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@@ -478,7 +478,7 @@ public class DATA {
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Name = "Legion Hall", DataType = DataType.BUILDING_LegionHall,
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Requirement = RequirementType.Production_Building
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})
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.AddPart(new EntityMovementModel { Speed = 378, Movement = MovementType.Ground })
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.AddPart(new EntityMovementModel { Speed = 380, Movement = MovementType.Ground })
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_FaithCastBlades })
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_IconOfKhastEem })
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}, {
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@@ -493,11 +493,11 @@ public class DATA {
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.AddPart(new EntityVitalityModel { Health = 350, DefenseLayer = 120, Armor = ArmorType.Heavy })
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.AddPart(new EntitySupplyModel { Takes = 6 })
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.AddPart(new EntityWeaponModel {
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Damage = 30, MediumDamage = 40, HeavyDamage = 50, Range = 600, AttacksPerSecond = 0.637f,
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Damage = 30, MediumDamage = 35, HeavyDamage = 40, Range = 600, SecondsBetweenAttacks = 1.8f, AttacksPerSecond = 0.637f,
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Targets = TargetType.Ground,
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})
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.AddPart(new EntityWeaponModel {
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Damage = 40, MediumDamage = 50, HeavyDamage = 60, Range = 600, AttacksPerSecond = 0.637f,
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Damage = 40, MediumDamage = 45, HeavyDamage = 50, Range = 600, SecondsBetweenAttacks = 1.8f, AttacksPerSecond = 0.637f,
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Targets = TargetType.Ground, HasSplash = true
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})
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.AddPart(new EntityRequirementModel {
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@@ -521,8 +521,8 @@ public class DATA {
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.AddPart(new EntityProductionModel { Alloy = 75, Ether = 75, BuildTime = 35 })
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.AddPart(new EntitySupplyModel { Takes = 4 })
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.AddPart(new EntityVitalityModel
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{ Health = 130, DefenseLayer = 100, Armor = ArmorType.Light, IsEtheric = true })
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.AddPart(new EntityMovementModel { Speed = 350, Movement = MovementType.Ground })
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{ Health = 140, DefenseLayer = 100, Armor = ArmorType.Light, IsEtheric = true })
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.AddPart(new EntityMovementModel { Speed = 380, Movement = MovementType.Ground })
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.AddPart(new EntityRequirementModel {
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Name = "Legion Hall", DataType = DataType.BUILDING_LegionHall,
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Requirement = RequirementType.Production_Building
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@@ -533,8 +533,8 @@ public class DATA {
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})
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.AddPart(new EntityWeaponModel
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{ Damage = 16, Range = 80, AttacksPerSecond = 0.833f, Targets = TargetType.Ground })
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_Intervention })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_MendingCommand })
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_Leap })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Invervention })
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}, {
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DataType.VANGUARD_ArkMother_Ajari,
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new EntityModel(DataType.VANGUARD_ArkMother_Ajari, EntityType.Army)
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@@ -559,7 +559,7 @@ public class DATA {
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Name = "House of Fading Saints", DataType = DataType.BUILDING_HouseOfFadingSaints,
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Requirement = RequirementType.Research_Building
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})
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.AddPart(new EntityMovementModel { Speed = 350, Movement = MovementType.Ground })
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.AddPart(new EntityMovementModel { Speed = 335, Movement = MovementType.Ground })
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.AddPart(new EntityWeaponModel
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{ Damage = 25, Range = 1100, AttacksPerSecond = 0.4f, Targets = TargetType.Ground })
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_OrdainedPassage })
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@@ -586,7 +586,7 @@ public class DATA {
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.AddPart(new EntityMovementModel { Speed = 340, Movement = MovementType.Ground })
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.AddPart(new EntityWeaponModel
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{ Damage = 16, Range = 700, AttacksPerSecond = 0.606f, Targets = TargetType.Ground })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_SpawnQuitl })
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.AddPart(new EntityIdPassiveModel() { Id = DataType.PASSIVE_ProjectileGestation })
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}, {
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DataType.VANGUARD_DreadSister_Mala,
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new EntityModel(DataType.VANGUARD_DreadSister_Mala, EntityType.Army)
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@@ -659,7 +659,7 @@ public class DATA {
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})
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.AddPart(new EntityMovementModel { Speed = 448, Movement = MovementType.Ground })
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.AddPart(new EntityWeaponModel {
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Damage = 30, MediumDamage = 40, HeavyDamage = 50, Range = 100, AttacksPerSecond = 1,
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Damage = 40, Range = 100, AttacksPerSecond = 1,
