game patch(Immortal) Updated to 0.0.6.8900a
This commit is contained in:
Binary file not shown.
@@ -10,22 +10,32 @@
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<div>
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<b>Name:</b> @info.Name
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</div>
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<div style="max-width: 600px;">
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<div>
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<b>Description:</b> @((MarkupString)info.Description)
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</div>
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@if (!info.Notes.Trim().Equals("")) {
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<div>
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<b>Notes:</b> @((MarkupString)info.Notes)
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</div>
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}
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<div>
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@if (production != null) {
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if (production.Energy != 0) {
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<b> Energy: </b>
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@production.Energy
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<div>
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<b> Energy: </b> @production.Energy
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</div>
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}
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if (production.BuildTime != 0) {
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<b> BuildTime: </b>
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@production.BuildTime
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<div>
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<b> BuildTime: </b> @production.BuildTime
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</div>
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}
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if (production.Cooldown != 0) {
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<b> Cooldown: </b>
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@production.Cooldown
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<div>
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<b> Cooldown: </b> @production.Cooldown
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</div>
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}
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}
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</div>
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@@ -5,6 +5,8 @@
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var info = passive.Info();
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var production = passive.Production();
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<div>
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<div>
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<b>Name:</b> @info.Name
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@@ -12,7 +14,29 @@
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<div style="max-width: 600px;">
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<b>Description:</b> @((MarkupString)info.Description)
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</div>
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@if (!info.Notes.Trim().Equals("")) {
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<div style="max-width: 600px;">
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<b>Description:</b> @((MarkupString)info.Notes)
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</div>
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}
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</div>
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@if (production != null) {
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<div>
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@if (production.Pyre != 0) {
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<div>
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<b>Pyre:</b> @production.Pyre
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</div>
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}
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@if (production.Cooldown != 0) {
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<div>
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<b>Cooldown:</b> @production.Cooldown.ToString()s
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</div>
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}
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</div>
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}
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}
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</EntityDisplayComponent>
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}
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File diff suppressed because one or more lines are too long
@@ -1 +1 @@
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[{"Id":1,"Name":"Database UX Patch","Date":"2022-03-13T00:00:00","ChangeModels":[],"Important":"False"},{"Id":2,"Name":"Thrum Stats Hotfix","Date":"2022-03-12T00:00:00","ChangeModels":[],"Important":"False"},{"Id":3,"Name":"Memory Tester Patch","Date":"2022-03-01T00:00:00","ChangeModels":[],"Important":"False"},{"Id":4,"Name":"Hide Pyre Hotfix","Date":"2022-02-20T00:00:00","ChangeModels":[],"Important":"False"},{"Id":5,"Name":"Stream Patch","Date":"2022-02-20T00:00:00","ChangeModels":[],"Important":"False"},{"Id":6,"Name":"Agile UI Hotfix","Date":"2022-02-20T00:00:00","ChangeModels":[],"Important":"False"},{"Id":7,"Name":"Armor Patch","Date":"2022-02-19T00:00:00","ChangeModels":[],"Important":"False"},{"Id":8,"Name":"Home Page Patch","Date":"2022-02-19T00:00:00","ChangeModels":[],"Important":"False"},{"Id":9,"Name":"Mobile Menu Hotfix 2","Date":"2022-02-19T00:00:00","ChangeModels":[],"Important":"False"},{"Id":10,"Name":"Mobile Menu Hotfix","Date":"2022-02-19T00:00:00","ChangeModels":[],"Important":"False"},{"Id":11,"Name":"Mobile Menu Patch","Date":"2022-02-19T00:00:00","ChangeModels":[],"Important":"False"},{"Id":12,"Name":"0.0.6.8375a Patch","Date":"2022-02-18T00:00:00","ChangeModels":[],"Important":"True"},{"Id":13,"Name":"Google Tracking Hotfix","Date":"2022-02-18T00:00:00","ChangeModels":[],"Important":"False"},{"Id":14,"Name":"Privacy Policy Patch","Date":"2022-02-17T00:00:00","ChangeModels":[],"Important":"False"},{"Id":15,"Name":"Home Page Quick Hotfix","Date":"2022-02-16T00:00:00","ChangeModels":[],"Important":"False"},{"Id":16,"Name":"Early Agile Patch","Date":"2022-02-16T00:00:00","ChangeModels":[],"Important":"False"},{"Id":17,"Name":"Form Text Rendering Hotfix","Date":"2022-02-15T00:00:00","ChangeModels":[],"Important":"False"},{"Id":18,"Name":"Reducing Timing Interval Hotfix","Date":"2022-02-15T00:00:00","ChangeModels":[],"Important":"False"},{"Id":19,"Name":"Changelog Patch","Date":"2022-02-14T00:00:00","ChangeModels":[],"Important":"False"},{"Id":20,"Name":"SQL Patch","Date":"2022-03-26T00:00:00","ChangeModels":[],"Important":"False"},{"Id":21,"Name":"Stream Patch","Date":"2022-03-30T00:00:00","ChangeModels":[],"Important":"False"}]
