345 lines
16 KiB
Plaintext
345 lines
16 KiB
Plaintext
@page "/simulation"
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@inject GameSimulationService SimService
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<PageTitle>Ecology Simulation</PageTitle>
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<div class="section-header d-flex align-items-center mb-4">
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<h1 class="mb-0">Ecology Simulation</h1>
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<div class="ms-3 flex-grow-1 border-bottom opacity-25"></div>
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</div>
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@if (!SimService.Data.IsInitialized)
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{
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<div class="text-center py-5">
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<p class="lead mb-4">Simulate 20 turns of predator, prey, and flora ecology across the valley.</p>
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<button class="btn btn-primary btn-lg" @onclick="StartSimulation">Run Simulation</button>
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</div>
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}
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else
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{
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<div class="simulation-layout">
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<div class="sim-controls d-flex align-items-center justify-content-between mb-3 flex-wrap gap-2">
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<div class="d-flex align-items-center gap-2">
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<button class="btn btn-outline-light btn-sm" @onclick="PrevTurn" disabled="@(SimService.Data.CurrentTurn <= 0)">
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◀ Prev
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</button>
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<span class="turn-label">
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@if (SimService.Data.CurrentTurn == 0)
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{
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<span>Initial Setup</span>
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}
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else
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{
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<span>After Turn <strong>@SimService.Data.CurrentTurn</strong> / 20</span>
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}
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</span>
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<button class="btn btn-outline-light btn-sm" @onclick="NextTurn" disabled="@(SimService.Data.CurrentTurn >= 20)">
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Next ▶
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</button>
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</div>
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<div class="d-flex align-items-center gap-2 flex-wrap">
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@if (CurrentEvent != null)
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{
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@foreach (var act in CurrentEvent.Activations)
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{
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<span class="event-badge badge bg-@BadgeClass(act.MeepleType)">
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@act.MeepleType in @act.RegionType
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</span>
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}
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}
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<button class="btn btn-secondary btn-sm" @onclick="RandomizeEvents">↻ Randomize Events</button>
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</div>
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</div>
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<div class="sim-map-container">
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<svg viewBox="0 0 700 461" class="sim-svg">
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<defs>
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<radialGradient id="sg-Grass" cx="50%" cy="50%" r="50%">
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<stop offset="0%" stop-color="#4caf50" stop-opacity="0.3"/>
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<stop offset="100%" stop-color="#4caf50" stop-opacity="0"/>
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</radialGradient>
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<radialGradient id="sg-Forest" cx="50%" cy="50%" r="50%">
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<stop offset="0%" stop-color="#2e7d32" stop-opacity="0.3"/>
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<stop offset="100%" stop-color="#2e7d32" stop-opacity="0"/>
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</radialGradient>
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<radialGradient id="sg-Mountain" cx="50%" cy="50%" r="50%">
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<stop offset="0%" stop-color="#78909c" stop-opacity="0.3"/>
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<stop offset="100%" stop-color="#78909c" stop-opacity="0"/>
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</radialGradient>
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<radialGradient id="sg-Water" cx="50%" cy="50%" r="50%">
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<stop offset="0%" stop-color="#42a5f5" stop-opacity="0.3"/>
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<stop offset="100%" stop-color="#42a5f5" stop-opacity="0"/>
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</radialGradient>
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<radialGradient id="sg-Wasteland" cx="50%" cy="50%" r="50%">
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<stop offset="0%" stop-color="#8d6e63" stop-opacity="0.3"/>
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<stop offset="100%" stop-color="#8d6e63" stop-opacity="0"/>
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</radialGradient>
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</defs>
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<image href="docs/Map.png" width="700" height="461" preserveAspectRatio="xMidYMid meet"/>
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@{
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var currentRegions = SimService.GetCurrentState();
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var prevRegions = SimService.GetPreviousState();