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Targets = TargetType.Ground
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})
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_LethalBond })
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@@ -695,7 +695,7 @@ public class DATA {
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Name = "Legion Hall", DataType = DataType.BUILDING_LegionHall,
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Requirement = RequirementType.Production_Building
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})
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.AddPart(new EntityMovementModel { Speed = 378, Movement = MovementType.Ground })
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.AddPart(new EntityMovementModel { Speed = 380, Movement = MovementType.Ground })
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.AddPart(new EntityWeaponModel {
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Damage = 20, HeavyDamage = 18, Range = 180, AttacksPerSecond = 0.699f,
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SecondsBetweenAttacks = 1.43f, Targets = TargetType.Ground
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@@ -712,7 +712,7 @@ public class DATA {
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "Z" })
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.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
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.AddPart(new EntityProductionModel { Alloy = 75, Ether = 75, BuildTime = 35 })
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.AddPart(new EntitySupplyModel { Takes = 4 })
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.AddPart(new EntitySupplyModel { Takes = 3 })
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.AddPart(new EntityVanguardReplacedModel { Immortal = ImmortalType.Ajari, ReplacedBy = "Saoshin" })
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.AddPart(new EntityRequirementModel {
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Name = "Legion Hall", DataType = DataType.BUILDING_LegionHall,
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@@ -723,11 +723,13 @@ public class DATA {
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Requirement = RequirementType.Production_Building
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})
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.AddPart(new EntityVitalityModel
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{ Energy = 100, Health = 50, DefenseLayer = 60, Armor = ArmorType.Light })
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{ Energy = 100, Health = 50, DefenseLayer = 50, Armor = ArmorType.Light })
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.AddPart(new EntityMovementModel { Speed = 335, Movement = MovementType.Ground })
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.AddPart(new EntityWeaponModel
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{ Damage = 7, Range = 600, AttacksPerSecond = 1.408f, Targets = TargetType.All })
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DeployMobilizeMagi })
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{ Damage = 7, Range = 600, SecondsBetweenAttacks = 0.94f ,AttacksPerSecond = 1.408f, Targets =
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TargetType.All })
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DeployMagi })
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_MobilizeQrath })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_MendingCommand })
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}, {
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DataType.UNIT_Zephyr,
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@@ -740,7 +742,7 @@ public class DATA {
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.AddPart(new EntityTierModel { Tier = 1.5f })
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "Z" })
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.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
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.AddPart(new EntityProductionModel { Alloy = 95, Ether = 40, BuildTime = 30 })
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.AddPart(new EntityProductionModel { Alloy = 100, Ether = 40, BuildTime = 30 })
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.AddPart(new EntitySupplyModel { Takes = 4 })
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.AddPart(new EntityRequirementModel {
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Name = "Legion Hall", DataType = DataType.BUILDING_LegionHall,
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@@ -753,7 +755,7 @@ public class DATA {
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.AddPart(new EntityVitalityModel { Health = 180, DefenseLayer = 90, Armor = ArmorType.Heavy })
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.AddPart(new EntityMovementModel { Speed = 350, Movement = MovementType.Ground })
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.AddPart(new EntityWeaponModel {
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Damage = 18, MediumDamage = 22, HeavyDamage = 26, Range = 500, AttacksPerSecond = 0.667f,
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Damage = 20, MediumDamage = 24, HeavyDamage = 28, Range = 500, AttacksPerSecond = 0.667f,
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Targets = TargetType.All
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})
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_Windstep })
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@@ -775,7 +777,7 @@ public class DATA {
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Name = "Soul Foundry", DataType = DataType.BUILDING_SoulFoundry,
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Requirement = RequirementType.Production_Building
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})
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.AddPart(new EntityMovementModel { Speed = 450, Movement = MovementType.Ground })
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.AddPart(new EntityMovementModel { Speed = 435, Movement = MovementType.Ground })
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.AddPart(new EntityWeaponModel {
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Damage = 20, LightDamage = 40, MediumDamage = 30, Range = 250, AttacksPerSecond = 0.5f,
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Targets = TargetType.Ground
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@@ -808,9 +810,11 @@ public class DATA {
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Damage = 4, MediumDamage = 6, HeavyDamage = 8, Range = 800, AttacksPerSecond = 2.857f,
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Targets = TargetType.Ground
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})
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DeployMobilizeAbsolver })