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[{"Id":1,"Name":"Database UX Patch","Date":"2022-03-13T00:00:00","ChangeModels":[],"Important":"False"},{"Id":2,"Name":"Thrum Stats Hotfix","Date":"2022-03-12T00:00:00","ChangeModels":[],"Important":"False"},{"Id":3,"Name":"Memory Tester Patch","Date":"2022-03-01T00:00:00","ChangeModels":[],"Important":"False"},{"Id":4,"Name":"Hide Pyre Hotfix","Date":"2022-02-20T00:00:00","ChangeModels":[],"Important":"False"},{"Id":5,"Name":"Stream Patch","Date":"2022-02-20T00:00:00","ChangeModels":[],"Important":"False"},{"Id":6,"Name":"Agile UI Hotfix","Date":"2022-02-20T00:00:00","ChangeModels":[],"Important":"False"},{"Id":7,"Name":"Armor Patch","Date":"2022-02-19T00:00:00","ChangeModels":[],"Important":"False"},{"Id":8,"Name":"Home Page Patch","Date":"2022-02-19T00:00:00","ChangeModels":[],"Important":"False"},{"Id":9,"Name":"Mobile Menu Hotfix 2","Date":"2022-02-19T00:00:00","ChangeModels":[],"Important":"False"},{"Id":10,"Name":"Mobile Menu Hotfix","Date":"2022-02-19T00:00:00","ChangeModels":[],"Important":"False"},{"Id":11,"Name":"Mobile Menu Patch","Date":"2022-02-19T00:00:00","ChangeModels":[],"Important":"False"},{"Id":12,"Name":"0.0.6.8375a Patch","Date":"2022-02-18T00:00:00","ChangeModels":[],"Important":"True"},{"Id":13,"Name":"Google Tracking Hotfix","Date":"2022-02-18T00:00:00","ChangeModels":[],"Important":"False"},{"Id":14,"Name":"Privacy Policy Patch","Date":"2022-02-17T00:00:00","ChangeModels":[],"Important":"False"},{"Id":15,"Name":"Home Page Quick Hotfix","Date":"2022-02-16T00:00:00","ChangeModels":[],"Important":"False"},{"Id":16,"Name":"Early Agile Patch","Date":"2022-02-16T00:00:00","ChangeModels":[],"Important":"False"},{"Id":17,"Name":"Form Text Rendering Hotfix","Date":"2022-02-15T00:00:00","ChangeModels":[],"Important":"False"},{"Id":18,"Name":"Reducing Timing Interval Hotfix","Date":"2022-02-15T00:00:00","ChangeModels":[],"Important":"False"},{"Id":19,"Name":"Changelog Patch","Date":"2022-02-14T00:00:00","ChangeModels":[],"Important":"False"},{"Id":20,"Name":"SQL Patch","Date":"2022-03-26T00:00:00","ChangeModels":[],"Important":"False"},{"Id":21,"Name":"Stream Patch","Date":"2022-03-30T00:00:00","ChangeModels":[],"Important":"False"},{"Id":22,"Name":"0.0.6.8900a Patch","Date":"2022-03-30T00:00:00","ChangeModels":[],"Important":"True"}]
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+197
-66
@@ -478,7 +478,7 @@ public class DATA {
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Name = "Legion Hall", DataType = DataType.BUILDING_LegionHall,
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Requirement = RequirementType.Production_Building
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})
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.AddPart(new EntityMovementModel { Speed = 378, Movement = MovementType.Ground })
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.AddPart(new EntityMovementModel { Speed = 380, Movement = MovementType.Ground })
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_FaithCastBlades })
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_IconOfKhastEem })
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}, {
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@@ -493,11 +493,11 @@ public class DATA {
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.AddPart(new EntityVitalityModel { Health = 350, DefenseLayer = 120, Armor = ArmorType.Heavy })
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.AddPart(new EntitySupplyModel { Takes = 6 })
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.AddPart(new EntityWeaponModel {
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Damage = 30, MediumDamage = 40, HeavyDamage = 50, Range = 600, AttacksPerSecond = 0.637f,
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Damage = 30, MediumDamage = 35, HeavyDamage = 40, Range = 600, SecondsBetweenAttacks = 1.8f, AttacksPerSecond = 0.637f,
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Targets = TargetType.Ground,
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})
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.AddPart(new EntityWeaponModel {
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Damage = 40, MediumDamage = 50, HeavyDamage = 60, Range = 600, AttacksPerSecond = 0.637f,
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Damage = 40, MediumDamage = 45, HeavyDamage = 50, Range = 600, SecondsBetweenAttacks = 1.8f, AttacksPerSecond = 0.637f,
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Targets = TargetType.Ground, HasSplash = true
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})
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.AddPart(new EntityRequirementModel {
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@@ -521,8 +521,8 @@ public class DATA {
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.AddPart(new EntityProductionModel { Alloy = 75, Ether = 75, BuildTime = 35 })
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.AddPart(new EntitySupplyModel { Takes = 4 })
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.AddPart(new EntityVitalityModel
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{ Health = 130, DefenseLayer = 100, Armor = ArmorType.Light, IsEtheric = true })
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.AddPart(new EntityMovementModel { Speed = 350, Movement = MovementType.Ground })
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{ Health = 140, DefenseLayer = 100, Armor = ArmorType.Light, IsEtheric = true })
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.AddPart(new EntityMovementModel { Speed = 380, Movement = MovementType.Ground })
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.AddPart(new EntityRequirementModel {
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Name = "Legion Hall", DataType = DataType.BUILDING_LegionHall,
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Requirement = RequirementType.Production_Building
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@@ -533,8 +533,8 @@ public class DATA {
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})
