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@page "/keyboard"
<PageTitle>Keyboard</PageTitle>
<div class="kb-layout">
<div class="kb-left">
@if (toast != null)
{
<div class="toast-notification @(toast.Visible ? "toast-show" : "toast-hide")">
<div class="toast-content">
<span class="toast-icon">&#x26A0;</span>
<div class="toast-text">
<span class="toast-title">@toast.SkillName</span>
<span class="toast-message">Cannot cast yet — @toast.Remaining seconds remaining</span>
</div>
</div>
</div>
}
<div class="character-selector">
<label>Character:</label>
<select @bind="selectedCharacter" @bind:after="RebuildKeyboardData">
@foreach (var c in Characters)
{
<option value="@c">@c</option>
}
</select>
</div>
<div class="keyboard-container" @onkeydown="HandleKeyDown" tabindex="0" @ref="containerRef">
<div class="keyboard-wrapper">
<div class="kb-row">
@foreach (var k in Keys.Take(6))
{
<div class="kb-key @(k.OnCooldown ? "on-cd" : "")" @onclick="() => ActivateKey(k)" title="@k.Tooltip">
<span class="key-label">@k.Label</span>
@if (k.SkillName != null)
{
<span class="skill-name">@k.SkillName</span>
}
@if (k.OnCooldown)
{
<div class="cd-overlay">
<svg viewBox="0 0 100 100" class="cd-svg">
<circle cx="50" cy="50" r="45" class="cd-bg"/>
<circle cx="50" cy="50" r="45" class="cd-progress"
stroke-dasharray="282.74"
stroke-dashoffset="@(282.74 * (1 - k.CooldownFraction))"/>
</svg>
<span class="cd-text">@k.RemainingSeconds</span>
</div>
}
</div>
}
</div>
<div class="kb-row kb-offset-1">
@foreach (var k in Keys.Skip(6).Take(5))
{
<div class="kb-key @(k.OnCooldown ? "on-cd" : "")" @onclick="() => ActivateKey(k)" title="@k.Tooltip">
<span class="key-label">@k.Label</span>
@if (k.SkillName != null)
{
<span class="skill-name">@k.SkillName</span>
}
@if (k.OnCooldown)
{
<div class="cd-overlay">
<svg viewBox="0 0 100 100" class="cd-svg">
<circle cx="50" cy="50" r="45" class="cd-bg"/>
<circle cx="50" cy="50" r="45" class="cd-progress"
stroke-dasharray="282.74"
stroke-dashoffset="@(282.74 * (1 - k.CooldownFraction))"/>
</svg>
<span class="cd-text">@k.RemainingSeconds</span>
</div>
}
</div>
}
</div>
<div class="kb-row kb-offset-2">
@foreach (var k in Keys.Skip(11).Take(5))
{
<div class="kb-key @(k.OnCooldown ? "on-cd" : "")" @onclick="() => ActivateKey(k)" title="@k.Tooltip">
<span class="key-label">@k.Label</span>
@if (k.SkillName != null)
{
<span class="skill-name">@k.SkillName</span>
}
@if (k.OnCooldown)
{
<div class="cd-overlay">
<svg viewBox="0 0 100 100" class="cd-svg">
<circle cx="50" cy="50" r="45" class="cd-bg"/>
<circle cx="50" cy="50" r="45" class="cd-progress"
stroke-dasharray="282.74"
stroke-dashoffset="@(282.74 * (1 - k.CooldownFraction))"/>
</svg>
<span class="cd-text">@k.RemainingSeconds</span>
</div>
}
</div>
}
</div>
<div class="kb-row kb-offset-1">
@foreach (var k in Keys.Skip(16).Take(5))
{
<div class="kb-key @(k.OnCooldown ? "on-cd" : "")" @onclick="() => ActivateKey(k)" title="@k.Tooltip">
<span class="key-label">@k.Label</span>
@if (k.SkillName != null)
{
<span class="skill-name">@k.SkillName</span>
}
@if (k.OnCooldown)
{
<div class="cd-overlay">
<svg viewBox="0 0 100 100" class="cd-svg">
<circle cx="50" cy="50" r="45" class="cd-bg"/>
<circle cx="50" cy="50" r="45" class="cd-progress"