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DeployAbsolver })
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_MobilizeQrath })
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.AddPart(new EntityPassiveModel { Name = "?", Description = "Hits multiple units when deployed." })
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}, {
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},
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{
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DataType.UNIT_Castigator,
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new EntityModel(DataType.UNIT_Castigator, EntityType.Army)
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.AddPart(new EntityInfoModel {
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@@ -886,7 +890,8 @@ public class DATA {
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.AddPart(new EntityWeaponModel {
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Damage = 28, Range = 500, AttacksPerSecond = 0.714f, Targets = TargetType.Air
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})
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}, {
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},
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{
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DataType.UNIT_Throne,
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new EntityModel(DataType.UNIT_Throne, EntityType.Army)
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.AddPart(new EntityInfoModel {
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@@ -915,7 +920,9 @@ public class DATA {
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})
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_BladesOfTheGodhead })
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_BladesOfTheGodhead })
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}, {
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_GodstoneBulwark })
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},
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{
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DataType.UNIT_Warden,
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new EntityModel(DataType.UNIT_Warden, EntityType.Army)
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.AddPart(new EntityInfoModel {
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@@ -944,7 +951,7 @@ public class DATA {
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.AddPart(new EntityTierModel { Tier = 3.5f })
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.AddPart(new EntityHotkeyModel { Hotkey = "F", HoldSpace = true, HotkeyGroup = "Z" })
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.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
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.AddPart(new EntityProductionModel { Alloy = 110, Ether = 150, BuildTime = 55 })
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.AddPart(new EntityProductionModel { Alloy = 110, Ether = 175, BuildTime = 55 })
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.AddPart(new EntitySupplyModel { Takes = 6 })
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.AddPart(new EntityRequirementModel {
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Name = "Angelarium", DataType = DataType.BUILDING_Angelarium,
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@@ -1056,7 +1063,9 @@ public class DATA {
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Damage = 30, MediumDamage = 40, LightDamage = 50, Range = 80, AttacksPerSecond = 0.714f,
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Targets = TargetType.Ground
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})
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}, {
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.AddPart(new EntityIdPassiveModel() { Id = DataType.PASSIVE_QuenchingScythes })
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},
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{
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DataType.UNIT_RedSeer,
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new EntityModel(DataType.UNIT_RedSeer, EntityType.Army)
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.AddPart(new EntityInfoModel { Name = "Red Seer", Descriptive = DescriptiveType.Elite_Caster })
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@@ -1083,13 +1092,15 @@ public class DATA {
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.AddPart(new EntityWeaponModel
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{ Damage = 9, Range = 700, AttacksPerSecond = 0.798f, Targets = TargetType.Ground })
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_BloodPlague })
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DrainingEmbrace })
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_AwakenAcaaluk })
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}, {
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DataType.UNIT_UnderSpine,
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new EntityModel(DataType.UNIT_UnderSpine, EntityType.Army)
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DataType.UNIT_Underspine,
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new EntityModel(DataType.UNIT_Underspine, EntityType.Army)
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.AddPart(new EntityInfoModel
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{ Name = "Under Spine", Descriptive = DescriptiveType.Force_Multiplier })
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{ Name = "Underspine", Descriptive = DescriptiveType.Force_Multiplier, Notes = "Has +5 HP regen when burrowed."})
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.AddPart(new EntityTierModel { Tier = 2 })
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.AddPart(new EntityVanguardReplacedModel { Immortal = ImmortalType.Mala, ReplacedBy = "Inqubator" })
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.AddPart(new EntityVanguardReplacedModel { Immortal = ImmortalType.Mala, ReplacedBy = "Incubator" })
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.AddPart(new EntityRequirementModel {
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Name = "Amber Womb", DataType = DataType.BUILDING_AmberWomb,
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Requirement = RequirementType.Production_Building
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@@ -1101,10 +1112,14 @@ public class DATA {
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.AddPart(new EntityVitalityModel { Health = 140, DefenseLayer = 40, Armor = ArmorType.Medium })
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.AddPart(new EntityMovementModel { Speed = 350, Movement = MovementType.Ground })
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.AddPart(new EntityWeaponModel
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{ Damage = 14, Range = 600, AttacksPerSecond = 1.124f, Targets = TargetType.All })