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.AddPart(new EntityWeaponModel
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{ Damage = 16, Range = 80, AttacksPerSecond = 0.833f, Targets = TargetType.Ground })
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_Intervention })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_MendingCommand })
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_Leap })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Invervention })
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}, {
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DataType.VANGUARD_ArkMother_Ajari,
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new EntityModel(DataType.VANGUARD_ArkMother_Ajari, EntityType.Army)
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@@ -559,7 +559,7 @@ public class DATA {
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Name = "House of Fading Saints", DataType = DataType.BUILDING_HouseOfFadingSaints,
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Requirement = RequirementType.Research_Building
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})
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.AddPart(new EntityMovementModel { Speed = 350, Movement = MovementType.Ground })
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.AddPart(new EntityMovementModel { Speed = 335, Movement = MovementType.Ground })
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.AddPart(new EntityWeaponModel
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{ Damage = 25, Range = 1100, AttacksPerSecond = 0.4f, Targets = TargetType.Ground })
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_OrdainedPassage })
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@@ -586,7 +586,7 @@ public class DATA {
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.AddPart(new EntityMovementModel { Speed = 340, Movement = MovementType.Ground })
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.AddPart(new EntityWeaponModel
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{ Damage = 16, Range = 700, AttacksPerSecond = 0.606f, Targets = TargetType.Ground })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_SpawnQuitl })
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.AddPart(new EntityIdPassiveModel() { Id = DataType.PASSIVE_ProjectileGestation })
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}, {
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DataType.VANGUARD_DreadSister_Mala,
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new EntityModel(DataType.VANGUARD_DreadSister_Mala, EntityType.Army)
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@@ -659,7 +659,7 @@ public class DATA {
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})
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.AddPart(new EntityMovementModel { Speed = 448, Movement = MovementType.Ground })
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.AddPart(new EntityWeaponModel {
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Damage = 30, MediumDamage = 40, HeavyDamage = 50, Range = 100, AttacksPerSecond = 1,
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Damage = 40, Range = 100, AttacksPerSecond = 1,
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Targets = TargetType.Ground
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})
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_LethalBond })
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@@ -695,7 +695,7 @@ public class DATA {
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Name = "Legion Hall", DataType = DataType.BUILDING_LegionHall,
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Requirement = RequirementType.Production_Building
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})
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||||
.AddPart(new EntityMovementModel { Speed = 378, Movement = MovementType.Ground })
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||||
.AddPart(new EntityMovementModel { Speed = 380, Movement = MovementType.Ground })
|
||||
.AddPart(new EntityWeaponModel {
|
||||
Damage = 20, HeavyDamage = 18, Range = 180, AttacksPerSecond = 0.699f,
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SecondsBetweenAttacks = 1.43f, Targets = TargetType.Ground
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@@ -712,7 +712,7 @@ public class DATA {
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "Z" })
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.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
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.AddPart(new EntityProductionModel { Alloy = 75, Ether = 75, BuildTime = 35 })
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||||
.AddPart(new EntitySupplyModel { Takes = 4 })
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.AddPart(new EntitySupplyModel { Takes = 3 })
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.AddPart(new EntityVanguardReplacedModel { Immortal = ImmortalType.Ajari, ReplacedBy = "Saoshin" })
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.AddPart(new EntityRequirementModel {
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Name = "Legion Hall", DataType = DataType.BUILDING_LegionHall,
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@@ -723,11 +723,13 @@ public class DATA {
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Requirement = RequirementType.Production_Building
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})
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.AddPart(new EntityVitalityModel
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{ Energy = 100, Health = 50, DefenseLayer = 60, Armor = ArmorType.Light })
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{ Energy = 100, Health = 50, DefenseLayer = 50, Armor = ArmorType.Light })
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.AddPart(new EntityMovementModel { Speed = 335, Movement = MovementType.Ground })
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.AddPart(new EntityWeaponModel
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{ Damage = 7, Range = 600, AttacksPerSecond = 1.408f, Targets = TargetType.All })
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DeployMobilizeMagi })
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{ Damage = 7, Range = 600, SecondsBetweenAttacks = 0.94f ,AttacksPerSecond = 1.408f, Targets =
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TargetType.All })
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DeployMagi })
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_MobilizeQrath })
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||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_MendingCommand })
