feat(BuildCalc) Add +income to calculator info
This commit is contained in:
@@ -23,6 +23,8 @@
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<Title>Work In Progress and Not Fully Tested</Title>
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<Title>Work In Progress and Not Fully Tested</Title>
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<Message>
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<Message>
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Build Calculator hasn't been thoroughly tested. Bugs and inaccurate results assumed.
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Build Calculator hasn't been thoroughly tested. Bugs and inaccurate results assumed.
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<br/>
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Currently not considering running out of alloy and ether to harvest.
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</Message>
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</Message>
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</AlertComponent>
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</AlertComponent>
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@@ -7,14 +7,14 @@
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<div class="bankContainer">
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<div class="bankContainer">
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<FormDisplayComponent Label="Time">
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<FormDisplayComponent Label="Time">
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<Display>@BuildOrderService.GetLastRequestInterval() | T @Interval.ToTime(BuildOrderService.GetLastRequestInterval())</Display>
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<Display>@(BuildOrderService.GetLastRequestInterval() + 1) | T @Interval.ToTime(BuildOrderService.GetLastRequestInterval() + 1)</Display>
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</FormDisplayComponent>
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</FormDisplayComponent>
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<div class="bankRow">
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<div class="bankRow">
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<FormDisplayComponent Label="Alloy">
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<FormDisplayComponent Label="Alloy">
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<Display>@_economy.Alloy</Display>
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<Display>@_economy.Alloy +@_economy.AlloyIncome</Display>
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</FormDisplayComponent>
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</FormDisplayComponent>
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<FormDisplayComponent Label="Ether">
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<FormDisplayComponent Label="Ether">
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<Display>@_economy.Ether</Display>
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<Display>@Math.Round(_economy.Ether) +@Math.Round(_economy.EtherIncome)</Display>
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</FormDisplayComponent>
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</FormDisplayComponent>
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</div>
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</div>
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<div class="bankRow">
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<div class="bankRow">
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@@ -77,6 +77,9 @@
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{
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{
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base.OnInitialized();
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base.OnInitialized();
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BuildOrderService.Subscribe(OnBuildOrderChanged);
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BuildOrderService.Subscribe(OnBuildOrderChanged);
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_economy = EconomyService.GetEconomy(BuildOrderService.GetLastRequestInterval() + 1);
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}
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}
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protected override bool ShouldRender()
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protected override bool ShouldRender()
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@@ -102,7 +105,7 @@
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void OnBuildOrderChanged()
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void OnBuildOrderChanged()
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{
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{
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_economy = EconomyService.GetEconomy(BuildOrderService.GetLastRequestInterval());
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_economy = EconomyService.GetEconomy(BuildOrderService.GetLastRequestInterval() + 1);
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var ordersOverTime = BuildOrderService.GetOrders();
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var ordersOverTime = BuildOrderService.GetOrders();
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@@ -1 +1 @@
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[{"Key":"GamePatch","Value":"v0.0.6.9553a"},{"Key":"LastUpdated","Value":"May 02, 2022"}]
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[{"Key":"GamePatch","Value":"v0.0.6.9553a"},{"Key":"LastUpdated","Value":"May 03, 2022"}]
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@@ -7,7 +7,9 @@ public class EconomyModel
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{
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{
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public int Interval { get; set; } = 0;
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public int Interval { get; set; } = 0;
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public float Alloy { get; set; } = 0;
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public float Alloy { get; set; } = 0;
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public float AlloyIncome { get; set; } = 0;
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public float Ether { get; set; } = 0;
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public float Ether { get; set; } = 0;
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public float EtherIncome { get; set; } = 0;
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public float Pyre { get; set; } = 0;
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public float Pyre { get; set; } = 0;
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public int Supply { get; set; } = 0;
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public int Supply { get; set; } = 0;
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public int WorkerCount { get; set; } = 6;
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public int WorkerCount { get; set; } = 6;
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@@ -173,6 +173,8 @@ public class EconomyService : IEconomyService
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{
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{
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var usedWorkers = Math.Min(harvester.Slots, freeWorkers);
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var usedWorkers = Math.Min(harvester.Slots, freeWorkers);
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economyAtSecond.Alloy += harvester.HarvestedPerInterval * usedWorkers;
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economyAtSecond.Alloy += harvester.HarvestedPerInterval * usedWorkers;
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economyAtSecond.AlloyIncome += harvester.HarvestedPerInterval * usedWorkers;
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freeWorkers -= usedWorkers;
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freeWorkers -= usedWorkers;
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if (usedWorkers < harvester.Slots) workersNeeded += 1;
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if (usedWorkers < harvester.Slots) workersNeeded += 1;
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@@ -181,10 +183,16 @@ public class EconomyService : IEconomyService
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if (harvester.RequiresWorker == false)
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if (harvester.RequiresWorker == false)
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{
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{
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if (harvester.Resource == ResourceType.Ether)
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if (harvester.Resource == ResourceType.Ether)
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{
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economyAtSecond.Ether += harvester.HarvestedPerInterval * harvester.Slots;
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economyAtSecond.Ether += harvester.HarvestedPerInterval * harvester.Slots;
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economyAtSecond.EtherIncome += harvester.HarvestedPerInterval * harvester.Slots;
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}
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if (harvester.Resource == ResourceType.Alloy)
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if (harvester.Resource == ResourceType.Alloy)
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{
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economyAtSecond.Alloy += harvester.HarvestedPerInterval * harvester.Slots;
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economyAtSecond.Alloy += harvester.HarvestedPerInterval * harvester.Slots;
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economyAtSecond.AlloyIncome += harvester.HarvestedPerInterval * harvester.Slots;
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}
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}
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}
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}
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}
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