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{ Damage = 9, Range = 700, SecondsBetweenAttacks = 1.2529f, Targets =
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TargetType.All })
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.AddPart(new EntityWeaponModel
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{ Damage = 14, Range = 500, AttacksPerSecond = 0.562f, Targets = TargetType.Ground })
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{ Damage = 9, Range = 600, SecondsBetweenAttacks = 0.7143f, Targets =
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TargetType.Ground })
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DeployMobilizeUnderSpine })
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_MobilizeAru })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_OssifyingSwarm })
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}, {
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DataType.UNIT_Ichor,
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new EntityModel(DataType.UNIT_Ichor, EntityType.Army)
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@@ -1154,6 +1169,8 @@ public class DATA {
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Targets = TargetType.Ground
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})
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_ResinantDeploy })
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_MobilizeAru })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_EngorgedArteries })
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}, {
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DataType.UNIT_Aarox,
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new EntityModel(DataType.UNIT_Aarox, EntityType.Army)
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@@ -1174,7 +1191,9 @@ public class DATA {
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.AddPart(new EntityVitalityModel { Health = 35, DefenseLayer = 10, Armor = ArmorType.Light })
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.AddPart(new EntityMovementModel { Speed = 532, Movement = MovementType.Air })
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.AddPart(new EntityWeaponModel
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{ Damage = 120, Range = 20, AttacksPerSecond = 1, Targets = TargetType.Air })
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{ LightDamage = 75, MediumDamage = 100, HeavyDamage = 125,Range = 20, AttacksPerSecond = 1, Targets =
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TargetType.Air })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_AaroxBurn })
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}, {
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DataType.UNIT_Thrum,
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new EntityModel(DataType.UNIT_Thrum, EntityType.Army)
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@@ -1193,6 +1212,8 @@ public class DATA {
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|
|
.AddPart(new EntityWeaponModel {
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|
Damage = 11, HeavyDamage = 9, Range = 350, AttacksPerSecond = 0.8f, Targets = TargetType.All
|
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|
})
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|
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|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_ThrumAttackSpeed })
|
|
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|
}, {
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|
DataType.UNIT_WraithBow,
|
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|
|
new EntityModel(DataType.UNIT_WraithBow, EntityType.Army)
|
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|
@@ -1212,6 +1233,7 @@ public class DATA {
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|
{ Damage = 15, Range = 700, AttacksPerSecond = 0.909f, Targets = TargetType.Air })
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|
.AddPart(new EntityWeaponModel
|
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|
|
{ Damage = 9, Range = 500, AttacksPerSecond = 0.714f, Targets = TargetType.Ground })
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|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_GuidingAmber })
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|
}, {
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DataType.UNIT_Behemoth,
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new EntityModel(DataType.UNIT_Behemoth, EntityType.Army)
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|
@@ -1229,7 +1251,7 @@ public class DATA {
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.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
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.AddPart(new EntityProductionModel { Alloy = 190, Ether = 150, BuildTime = 50 })
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|
.AddPart(new EntitySupplyModel { Takes = 8 })
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|
.AddPart(new EntityVitalityModel { Health = 225, DefenseLayer = 100, Armor = ArmorType.Heavy })
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|
.AddPart(new EntityVitalityModel { Health = 350, DefenseLayer = 100, Armor = ArmorType.Heavy })
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|
.AddPart(new EntityMovementModel { Speed = 210, Movement = MovementType.Air })
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|
.AddPart(new EntityWeaponModel {
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|
Damage = 0, Range = 600, AttacksPerSecond = 0.588f, SecondsBetweenAttacks = 1.7f,
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|
@@ -1481,7 +1503,8 @@ public class DATA {
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.AddPart(new EntityProductionModel { Alloy = 75, Ether = 120, BuildTime = 80 })
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.AddPart(new EntityVanguardReplacedModel
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|
{ Immortal = ImmortalType.Xol, ReplacedBy = "Birthing Storm" })
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}, {
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},
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{
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DataType.UPGRADE_BirthingStorm,
|
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|
new EntityModel(DataType.UPGRADE_BirthingStorm, EntityType.Tech)
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|
.AddPart(new EntityInfoModel { Name = "Birthing Storm", Descriptive = DescriptiveType.Upgrade })
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|
@@ -1505,8 +1528,10 @@ public class DATA {
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|
Name = "Mending Command", Descriptive = DescriptiveType.Ability,
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|
|
Description = @"Autocast ability that heals 48 life and 24 shields over 2 seconds."