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}, {
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DataType.UNIT_Zephyr,
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@@ -740,7 +742,7 @@ public class DATA {
|
||||
.AddPart(new EntityTierModel { Tier = 1.5f })
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||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "Z" })
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||||
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
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||||
.AddPart(new EntityProductionModel { Alloy = 95, Ether = 40, BuildTime = 30 })
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.AddPart(new EntityProductionModel { Alloy = 100, Ether = 40, BuildTime = 30 })
|
||||
.AddPart(new EntitySupplyModel { Takes = 4 })
|
||||
.AddPart(new EntityRequirementModel {
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||||
Name = "Legion Hall", DataType = DataType.BUILDING_LegionHall,
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@@ -753,7 +755,7 @@ public class DATA {
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||||
.AddPart(new EntityVitalityModel { Health = 180, DefenseLayer = 90, Armor = ArmorType.Heavy })
|
||||
.AddPart(new EntityMovementModel { Speed = 350, Movement = MovementType.Ground })
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.AddPart(new EntityWeaponModel {
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||||
Damage = 18, MediumDamage = 22, HeavyDamage = 26, Range = 500, AttacksPerSecond = 0.667f,
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Damage = 20, MediumDamage = 24, HeavyDamage = 28, Range = 500, AttacksPerSecond = 0.667f,
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||||
Targets = TargetType.All
|
||||
})
|
||||
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_Windstep })
|
||||
@@ -775,7 +777,7 @@ public class DATA {
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||||
Name = "Soul Foundry", DataType = DataType.BUILDING_SoulFoundry,
|
||||
Requirement = RequirementType.Production_Building
|
||||
})
|
||||
.AddPart(new EntityMovementModel { Speed = 450, Movement = MovementType.Ground })
|
||||
.AddPart(new EntityMovementModel { Speed = 435, Movement = MovementType.Ground })
|
||||
.AddPart(new EntityWeaponModel {
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||||
Damage = 20, LightDamage = 40, MediumDamage = 30, Range = 250, AttacksPerSecond = 0.5f,
|
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Targets = TargetType.Ground
|
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@@ -808,9 +810,11 @@ public class DATA {
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Damage = 4, MediumDamage = 6, HeavyDamage = 8, Range = 800, AttacksPerSecond = 2.857f,
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||||
Targets = TargetType.Ground
|
||||
})
|
||||
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DeployMobilizeAbsolver })
|
||||
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DeployAbsolver })
|
||||
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_MobilizeQrath })
|
||||
.AddPart(new EntityPassiveModel { Name = "?", Description = "Hits multiple units when deployed." })
|
||||
}, {
|
||||
},
|
||||
{
|
||||
DataType.UNIT_Castigator,
|
||||
new EntityModel(DataType.UNIT_Castigator, EntityType.Army)
|
||||
.AddPart(new EntityInfoModel {
|
||||
@@ -886,7 +890,8 @@ public class DATA {
|
||||
.AddPart(new EntityWeaponModel {
|
||||
Damage = 28, Range = 500, AttacksPerSecond = 0.714f, Targets = TargetType.Air
|
||||
})
|
||||
}, {
|
||||
},
|
||||
{
|
||||
DataType.UNIT_Throne,
|
||||
new EntityModel(DataType.UNIT_Throne, EntityType.Army)
|
||||
.AddPart(new EntityInfoModel {
|
||||
@@ -915,7 +920,9 @@ public class DATA {
|
||||
})
|
||||
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_BladesOfTheGodhead })
|
||||
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_BladesOfTheGodhead })
|
||||
}, {
|
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_GodstoneBulwark })
|
||||
},
|
||||
{
|
||||
DataType.UNIT_Warden,
|
||||
new EntityModel(DataType.UNIT_Warden, EntityType.Army)
|
||||
.AddPart(new EntityInfoModel {
|
||||
@@ -944,7 +951,7 @@ public class DATA {
|
||||
.AddPart(new EntityTierModel { Tier = 3.5f })
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "F", HoldSpace = true, HotkeyGroup = "Z" })
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
||||
.AddPart(new EntityProductionModel { Alloy = 110, Ether = 150, BuildTime = 55 })
|
||||
.AddPart(new EntityProductionModel { Alloy = 110, Ether = 175, BuildTime = 55 })
|
||||
.AddPart(new EntitySupplyModel { Takes = 6 })
|
||||
.AddPart(new EntityRequirementModel {
|
||||
Name = "Angelarium", DataType = DataType.BUILDING_Angelarium,
|
||||
@@ -1056,7 +1063,9 @@ public class DATA {
|
||||
Damage = 30, MediumDamage = 40, LightDamage = 50, Range = 80, AttacksPerSecond = 0.714f,
|
||||
Targets = TargetType.Ground
|
||||
})
|
||||
}, {
|
||||
.AddPart(new EntityIdPassiveModel() { Id = DataType.PASSIVE_QuenchingScythes })
|
||||
},
|
||||
{
|
||||
DataType.UNIT_RedSeer,
|
||||
new EntityModel(DataType.UNIT_RedSeer, EntityType.Army)
|
||||
.AddPart(new EntityInfoModel { Name = "Red Seer", Descriptive = DescriptiveType.Elite_Caster })
|
||||
@@ -1083,13 +1092,15 @@ public class DATA {
|
||||
.AddPart(new EntityWeaponModel
|
||||
{ Damage = 9, Range = 700, AttacksPerSecond = 0.798f, Targets = TargetType.Ground })
|
||||
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_BloodPlague })
|
||||
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DrainingEmbrace })
|
||||
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_AwakenAcaaluk })
|
||||
}, {
|
||||
DataType.UNIT_UnderSpine,
|
||||
new EntityModel(DataType.UNIT_UnderSpine, EntityType.Army)
|
||||
DataType.UNIT_Underspine,
|
||||
new EntityModel(DataType.UNIT_Underspine, EntityType.Army)
|
||||
.AddPart(new EntityInfoModel
|
||||
{ Name = "Under Spine", Descriptive = DescriptiveType.Force_Multiplier })
|
||||
{ Name = "Underspine", Descriptive = DescriptiveType.Force_Multiplier, Notes = "Has +5 HP regen when burrowed."})
|
||||
.AddPart(new EntityTierModel { Tier = 2 })
|
||||
.AddPart(new EntityVanguardReplacedModel { Immortal = ImmortalType.Mala, ReplacedBy = "Inqubator" })
|
||||
.AddPart(new EntityVanguardReplacedModel { Immortal = ImmortalType.Mala, ReplacedBy = "Incubator" })
|
||||
.AddPart(new EntityRequirementModel {
|
||||
Name = "Amber Womb", DataType = DataType.BUILDING_AmberWomb,
|
||||
Requirement = RequirementType.Production_Building
|
||||
@@ -1101,10 +1112,14 @@ public class DATA {
|
||||
.AddPart(new EntityVitalityModel { Health = 140, DefenseLayer = 40, Armor = ArmorType.Medium })
|
||||
