
|---|---|
| Task | Done |
At the start of a game, we have 1 flora added to each region, except Grass 1, Grass 2, and Wasteland 1. Let's also assume we exclude Mountain 1, Mountain 2, Mountain 3, Mountain 4, Mountain 5.
Then we add a random combination of Predator Meeples, Prey Meeples, and Flora Meeples to each board. Up to a total of three, and down to a total of 1.
Examples could be:
No duplicates of combinations can be used.
On each turn, we can randomly activate one of those Ecology meeple types in 1 to 3 random Region Types. Such as activating all Flora Meeples in Water Regions, and all Predator Meeples in Forest Regions.
See the Activate Prey Ecology, Activate Predator Ecology, and Activate Flora Ecology markdown files for the rules of what an activation does.
We are going to simulate 20 turns. Allow the user to click prev and next in the timeline to see the next simulated turn.
In theory, the world will get fully over ran with predators, given we are currently not considering events that remove predators, or the fact that the players will remove predators.
Add a UI button to randomize the Ecology activation events in the timeline.
Use docs/map.svg as an example of how you could layout the data per turn in the timeline in a visual way.