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var prevLookup = prevRegions.ToDictionary(r => r.Name);
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var activatedRegionNames = new HashSet<string>();
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if (CurrentEvent != null)
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{
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var activatedTerrain = CurrentEvent.Activations.Select(a => a.RegionType).ToHashSet();
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activatedRegionNames = currentRegions
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.Where(r => activatedTerrain.Contains(r.Terrain))
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.Select(r => r.Name)
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.ToHashSet();
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}
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}
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@foreach (var line in GetConnectionLines(currentRegions))
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{
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<line x1="@line.X1" y1="@line.Y1" x2="@line.X2" y2="@line.Y2"
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stroke="rgba(255,255,255,0.12)" stroke-width="2" stroke-linecap="round"/>
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}
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@foreach (var region in currentRegions)
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{
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var isActivated = activatedRegionNames.Contains(region.Name);
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var terrainColor = GetTerrainColor(region.Terrain);
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var labelX = region.X + 24;
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var prev = prevLookup.GetValueOrDefault(region.Name);
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var dp = prev != null ? region.PredatorMeeples - prev.PredatorMeeples : 0;
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var dr = prev != null ? region.PreyMeeples - prev.PreyMeeples : 0;
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var df = prev != null ? region.FloraMeeples - prev.FloraMeeples : 0;
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var hasDelta = dp != 0 || dr != 0 || df != 0;
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// Meeple dot counts (max 3 visible per type)
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var pdots = Math.Min(region.PredatorMeeples, 3);
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var rdots = Math.Min(region.PreyMeeples, 3);
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var fdots = Math.Min(region.FloraMeeples, 3);
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var dotR = 3;
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var dotGap = 7;
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<g class="sim-region @(isActivated ? "sim-active" : "")">
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<circle cx="@region.X" cy="@region.Y" r="34" fill="url(#sg-@region.Terrain)"/>
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<circle cx="@region.X" cy="@region.Y" r="18"
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fill="@(terrainColor)cc"
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stroke="@(isActivated ? "#ffd700" : "rgba(255,255,255,0.5)")"
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stroke-width="@(isActivated ? 3 : 2)"/>
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@* Predator dots (red, top row) *@
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@for (int d = 0; d < pdots; d++)
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{
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var dx = region.X + (d - (pdots - 1) * 0.5) * dotGap;
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var dy = region.Y - 7;
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<circle cx="@dx" cy="@dy" r="@dotR" fill="#e76f51" stroke="rgba(0,0,0,0.4)" stroke-width="0.5"/>
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}
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@if (region.PredatorMeeples > 3)
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{
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@((MarkupString)$"<text x=\"{region.X + 2 * dotGap + 2}\" y=\"{region.Y - 4}\" fill=\"#e76f51\" font-size=\"7\" font-weight=\"600\">+{region.PredatorMeeples - 3}</text>")
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}
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@* Prey dots (yellow, middle row) *@
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@for (int d = 0; d < rdots; d++)
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{
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var dx = region.X + (d - (rdots - 1) * 0.5) * dotGap;
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var dy = region.Y;
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<circle cx="@dx" cy="@dy" r="@dotR" fill="#e9c46a" stroke="rgba(0,0,0,0.4)" stroke-width="0.5"/>
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}
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@if (region.PreyMeeples > 3)
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{
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@((MarkupString)$"<text x=\"{region.X + 2 * dotGap + 2}\" y=\"{region.Y + 3}\" fill=\"#e9c46a\" font-size=\"7\" font-weight=\"600\">+{region.PreyMeeples - 3}</text>")
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}
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@* Flora dots (green, bottom row) *@
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@for (int d = 0; d < fdots; d++)
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{
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var dx = region.X + (d - (fdots - 1) * 0.5) * dotGap;
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var dy = region.Y + 7;
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<circle cx="@dx" cy="@dy" r="@dotR" fill="#4caf50" stroke="rgba(0,0,0,0.4)" stroke-width="0.5"/>
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}
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@if (region.FloraMeeples > 3)
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{
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@((MarkupString)$"<text x=\"{region.X + 2 * dotGap + 2}\" y=\"{region.Y + 10}\" fill=\"#4caf50\" font-size=\"7\" font-weight=\"600\">+{region.FloraMeeples - 3}</text>")
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}
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<text x="@labelX" y="@(region.Y + 4)" fill="rgba(255,255,255,0.9)"
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font-family="system-ui,sans-serif" font-size="11" font-weight="600">