.AddPart(new EntityMovementModel { Speed = 350, Movement = MovementType.Ground })
|
||||
.AddPart(new EntityWeaponModel
|
||||
{ Damage = 14, Range = 600, AttacksPerSecond = 1.124f, Targets = TargetType.All })
|
||||
{ Damage = 9, Range = 700, SecondsBetweenAttacks = 1.2529f, Targets =
|
||||
TargetType.All })
|
||||
.AddPart(new EntityWeaponModel
|
||||
{ Damage = 14, Range = 500, AttacksPerSecond = 0.562f, Targets = TargetType.Ground })
|
||||
{ Damage = 9, Range = 600, SecondsBetweenAttacks = 0.7143f, Targets =
|
||||
TargetType.Ground })
|
||||
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DeployMobilizeUnderSpine })
|
||||
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_MobilizeAru })
|
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_OssifyingSwarm })
|
||||
}, {
|
||||
DataType.UNIT_Ichor,
|
||||
new EntityModel(DataType.UNIT_Ichor, EntityType.Army)
|
||||
@@ -1154,6 +1169,8 @@ public class DATA {
|
||||
Targets = TargetType.Ground
|
||||
})
|
||||
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_ResinantDeploy })
|
||||
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_MobilizeAru })
|
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_EngorgedArteries })
|
||||
}, {
|
||||
DataType.UNIT_Aarox,
|
||||
new EntityModel(DataType.UNIT_Aarox, EntityType.Army)
|
||||
@@ -1174,7 +1191,9 @@ public class DATA {
|
||||
.AddPart(new EntityVitalityModel { Health = 35, DefenseLayer = 10, Armor = ArmorType.Light })
|
||||
.AddPart(new EntityMovementModel { Speed = 532, Movement = MovementType.Air })
|
||||
.AddPart(new EntityWeaponModel
|
||||
{ Damage = 120, Range = 20, AttacksPerSecond = 1, Targets = TargetType.Air })
|
||||
{ LightDamage = 75, MediumDamage = 100, HeavyDamage = 125,Range = 20, AttacksPerSecond = 1, Targets =
|
||||
TargetType.Air })
|
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_AaroxBurn })
|
||||
}, {
|
||||
DataType.UNIT_Thrum,
|
||||
new EntityModel(DataType.UNIT_Thrum, EntityType.Army)
|
||||
@@ -1193,6 +1212,8 @@ public class DATA {
|
||||
.AddPart(new EntityWeaponModel {
|
||||
Damage = 11, HeavyDamage = 9, Range = 350, AttacksPerSecond = 0.8f, Targets = TargetType.All
|
||||
})
|
||||
|
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_ThrumAttackSpeed })
|
||||
}, {
|
||||
DataType.UNIT_WraithBow,
|
||||
new EntityModel(DataType.UNIT_WraithBow, EntityType.Army)
|
||||
@@ -1212,6 +1233,7 @@ public class DATA {
|
||||
{ Damage = 15, Range = 700, AttacksPerSecond = 0.909f, Targets = TargetType.Air })
|
||||
.AddPart(new EntityWeaponModel
|
||||
{ Damage = 9, Range = 500, AttacksPerSecond = 0.714f, Targets = TargetType.Ground })
|
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_GuidingAmber })
|
||||
}, {
|
||||
DataType.UNIT_Behemoth,
|
||||
new EntityModel(DataType.UNIT_Behemoth, EntityType.Army)
|
||||
@@ -1229,7 +1251,7 @@ public class DATA {
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
||||
.AddPart(new EntityProductionModel { Alloy = 190, Ether = 150, BuildTime = 50 })
|
||||
.AddPart(new EntitySupplyModel { Takes = 8 })
|
||||
.AddPart(new EntityVitalityModel { Health = 225, DefenseLayer = 100, Armor = ArmorType.Heavy })
|
||||
.AddPart(new EntityVitalityModel { Health = 350, DefenseLayer = 100, Armor = ArmorType.Heavy })
|
||||
.AddPart(new EntityMovementModel { Speed = 210, Movement = MovementType.Air })
|
||||
.AddPart(new EntityWeaponModel {
|
||||
Damage = 0, Range = 600, AttacksPerSecond = 0.588f, SecondsBetweenAttacks = 1.7f,
|
||||
@@ -1481,7 +1503,8 @@ public class DATA {
|
||||
.AddPart(new EntityProductionModel { Alloy = 75, Ether = 120, BuildTime = 80 })
|
||||
.AddPart(new EntityVanguardReplacedModel
|
||||
{ Immortal = ImmortalType.Xol, ReplacedBy = "Birthing Storm" })
|
||||
}, {
|
||||
},
|
||||
{
|
||||
DataType.UPGRADE_BirthingStorm,
|
||||
new EntityModel(DataType.UPGRADE_BirthingStorm, EntityType.Tech)
|
||||
.AddPart(new EntityInfoModel { Name = "Birthing Storm", Descriptive = DescriptiveType.Upgrade })
|
||||
@@ -1505,8 +1528,10 @@ public class DATA {
|
||||
Name = "Mending Command", Descriptive = DescriptiveType.Ability,
|
||||
Description = @"Autocast ability that heals 48 life and 24 shields over 2 seconds."
|
||||
})
|
||||
.AddPart(new EntityProductionModel{ Pyre = 10, Cooldown = 3})
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
||||
}, {
|
||||
},
|
||||
{
|
||||
DataType.PASSIVE_StabilizeHallowedGround,
|
||||
new EntityModel(DataType.PASSIVE_StabilizeHallowedGround, EntityType.Passive)
|
||||
.AddPart(new EntityInfoModel {
|
||||
@@ -1515,6 +1540,26 @@ public class DATA {
|
||||
}) //TODO Add a glossary of terms like for Stabilized
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
||||
},
|
||||
{
|
||||
DataType.PASSIVE_GodstoneBulwark,
|
||||
new EntityModel(DataType.PASSIVE_GodstoneBulwark, EntityType.Passive)
|
||||
.AddPart(new EntityInfoModel {
|
||||
Name = "Godstone Bulkwark", Descriptive = DescriptiveType.Ability,
|
||||
Description = @"Grants +1 damage reduction."
|
||||
})
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
||||
},
|
||||
|
||||
{
|
||||
DataType.PASSIVE_Invervention,
|
||||
new EntityModel(DataType.PASSIVE_Invervention, EntityType.Passive)
|
||||
.AddPart(new EntityInfoModel {
|
||||
Name = "Intervention", Descriptive = DescriptiveType.Ability,
|
||||
Description = @"The Saoshin releases healing energy. Allied units nearby heal over several seconds. This automatically activates when the Saoshin drops below 70 HP."
|
||||
})
|
||||
.AddPart(new EntityProductionModel { Pyre = 70, Cooldown = 5})
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
||||
},
|
||||
// Passives
|
||||
// Aru Passives
|
||||
{
|
||||
@@ -1526,7 +1571,77 @@ public class DATA {
|
||||
@"Xacal builds up charges for double damage overtime. These charges can be spent on attacking."
|
||||
})
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
||||
}, {
|
||||
},
|
||||
{
|
||||
DataType.PASSIVE_OssifyingSwarm,
|
||||
new EntityModel(DataType.PASSIVE_OssifyingSwarm, EntityType.Passive)
|
||||
.AddPart(new EntityInfoModel {
|
||||
Name = "Ossifying Swarm", Descriptive = DescriptiveType.Ability,
|
||||
Description =
|
||||
@"Reduces the movement speed and attack speed of enemies near your attack target.",
|
||||
Notes = "10% movement and attack speed. Stacks up to 5 times."
|
||||
})
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
||||
},
|
||||
|
||||
{
|
||||
DataType.PASSIVE_AaroxBurn,
|
||||
new EntityModel(DataType.PASSIVE_AaroxBurn, EntityType.Passive)
|
||||
.AddPart(new EntityInfoModel {
|
||||
Name = "Aarox Burn", Descriptive = DescriptiveType.Ability,
|
||||
Description =
|
||||
@"The aarox dies when attacking. Any units in its area of effect suffer damage over time.",
|
||||
Notes = "Deals 75 damage over 3 seconds."
