New patch (#50)

This commit is contained in:
2022-06-26 11:33:19 -04:00
committed by GitHub
parent 0b6e1b0780
commit 3bf12c04fc
2 changed files with 10 additions and 10 deletions
+9 -9
View File
@@ -655,7 +655,7 @@ public class DATA
.AddPart(new EntitySupplyModel { Takes = 2 })
.AddPart(new EntityVitalityModel
{ Health = 85, DefenseLayer = 10, Armor = ArmorType.Light, IsEtheric = false })
.AddPart(new EntityMovementModel { Speed = 350, Movement = MovementType.Ground })
.AddPart(new EntityMovementModel { Speed = 380, Movement = MovementType.Ground })
.AddPart(new EntityWeaponModel
{ Damage = 11, Range = 400, AttacksPerSecond = 1.02f, Targets = TargetType.All })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Stalk })
@@ -813,7 +813,7 @@ public class DATA
.AddPart(new EntityMovementModel { Speed = 350, Movement = MovementType.Ground })
.AddPart(new EntityWeaponModel
{
Damage = 20, MediumDamage = 24, HeavyDamage = 28, Range = 500, AttacksPerSecond = 0.667f,
Damage = 16, MediumDamage = 21, HeavyDamage = 26, Range = 500, AttacksPerSecond = 0.667f,
Targets = TargetType.All
})
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_WindStep })
@@ -874,7 +874,7 @@ public class DATA
Id = DataType.BUILDING_SoulFoundry,
Requirement = RequirementType.Production_Building
})
.AddPart(new EntityMovementModel { Speed = 315, Movement = MovementType.Ground })
.AddPart(new EntityMovementModel { Speed = 350, Movement = MovementType.Ground })
.AddPart(new EntityWeaponModel
{
Damage = 11, MediumDamage = 13, HeavyDamage = 15, StructureDamageBonus = 8, Range = 800,
@@ -882,7 +882,7 @@ public class DATA
})
.AddPart(new EntityWeaponModel
{
Damage = 4, MediumDamage = 6, HeavyDamage = 8, Range = 800, AttacksPerSecond = 2.857f,
Damage = 6, MediumDamage = 7, HeavyDamage = 8, Range = 800, AttacksPerSecond = 2.857f,
Targets = TargetType.Ground
})
.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DeployAbsolver })
@@ -1356,7 +1356,7 @@ public class DATA
.AddPart(new EntityProductionModel
{ Alloy = 40, Ether = 40, BuildTime = 30, ProducedBy = DataType.BUILDING_BoneCanopy })
.AddPart(new EntitySupplyModel { Takes = 2 })
.AddPart(new EntityVitalityModel { Health = 35, DefenseLayer = 10, Armor = ArmorType.Light })
.AddPart(new EntityVitalityModel { Health = 45, DefenseLayer = 10, Armor = ArmorType.Light })
.AddPart(new EntityMovementModel { Speed = 532, Movement = MovementType.Air })
.AddPart(new EntityWeaponModel
{
@@ -1380,10 +1380,10 @@ public class DATA
.AddPart(new EntityHotkeyModel { Hotkey = "R", HoldSpace = true, HotkeyGroup = "Z" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel
{ Alloy = 80, Ether = 50, BuildTime = 30, ProducedBy = DataType.BUILDING_BoneCanopy })
{ Alloy = 80, Ether = 75, BuildTime = 30, ProducedBy = DataType.BUILDING_BoneCanopy })
.AddPart(new EntitySupplyModel { Takes = 3 })
.AddPart(new EntityVitalityModel { Health = 120, DefenseLayer = 40, Armor = ArmorType.Light })
.AddPart(new EntityMovementModel { Speed = 525, Movement = MovementType.Air })
.AddPart(new EntityMovementModel { Speed = 500, Movement = MovementType.Air })
.AddPart(new EntityWeaponModel
{
Damage = 11, HeavyDamage = 9, Range = 350, AttacksPerSecond = 0.8f, Targets = TargetType.All
@@ -1836,7 +1836,7 @@ public class DATA
.AddPart(new EntityInfoModel
{
Name = "Research Ambush",
Description = "When Hidden, the Bone Stalker's next attack deals double damage",
Description = "When Hidden, the Bone Stalker's next attack deals 200% damage. Attack range is permanetly increased by 100.",
Descriptive = DescriptiveType.Upgrade
})
.AddPart(new EntityHotkeyModel { Hotkey = "CAPSLOCK", HotkeyGroup = "TAB", HoldSpace = false })
@@ -2495,7 +2495,7 @@ public class DATA
.AddPart(new EntityProductionModel { DefensiveLayer = 30, Cooldown = 40 })
.AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_RadiantWard })
.AddPart(new EntityVitalityModel
{ Health = 30, DefenseLayer = 30, Lasts = 30, Armor = ArmorType.Light })
{ Health = 30, DefenseLayer = 30, Lasts = 60, Armor = ArmorType.Light })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_HouseOfFadingSaints,