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|
})
|
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|
.AddPart(new EntityProductionModel{ Pyre = 10, Cooldown = 3})
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|
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
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|
}, {
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|
},
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|
|
{
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|
DataType.PASSIVE_StabilizeHallowedGround,
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|
|
new EntityModel(DataType.PASSIVE_StabilizeHallowedGround, EntityType.Passive)
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|
.AddPart(new EntityInfoModel {
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|
@@ -1515,6 +1540,26 @@ public class DATA {
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|
}) //TODO Add a glossary of terms like for Stabilized
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|
|
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
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|
|
|
},
|
|
|
|
|
{
|
|
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|
|
DataType.PASSIVE_GodstoneBulwark,
|
|
|
|
|
new EntityModel(DataType.PASSIVE_GodstoneBulwark, EntityType.Passive)
|
|
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|
|
.AddPart(new EntityInfoModel {
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|
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|
|
Name = "Godstone Bulkwark", Descriptive = DescriptiveType.Ability,
|
|
|
|
|
Description = @"Grants +1 damage reduction."
|
|
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|
|
})
|
|
|
|
|
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
{
|
|
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|
DataType.PASSIVE_Invervention,
|
|
|
|
|
new EntityModel(DataType.PASSIVE_Invervention, EntityType.Passive)
|
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|
|
.AddPart(new EntityInfoModel {
|
|
|
|
|
Name = "Intervention", Descriptive = DescriptiveType.Ability,
|
|
|
|
|
Description = @"The Saoshin releases healing energy. Allied units nearby heal over several seconds. This automatically activates when the Saoshin drops below 70 HP."
|
|
|
|
|
})
|
|
|
|
|
.AddPart(new EntityProductionModel { Pyre = 70, Cooldown = 5})
|
|
|
|
|
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
|
|
|
|
},
|
|
|
|
|
// Passives
|
|
|
|
|
// Aru Passives
|
|
|
|
|
{
|
|
|
|
@@ -1526,7 +1571,77 @@ public class DATA {
|
|
|
|
|
@"Xacal builds up charges for double damage overtime. These charges can be spent on attacking."
|
|
|
|
|
})
|
|
|
|
|
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
|
|
|
|
}, {
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
DataType.PASSIVE_OssifyingSwarm,
|
|
|
|
|
new EntityModel(DataType.PASSIVE_OssifyingSwarm, EntityType.Passive)
|
|
|
|
|
.AddPart(new EntityInfoModel {
|
|
|
|
|
Name = "Ossifying Swarm", Descriptive = DescriptiveType.Ability,
|
|
|
|
|
Description =
|
|
|
|
|
@"Reduces the movement speed and attack speed of enemies near your attack target.",
|
|
|
|
|
Notes = "10% movement and attack speed. Stacks up to 5 times."
|
|
|
|
|
})
|
|
|
|
|
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
DataType.PASSIVE_AaroxBurn,
|
|
|
|
|
new EntityModel(DataType.PASSIVE_AaroxBurn, EntityType.Passive)
|
|
|
|
|
.AddPart(new EntityInfoModel {
|
|
|
|
|
Name = "Aarox Burn", Descriptive = DescriptiveType.Ability,
|
|
|
|
|
Description =
|
|
|
|
|
@"The aarox dies when attacking. Any units in its area of effect suffer damage over time.",
|
|
|
|
|
Notes = "Deals 75 damage over 3 seconds."
|
|
|
|
|
})
|
|
|
|
|
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
DataType.PASSIVE_QuenchingScythes,
|
|
|
|
|
new EntityModel(DataType.PASSIVE_QuenchingScythes, EntityType.Passive)
|
|
|
|
|
.AddPart(new EntityInfoModel {
|
|
|
|
|
Name = "Quenching Scythes", Descriptive = DescriptiveType.Ability,
|
|
|
|
|
Description =
|
|
|
|
|
@"Recovers 5 life when dealing damage, or 10 mana if life is full."