|
||||
})
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
||||
},
|
||||
|
||||
{
|
||||
DataType.PASSIVE_QuenchingScythes,
|
||||
new EntityModel(DataType.PASSIVE_QuenchingScythes, EntityType.Passive)
|
||||
.AddPart(new EntityInfoModel {
|
||||
Name = "Quenching Scythes", Descriptive = DescriptiveType.Ability,
|
||||
Description =
|
||||
@"Recovers 5 life when dealing damage, or 10 mana if life is full."
|
||||
})
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
||||
},
|
||||
|
||||
{
|
||||
DataType.PASSIVE_EngorgedArteries,
|
||||
new EntityModel(DataType.PASSIVE_EngorgedArteries, EntityType.Passive)
|
||||
.AddPart(new EntityInfoModel {
|
||||
Name = "Engorged Arteries", Descriptive = DescriptiveType.Ability,
|
||||
Description =
|
||||
@"Grants +2 range when deployed on rootway."
|
||||
})
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
||||
},
|
||||
|
||||
{
|
||||
DataType.PASSIVE_ProjectileGestation,
|
||||
new EntityModel(DataType.PASSIVE_ProjectileGestation, EntityType.Passive)
|
||||
.AddPart(new EntityInfoModel {
|
||||
Name = "Projectile Gestation", Descriptive = DescriptiveType.Ability,
|
||||
Description =
|
||||
@"Fires a quitl at a target enemy unit."
|
||||
})
|
||||
.AddPart(new EntityProductionModel { Energy = 35, Cooldown = 2.5f })
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
||||
},
|
||||
|
||||
{
|
||||
DataType.PASSIVE_GuidingAmber,
|
||||
new EntityModel(DataType.PASSIVE_GuidingAmber, EntityType.Passive)
|
||||
.AddPart(new EntityInfoModel {
|
||||
Name = "Guiding Amber", Descriptive = DescriptiveType.Ability,
|
||||
Description =
|
||||
@"Units hit by this attack takes +1 damage for a few seconds, to a maximum of +4."
|
||||
})
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
||||
},
|
||||
|
||||
{
|
||||
DataType.PASSIVE_SpawnQuitl,
|
||||
new EntityModel(DataType.PASSIVE_SpawnQuitl, EntityType.Passive)
|
||||
.AddPart(new EntityInfoModel {
|
||||
@@ -1561,12 +1676,12 @@ public class DATA {
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
||||
.AddPart(new EntityProductionModel { Cooldown = 20 })
|
||||
}, {
|
||||
DataType.ABILITY_Intervention,
|
||||
new EntityModel(DataType.ABILITY_Intervention, EntityType.Ability)
|
||||
DataType.ABILITY_Leap,
|
||||
new EntityModel(DataType.ABILITY_Leap, EntityType.Ability)
|
||||
.AddPart(new EntityInfoModel {
|
||||
Name = "Intervention", Descriptive = DescriptiveType.Ability,
|
||||
Name = "Leap", Descriptive = DescriptiveType.Ability,
|
||||
Description =
|
||||
@"The Saoshin leaps to the target location and creates <b style=""color:white"">Hallowed Ground</b> in a small radius for several seconds. Allied units nearby <b style=""color:lime"">reduce incoming damage significantly</b> for several seconds."
|
||||
@"The Saoshin leaps to the target location. If she has enough mana, she activates Intervention upon landing."
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "V", HotkeyGroup = "D" })
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
||||
@@ -1583,26 +1698,27 @@ public class DATA {
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
||||
.AddPart(new EntityProductionModel { Cooldown = 5, Energy = 75 })
|
||||
}, {
|
||||
DataType.ABILITY_DeployMobilizeAbsolver,
|
||||
new EntityModel(DataType.ABILITY_DeployMobilizeAbsolver, EntityType.Ability)
|
||||
DataType.ABILITY_DeployAbsolver,
|
||||
new EntityModel(DataType.ABILITY_DeployAbsolver, EntityType.Ability)
|
||||
.AddPart(new EntityInfoModel {
|
||||
Name = "Deploy or Mobilize Absolver", Descriptive = DescriptiveType.Ability,
|
||||
Name = "Deploy Absolver", Descriptive = DescriptiveType.Ability,
|
||||
Description =
|
||||
@"Deploying the Absolver drastically <b style=""color: orange"">increases its attack speed</b>."
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "D" })
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
||||
}, {
|
||||
DataType.ABILITY_DeployMobilizeMagi,
|
||||
new EntityModel(DataType.ABILITY_DeployMobilizeMagi, EntityType.Ability)
|
||||
.AddPart(new EntityInfoModel {
|
||||
Name = "Deploy or Mobilize Magi", Descriptive = DescriptiveType.Ability,
|
||||
Description =
|
||||
@"Deploys the Magic to project <b style=""color:white"">Hallowed Ground</b> around it."
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "V", HotkeyGroup = "D" })
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
||||
}, {
|
||||
DataType.ABILITY_DeployMagi,
|
||||
new EntityModel(DataType.ABILITY_DeployMagi, EntityType.Ability)
|
||||
.AddPart(new EntityInfoModel {
|
||||
Name = "Deploy Magi", Descriptive = DescriptiveType.Ability,
|
||||
Description =
|
||||
@"Deploys the Magic to project <b style=""color:white"">Hallowed Ground</b> around it."
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "D" })
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
||||
},
|
||||
{
|
||||
DataType.ABILITY_Awestrike,
|
||||
new EntityModel(DataType.ABILITY_Awestrike, EntityType.Ability)
|
||||
.AddPart(new EntityInfoModel {
|
||||
@@ -1614,6 +1730,17 @@ public class DATA {
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
||||
.AddPart(new EntityProductionModel { Cooldown = 8, Energy = 60 })
|
||||
},
|
||||
{
|
||||
DataType.ABILITY_MobilizeQrath,
|
||||
new EntityModel(DataType.ABILITY_MobilizeQrath, EntityType.Ability)
|
||||
.AddPart(new EntityInfoModel {
|
||||
Name = "Mobilize Q'Rath", Descriptive = DescriptiveType.Ability,
|
||||
Description =
|
||||
@"Mobilize all deployed Q'Rath units."