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@region.Name
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</text>
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<text x="@labelX" y="@(region.Y + 20)" fill="rgba(255,255,255,0.7)"
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font-family="system-ui,sans-serif" font-size="10">
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P:@region.PredatorMeeples R:@region.PreyMeeples F:@region.FloraMeeples
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</text>
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@if (hasDelta && SimService.Data.CurrentTurn > 0)
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{
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var dy = region.Y + 34;
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var parts = new List<string>();
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if (dp != 0) parts.Add($"<tspan fill=\"{(dp > 0 ? "#4caf50" : "#e76f51")}\">{(dp > 0 ? "+" : "")}{dp}P</tspan>");
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if (dr != 0) parts.Add($"<tspan fill=\"{(dr > 0 ? "#4caf50" : "#e76f51")}\">{(dr > 0 ? "+" : "")}{dr}R</tspan>");
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if (df != 0) parts.Add($"<tspan fill=\"{(df > 0 ? "#4caf50" : "#e76f51")}\">{(df > 0 ? "+" : "")}{df}F</tspan>");
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var deltaHtml = $"<text x=\"{labelX}\" y=\"{dy}\" font-family=\"system-ui,sans-serif\" font-size=\"9\">{string.Join(" ", parts)}</text>";
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@((MarkupString)deltaHtml)
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}
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</g>
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}
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</svg>
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</div>
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@if (CurrentEvent != null && CurrentEvent.Details.Count > 0)
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{
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<div class="sim-details mt-3">
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<h5 class="text-muted mb-2">Turn @CurrentEvent.TurnNumber Details</h5>
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<div class="sim-details-scroll">
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@foreach (var detail in CurrentEvent.Details)
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{
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<div class="sim-detail-item">@detail</div>
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}
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</div>
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</div>
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}
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<div class="sim-totals mt-3 d-flex gap-4 justify-content-center">
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@{
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var totals = SimService.GetCurrentState();
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}
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<div class="total-pred"><span class="total-dot" style="background:#e76f51"></span> Predators: @totals.Sum(r => r.PredatorMeeples)</div>
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<div class="total-prey"><span class="total-dot" style="background:#e9c46a"></span> Prey: @totals.Sum(r => r.PreyMeeples)</div>
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<div class="total-flora"><span class="total-dot" style="background:#4caf50"></span> Flora: @totals.Sum(r => r.FloraMeeples)</div>
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</div>
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<div class="sim-chart mt-3">
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<h5 class="text-muted mb-2">Population Trend</h5>
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<svg viewBox="0 0 720 160" class="sim-chart-svg">
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@{
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var history = SimService.GetPopulationHistory();
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var maxPop = Math.Max(history.Max(h => h.predators + h.prey + h.flora), 10);
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var chartW = 700d;
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var chartH = 120d;
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var chartY = 20d;
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var stepX = history.Length > 1 ? chartW / (history.Length - 1) : chartW;
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string MakePath(Func<int, int> getVal, string color)
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{
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var pts = history.Select((h, i) =>
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{
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var x = i * stepX;
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var y = chartY + chartH - (getVal(i) / (double)maxPop) * chartH;
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return $"{x:F1},{y:F1}";
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});
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var d = "M" + string.Join(" L", pts);
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return $"<path d=\"{d}\" fill=\"none\" stroke=\"{color}\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>";
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}
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// Y axis labels
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@((MarkupString)$"<text x=\"0\" y=\"{chartY + 10}\" fill=\"rgba(255,255,255,0.3)\" font-size=\"9\">{maxPop}</text>")
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@((MarkupString)$"<text x=\"0\" y=\"{chartY + chartH}\" fill=\"rgba(255,255,255,0.3)\" font-size=\"9\">0</text>")
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// Grid lines
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<line x1="0" y1="@(chartY + chartH)" x2="@chartW" y2="@(chartY + chartH)" stroke="rgba(255,255,255,0.06)" stroke-width="1"/>
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<line x1="0" y1="@chartY" x2="@chartW" y2="@chartY" stroke="rgba(255,255,255,0.06)" stroke-width="1"/>
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// Current turn marker
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var markerX = SimService.Data.CurrentTurn * stepX;
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<line x1="@markerX" y1="@chartY" x2="@markerX" y2="@(chartY + chartH)" stroke="rgba(255,255,255,0.25)" stroke-width="1" stroke-dasharray="3,3"/>
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@((MarkupString)MakePath(i => history[i].predators, "#e76f51"))