|
|
|
|
|
})
|
|
|
|
|
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
DataType.PASSIVE_EngorgedArteries,
|
|
|
|
|
new EntityModel(DataType.PASSIVE_EngorgedArteries, EntityType.Passive)
|
|
|
|
|
.AddPart(new EntityInfoModel {
|
|
|
|
|
Name = "Engorged Arteries", Descriptive = DescriptiveType.Ability,
|
|
|
|
|
Description =
|
|
|
|
|
@"Grants +2 range when deployed on rootway."
|
|
|
|
|
})
|
|
|
|
|
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
DataType.PASSIVE_ProjectileGestation,
|
|
|
|
|
new EntityModel(DataType.PASSIVE_ProjectileGestation, EntityType.Passive)
|
|
|
|
|
.AddPart(new EntityInfoModel {
|
|
|
|
|
Name = "Projectile Gestation", Descriptive = DescriptiveType.Ability,
|
|
|
|
|
Description =
|
|
|
|
|
@"Fires a quitl at a target enemy unit."
|
|
|
|
|
})
|
|
|
|
|
.AddPart(new EntityProductionModel { Energy = 35, Cooldown = 2.5f })
|
|
|
|
|
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
DataType.PASSIVE_GuidingAmber,
|
|
|
|
|
new EntityModel(DataType.PASSIVE_GuidingAmber, EntityType.Passive)
|
|
|
|
|
.AddPart(new EntityInfoModel {
|
|
|
|
|
Name = "Guiding Amber", Descriptive = DescriptiveType.Ability,
|
|
|
|
|
Description =
|
|
|
|
|
@"Units hit by this attack takes +1 damage for a few seconds, to a maximum of +4."
|
|
|
|
|
})
|
|
|
|
|
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
DataType.PASSIVE_SpawnQuitl,
|
|
|
|
|
new EntityModel(DataType.PASSIVE_SpawnQuitl, EntityType.Passive)
|
|
|
|
|
.AddPart(new EntityInfoModel {
|
|
|
|
@@ -1561,12 +1676,12 @@ public class DATA {
|
|
|
|
|
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
|
|
|
|
.AddPart(new EntityProductionModel { Cooldown = 20 })
|
|
|
|
|
}, {
|
|
|
|
|
DataType.ABILITY_Intervention,
|
|
|
|
|
new EntityModel(DataType.ABILITY_Intervention, EntityType.Ability)
|
|
|
|
|
DataType.ABILITY_Leap,
|
|
|
|
|
new EntityModel(DataType.ABILITY_Leap, EntityType.Ability)
|
|
|
|
|
.AddPart(new EntityInfoModel {
|
|
|
|
|
Name = "Intervention", Descriptive = DescriptiveType.Ability,
|
|
|
|
|
Name = "Leap", Descriptive = DescriptiveType.Ability,
|
|
|
|
|
Description =
|
|
|
|
|
@"The Saoshin leaps to the target location and creates <b style=""color:white"">Hallowed Ground</b> in a small radius for several seconds. Allied units nearby <b style=""color:lime"">reduce incoming damage significantly</b> for several seconds."
|
|
|
|
|
@"The Saoshin leaps to the target location. If she has enough mana, she activates Intervention upon landing."
|
|
|
|
|
})
|
|
|
|
|
.AddPart(new EntityHotkeyModel { Hotkey = "V", HotkeyGroup = "D" })
|
|
|
|
|
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
|
|
|
@@ -1583,26 +1698,27 @@ public class DATA {
|
|
|
|
|
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
|
|
|
|
.AddPart(new EntityProductionModel { Cooldown = 5, Energy = 75 })
|
|
|
|
|
}, {
|
|
|
|
|
DataType.ABILITY_DeployMobilizeAbsolver,
|
|
|
|
|
new EntityModel(DataType.ABILITY_DeployMobilizeAbsolver, EntityType.Ability)
|
|
|
|
|
DataType.ABILITY_DeployAbsolver,
|
|
|
|
|
new EntityModel(DataType.ABILITY_DeployAbsolver, EntityType.Ability)
|
|
|
|
|
.AddPart(new EntityInfoModel {
|
|
|
|
|
Name = "Deploy or Mobilize Absolver", Descriptive = DescriptiveType.Ability,
|
|
|
|
|
Name = "Deploy Absolver", Descriptive = DescriptiveType.Ability,
|
|
|
|
|
Description =
|
|
|
|
|
@"Deploying the Absolver drastically <b style=""color: orange"">increases its attack speed</b>."