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "D" })
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
|
||||
},
|
||||
// Abilities
|
||||
// Aru
|
||||
{
|
||||
@@ -1624,7 +1751,7 @@ public class DATA {
|
||||
Description =
|
||||
"Sacrifices 10 life to increase range, speed, and attack speed for several seconds."
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "V", HotkeyGroup = "D" })
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "D" })
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
||||
}, {
|
||||
DataType.ABILITY_DiveBomb,
|
||||
@@ -1644,7 +1771,7 @@ public class DATA {
|
||||
Description =
|
||||
"Teleports to target location, and deals massive damage to the nearest ground unit."
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" })
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D" })
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
||||
.AddPart(new EntityProductionModel { Energy = 40, Cooldown = 3 })
|
||||
}, {
|
||||
@@ -1655,7 +1782,7 @@ public class DATA {
|
||||
Description =
|
||||
"After a short delay, enemy units in the target area receive a debuff which causes them to take double damage from all attacks for a duration."
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" })
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D" })
|
||||
.AddPart(new EntityVanguardAddedModel { Immortal = ImmortalType.Xol, Replaces = "Culling Strike" })
|
||||
.AddPart(new EntityProductionModel { Energy = 40 })
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
||||
@@ -1666,10 +1793,11 @@ public class DATA {
|
||||
Name = "Draining Embrace", Descriptive = DescriptiveType.Ability,
|
||||
Description = "Units in the target area are rooted and lose mana."
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D" })
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "D" })
|
||||
.AddPart(new EntityProductionModel { Energy = 25, Cooldown = 5 })
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
||||
}, {
|
||||
},
|
||||
{
|
||||
DataType.ABILITY_BloodPlague,
|
||||
new EntityModel(DataType.ABILITY_BloodPlague, EntityType.Ability)
|
||||
.AddPart(new EntityInfoModel {
|
||||
@@ -1677,23 +1805,25 @@ public class DATA {
|
||||
Description =
|
||||
"Units that enter the target area suffer heavy damage over time. This damaging effect persists for a few seconds after leaving the plague area."
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "D" })
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" })
|
||||
.AddPart(new EntityProductionModel { Energy = 75, Cooldown = 2 })
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
||||
}, {
|
||||
},
|
||||
{
|
||||
DataType.ABILITY_DeployMobilizeResinant,
|
||||
new EntityModel(DataType.ABILITY_DeployMobilizeResinant, EntityType.Ability)
|
||||
.AddPart(new EntityInfoModel {
|
||||
Name = "Deploy/Mobilize Resinant", Descriptive = DescriptiveType.Ability,
|
||||
Name = "Deploy Resinant", Descriptive = DescriptiveType.Ability,
|
||||
Description = "Deploying the Resinant enables it to deal area of effect damage at long range."
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "D" })
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "V", HotkeyGroup = "D" })
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
||||
}, {
|
||||
},
|
||||
{
|
||||
DataType.ABILITY_DeployMobilizeUnderSpine,
|
||||
new EntityModel(DataType.ABILITY_DeployMobilizeUnderSpine, EntityType.Ability)
|
||||
.AddPart(new EntityInfoModel {
|
||||
Name = "Deploy/Mobilize Under Spine", Descriptive = DescriptiveType.Ability,
|
||||
Name = "Deploy Underspine", Descriptive = DescriptiveType.Ability,
|
||||
Description =
|
||||
"Burrow into the ground to generate rootway and attack air units. Enemies near your attack target will be slowed for a short duration."
|
||||
})
|
||||
@@ -1707,7 +1837,7 @@ public class DATA {
|
||||
Description =
|
||||
"Roots all units for several seconds, then leaves them slowed for several seconds after."
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D" })
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "D" })
|
||||
.AddPart(new EntityVanguardAddedModel { Immortal = ImmortalType.Mala })
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
||||
.AddPart(new EntityProductionModel { Energy = 50, Cooldown = 10 })
|
||||
@@ -1717,9 +1847,10 @@ public class DATA {
|
||||
.AddPart(new EntityInfoModel {
|
||||
Name = "Birthing Storm", Descriptive = DescriptiveType.Ability,
|
||||
Description =
|
||||
"Deals damage over time in an area and marks affected units for several seconds. Units that die while marked spawn a quitl."
|
||||
"Deals damage over time in an area and marks affected units for several seconds. Units that die while marked spawn a quitl.",
|
||||
Notes = "Deals 20 damage + 15% of max life of the target immediately upon affecting the enemy unit. It deals the same damage again after 8 seconds. If the unit dies during those 8 seconds (including the final burst), spawns 1 quitl every 2 supply of the dead unit, rounded up"
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "D" })
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" })
|
||||
.AddPart(new EntityVanguardAddedModel { Immortal = ImmortalType.Mala })
|
||||
.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
|
||||
.AddPart(new EntityProductionModel { Energy = 80, Cooldown = 2 })
|
||||
|
||||
@@ -95,17 +95,33 @@ public static class DataType {