stroke-dasharray="282.74"
stroke-dashoffset="@(282.74 * (1 - k.CooldownFraction))"/>
</svg>
<span class="cd-text">@k.RemainingSeconds</span>
</div>
}
</div>
}
</div>
<div class="kb-row kb-space-row">
<div class="kb-key kb-space @(spaceKey.OnCooldown ? "on-cd" : "")" @onclick="() => ActivateKey(spaceKey)"
title="@spaceKey.Tooltip">
<span class="key-label">@spaceKey.Label</span>
@if (spaceKey.SkillName != null)
{
<span class="skill-name">@spaceKey.SkillName</span>
}
@if (spaceKey.OnCooldown)
{
<div class="cd-overlay">
<svg viewBox="0 0 100 100" class="cd-svg">
<circle cx="50" cy="50" r="45" class="cd-bg"/>
<circle cx="50" cy="50" r="45" class="cd-progress"
stroke-dasharray="282.74"
stroke-dashoffset="@(282.74 * (1 - spaceKey.CooldownFraction))"/>
</svg>
<span class="cd-text">@spaceKey.RemainingSeconds</span>
</div>
}
</div>
</div>
<div class="kb-divider">Shift + Key</div>
<div class="kb-row">
@foreach (var k in ShiftKeys.Take(6))
{
<div class="kb-key kb-shift @(k.OnCooldown ? "on-cd" : "")" @onclick="() => ActivateKey(k)"
title="@k.Tooltip">
<span class="key-label">@k.Label</span>
@if (k.SkillName != null)
{
<span class="skill-name">@k.SkillName</span>
}
@if (k.OnCooldown)
{
<div class="cd-overlay">
<svg viewBox="0 0 100 100" class="cd-svg">
<circle cx="50" cy="50" r="45" class="cd-bg"/>
<circle cx="50" cy="50" r="45" class="cd-progress"
stroke-dasharray="282.74"
stroke-dashoffset="@(282.74 * (1 - k.CooldownFraction))"/>
</svg>
<span class="cd-text">@k.RemainingSeconds</span>
</div>
}
</div>
}
</div>
<div class="kb-row kb-offset-1">
@foreach (var k in ShiftKeys.Skip(6).Take(5))
{
<div class="kb-key kb-shift @(k.OnCooldown ? "on-cd" : "")" @onclick="() => ActivateKey(k)"
title="@k.Tooltip">
<span class="key-label">@k.Label</span>
@if (k.SkillName != null)
{
<span class="skill-name">@k.SkillName</span>
}
@if (k.OnCooldown)
{
<div class="cd-overlay">
<svg viewBox="0 0 100 100" class="cd-svg">
<circle cx="50" cy="50" r="45" class="cd-bg"/>
<circle cx="50" cy="50" r="45" class="cd-progress"
stroke-dasharray="282.74"
stroke-dashoffset="@(282.74 * (1 - k.CooldownFraction))"/>
</svg>
<span class="cd-text">@k.RemainingSeconds</span>
</div>
}
</div>
}
</div>
<div class="kb-row kb-offset-2">
@foreach (var k in ShiftKeys.Skip(11).Take(5))
{
<div class="kb-key kb-shift @(k.OnCooldown ? "on-cd" : "")" @onclick="() => ActivateKey(k)"
title="@k.Tooltip">
<span class="key-label">@k.Label</span>
@if (k.SkillName != null)
{
<span class="skill-name">@k.SkillName</span>
}
@if (k.OnCooldown)
{
<div class="cd-overlay">
<svg viewBox="0 0 100 100" class="cd-svg">
<circle cx="50" cy="50" r="45" class="cd-bg"/>
<circle cx="50" cy="50" r="45" class="cd-progress"
stroke-dasharray="282.74"
stroke-dashoffset="@(282.74 * (1 - k.CooldownFraction))"/>
</svg>
<span class="cd-text">@k.RemainingSeconds</span>
</div>
}
</div>
}
</div>
<div class="kb-row kb-offset-1">
@foreach (var k in ShiftKeys.Skip(16).Take(5))
{
<div class="kb-key kb-shift @(k.OnCooldown ? "on-cd" : "")" @onclick="() => ActivateKey(k)"
title="@k.Tooltip">
<span class="key-label">@k.Label</span>
@if (k.SkillName != null)
{
<span class="skill-name">@k.SkillName</span>
}
@if (k.OnCooldown)
{
<div class="cd-overlay">
<svg viewBox="0 0 100 100" class="cd-svg">
