game patch(Immortal) 0.0.6.9121a patch updates, plus WIP build calculator code

This commit is contained in:
2022-04-13 01:38:47 -04:00
parent 80a516e0f2
commit 656b914c6e
27 changed files with 383 additions and 128 deletions
+4 -3
View File
@@ -110,9 +110,6 @@
}
.taskContainer.@StatusType.In_Progress.ToLower() {
border-color: #030129;
background-color: #2c3a4c;
@@ -144,6 +141,10 @@
border-width: 8px;
}
.taskContainer.@TaskType.Document.ToLower() {
border-style: dashed;
border-width: 2px;
}
.taskName {
font-weight: bold;
@@ -33,6 +33,12 @@
<b>- Energy: </b> @production.Energy
</div>
}
@if (!production.DefensiveLayer.Equals(0))
{
<div>
<b>- Shields:</b> @production.DefensiveLayer
</div>
}
if (production.BuildTime != 0)
{
<div>
@@ -84,6 +90,12 @@
<b> Energy: </b> @production.Energy
</div>
}
@if (!production.DefensiveLayer.Equals(0))
{
<div>
<b>Shields:</b> @production.DefensiveLayer
</div>
}
if (production.BuildTime != 0)
{
<div>
@@ -15,7 +15,7 @@
<div>
<div>
<b>Name:</b> @info.Name
<b>Passive Name:</b> @info.Name
</div>
<div>
<b>- Description:</b> @((MarkupString)info.Description)
@@ -54,7 +54,7 @@
var requirementModel = DATA.Get()[requirement.Id];
<div>
<span>
<b>@requirement.Requirement.Replace("_", " "):</b> @requirementModel.Info().Name
<b>- @requirement.Requirement.Replace("_", " "):</b> @requirementModel.Info().Name
</span>
</div>
}
@@ -42,6 +42,12 @@
<b>Pyre:</b> @Production.Pyre
</div>
}
@if (!Production.Pyre.Equals(0))
{
<div>
<b>Shields:</b> @Production.DefensiveLayer
</div>
}
@if (!Production.BuildTime.Equals(0))
{
@@ -128,6 +134,12 @@
<b>Pyre:</b> @Production.Pyre
</div>
}
@if (!Production.DefensiveLayer.Equals(0))
{
<div>
<b>Shields:</b> @Production.DefensiveLayer
</div>
}
@if (!Production.BuildTime.Equals(0))
{
@@ -23,6 +23,13 @@
<b>Energy:</b> @Vitality.Energy
</div>
}
@if (!Vitality.Lasts.Equals(0))
{
<div>
<b>Lasts:</b> @Vitality.Lasts.ToString()s
</div>
}
@if (Vitality.Armor != "")
{
<div>
@@ -92,6 +99,12 @@
<b>Energy:</b> @Vitality.Energy
</div>
}
@if (!Vitality.Lasts.Equals(0))
{
<div>
<b>Lasts:</b> @Vitality.Lasts.ToString()s
</div>
}
@if (Vitality.Armor != "")
{
<div>