|
||||
public static string UPGRADE_BehemothCapacity = "d0390dd2-d9a5-4b20-9d8b-f554f4c52143";
|
||||
public static string UPGRADE_BloodPlague = "9c207e21-f595-49d0-967d-f30ca8cc3745";
|
||||
public static string UPGRADE_BirthingStorm = "0cb2f1a4-03b3-491b-9db3-d2d4590ede3a";
|
||||
|
||||
|
||||
public static string PASSIVE_OssifyingSwarm = "b8897247-8393-416e-b246-409a6b3263c2";
|
||||
|
||||
public static string PASSIVE_QuenchingScythes = "dbf07db4-e7b6-4f81-9f8e-e5391850eead";
|
||||
public static string PASSIVE_AaroxBurn = "921fe250-2b97-40c0-9765-9e6c1e766dd5";
|
||||
public static string PASSIVE_EngorgedArteries = "5b742d12-f695-4948-a00c-debdcb8b3717";
|
||||
public static string PASSIVE_ProjectileGestation = "e14f144f-8fa7-4cd5-bb9e-bed06e8af135";
|
||||
public static string PASSIVE_GuidingAmber = "9eab6701-0f0d-4858-b8a4-14e3a5dab822";
|
||||
public static string PASSIVE_GodstoneBulwark = "482189ac-713d-4870-a960-d2930961c486";
|
||||
public static string PASSIVE_Invervention = "3a70d237-1530-455a-b4f8-a626d708334c";
|
||||
|
||||
public static string PASSIVE_ThrumAttackSpeed = "356b6c33-a857-489c-8218-68c53d03db90";
|
||||
|
||||
public static string PASSIVE_MendingCommand = "25d94c3d-dba9-4f02-abf4-904269b539c6";
|
||||
public static string PASSIVE_StabilizeHallowedGround = "0bbbaf06-fd22-4f48-a888-cc1ab6af046e";
|
||||
public static string PASSIVE_SpawnQuitl = "80f6b382-da1c-49a1-8235-1ea37983ea54";
|
||||
public static string PASSIVE_XacalDamage = "69928f20-5332-418f-ada3-694da3f7b199";
|
||||
|
||||
public static string ABILITY_BladesOfTheGodhead = "000154ac-faf5-483d-b0bd-e84335891a27";
|
||||
public static string ABILITY_Windstep = "a410b296-39f7-42e0-87c8-6cef11eb967c";
|
||||
public static string ABILITY_Intervention = "aa155b88-125a-4d25-b63f-77987ea6e519";
|
||||
public static string ABILITY_Leap = "aa155b88-125a-4d25-b63f-77987ea6e519";
|
||||
public static string ABILITY_OrdainedPassage = "3382a5a5-2d22-4b03-a12c-1974199e8a92";
|
||||
public static string ABILITY_DeployMobilizeMagi = "5d5bc595-54b7-42e4-a6f5-b000c2128fa9";
|
||||
public static string ABILITY_DeployMobilizeAbsolver = "c9b5c9c3-6336-4ffe-86d2-e0a9344726c8";
|
||||
public static string ABILITY_DeployMagi = "5d5bc595-54b7-42e4-a6f5-b000c2128fa9";
|
||||
public static string ABILITY_DeployAbsolver = "c9b5c9c3-6336-4ffe-86d2-e0a9344726c8";
|
||||
public static string ABILITY_Awestrike = "6282b1c3-b11b-43f2-9ce9-b3b300b1f2fa";
|
||||
public static string ABILITY_MobilizeQrath = "5b64793e-55eb-4fa2-86d8-ccc5db55465c";
|
||||
public static string ABILITY_Offering = "ca2f92b5-3bbe-4b35-a4ba-f7b8b7d3bb1a";
|
||||
public static string ABILITY_DiveBomb = "1699824c-1d65-4862-bb13-776123b0341a";
|
||||
public static string ABILITY_CullingStrike = "b43396de-b7e4-4b87-af74-21522a888af3";
|
||||
@@ -114,6 +130,7 @@ public static class DataType {
|
||||
public static string ABILITY_BloodPlague = "11444d33-cbe9-4e7d-a00b-02d5385d508e";
|
||||
public static string ABILITY_DeployMobilizeResinant = "15fb784f-8cb7-4693-9485-242a6003e4da";
|
||||
public static string ABILITY_DeployMobilizeUnderSpine = "e79f3483-cca0-4de3-9a09-4d98fdbaf792";
|
||||
public static string ABILITY_MobilizeAru = "c911d368-55b0-4f16-a75d-65759f56e688";
|
||||
public static string ABILITY_RootVice = "b3d7099e-5034-4416-b1e9-2f34eb2d30a9";
|
||||
public static string ABILITY_BirthingStorm = "ba85a10c-eeff-4f44-abd7-09fc976c558c";
|
||||
public static string ABILITY_SummonSiegeMaw = "26196eef-906d-4aeb-b51b-d6cdc717618c";
|
||||
@@ -147,7 +164,7 @@ public static class DataType {
|
||||
public static string UNIT_Ichor = "ff4355f1-ac0c-4ea1-8a47-ef6791252bb9";
|
||||
public static string UNIT_Resinant = "4dff710f-c326-46af-8406-c308e1969596";
|
||||
public static string UNIT_WraithBow = "775f08e8-d40d-45a9-93c5-69709de10c37";
|
||||
public static string UNIT_UnderSpine = "03f54c91-0bf0-4006-8372-ac090f606e7a";
|
||||
public static string UNIT_Underspine = "03f54c91-0bf0-4006-8372-ac090f606e7a";
|
||||
public static string UNIT_Aarox = "56669268-2172-4792-aa17-574c54c7fded";
|
||||
public static string UNIT_Thrum = "5fa85c8e-5e61-4c07-ab74-6bf58048c219";
|
||||
public static string UNIT_Behemoth = "3783004b-65fd-4e4e-bef0-4cf161ea2d2d";
|
||||
|
||||
@@ -9,7 +9,7 @@ using Model.Immortal.Types;
|
||||
namespace Model.Immortal.Entity;
|
||||
|
||||
public class EntityModel {
|
||||
public static readonly string GameVersion = "0.0.6.8375a";
|
||||
public static readonly string GameVersion = "0.0.6.8900a";
|
||||
|
||||
private static Dictionary<string, EntityModel> _database;
|
||||
|
||||
|
||||
@@ -7,5 +7,5 @@ public class EntityInfoModel : IEntityPartInterface {
|
||||
public string Name { get; set; } = "";
|
||||
public string Descriptive { get; set; } = DescriptiveType.None;
|
||||
public string Description { get; set; } = "";
|
||||
public string Notes { get; set; }
|
||||
public string Notes { get; set; } = "";
|
||||
}
|
||||
@@ -12,7 +12,7 @@ public class EntityProductionModel : IEntityPartInterface {
|
||||
public int BuildTime { get; set; } = 0;
|
||||
|
||||
// Remove cooldown as a cost, and move into ability stats
|
||||
public int Cooldown { get; set; } = 0;
|
||||
public float Cooldown { get; set; } = 0;
|
||||
|
||||
public bool RequiresWorker { get; set; } = false;
|
||||
public bool ConsumesWorker { get; set; } = false;
|
||||
|
||||
Reference in New Issue
Block a user