|
|
|
|
|
})
|
|
|
|
|
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "D" })
|
|
|
|
|
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
|
|
|
|
}, {
|
|
|
|
|
DataType.ABILITY_DeployMobilizeMagi,
|
|
|
|
|
new EntityModel(DataType.ABILITY_DeployMobilizeMagi, EntityType.Ability)
|
|
|
|
|
.AddPart(new EntityInfoModel {
|
|
|
|
|
Name = "Deploy or Mobilize Magi", Descriptive = DescriptiveType.Ability,
|
|
|
|
|
Description =
|
|
|
|
|
@"Deploys the Magic to project <b style=""color:white"">Hallowed Ground</b> around it."
|
|
|
|
|
})
|
|
|
|
|
.AddPart(new EntityHotkeyModel { Hotkey = "V", HotkeyGroup = "D" })
|
|
|
|
|
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
|
|
|
|
}, {
|
|
|
|
|
DataType.ABILITY_DeployMagi,
|
|
|
|
|
new EntityModel(DataType.ABILITY_DeployMagi, EntityType.Ability)
|
|
|
|
|
.AddPart(new EntityInfoModel {
|
|
|
|
|
Name = "Deploy Magi", Descriptive = DescriptiveType.Ability,
|
|
|
|
|
Description =
|
|
|
|
|
@"Deploys the Magic to project <b style=""color:white"">Hallowed Ground</b> around it."
|
|
|
|
|
})
|
|
|
|
|
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "D" })
|
|
|
|
|
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
DataType.ABILITY_Awestrike,
|
|
|
|
|
new EntityModel(DataType.ABILITY_Awestrike, EntityType.Ability)
|
|
|
|
|
.AddPart(new EntityInfoModel {
|
|
|
|
@@ -1614,6 +1730,17 @@ public class DATA {
|
|
|
|
|
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
|
|
|
|
.AddPart(new EntityProductionModel { Cooldown = 8, Energy = 60 })
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
DataType.ABILITY_MobilizeQrath,
|
|
|
|
|
new EntityModel(DataType.ABILITY_MobilizeQrath, EntityType.Ability)
|
|
|
|
|
.AddPart(new EntityInfoModel {
|
|
|
|
|
Name = "Mobilize Q'Rath", Descriptive = DescriptiveType.Ability,
|
|
|
|
|
Description =
|
|
|
|
|
@"Mobilize all deployed Q'Rath units."
|
|
|
|
|
})
|
|
|
|
|
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "D" })
|
|
|
|
|
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
|
|
|
|
},
|
|
|
|
|
// Abilities
|
|
|
|
|
// Aru
|
|
|
|
|
{
|
|
|
|
@@ -1624,7 +1751,7 @@ public class DATA {
|
|
|
|
|
Description =
|
|
|
|
|
"Sacrifices 10 life to increase range, speed, and attack speed for several seconds."
|
|
|
|
|
})
|
|
|
|
|
.AddPart(new EntityHotkeyModel { Hotkey = "V", HotkeyGroup = "D" })
|
|
|
|
|
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "D" })
|
|
|
|
|
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
|
|
|
|
}, {
|
|
|
|
|
DataType.ABILITY_DiveBomb,
|
|
|
|
@@ -1644,7 +1771,7 @@ public class DATA {
|
|
|
|
|
Description =
|
|
|
|
|
"Teleports to target location, and deals massive damage to the nearest ground unit."
|
|
|
|
|
})
|
|
|
|
|
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" })
|
|
|
|
|
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D" })
|
|
|
|
|
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
|
|
|
|
.AddPart(new EntityProductionModel { Energy = 40, Cooldown = 3 })
|
|
|
|
|
}, {
|
|
|
|
@@ -1655,7 +1782,7 @@ public class DATA {
|
|
|
|
|
Description =
|
|
|
|
|
"After a short delay, enemy units in the target area receive a debuff which causes them to take double damage from all attacks for a duration."
