7 lines
1.1 KiB
Markdown
7 lines
1.1 KiB
Markdown
The reason of these tools come back to playing Star Craft 2, and not feeling like I get why I win or lose. Was my unit comp bad? Was I too greedy? Should I make defenses? Should I harass? Was my build order efficent? This is true of many games, where some elements can be a bit vague, like damage scaling or the like. So the purpose of this website is to host my own tooling, references, opinions, and learnings on the hobbies I partake it, to better understand and improve on gameplay.
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The website is called Game Slop Reference, to make the scope clear. These are game reference materials, and the slop refers to two things. One, the obviousness of AI generation in the development of these tools, are more commonly referred to in 2026 as AI slop. But also the indication of quality one can expect from these websites, given the lack of plans to monetize, and my desire to quickly develop with low quality control, and to make tools for my own purposes then would perhaps be most beneficial to the general public.
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Perhaps in the future, you can catch me on Twitch working on this slop: [JonathanMcCaffrey - Twitch](https://www.twitch.tv/jonathanmccaffrey).
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