<circle cx="50" cy="50" r="45" class="cd-bg"/>
<circle cx="50" cy="50" r="45" class="cd-progress"
stroke-dasharray="282.74"
stroke-dashoffset="@(282.74 * (1 - k.CooldownFraction))"/>
</svg>
<span class="cd-text">@k.RemainingSeconds</span>
</div>
}
</div>
}
</div>
<div class="kb-row kb-space-row">
<div class="kb-key kb-space kb-shift @(shiftSpaceKey.OnCooldown ? "on-cd" : "")"
@onclick="() => ActivateKey(shiftSpaceKey)" title="@shiftSpaceKey.Tooltip">
<span class="key-label">@shiftSpaceKey.Label</span>
@if (shiftSpaceKey.SkillName != null)
{
<span class="skill-name">@shiftSpaceKey.SkillName</span>
}
@if (shiftSpaceKey.OnCooldown)
{
<div class="cd-overlay">
<svg viewBox="0 0 100 100" class="cd-svg">
<circle cx="50" cy="50" r="45" class="cd-bg"/>
<circle cx="50" cy="50" r="45" class="cd-progress"
stroke-dasharray="282.74"
stroke-dashoffset="@(282.74 * (1 - shiftSpaceKey.CooldownFraction))"/>
</svg>
<span class="cd-text">@shiftSpaceKey.RemainingSeconds</span>
</div>
}
</div>
</div>
</div>
</div>
</div>
<div class="kb-right">
@if (selectedSkill != null)
{
<div class="skill-detail">
<div class="skill-detail-header">
<h3 class="skill-detail-name">@Path.GetFileNameWithoutExtension(selectedSkill.FileName)</h3>
<span class="skill-detail-key">@selectedSkill.Key</span>
</div>
@if (!string.IsNullOrEmpty(selectedSkill.Description))
{
<div class="skill-detail-desc">
@foreach (var line in selectedSkill.Description.Split('\n'))
{
<p>@line</p>
}
</div>
}
<div class="skill-detail-stats">
@if (!string.IsNullOrEmpty(selectedSkill.Cast))
{
<div class="stat-row">
<span class="stat-label">Cast</span>
<span class="stat-value">@selectedSkill.Cast</span>
</div>
}
@if (ParseValue(selectedSkill.Damage) > 0)
{
<div class="stat-row">
<span class="stat-label">Damage</span>
<span class="stat-value">@FormatStat(selectedSkill.Damage)</span>
</div>
}
@if (!string.IsNullOrEmpty(selectedSkill.DamageType))
{
<div class="stat-row">
<span class="stat-label">Type</span>
<span class="stat-value">@selectedSkill.DamageType</span>
</div>
}
@if (ParseValue(selectedSkill.Heal) > 0)
{
<div class="stat-row">
<span class="stat-label">Healing</span>
<span class="stat-value">@FormatStat(selectedSkill.Heal)</span>
</div>
}
@if (ParseValue(selectedSkill.Shield) > 0)
{
<div class="stat-row">
<span class="stat-label">Shield</span>
<span class="stat-value">@FormatStat(selectedSkill.Shield)</span>
</div>
}
@if (!string.IsNullOrEmpty(selectedSkill.Cooldown) && ParseValue(selectedSkill.Cooldown) > 0)
{
<div class="stat-row">
<span class="stat-label">Cooldown</span>
<span class="stat-value">@selectedSkill.Cooldown s</span>
</div>
}
@if (ParseValue(selectedSkill.Mana) > 0)
{
<div class="stat-row">
<span class="stat-label">Mana</span>
<span class="stat-value">@FormatStat(selectedSkill.Mana)</span>
</div>
}
@if (!string.IsNullOrEmpty(selectedSkill.Range) && ParseValue(selectedSkill.Range) > 0)
{
<div class="stat-row">
<span class="stat-label">Range</span>
<span class="stat-value">@selectedSkill.Range</span>
</div>
}
</div>
@if (selectedSkill.Tags is { Count: > 0 })
{
<div class="skill-detail-tags">
@foreach (var tag in selectedSkill.Tags)
{
<span class="tag-badge">@tag</span>
}
</div>
}
</div>
}
else
{