|
|
|
|
|
})
|
|
|
|
|
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" })
|
|
|
|
|
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D" })
|
|
|
|
|
.AddPart(new EntityVanguardAddedModel { Immortal = ImmortalType.Xol, Replaces = "Culling Strike" })
|
|
|
|
|
.AddPart(new EntityProductionModel { Energy = 40 })
|
|
|
|
|
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
|
|
|
@@ -1666,10 +1793,11 @@ public class DATA {
|
|
|
|
|
Name = "Draining Embrace", Descriptive = DescriptiveType.Ability,
|
|
|
|
|
Description = "Units in the target area are rooted and lose mana."
|
|
|
|
|
})
|
|
|
|
|
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D" })
|
|
|
|
|
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "D" })
|
|
|
|
|
.AddPart(new EntityProductionModel { Energy = 25, Cooldown = 5 })
|
|
|
|
|
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
|
|
|
|
}, {
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
DataType.ABILITY_BloodPlague,
|
|
|
|
|
new EntityModel(DataType.ABILITY_BloodPlague, EntityType.Ability)
|
|
|
|
|
.AddPart(new EntityInfoModel {
|
|
|
|
@@ -1677,23 +1805,25 @@ public class DATA {
|
|
|
|
|
Description =
|
|
|
|
|
"Units that enter the target area suffer heavy damage over time. This damaging effect persists for a few seconds after leaving the plague area."
|
|
|
|
|
})
|
|
|
|
|
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "D" })
|
|
|
|
|
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" })
|
|
|
|
|
.AddPart(new EntityProductionModel { Energy = 75, Cooldown = 2 })
|
|
|
|
|
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
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}, {
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},
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{
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DataType.ABILITY_DeployMobilizeResinant,
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new EntityModel(DataType.ABILITY_DeployMobilizeResinant, EntityType.Ability)
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.AddPart(new EntityInfoModel {
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Name = "Deploy/Mobilize Resinant", Descriptive = DescriptiveType.Ability,
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Name = "Deploy Resinant", Descriptive = DescriptiveType.Ability,
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Description = "Deploying the Resinant enables it to deal area of effect damage at long range."
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "D" })
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.AddPart(new EntityHotkeyModel { Hotkey = "V", HotkeyGroup = "D" })
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.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
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}, {
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},
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{
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DataType.ABILITY_DeployMobilizeUnderSpine,
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new EntityModel(DataType.ABILITY_DeployMobilizeUnderSpine, EntityType.Ability)
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.AddPart(new EntityInfoModel {
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Name = "Deploy/Mobilize Under Spine", Descriptive = DescriptiveType.Ability,
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Name = "Deploy Underspine", Descriptive = DescriptiveType.Ability,
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Description =
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"Burrow into the ground to generate rootway and attack air units. Enemies near your attack target will be slowed for a short duration."
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})
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@@ -1707,7 +1837,7 @@ public class DATA {
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Description =
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"Roots all units for several seconds, then leaves them slowed for several seconds after."
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D" })
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "D" })
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.AddPart(new EntityVanguardAddedModel { Immortal = ImmortalType.Mala })
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.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
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.AddPart(new EntityProductionModel { Energy = 50, Cooldown = 10 })
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@@ -1717,9 +1847,10 @@ public class DATA {
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.AddPart(new EntityInfoModel {
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Name = "Birthing Storm", Descriptive = DescriptiveType.Ability,
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Description =
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"Deals damage over time in an area and marks affected units for several seconds. Units that die while marked spawn a quitl."
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"Deals damage over time in an area and marks affected units for several seconds. Units that die while marked spawn a quitl.",
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Notes = "Deals 20 damage + 15% of max life of the target immediately upon affecting the enemy unit. It deals the same damage again after 8 seconds. If the unit dies during those 8 seconds (including the final burst), spawns 1 quitl every 2 supply of the dead unit, rounded up"
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "D" })
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" })
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.AddPart(new EntityVanguardAddedModel { Immortal = ImmortalType.Mala })
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.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
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.AddPart(new EntityProductionModel { Energy = 80, Cooldown = 2 })
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