game patch(Immortal) Updated to 0.0.6.8900a
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@@ -7,5 +7,5 @@ public class EntityInfoModel : IEntityPartInterface {
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public string Name { get; set; } = "";
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public string Descriptive { get; set; } = DescriptiveType.None;
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public string Description { get; set; } = "";
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public string Notes { get; set; }
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public string Notes { get; set; } = "";
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}
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@@ -12,7 +12,7 @@ public class EntityProductionModel : IEntityPartInterface {
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public int BuildTime { get; set; } = 0;
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// Remove cooldown as a cost, and move into ability stats
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public int Cooldown { get; set; } = 0;
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public float Cooldown { get; set; } = 0;
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public bool RequiresWorker { get; set; } = false;
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public bool ConsumesWorker { get; set; } = false;
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