game patch(Immortal) 0.0.6.9121a patch updates, plus WIP build calculator code
This commit is contained in:
@@ -10,6 +10,8 @@ public class EntityProductionModel : IEntityPartInterface
|
||||
public int Pyre { get; set; } = 0;
|
||||
|
||||
public int Energy { get; set; } = 0;
|
||||
|
||||
public int DefensiveLayer { get; set; } = 0;
|
||||
public int BuildTime { get; set; } = 0;
|
||||
|
||||
// Remove cooldown as a cost, and move into ability stats
|
||||
|
||||
@@ -7,6 +7,8 @@ public class EntityVitalityModel : IEntityPartInterface
|
||||
public string Type { get; set; } = "EntityVitalityModel";
|
||||
public int Health { get; set; } = 0;
|
||||
public int DefenseLayer { get; set; } = 0;
|
||||
|
||||
public int Lasts { get; set; } = 0;
|
||||
public string Defense { get; set; } = DefenseType.None;
|
||||
public string Armor { get; set; } = ArmorType.Light;
|
||||
public bool IsEtheric { get; set; } = false;
|
||||
|
||||
Reference in New Issue
Block a user