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@((MarkupString)MakePath(i => history[i].prey, "#e9c46a"))
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@((MarkupString)MakePath(i => history[i].flora, "#4caf50"))
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// Turn markers on x-axis
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@for (int i = 0; i < history.Length; i += 5)
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{
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var x = i * stepX;
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@((MarkupString)$"<text x=\"{x}\" y=\"{chartY + chartH + 14}\" fill=\"rgba(255,255,255,0.25)\" font-size=\"8\" text-anchor=\"middle\">{i}</text>")
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}
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}
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</svg>
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<div class="sim-chart-legend d-flex gap-3 justify-content-center mt-1">
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<span class="small"><span class="total-dot" style="background:#e76f51"></span> Predators</span>
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<span class="small"><span class="total-dot" style="background:#e9c46a"></span> Prey</span>
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<span class="small"><span class="total-dot" style="background:#4caf50"></span> Flora</span>
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</div>
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</div>
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</div>
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}
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@code {
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private TurnEvent? CurrentEvent => SimService.Data.CurrentTurn > 0 && SimService.Data.CurrentTurn <= SimService.Data.Events.Count
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? SimService.Data.Events[SimService.Data.CurrentTurn - 1]
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: null;
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private static string BadgeClass(string meepleType) => meepleType switch
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{
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"Predator" => "danger",
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"Prey" => "warning",
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"Flora" => "success",
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_ => "secondary"
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};
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protected override void OnInitialized()
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{
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SimService.RunSimulation();
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}
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private void StartSimulation()
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{
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SimService.RunSimulation();
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}
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private void PrevTurn()
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{
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if (SimService.Data.CurrentTurn > 0)
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SimService.Data.CurrentTurn--;
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}
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private void NextTurn()
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{
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if (SimService.Data.CurrentTurn < 20)
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SimService.Data.CurrentTurn++;
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}
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private void RandomizeEvents()
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{
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SimService.RandomizeEvents();
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}
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private static string GetTerrainColor(string terrain)
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{
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return terrain switch
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{
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"Grass" => "#4caf50",
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"Forest" => "#2e7d32",
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"Mountain" => "#78909c",
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"Water" => "#42a5f5",
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"Wasteland" => "#8d6e63",
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_ => "#888"
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};
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}
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private record ConnectionLine(int X1, int Y1, int X2, int Y2);
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private List<ConnectionLine> GetConnectionLines(List<RegionState> regions)
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{
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var lookup = regions.ToDictionary(r => r.Name);
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var lines = new List<ConnectionLine>();
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var drawn = new HashSet<string>();
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foreach (var region in regions)
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{
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foreach (var conn in region.Connections)
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{
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var key = string.Compare(region.Name, conn, StringComparison.OrdinalIgnoreCase) < 0
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? $"{region.Name}|{conn}"
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: $"{conn}|{region.Name}";
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if (!drawn.Add(key)) continue;
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if (!lookup.TryGetValue(conn, out var target)) continue;
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lines.Add(new ConnectionLine(region.X, region.Y, target.X, target.Y));
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}
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}
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return lines;
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}
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}
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