<div class="skill-detail skill-detail-empty">
<div class="empty-hint">
<span class="empty-icon">&#x2328;</span>
<p>Press a key to view skill details</p>
</div>
</div>
}
</div>
</div>
@code {
private ElementReference containerRef;
private List<KeyData> Keys { get; set; } = new();
private List<KeyData> ShiftKeys { get; set; } = new();
private KeyData spaceKey = null!;
private KeyData shiftSpaceKey = null!;
private string selectedCharacter = "Xavian";
private List<string> Characters = [];
private ToastData? toast;
private CancellationTokenSource? toastCts;
private SkillDoc? selectedSkill;
public class KeyData
{
public string Id { get; set; } = "";
public string Label { get; set; } = "";
public string? SkillName { get; set; }
public string? Character { get; set; }
public SkillDoc? SkillDoc { get; set; }
public double CooldownDuration { get; set; }
public double Remaining { get; set; }
public bool OnCooldown => Remaining > 0;
public double RemainingSeconds => Math.Ceiling(Remaining);
public double CooldownFraction => CooldownDuration > 0 ? Math.Min(1, Remaining / CooldownDuration) : 0;
public void Tick(double seconds)
{
if (Remaining > 0)
Remaining = Math.Max(0, Remaining - seconds);
}
public string Tooltip
{
get
{
var parts = new List<string>();
if (Character != null) parts.Add(Character);
if (SkillName != null) parts.Add(SkillName);
if (CooldownDuration > 0) parts.Add($"CD: {CooldownDuration}s");
return parts.Count > 0 ? string.Join(" - ", parts) : Label;
}
}
}
protected override void OnInitialized()
{
Characters = DocsData.All
.OfType<SkillDoc>()
.Where(s => s.Character != null)
.Select(s => s.Character!)
.Distinct()
.Order()
.ToList();
if (Characters.Count == 0) Characters.Add("Xavian");
RebuildKeyboardData();
}
private void RebuildKeyboardData()
{
var skillByKey = DocsData.All
.OfType<SkillDoc>()
.Where(s => !string.IsNullOrEmpty(s.Key) && s.Character == selectedCharacter)
.GroupBy(s => s.Key!)
.ToDictionary(g => g.Key, g =>
g.OrderBy(s => string.IsNullOrEmpty(s.CostSwiftReprieval) ? 0 : 1).First());
var actionByKey = DocsData.All
.OfType<KeyDoc>()
.Where(k => !string.IsNullOrEmpty(k.Action))
.Select(k => new
{
Key = Path.GetFileNameWithoutExtension(k.FileName),
k.Action
})
.GroupBy(x => x.Key)
.ToDictionary(g => g.Key, g => g.First().Action!, StringComparer.OrdinalIgnoreCase);
var keyLabels = new[] { "1", "2", "3", "4", "5", "6", "Q", "W", "E", "R", "T", "A", "S", "D", "F", "G", "Z", "X", "C", "V", "B" };
Keys = keyLabels.Select(label =>
{
var skill = skillByKey.GetValueOrDefault(label);
var action = actionByKey.GetValueOrDefault(label);
var skillName = skill != null ? Path.GetFileNameWithoutExtension(skill.FileName) : action;
return new KeyData
{
Id = label.ToLower(),
Label = label,
SkillName = skillName,
Character = skill?.Character,
SkillDoc = skill,
CooldownDuration = ParseCooldown(skill?.Cooldown)
};
}).ToList();
var spaceSkill = skillByKey.GetValueOrDefault(" ");
var spaceAction = actionByKey.GetValueOrDefault("Space");
spaceKey = new KeyData
{
Id = "space",
Label = "Space",
SkillName = spaceSkill != null ? Path.GetFileNameWithoutExtension(spaceSkill.FileName) : spaceAction,
Character = spaceSkill?.Character,
SkillDoc = spaceSkill,
CooldownDuration = ParseCooldown(spaceSkill?.Cooldown)
