feat(BuildCalc) Optimized the build calculator
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+11
-16
@@ -1435,10 +1435,7 @@ public class DATA
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "TAB" })
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.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
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.AddPart(new EntityProductionModel { Alloy = 100, Ether = 100, BuildTime = 100 })
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.AddPart(new EntityRequirementModel
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{
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Requirement = RequirementType.Production_Building
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})
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},
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{
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@@ -1465,10 +1462,7 @@ public class DATA
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "TAB", HoldSpace = true})
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.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
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.AddPart(new EntityProductionModel { Alloy = 100, Ether = 100, BuildTime = 43 })
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.AddPart(new EntityRequirementModel
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{
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Requirement = RequirementType.Production_Building
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})
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},
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{
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@@ -1482,10 +1476,7 @@ public class DATA
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "TAB" })
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.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
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.AddPart(new EntityProductionModel { Alloy = 50, Ether = 100, BuildTime = 60 })
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.AddPart(new EntityRequirementModel
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{
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Requirement = RequirementType.Production_Building
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})
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},
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{
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DataType.UPGRADE_RelicOfTheWrathfulGaze,
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@@ -1512,7 +1503,7 @@ public class DATA
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "TAB" })
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.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
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.AddPart(new EntityProductionModel { Alloy = 50, Ether = 75, BuildTime = 55 })
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.AddPart(new EntityRequirementModel { Requirement = RequirementType.Production_Building })
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.AddPart(new EntityRequirementModel { Id = DataType.BUILDING_Reliquary, Requirement = RequirementType.Production_Building })
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},
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{
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DataType.UPGRADE_ZephyrRange,
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@@ -1525,7 +1516,7 @@ public class DATA
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "TAB" })
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.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
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.AddPart(new EntityProductionModel { Alloy = 150, Ether = 100, BuildTime = 43 })
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.AddPart(new EntityRequirementModel { Requirement = RequirementType.Production_Building })
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.AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_ZephyrRange, Requirement = RequirementType.Production_Building })
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_WindStep })
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_ZephyrRange })
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},
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@@ -1559,6 +1550,7 @@ public class DATA
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.AddPart(new EntityProductionModel { Alloy = 100, Ether = 100, BuildTime = 43 })
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.AddPart(new EntityRequirementModel
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{
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Id = DataType.BUILDING_EyeOfAros,
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Requirement = RequirementType.Production_Building
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})
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},
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@@ -2632,7 +2624,7 @@ public class DATA
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.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
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.AddPart(new EntityProductionModel { Alloy = 100, BuildTime = 25 })
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.AddPart(new EntitySupplyModel { Takes = 6 })
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.AddPart(new EntityRequirementModel { Requirement = RequirementType.Morph })
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.AddPart(new EntityRequirementModel { Id = DataType.UNIT_RedSeer, Requirement = RequirementType.Morph })
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.AddPart(new EntityVitalityModel { Health = 200, DefenseLayer = 60, Armor = ArmorType.Heavy })
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.AddPart(new EntityMovementModel { Speed = 210, Movement = MovementType.Ground })
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.AddPart(new EntityWeaponModel
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@@ -2853,6 +2845,7 @@ public class DATA
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.AddPart(new EntityFactionModel { Faction = FactionType.QRath })
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.AddPart(new EntityRequirementModel
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{
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Id = DataType.BUILDING_Acropolis,
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Requirement = RequirementType.Morph
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})
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.AddPart(new EntityProductionModel { Alloy = 75, BuildTime = 20, RequiresWorker = false })
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@@ -3245,7 +3238,9 @@ public class DATA
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.AddPart(new EntityInfoModel { Name = "Omnivore", Descriptive = DescriptiveType.Upgrade })
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "SHIFT" })
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.AddPart(new EntityFactionModel { Faction = FactionType.Aru })
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.AddPart(new EntityRequirementModel { Requirement = RequirementType.Morph })
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.AddPart(new EntityRequirementModel {
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Id = DataType.DEFENSE_Aerovore,
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Requirement = RequirementType.Morph })
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.AddPart(new EntityProductionModel { Alloy = 50, BuildTime = 18, RequiresWorker = false })
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.AddPart(new EntityVitalityModel
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{ Health = 400, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true })
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