};
ShiftKeys = keyLabels.Select(label =>
{
var shiftKeyStr = "Shift + " + label;
var skill = skillByKey.GetValueOrDefault(shiftKeyStr);
var action = actionByKey.GetValueOrDefault(shiftKeyStr);
var skillName = skill != null ? Path.GetFileNameWithoutExtension(skill.FileName) : action;
return new KeyData
{
Id = "shift-" + label.ToLower(),
Label = "Shift+" + label,
SkillName = skillName,
Character = skill?.Character,
SkillDoc = skill,
CooldownDuration = ParseCooldown(skill?.Cooldown)
};
}).ToList();
var shiftSpaceSkill = skillByKey.GetValueOrDefault("Shift + Space");
var shiftSpaceAction = actionByKey.GetValueOrDefault("Shift + Space");
shiftSpaceKey = new KeyData
{
Id = "shift-space",
Label = "Shift+Space",
SkillName = shiftSpaceSkill != null ? Path.GetFileNameWithoutExtension(shiftSpaceSkill.FileName) : shiftSpaceAction,
Character = shiftSpaceSkill?.Character,
SkillDoc = shiftSpaceSkill,
CooldownDuration = ParseCooldown(shiftSpaceSkill?.Cooldown)
};
selectedSkill = null;
}
private static double ParseCooldown(string? cooldown)
{
if (string.IsNullOrEmpty(cooldown)) return 0;
if (double.TryParse(cooldown, out var result)) return result;
return 0;
}
private static double ParseValue(string? value)
{
if (string.IsNullOrEmpty(value)) return 0;
var clean = value.Replace(",", "").Trim();
if (double.TryParse(clean, out var result)) return result;
return 0;
}
private static string FormatStat(string? value)
{
if (string.IsNullOrEmpty(value)) return "";
return value;
}
protected override async Task OnAfterRenderAsync(bool firstRender)
{
if (firstRender)
{
await containerRef.FocusAsync();
}
}
private void HandleKeyDown(KeyboardEventArgs e)
{
var isShift = e.ShiftKey;
var key = e.Key.ToLower();
var allKeys = new List<KeyData>();
allKeys.AddRange(Keys);
allKeys.Add(spaceKey);
allKeys.AddRange(ShiftKeys);
allKeys.Add(shiftSpaceKey);
KeyData? target;
if (isShift)
{
if (key == "shift") return;
var lookup = "shift-" + (key == " " ? "space" : key);
target = allKeys.FirstOrDefault(k => k.Id == lookup);
}
else
{
var lookup = key == " " ? "space" : key;
target = allKeys.FirstOrDefault(k => k.Id == lookup);
}
if (target != null)
{
ActivateKey(target);
}
}
private record ToastData(string SkillName, double Remaining, bool Visible);
private async void ShowToast(string skillName, double remaining)
{
toastCts?.Cancel();
toastCts = new CancellationTokenSource();
var token = toastCts.Token;
toast = new ToastData(skillName, remaining, true);
StateHasChanged();
try
{
await Task.Delay(2000, token);
if (!token.IsCancellationRequested)
{
toast = toast with { Visible = false };
StateHasChanged();
await Task.Delay(300, token);
if (!token.IsCancellationRequested)
{
toast = null;
StateHasChanged();
}
}
}
catch (TaskCanceledException) { }
}
private void ActivateKey(KeyData key)
{
if (key.OnCooldown)
{
ShowToast(key.SkillName ?? key.Label, Math.Ceiling(key.Remaining));
return;
}
if (key.Character == null) return;
selectedSkill = key.SkillDoc;
var duration = key.CooldownDuration > 0 ? key.CooldownDuration : 0.5;
key.Remaining = duration;
var allKeys = new List<KeyData>();
allKeys.AddRange(Keys);
allKeys.Add(spaceKey);
allKeys.AddRange(ShiftKeys);
allKeys.Add(shiftSpaceKey);
foreach (var k in allKeys)
{
k.Tick(1.5);
}
}
}